So Those Thanix Cannons...(The Official ME3 Sarcasm Thread!)
#151
Posté 16 avril 2012 - 09:02
Do you guys know Anderson was born in London? Im shocked when i read it on net!
How can we know it? By guessing, from codex, via twitts?
They really need to repeat things like that in game so many times so we wont miss them...
#152
Posté 16 avril 2012 - 09:08
#153
Posté 16 avril 2012 - 09:09
Or how about when the Alliance Navy was able to pull out of Arcturus and Sol-Systems with minimal losses and then assisted the Turians in the Defense of Palaven. I can't think of a better way to show a united galaxy. ....well, the Tuchanka Missions probably came close, but who cares about those.
#154
Posté 16 avril 2012 - 09:16
The ending was the greatest ending of all time!
#155
Posté 16 avril 2012 - 09:19
#156
Posté 16 avril 2012 - 09:20
I was like YEAH, nailed it.
#157
Posté 16 avril 2012 - 09:30
Modifié par Bob the Elcor, 16 avril 2012 - 09:31 .
#158
Posté 16 avril 2012 - 09:34
#159
Posté 16 avril 2012 - 09:36
#160
Posté 16 avril 2012 - 09:46
This just in!
I'n other news, BioWare/EA have hired Khalisah al-Jilani as new executive manager of the Mass Effect Franchise PR/Marketing Department.
Miss al-Jilani was chosen for her experience and her journalistic background. Throughout her career, she has been know for her inquisitive nature and her intrepid tackling of uncomfortable questions.
In her inauguration statement, Miss al-Jilani stated that she was proud to have been chosen to head the PR efforts of the most beloved and well received story of all times.
Always putting her relentless drive to work ahead, she restructured and rebranded the current campaign marketing in order to better reflect the glorious and overwhelmingly positive reaction to the franchise. To accomplish this, she personally designed and authored BioWare's most recent campaign, quoting several publications.
BioWare's latest email campaign citing the 75 perfect ratings and strongest fan reaction of all times was received with an overwhelmingly ecstatic reaction by existing fans.
#161
Posté 16 avril 2012 - 10:16
you forgot to add the Diana Allers was going to be both her Writer and Editor.translationninja wrote...
---NEWSFLASH---
This just in!
I'n other news, BioWare/EA have hired Khalisah al-Jilani as new executive manager of the Mass Effect Franchise PR/Marketing Department.
Miss al-Jilani was chosen for her experience and her journalistic background. Throughout her career, she has been know for her inquisitive nature and her intrepid tackling of uncomfortable questions.
In her inauguration statement, Miss al-Jilani stated that she was proud to have been chosen to head the PR efforts of the most beloved and well received story of all times.
Always putting her relentless drive to work ahead, she restructured and rebranded the current campaign marketing in order to better reflect the glorious and overwhelmingly positive reaction to the franchise. To accomplish this, she personally designed and authored BioWare's most recent campaign, quoting several publications.
BioWare's latest email campaign citing the 75 perfect ratings and strongest fan reaction of all times was received with an overwhelmingly ecstatic reaction by existing fans.
#162
Posté 16 avril 2012 - 10:47
I'm running through No Man's Land (before the light bridge thing) ... blasting and bashing as many reaper foot soldiers as I can ... Then I start thinking that those Mako's have some real pretty Turrets on them.
Im thinking I know the Mako can kick arse and chew bubble gum ... I blazed a trail in one through half of ME1 and took out Geth, rocket towers and untold amounts of bad guys with one .... it not like a silly little Harvester is going to take A bad boy Mako out ....
Oh wait ...
#163
Guest_vivaladricas_*
Posté 16 avril 2012 - 10:56
Guest_vivaladricas_*
Mac Walters >>> than any other writer ever!
#164
Posté 16 avril 2012 - 11:02
movieguyabw wrote...
I just LOVED all the autodialogue. It was so refreshing that my Shepard no longer felt like my Shepard. No one liked the dialogue wheel popping up for every bit of conversation in the first two games. It was boring. I was tired of Roleplaying, and choosing every line - afterall an RPG isn't about defining your character through dialogue; it's about shooting things with lasers.
