... or "Why Sometimes giving 110% is bad for the War Effort".
I did stumble across a rather odd "bug" when i played with my Turian Soldier recently. Normaly when you fire an assault rifle the muzzle wanders up as you fire and the Assault Rifle Stability Damper tries to counteract this upward movement.
Lets say your assault rifle shot moves your muzzle moves one "unit" (strength of recoil depends on weapon) upwards for each shot. So without correcting your aim you crosshair travels up 3 "units" after 3 Shots.
Now you add a Assualt Rifle Stability Damper V into the mix, which reduces recoil by 70% and suddenly the diszance your muzzle travels is only 0.3 "units" as 70% of the recoil get absorbed, that means after 3 shots you only travel 0.90 "units" upwards.
The Turian Veteran ability mixes things up... Maxed out it adds a passive 55% Stability to all your shots and combined with the 70% Recoil Reduction from the Mod you end up with 125% Stability/Recoil Reduction.
Normaly i would say that is good but as it turns out its not.
When you shoot your stabilized (70%) weapon as a Turian Veteran (55%) your muzzle suddenly wanders down instead of up.
I -think- the reason for that is a bit of a math/code issue, which does not see 100% (or more) Stability as the maximum but instead, just sees it as a counteracting force.
The weapon wants to travel 100% of its recoil upwards with each shot, the Mod + Passive Power say they want to travel 125% down to counteract the recoil, and that results in your weapon traveling down 25%.
So.....could someone teach the Turian Veterans how to not push their weapons down like a crazed Krogan.... and -just- use enough force to keep them level?
Like rewriting the Power to add "up to 55% Stability" allowing Turians to not have the recoil reversed but just negated?
Thank you,
Sincerely The Hierarchy
(Tested it, shooting "from the hip", "with scope" and with and without cover)
Modifié par FuriousFurball, 16 avril 2012 - 02:05 .





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