So Those Thanix Cannons...(The Official ME3 Sarcasm Thread!)
#226
Posté 19 avril 2012 - 01:52
#227
Posté 19 avril 2012 - 01:56
Chobot put on the performance of the year and im so happy we had her model in the game! I was worried they would spend that time working on Talis face but no no, Bioware had an ace up their sleeves.
And lets face it NOONE wanted to see Talis face. Im also happy they used Allers instead of putting some random character on the ship like Emily Wong.
Very VERY happy they made ME1's story pointless as it was rather lame i mean an ancient race coming to kill us all without being controlled by some kid? Who the hell thought of that? No wounder they fired him.
Masterstroke making the Rachni scientist and ever better bringing them back even if you kill the queen in 1.
#228
Posté 19 avril 2012 - 01:58
I loved having a manga NPC as a major villian in a game about Reapers because it was just so edgy and stuff and fighting a Reaper avatar would just so old school and boring.
I also loved wandering round every level of the Citadel after every mission trying to find someone to give this piece of random junk to after every mission because that was the best possible way to keep your immersion in the game - and hey ME2's journal system that updated as things changed was too videogamey anyway.
And gosh dropping $20 for a DDE to get a couple of weapons I never used and a half hour MP mission so artistic!
Modifié par paul165, 19 avril 2012 - 02:05 .
#229
Posté 19 avril 2012 - 02:01
And they did a great job on London. Totally did not just look like any old place, those red phone boxes really made a difference.
#230
Posté 19 avril 2012 - 02:07
Baihu1983 wrote...
Im so happy it was just Shep and 2 squad members v the reapers in the end as it really made the mission feel special.
And they did a great job on London. Totally did not just look like any old place, those red phone boxes really made a difference.
Especially when you realise they barely even have them now.... Surprised they didn't have red buses running in the background and Anderson drinking tea **facepalm**
#231
Posté 19 avril 2012 - 02:10
Personally, for me the best part about London was Anderson being born in it. My ME2 experience wouldn't have been whole without learning thatBaihu1983 wrote...
Im so happy it was just Shep and 2 squad members v the reapers in the end as it really made the mission feel special.
And they did a great job on London. Totally did not just look like any old place, those red phone boxes really made a difference.
#232
Posté 19 avril 2012 - 02:10
#233
Posté 19 avril 2012 - 02:20
Baihu1983 wrote...
He is from London
Really?
You know, its details like that which get me emotionally involved in the story! I feel he should have brought this up in conversation, because my game experience would have been much more uplifting and satisfying, especially if he could mention it more than once.
#234
Posté 19 avril 2012 - 02:24
#235
Posté 19 avril 2012 - 02:27
Shows how all the emails are equally important.
#236
Posté 19 avril 2012 - 02:32
#237
Posté 19 avril 2012 - 02:35
Love the fetch quests rather than actual side missions
#238
Posté 19 avril 2012 - 02:38
#239
Posté 19 avril 2012 - 02:38
jumpingkaede wrote...
I liked how all your emails were just bunched together and there was no way to sort or archive them or mark them as "read" emails (like in ME2).
Shows how all the emails are equally important.
The email organising system is very much a metaphor of how galactic peace can come about. When we diversify our people, disparate groups expand and contract competing for the same space, like our quest folders expand and contract, dominating others for a brief period before fading back. But when everything is the same (through synthesis), and there are no categories to group things together no one is frustrated anymore. No one wants to destroy anything.
Like, for example, the guy who made the journal and email system.
And we will have peace.
#240
Posté 19 avril 2012 - 02:53
#241
Posté 19 avril 2012 - 02:54
#242
Posté 19 avril 2012 - 02:54
#243
Posté 19 avril 2012 - 02:55
Other than that, I loved those Hanar marines. Bioware made them look extremely badass. And sound, too. "A package of death from this one!" Awesome.
#244
Posté 19 avril 2012 - 02:57
#245
Posté 19 avril 2012 - 03:00
#246
Posté 19 avril 2012 - 03:14
#247
Posté 19 avril 2012 - 03:15
#248
Posté 19 avril 2012 - 03:21
But no. I shouldn't have mistrusted the greatest game developers of All Time. That fetch-quest was impossibly amazing! Thanks bioware, u great
#249
Posté 19 avril 2012 - 03:40
Only saw destroyers with their occulus lasers.
#250
Posté 19 avril 2012 - 03:48





Retour en haut






