EternalAmbiguity wrote...
The Night Mammoth wrote...
I couldn't think of another word to use. Basically, it seems the developers went out of their way to be cruel, as if the destruction of the Mass Relays and the billions already dead at the Reaper's hands wasn't a high enough price to pay already, so they lopped on you killing the Geth and EDI for little reason.
That really isn't a price that Shepard pays. He couldn't help the Reapers killing billions. That's out of his hands. But if they make some of it IN his hands, that makes the choice a whole lot harder.
I suppose not, but it is a price that's paid to defeat the Reapers, directly by the actions of Shepard or not. If ever Shepard should have had to pay a price, it would be himself, providing he wins something visibly positive. His sacrifice is forced, and besides the obvious defeat of the Reapers if you choose Destroy, there's little else that's positive, to me at least.
Destruction of the Mass Relays doesn't exactly leave civilization in a favourable position. Unknowable numbers of people are going to die, and galactic society is effectively dead for the forseeable future. Shepard basically sacrificed everything and won nothing visibly positive.
How so? I really wish I knew where that Patrick Weekes interview was, but he said that A. the Relays did not explode cataclysmically
I know that now, whereas before it always seemed like it could swing either way. No problems in this respect, in hindsight it was pretty obvious what the writer's intentions were.
and B. it's possible to travel between solar systems and whatnot with relatively little difficutly.
They may seem like a retcon, but if you think about it it doesn't make sense for the Catalyst to have a solution that completely eradicates systems, and rather makes a lot more sense for it to have one that deactivates the relays.
This is where I get annoyed. I can accept the Relays not going supenova, that would be above and beyond stupid, but just saying it's possible for travel to exist and that wouldn't be difficult doesn't cut it considering the huge number of problems the game puts in place. Sure, in theory they could travel around, but it'd still take years. I personally don't care for that situation. Galactic society would be over, the Mass Effect universe I tried to save would be over.
Other than beating the Reapers in a straight up fight, sure. It seems that the devs went a little overboard with the theme of sacrifice.
That's completely impossible. If you played ME1, you'd know that that's completely impossible, considering that the human and turian (and asari, I believe) couldn't even defeat Sovereign (they only won because controlling Saren brought down Sovereign's shields) There's never been an indication that it's possible to beat the reapers conventionally.
This could turn into quite a debate, so I'll keep it brief.
First, on the point you bring up, Sovereign wasn't alone. He had a huge fleet of Geth ships that caught the Citadel largely by surprise. Whilst his minions took care of the Ascencion and the Turians, the Reaper slipped past. There's a reason it needed the Geth, and Saren to inflitrate, it couldn't do it alone, and was eventually defeated by the Alliance, and the Alliance fleet alone.
I said I'll be brief, but it comes down to what you show instead of what you say. Hackett never fails to bring up the impossibility of a conventional victory, but the devs didn't do a good job of showing that. Readiness tells you the Reapers are being beaten back, Palaven is holding out, you run around taking out destroyers with relatively little difficulty, and the entire trilogy makes a point of telling you that this cycle is special, that the Reapers aren't doing things on their terms anymore. I see no reason why a massive combined fleet couldn't win providing your EMS is as high as possible. Else War Assets as a game mechanic feels largely arbitrary.
The writers also have a habit of pitting Shepard against impossible odds a lot, having characters tell you the task is impossible to complete, but then ultimately allowing you to beat these odds, mostly because unity and diversity trump everything, apparently. ME2 epitomises this. Coming back from the dead was impossible, uniting a team as diverse as you eventually gather was impossible, making it through the Omega 4 Relay and back was impossible, and defeating the Collectors without losses was impossible. Yet, the results can speak for themselves. Let's not get started on how many impossible feats Shepard achieves in ME3 itself.
Don't build up a character's heroism to ridiculous levels only to bring it back to to realistic levels for no reason. If there were ever prevaling themes and aspects in Mass Effect, one of them would definitely be victory is possible if you work hard enough. Your efforts translate to success or failure, and more specifically, the extent of your succes or failure. Another would be overcoming impossible odds through unity, diversity making the union stronger. Both are things missing from the finale. There are no varying degrees of success or failure, no matter what you achieve largely the same outcome. Diversity is bad and unity is not possible. It's grating.
That was brief.
I wonder if that's actually applicable, considering the amount of death and sacrifice paid even before the fleets attack Earth.
Again, that isn't the same as Shepard having to make a hard choice.
Gotta go, but I look forward to your response.
No, but it's related to the necessity of making the choice and its price so high.
Modifié par The Night Mammoth, 16 avril 2012 - 05:30 .