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A lot of this is OUR fault.


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#201
The Protheans

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tiduspr wrote...

For the record, I loved planet exploration and the mako, even if the controls were clumsy. Mass effect 2 was, indeed, a disappointment for me, but I had no time to offer feedback. I had very low exoextpectations for ME3 and was pleasantly surprised...until that awful ending. Which made me long for the days of ME1 again.



So you liked ME1
But you didn't like ME2
And then you enjoyed ME3 even though it had less content than ME2.

#202
HydraNiel

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I honestly miss the Mako, and the looting system :(.

I rather have my traditional RPG experience like in ME1, than the action driven game it has become.

#203
Naugi

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Your logic defeats itself. None of us were happy with the ending so how was it what we wanted? How could we have possibly given Bioware the impression that this was a good thing?

They got it bang on for 99% of the game, thats the Bioware team that knows what the fans want. What they did with the last 1%, which is rumoured to be down to the work of a couple of individuals working in isolation with an 'artistic vision' aka 'absence of sanity' can never be explained away as our fault.

#204
Guest_Luc0s_*

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ImperatorMortis wrote...

I like OP's post. Its pissing off a lot of people.

Do I agree with the OP though? Somewhat, but that's mostly because I have a low opinion of humans in general, and see most people as whiny entitled losers.

^_^


Cool story bro. Are you done stroking your e-penis now? Yes? Good, then you can go back to your insecure little real-life self again. :)

Modifié par Luc0s, 16 avril 2012 - 05:22 .


#205
Daennikus

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Naugi wrote...

They got it bang on for 99% of the game, thats the Bioware team that knows what the fans want.

But what do they want?

An ending that isn't disappointing? You can't ask for the Bioware team to read people's minds or to deliver a safe, predictable, satisfying conclusion to the series. The reason why the ending is upsetting is because it's over.

It's okay to be upset, just think about the true reasons why you're feeling that way instead of accusing whoever. 

Modifié par Daennikus, 16 avril 2012 - 05:21 .


#206
Naugi

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Daennikus wrote...

An ending that isn't disappointing? You can't ask for the Bioware team to read people's minds or to deliver a safe, predictable, satisfying conclusion to the series. The reason why the ending is upsetting is because it's over.


Not at all the case. I am certainly not upset because its over. I have been playing games for nearly 30 years, they all ended.

The Bioware team knew what we wanted, consequences for our actions, closure, clarity, exactly everything they didnt put into the main game and everything they claim to be putting into the DLC.

They made promises, the quotes are all over these forums, about the endings not being A, B, C, about our choices mattering, if you havent read up on all this stuff you need to, seriously. They knew what we wanted.

They just didnt do it at the end.

#207
Vromrig

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Your conclusion is bad and you should feel bad.

#208
Zeppex

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My only fault in all of this mess is that I bought a game for $80, and because of that I expected to be fully satisfied. I wasn't but that does not mean I regret the purchase.

#209
The Night Mammoth

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MegumiAzusa wrote...

This.
Same thing that destroyed Command and Conquer: devs listening.


You can't back up that claim, stop trying. 

#210
The Night Mammoth

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Vromrig wrote...

Your conclusion is bad and you should feel bad.


That sounds very un-Solus like, doctor. 

#211
omntt

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I want an house on Rannoch. Oh, I was in the minority liking the mako.

#212
sH0tgUn jUliA

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Harbinger: the harbinger dialog every 10 seconds of every collector mission "This hurts you." "Assuming control of this form." "Kill one and one hundred will replace it." got old very quickly. If they took it that we didn't want anymore Harbinger, they took it wrong. They just completely overdid it in ME2. We wanted Harbinger more like Sovereign. More mysterious.

I didn't mind the Hammerhead. Sorry. It was fun bopping around in that. At least it didn't bounce all over the place and half flip every time you hit a rock.

I don't mind an action/RPG. I just like to have my choices matter. We got the action/RPG. We didn't get the latter. We got a craptastic ending where none of our choices mattered.

People have gotten a lot more binary in their thinking. They have gotten more polarized and I blame the media more than anything. The media focuses on the X axis and neglects the Y axis, and also neglects the Z axis as well. People are three dimensional, and probably more complex than that when you start adding more variables. But they've really been dumbing down things in recent years. It starts in our educational systems. I'll shut up now before I get into forbidden topics.

#213
luzburg

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i can honestly say that i never complained about ME1 and 2 both games worked and i thought that cleaning up my inventory in ME1 was a fun break from the constant (not bad) talking, shooting, driving and so on.

the ending is just a product of walters and hudson only and to be honest in my opinion arent very creative (deus ex ripp off) so real fan feed back probably didnt have a say in this, they are team leaders they should only point the real creative pepole in the right direction (like the guy responsibe for the tuchancka mission) to do the real work of creating a great game

so any attemt to ignore the fact that the ending where CRAP literaly is doomed to fail and fan rage spreads faster than any advertising

on a last note if crew unification isnt possible in a destroy(shepard lives) in the extended edition.......
both previus games had a Good "happyish" ending and that worked and they shuld have sticked with that and only a few pepole will criticise that to be uncreative cause most pepole will be happy for the war to end with a good tone and characters lives on in a respectible way (not on a jungle planet for instanse but the world is still in ruins and great wars usealy ends that way)

#214
Reorte

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sH0tgUn jUliA wrote...

I didn't mind the Hammerhead. Sorry. It was fun bopping around in that. At least it didn't bounce all over the place and half flip every time you hit a rock.

