The other way is to simply go into a conversation file and link a plot file as an action to one of the lines of dialog. You look in the /Global directory and then find the plot file with "party" in the filename. Then, you select the GEN_HIRE_FOLLOWER flag within that plot file as the thing to be flagged. It works like a charm, adding the npc that owns the conversation to your party, but it annoys me that it does work, because it suggests that I really don't understand what is going on with plot files.
I was under the impression that plot files are mostly made up of boolean variables (or plot flags). I thought their only effect on the game would be when you create something that references them, like a line of dialog that only gets spoken when a certain flag is set. I don't understand why simply setting a plot flag within a Bioware-made plot file like this somehow adds a party member. Are there other plot flags that have useful effects like this? Is there some way to look up what they are and what they do?
Another added point of confusion is that the plot flag can be set multiple times for different npcs, and it can continue to add new party members in this way. I would think once GEN_HIRE_FOLLOWER is set it is set, but there must be something I'm not getting about what GEN_HIRE_FOLLOWER is.
Any help would be really appreciated.
Modifié par Talisander, 06 décembre 2009 - 06:07 .





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