This, i also love the fact that we got a mode that auto selected our auto dalogue. When i first heard of this mode i was worried that we would be getting as much dialogue choice as the first 2 games, otherwise the new modes wold be pointless right? thank god i was wrong.
I also loved how the reapers were revealed to be slaves driven by a motivation that was almost completely removed from the rest of the story, with no foreshadowing or evidence to back it up.
Oh yeah and i was delighted with the continuation of my Jack romance, very fleshed out and fulfilling.
#165
Posté 16 avril 2012 - 11:11
SO glad I decided to put Jack's students behind the front line though. I mean, I had a feeling that was going to be important, but the moment Wrex got taken down and then they ALL used their barriers to open a path for STG reinforcements to come save him? POWERFUL stuff. My heart was in my mouth! I hear they really go down fighting in the frontline scenario though, so I've got to try that sometime. Even if it ends with their deaths, helping take down that Destroyer...I've got to see that in my own game, youtube isn't enough!
In fact, I can't get over the replayability of ME3 in general. Hell, at some point I've got to go back and do another ME2 purely to get Morinth. I can't believe how kickass her story arc was in ME3. The amount of time they lavished on her was just wonderful, they really tapped into her character's potential :')
#166
Posté 16 avril 2012 - 11:14
Yes jolly good, I'll just be jumping down Mountain Everest with my umbrella after that, my dear chap!
#167
Posté 16 avril 2012 - 11:23
Then when the reapers at earth have been vanquished in the before mentioned epic battle, the catalyst jumps the rest of it's reaper forces, a hundred times bigger than the one we fought at earth..
The shepard takes a look at a button next to the powerelay that the catalyst suggested shepard could fire his gun at...
Shepard: What's this button?
Catalyst: Don't touch that!! It will... it will.. yes thats it, it will destroy the whole universe!!
*Shepard presses the button*
*Everything goes quiet*
*Radio chatter, a huge reaperfleet just shut down and it's drifting towards the sun... What hapend down there? did you fire the crucible shepard?*
Shepard: I found a button with a crossed over reaper symbol.
The token force of earth invading reapers got destroyed conventionaly, and the main reaperforce got killed of unconventionaly, after shepard told the catalyst how wrong it was and how many plotholes it's reasoning had.
#168
Posté 16 avril 2012 - 11:25
#169
Posté 16 avril 2012 - 11:38
*sniff*
Its poetic.
#170
Posté 16 avril 2012 - 12:02
Silasqtx wrote...
I love how they used the vocal minority rage as a marketing move! Brilliant!
And killling "minor" characters like Kal Reegar with an email, that's genius!
And don't forget Emily Wong killed of on twitter. What a beautiful story for all those around the world that were lucky the game was released there later than in the us. Nothing like finding out your favorite reporters dead on the extranet.
#171
Posté 16 avril 2012 - 12:26
It was also reassuring to know that I would be able to build upon his legend through further gameplay and downloadable content.
Modifié par FridgeRaider88, 16 avril 2012 - 12:27 .
#172
Posté 16 avril 2012 - 12:32
movieguyabw wrote...
I just LOVED all the autodialogue. It was so refreshing that my Shepard no longer felt like my Shepard. No one liked the dialogue wheel popping up for every bit of conversation in the first two games. It was boring. I was tired of Roleplaying, and choosing every line - afterall an RPG isn't about defining your character through dialogue; it's about shooting things with lasers.
And I really enjoyed the kid. Nevermind all the lame people who died in Shepard's past. When that kid dies, **** gets real. Up until that point we didn't have enough incentive to stop the Reapers.
This is sooo perfect
#173
Posté 16 avril 2012 - 12:32
#174
Posté 16 avril 2012 - 12:36
#175
Posté 16 avril 2012 - 12:38
Modifié par IElitePredatorI, 16 avril 2012 - 12:38 .





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