No, it blew up instead!

#215
MattFini

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I refuse to accept a fraction of the responsibility for the bad choices made in ME3:

The complete slap in the face to every ME2 squaddie
The lousy journal system
The eavesdropping dialogue (awful, awful and cheap)
The terrible, laughable endings ...

Those are on BioWare. Not on any person in this community.

#216
sH0tgUn jUliA

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Reorte wrote...

sH0tgUn jUliA wrote...

I didn't mind the Hammerhead. Sorry. It was fun bopping around in that. At least it didn't bounce all over the place and half flip every time you hit a rock.

No, it blew up instead!


Very true, and you couldn't get out of it. Doh! I forgot. That's one thing I hated about the Hammerhead. You couldn't do a save while inside, and you could only get out when you reached your destination -- I guess that's so people wouldn't try to get out on the lava.

I remember what I critiqued about the Mako wasn't the Mako itself, but the terrain design. The mountains. There were valleys and there were... mountains. No rolling hills. Yes it looks dramatic that way, but you only see that on very young worlds or on worlds with no atmospheres. I did miss running over geth with it. The best way to get through Noveria, Therum, Feros, and Ilos was to just ignore the Geth and run them over (fire a few rounds for fun). Virmire was a little more tricky. Fond memories of Virmire: running over geth. shooting geth. nukes.

#217
Halo Quea

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Zeppex wrote...

My only fault in all of this mess is that I bought a game for $80, and because of that I expected to be fully satisfied. I wasn't but that does not mean I regret the purchase.


I know what you mean, this isn't like blowing $10-$12 for a movie ticket.  When you've purchased the CE and Prima Guide, you feel a bit more financially invested.

#218
OutlawTorn6806

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I definitely blame the fans and journalists for the disaster of a game what was ME2. All you lot complained about the Mako and ''lackluster'' RPG in ME1. Lo and behold, we got a awfully dumbed down and linear shooter in ME 2.

Idk who they listened to in ME 3 for most of the work, but they should continue listening to him/her.

#219
Gulaman

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I didn't complain about Harby and I liked the human Reaper final fight. Why were people complaining about Harbinger? He had a greater personality than the dull Sovereign. Harby is the sort of Reaper I could hang out with. Sovereign would bore me to death.
I wanted a final confrontation with Harbinger. He'd have made an excellent final boss. But instead we get Marauder ****ing Shields.

#220
MaximusRex

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Nightwriter wrote...

It isn't the fans' "fault" that BioWare would rather remove a game element than fix it.


This right here.  I actually liked the hammerhead, the mako was a pain just as much because of how they built the worlds you used it on as because it itself was terrible.  I was totally fine with the boss fights, and while I thought the inventory system was better in ME2, I really didn't have any issues with the one in ME1.

#221
XTR3M3

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reflecting back on ME1 and ME2, I liked the Mako missions and Mako side missions with the exception that the Mako side missions tended to feel "regurgitated" after a while. I think they should have stuck with quality and let go with some of the quantity of the buildings if it required them to just carbon copy stamp encounters. The mako's physics and the sharp edges of the mountains and terrain was frustrating at times but that could have been easily addressed.

I didn't have a problem with the hammerhead blowing up a lot after I figured out how to use it properly. There was enough variation in the hammerhead missions for me that I like it.

I wasn't vocal in these forum about ME1, ME2...which I liked.....or even DA2 which I hated. that whole game sucked in so many ways that posting was a waste of my time. ME3 is awesome with the exception of the ending so I post because I have hope.

#222
Jeb231

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The problem with the mako was the fact textures had to take into account the two different POVs, this is why things were looking low res during these missions in ME. Obviously the negative feedback made it much easier to remove the feature then work around, at the end of the day this also allowed for a much better looking game. Notice how the hammerhead didn't permit you to go on foot...

In a way I'm glad Bioware is putting its foot down...

#223
AnsinJung

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I can see how they responded to things like MAKO, planet scanning (somewhat), Terminator boss, and calibrations, but I don't see how that provided them the direction to fail in many other ways. What did Jeff Goldblum say to Hammond in Jurassic Park 2 (only the movie)? "You're not repeating mistakes, you're making new ones." Something like that.

Imo, the main problem is quality assurance. Get some serious beta testers to test everything, including the endings + a Non-disclosure agreement, and don't let terrible mistakes slip through the cracks without even trying.

Break away from EA if that's what it takes.

#224
Taboo

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We started the fire but we didn't light the match.

#225
Garlador

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In my "Art of Game Design" book, it clearly states that if you misinterpret the feedback of fans and give them an inferior product, it is YOUR fault, not THEIR fault.

For example, if someone says "the game is too hard" and you assume that means the enemies are too tough and you make them boring and weak, instead of picking the correct solution (giving your player better means to defend themselves), you failed at using feedback correctly.

A big part of feedback is knowing WHY you got the feedback and not just responding irrationally to every negative you give.

Was there problems with the Mako? Yes, but removing it wasn't the answer. Was there problems with inventory management in ME1? Yes, but removing it wasn't the answer. Was there problems with planet scanning in ME2? Yes, but it wasn't the idea itself so much as the hassle. Are there problems with the ending of ME3? HELL YES. But "clarifying" the ending isn't going to fix 15+ pages of plotholes, inconsistencies, and thematic failings.

Bioware, I think, is listening, but they're not being smart about how they're applying the feedback they're getting. They think they're solving a problem without actually realizing what the true heart of the problem is. That's game design 101; to know WHAT a player's root problem is and to fix that.