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Impact of free DLC gear on game balance


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11 réponses à ce sujet

#1
wowpwnslol

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When making DA3, it's a serious issue to consider. I've always hated it that DLC items were always "free" for the player, which completely ruined the game balance. Obviously they can't make the game harder because players who haven't purchased DLC items would be screwed. On the other hand making DLC items completely free and available at the start of the game completely ruins the intended game balance.

I started a warrior, out of boredom, yesterday and if blood dragon item pack + hayder's razor merely made me feel overpowered, then after equipping new items like Archon's Blade seemed like activating a cheat code. On nightmare mode there was no regard for tactics or party members. It was a matter of spamming specials every time they came off cooldown and an occasional health potion. While it was fairly amusing to feel like a superman for the first hour, the novelty eventually wore off and the boredom set in.

For DA3, I request DLC items packs to not be available right off the bat. It ruins both the immersion and game balance. It simply doesn't make sense for a Hawke refugee to find half a dozen of chests filled with fat loot right from the start and the impact of that gear trivializes the game's intended difficulty modes. Make DLC gear available through a challenging quest, which I believe is a win-win situation: you get great gear and feel like you've earned it  rather than simply getting to a certain point of the game and being showered with loot.

#2
nightscrawl

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They're optional though... you could have just vendored everything if you wanted to make do with only the material that the default game world provides. And if someone else uses them in their game, how does that affect you in the slightest?

#3
wowpwnslol

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nightscrawl wrote...

They're optional though... you could have just vendored everything if you wanted to make do with only the material that the default game world provides. And if someone else uses them in their game, how does that affect you in the slightest?


As an old school gamer, I am used to exploiting every advantage and using every resource when playing a game. Why should I have to police myself because a gaming company is lazy and can't design a decent quest to justify a player getting showered with overpowered gear? If an item is there, I will use it. It's up to the developer to provide an adequate explanation of how the item ended up in my hands and to adjust game difficulty accordingly.

#4
nightscrawl

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wowpwnslol wrote...

Why should I have to police myself because a gaming company is lazy and can't design a decent quest to justify a player getting showered with overpowered gear?

People give themselves artificial goals all the time, only sometimes making things more "difficult". Whether it's playing on Nightmare in Dragon Age, making it to max level in World of Warcraft without dying or killing anything, collecting every single coin in Mario 64, doing a Super Mario Bros. speed run, or even just collecting every piece of heart in one of the Zelda games. Do you need to do any of those things to win the game? No, they're artificial goals that the player sets for him or herself to give themselves more of a challenge.

If you want to play DA2 in Nightmare as a damage mage without using any resistance runes on your followers, well that might be something you can do just to see if you can.

I don't see how the same thought principle can't be applied to using the DLC items.

#5
TheJediSaint

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I'll keep my overpowered DLC gear, thank you very much!

#6
keesio74

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nightscrawl wrote...

People give themselves artificial goals all the time, only sometimes making things more "difficult".


Agreed. I play with a certain set of rules such as any member getting knocked out of fight means I lost the fight and equiping items for roleplay purposes (Aveline uses her gift shield, Isablea uses ger gift amulet, etc). So it is simple enough to go sell those olverpowered DLC items (and it won't affect game balance because you get 1 copper from them).

Now back to the original question - YES, DLC items are overpowered and impact game balance. It was especially true with DA:O where after all the extra content on my 4th playthrough, all the extra gear from the DLC made nightmare even easy.

For DA2, it does help a lot too. For example I found DA2 on "Hard" quite challenging, maybe almost too hard. But then I got all the DLC content and those equipment packs with ther overpowered gear made the game much simpler. I still found it challenging but it definitely helped a lot. I actually think not having items would be better. Bioware wants to entice us to pay for all this extra DLC so they entice us with goodies. But I rather have something else like new skins or something.

#7
Arthur Cousland

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When you pay for weapons and armor for your crew, don't be surprised when the items make them overpowered. In fact, you should expect it. If they were like the free promotional items, then people would complain about how the item packs were a waste of money, as most of those items are only useful in the beginning of the game, with a few exceptions.

Some people like for their game to be easy, while some prefer to be challenged. Whether or not you buy and equip the dlc items is purely optional. Next time, don't buy them if you don't want an easy game.

#8
keesio74

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If people want an easy game, then just flip the difficulty setting to "easy". Unless it is like vanity sizing in fashion where sizes have been getting bigger over the years because clothing manufacturers feel that if women try on their brand of clothes and it says a smaller size on the label, it makes them feel good and opt to buy more.

#9
lyleoffmyspace

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I reckon they should make interesting quests to get the gear - or limit powerful gear until the later levels - kinda like in Baldur's Gate whenn you have to wait until Chapter 6 to get the most powerful gear forged by Cromwell.

#10
Maria Caliban

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nightscrawl wrote...

making it to max level in World of Warcraft without dying or killing anything

How would this be possible?

#11
Servo to the bitter end

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Maria Caliban wrote...

nightscrawl wrote...

making it to max level in World of Warcraft without dying or killing anything

How would this be possible?


http://wow.joystiq.c...r-the-pacifist/

You have to take a nuanced view of "no killing" though.

#12
5trangeCase

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...it's a single-player game.

If you're worried about difficulty, just up it. DLC gear isn't going to make Nightmare much easier.