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Human Noble mod?


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#1
Daishar Vneef

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Anyone know of a mod that will allow your character to go through the game as a human noble even if he is something else? What I am basically interested in doing is running a mage that is of noble origin.

#2
The Capital Gaultier

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Start as a Human Noble with any DLC mods disabled and with the developer console enabled. Save, type:



runscript wizard

runscript rogue

runscript warrior



Save, exit to menu, load all DLC mods.

#3
Daishar Vneef

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That was my thought too, but just changing to wizard and not adding the others. I'll play it through to Ostagar and see how the King greets me. If he greets me a noble then I know it stuck. Thanks :)

#4
Daishar Vneef

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Going through the noble origin and using the runscript wizard when night fell was perfect. Kind of got my @ss handed to me a couple of times since its not really made for mages to handle but I got through it. Thanks.

#5
Rainen89

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So...not...fair stupid xbox! *Cries*

#6
Andraste_Reborn

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It works with a Dalish elf, as well! My console-created mage just reached Ostogar and the King acknowledged her Dalish background.



If the NPCs at the Circle recognise her later ... er, maybe Duncan took her there? Since this is my fourth character, I'm not overly concerned about breaking the game at this stage.

#7
Guest_RGC_Ines_*

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Instead of runscript wizard/warrior/rogue console command, You can also use runscript addtalent ( and then choose talents number). It will allow You not only play as a wizard, in Human/Dalish/Alienage etc origins, but also You can create multiclass character i.e warrior/mage etc.

Numbers of talents are here:

http://social.biowar.../47/index/84152

#8
Daishar Vneef

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I tried doing the addtalent console command and it would only add one talent period. Basically it would put one spell in the first slot and even when I moved that spell all addtalent did is put the same spell in the first slot.

#9
Guest_RGC_Ines_*

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Daishar Vneef wrote...

I tried doing the addtalent console command and it would only add one talent period. Basically it would put one spell in the first slot and even when I moved that spell all addtalent did is put the same spell in the first slot.

Simple trick how to have spells on skill bar when You play as a warrior/rogue.
-add spell which You want to have
-move spell from first slot to next slot
-create second spell You want to have, it will appear in first slot again
-move new spell from first slot to next free one etc
this way You can have as much spells as You want to, You just have to remember that when You will move any spell from a bar You will lost them, and You should have empty first slot  if You want to create next spell. Also it's a good idea to lock a bar after You  will  finish manage yors skills.

#10
Andraste_Reborn

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Ooo, that's useful to know. It took me a while to get it working, but you can indeed add rogue/warrior abilities to a mage character. (And vice versa, I guess.)

*wanders off to give her Dalish mage archery*

Modifié par Andrastee, 07 décembre 2009 - 11:07 .


#11
Guest_RGC_Ines_*

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Andrastee wrote...

Ooo, that's useful to know. It took me a while to get it working, but you can indeed add rogue/warrior abilities to a mage character. (And vice versa, I guess.)

*wanders off to give her Dalish mage archery*

well it's usefull for someone like me, who like to play with D&D classes. So I created Paladin ( Human Noble Female warrior with Templar and Spirit Healer skills), Druid ( Dalish Elf Rogue with Ranger and nature mage skills)  also I recreated my warrior/mage/thief Bhaalspawn from BG2 Image IPB