Modifié par Shaftell, 16 avril 2012 - 01:38 .
Why do people hate DA2?
#1
Posté 16 avril 2012 - 01:24
#2
Posté 16 avril 2012 - 01:57
But I am not one of the haters. I liked this game too.
Modifié par keesio74, 16 avril 2012 - 01:57 .
#3
Posté 16 avril 2012 - 02:01
- extremely annoying encounters (waves)
- extreme fan service washing out everything (example: Everyone being Hawke-sexual)
- Hawke
- JRPG chars like Fenris
- 2-dimensional companions
- dialogue wheel
- lacking dialogues with companions
- static, lifeless environments
- copy&paste levels
- people don't move in 10 years
- massive plotholes
- massive facepalm plot decisions
- embarrassing scenes and plots and bosses... Meredith, Frankenstein, etc...
That's just a small list, but I've never been so disappointed before by Bioware. When I first saw the new Flemeth was already the point where I wanted to throw the whole game out of the window. For me, the whole art is just "derp" made for 6 yr olds.
A while later I forced myself to play on and actually found some very nice ideas in the game, but as I said I had to force myself to play on to find those. It definitely had some good moments and with a longer development time and overall better quality of the game these ideas could've been fantastic... but as it is they're only buried deep in this pile of... nonsense.
After actually finishing the game I wouldn't give the game the lowest possible score because it clearly had it's moments, but it's still mediocre. 6/10.
#4
Posté 16 avril 2012 - 04:30
#5
Posté 16 avril 2012 - 04:41
It's based more on feeling and passion than logic and reason.
Modifié par motomotogirl, 16 avril 2012 - 04:41 .
#6
Posté 16 avril 2012 - 04:43
#7
Posté 16 avril 2012 - 05:17
The game also as already mentioned felt unfinished, it didn't have that polish to it, the enemies dropping in waves was frustrating and the reused enviourments.
The Lack of world altering choices was one of the big ones for me, regardless of their felt effect in the game their effect on my save's world didn't seem significant like it did in Origin where I was deciding who ruled nations etc.
and the ending, the whole thing with Orsino turning into a harvester and Meredith loosing it with the magical sword ruined it for me
Modifié par XxDeonxX, 16 avril 2012 - 05:49 .
#8
Posté 16 avril 2012 - 05:23
The things I didn't like was the
1. The story got boring at times.
2. The side quests were all fetch quests.
3. The reused dungeons
4. The enemy waves.
#9
Posté 16 avril 2012 - 12:09
I liked the narrative, the whole you're playing a story as Varric tells it was quite good in my opinion although the sudden jumps forwards and your companions picking up from where they were several years earlier was jarring, The combat I enjoyed more then Origins but that's just me. Most of the other problems can be explained through the game probably being rushed through development more then it should of been.
But so long as this studio remembers they're making an RPG and not a film or a third person hack and slash game DA3 should be a good game. Oh and before I forget Auto Dialogue is the enemy DA2 got the balance right but anymore and it will be annoying again.
#10
Posté 16 avril 2012 - 01:57
Shaftell wrote...
@ cascadechrisso: The weapons were a bit over the top... The two handed swords are overly big... very final fantasy... Can you tell me about the plot holes? Or your face palm moments... I didn't understand the Flemeth thing... I thought we killed her in the 1st game?
She apparently placed some of her life essence into the amulet that Hawke carried to Sundermount and Merrill did the ritural that revived her. The scene in Lothering when Flemeth rescues them is before The warden kills Flemeth (if you killed her in your plauthrough)
#11
Posté 16 avril 2012 - 02:38
keesio74 wrote...
Shaftell wrote...
@ cascadechrisso: The weapons were a bit over the top... The two handed swords are overly big... very final fantasy... Can you tell me about the plot holes? Or your face palm moments... I didn't understand the Flemeth thing... I thought we killed her in the 1st game?
She apparently placed some of her life essence into the amulet that Hawke carried to Sundermount and Merrill did the ritural that revived her. The scene in Lothering when Flemeth rescues them is before The warden kills Flemeth (if you killed her in your plauthrough)
Right.
We were told numerous times in DAO that Flemeth wouldn't stay dead and would cheat her way past death as she had done in the past.
Regarding the topic on why people hate DAII, I no longer feel any inclination to cite my reasons for it. At least not in-depth. I've done it for many moons now on many threads before this.
I can however sum up my feelings when playing the game with one gif

Playing DAII ended up making me cry. And they weren't tears of joy. It was a very painful experience and it still is.
Modifié par The Ethereal Writer Redux, 16 avril 2012 - 02:47 .
#12
Posté 16 avril 2012 - 04:03
#13
Posté 16 avril 2012 - 07:16
#14
Posté 16 avril 2012 - 07:31
Did you really cry?The Ethereal Writer Redux wrote...
keesio74 wrote...
Shaftell wrote...
@ cascadechrisso: The weapons were a bit over the top... The two handed swords are overly big... very final fantasy... Can you tell me about the plot holes? Or your face palm moments... I didn't understand the Flemeth thing... I thought we killed her in the 1st game?
She apparently placed some of her life essence into the amulet that Hawke carried to Sundermount and Merrill did the ritural that revived her. The scene in Lothering when Flemeth rescues them is before The warden kills Flemeth (if you killed her in your plauthrough)
Right.
We were told numerous times in DAO that Flemeth wouldn't stay dead and would cheat her way past death as she had done in the past.
Regarding the topic on why people hate DAII, I no longer feel any inclination to cite my reasons for it. At least not in-depth. I've done it for many moons now on many threads before this.
I can however sum up my feelings when playing the game with one gif
Playing DAII ended up making me cry. And they weren't tears of joy. It was a very painful experience and it still is.
Have you played Mass Effect 3?
#15
Posté 16 avril 2012 - 09:13
Did you really cry?
Yes. I bawled my eyes out, drowning my PS3 in my tears. From which, those tears traveled the world and went into Bioware's sustenance machine.
Well, my inner self did. My outer self was just angry.
Have you played Mass Effect 3?
Never played the ME series, though I've heard about the bad endings. I imagine if I had played the ME games, I might've cried.
Though from what I'm led to believe, the actual game prior to the ending was fairly solid and choices were handled pretty well. But then the ending sort of took a massive **** on the series as a whole. Or so I gather from the various threads associated with it.
Still, I'd argue that's better then DAII, where choices are meaningless for about 98% of the game.
But as I said, I never played the series so I can't really discuss it and I won't presume to know what I'm talking about.
Modifié par The Ethereal Writer Redux, 16 avril 2012 - 09:17 .
#16
Posté 16 avril 2012 - 10:27
Choices don't matter - Now I don't need world altering decisions in every game, I'm fine that my PC can't shape the world, but our choices in the game don't matter within their own context. Whether I pick A, B, or C in Act 1 I'm always going to get D and E, without variation, in 2 and 3.
Lack of options for the sake of plot - There are so many times in the game where Hawke, if he/she had two brain cells to knock together, could have resolved issues years in advance of them ever becoming a problem, but we weren't given the option. Now I get that this has to happen every now and again (I couldn't point out that Howe and Loghain were evil for example despite it being obvious to anyone with eyes), but it happens to Hawke in every other quest.
1 dimensional companions - There's nothing to any of our companions in DA2 they have their thing and that's it (Pirate, Slave, Guard Captain, etc.). Which is really sad because Bioware is normally great with characters, and they couldn't make me give a damn about any of these people.
Everyone's insane - There isn't a single sane person we deal with throughout the entire game, and I get that Kirkwall is Crazy Central but it just screams of laziness. "Ok so the player comes across this group of mages and they attack him."
"Why?"
"Um...because they're crazy."
Time skips - This again is mainly because it comes across as lazy. The time skips just give the writers a way to take some minor thing from the previous Act and turn it into the focus of the next one, without ever having to explain what happened.
Enemy Waves - Who are these people, where are they coming from, why after slaughtering the first 2 dozen without so much as a health potion are these people still coming? Wave after wave of enemies works with Darkspawn or Summoners because the former are mindless and the latter are using expendable troops, but no human being is going to watch four people tear through 10-20 of their friends and think, "Yeah I can take 'em."
#17
Posté 16 avril 2012 - 11:59
DA:O, even with it's flaws (while minor in comparison) was such a crowning achievement DA:2 was a massive let down for me. I expected so much more from Bioware
In comparison I played through DA:O at least a half dozen times and got every achievement. After playing through the sequel I couldn't bear to play through it even one more time until a year later. I just finished my second playthrough and it's still an utter disappointment.
#18
Guest_Faerunner_*
Posté 17 avril 2012 - 12:03
Guest_Faerunner_*
What I hate is the direction the writers decided to go with it. It's like they took everything beloved about the first game and inverted the hell out of it for the second. "Liked the races, origins, story, witty dialogue, clever characters, companions, combat, tactics, monster designs, epic fantasy, choices having consequence and feeling like you impacted the world? **** you, we're going to do the butt-opposite this time around!"
I wouldn't mind except that they rushed to release and turned out a half-assed product, again inverting how they took their time with the first game to produce a good, solid, quality product. And I'm also a little annoyed that they blatantly pandered to fans of other more casual game types and franchises (JRPG's and Mass Effect, or so I've been told) as opposed to fans of the older game type that DAO was created to revive in the first place. I understand wanting to expand one's demograph, but this was just chucking the old one out and completely replacing it with a newer (less invested) one.
Thanks Bioware, I love you too.
#19
Posté 17 avril 2012 - 12:18
Plus, the art style was horrible. From the very JRPG character designs, the ridiculous look of the armors (especially Champion warrior armor), and the extremely limited level designs to the landscape (Kirkwall is about as boring to look at as the Imperial City in Oblivion.
There's also the fact that the central conflict of Act III is so poorly supported. Picking sides is basically down to a coin toss once you realize that the templars have a point (literally every single mage in the game aside from Bethany, some merchants, and -maybe- Hawke are blood mages or abominations) and the mages have a point (there are a lot, though by no means all, templars abusing their power and mages are basically chattel slaves in the Circle). You don't really have a reason to root for anyone, but the game forces you to choose sides.
#20
Posté 17 avril 2012 - 12:55
Variety is the spice of life, so I'd rather Bioware keep up with trying new idea's even if they don't always pull them off rather than see the franchise degenerate into a stagnated cesspool due to "fan worship" At the end of the day if "fans" don't like the direction its simple, don't buy the product nobody's got a gun to your head forcing you to buy the product.
And actually Faerunner contrary to what you "claim" they didn't "chcuk the old one out and completely replace it with a newer one" much of the core principals and themes were kept and lets not forget many of the changes were made to try and address the complaints leveled at DAO.
I would also add that what comes across as a hardcore gamer elitist attitude towards "casual gamers" doesn't help hardcore RPG'ers like myself and truth be told many "hardcore RPG players would say DAO wasnt hardcore enough since as you could carry 125 items in a backpack including many weapons and armour and were was the need to eat,drink and sleep etc.
Personally I find the whole fanfare about the races and origins over rated as they have little impact besides some extra lines of dialogue and whether your allowed to become king/queen and the dialogue wasnt really witty at all rather it was very predictable whereas some of the dialogue in DA2 had me in Stitches it was that funny.
Dont get me started of the combat because apart from the deathblows it was mind numbing tedious shufflefest times infinity as the the monster designs they're neither very creative or original all are pretty much standard fare including the Darkspawn and "epic fantasy" puuleeese its about as epic as a fart in a spacesuit and about creative as using a chocolate satelite to orbit the sun.
So please for all our sakes take off the rose tinted specs when it comes to DAO DA2 wasnt the best RPG by a long shot however DAO was no masterpiece either and no sales figures and Awards are no indicator of quality they are purely indicators that some people liked them at that time nothing more
#21
Posté 17 avril 2012 - 01:47
BigBad wrote...
There's also the fact that the central conflict of Act III is so poorly supported. Picking sides is basically down to a coin toss once you realize that the templars have a point (literally every single mage in the game aside from Bethany, some merchants, and -maybe- Hawke are blood mages or abominations) and the mages have a point (there are a lot, though by no means all, templars abusing their power and mages are basically chattel slaves in the Circle). You don't really have a reason to root for anyone, but the game forces you to choose sides.
The problem is the final choice has nothing to do with the dichotomy between mages and templars. Meredith says as much when she makes it clear the Right is about appeasing the people, who she says will demand blood.
#22
Guest_sjpelkessjpeler_*
Posté 17 avril 2012 - 02:22
Guest_sjpelkessjpeler_*
But I will only remember it as an ok game, not a rememreble one.
I like completion in a game; things to be wrapped up accordingly that can be wrapped up. DA2 had to much things that were left open that will not be addressed to in the next installment because they are DA2 related.
- To many meaningless fetch quests; no backstory and/or cause and consequence.
- The reused maps for EVERYTHING
- waves of enemies falling out of the sky
- very little exploration that can be done in Kirkwall and surroundings
plain and dull design of the city Kirkwall. The story arches a 10 year period and the only real change you see is the statue of the champion in the docks.
And a real big one for me; the rushed feel the game gives me. This comes forth out of a summery of the things I wrote above. It's like a writer starts a story with an intro, gets to the middle and halfway the middle the subtitles start rolling.
My hopes are on DA3 here to become a game that I will love and remember.
#23
Posté 17 avril 2012 - 04:31
DPSSOC wrote...
1 dimensional companions - There's nothing to any of our companions in DA2 they have their thing and that's it (Pirate, Slave, Guard Captain, etc.). Which is really sad because Bioware is normally great with characters, and they couldn't make me give a damn about any of these people.
Let's see... in DA:O we had goth chick, la femme nikita french chick, drunken lewd dwarf, smooth hypersexual mediterranean, old wise woman, etc.
Honestly I don't see how DA:O characters are so complex and interesting and DA2 is 1-D. I liked and disliked characters from both games.
#24
Posté 17 avril 2012 - 06:46
#25
Posté 17 avril 2012 - 10:43
keesio74 wrote...
DPSSOC wrote...
1 dimensional companions - There's nothing to any of our companions in DA2 they have their thing and that's it (Pirate, Slave, Guard Captain, etc.). Which is really sad because Bioware is normally great with characters, and they couldn't make me give a damn about any of these people.
Let's see... in DA:O we had goth chick, la femme nikita french chick, drunken lewd dwarf, smooth hypersexual mediterranean, old wise woman, etc.
Honestly I don't see how DA:O characters are so complex and interesting and DA2 is 1-D. I liked and disliked characters from both games.
Development. Over the course of DA:O your companions attitudes can shift, Alistair can become a bit more cynical, Morrigan can learn the value of friendship, etc. it's all fairly standard and cliche but it's there. Sten's a good example, when you first pick him up he doesn't hold a very high opinion of you (he's shocked to find out that you're a Grey Warden) but over the course of the game you can earn his respect. You don't get this shift in DA2 (IMO), Fenris in Act 1 is an angry slave and even after killing his former master in Act 3 he's still an angry slave.





Retour en haut







