I really like Day 1 DLC...especially plot-heavy DLC like Javik. I really, really liked paying $10 more for it!
So Those Thanix Cannons...(The Official ME3 Sarcasm Thread!)
Débuté par
Reptilian Rob
, avril 16 2012 03:43
#201
Posté 16 avril 2012 - 11:35
#202
Posté 16 avril 2012 - 11:41
I cared so much about vent boy. I cried during every dream sequence.
I wasn't thinking about Mordin or Legion, but about that boy I saw in a vent once.
I wasn't thinking about Mordin or Legion, but about that boy I saw in a vent once.
#203
Posté 17 avril 2012 - 12:06
I just can't wait to tell my kids stories about The Shepard. Nothing better to inspire the little tykes and make them eager to try ME for themselves when they're old enough.
#204
Posté 17 avril 2012 - 12:12
"And then Shepard thrust himself into the cheecks of the lovely blue Asari."Hazzel42 wrote...
I just can't wait to tell my kids stories about The Shepard. Nothing better to inspire the little tykes and make them eager to try ME for themselves when they're old enough.
#205
Posté 17 avril 2012 - 12:12
The way those war assets mattered was totally awesome! To see all that hard work in battle turning the tide, man it was EPIC! And finally after saving everything possible and gathering everything possible to my cause to battle the reapers it was great to see how that played out in the end, U know beating the reapers and living happily ever after surrounded by friends and LI. Oh boy I just can't get enough of ME
#206
Posté 17 avril 2012 - 12:16
Don't worry guys I'm gonna make the picture book of the Shepard so all children can see everything he/she have done.Reptilian Rob wrote...
"And then Shepard thrust himself into the cheecks of the lovely blue Asari."Hazzel42 wrote...
I just can't wait to tell my kids stories about The Shepard. Nothing better to inspire the little tykes and make them eager to try ME for themselves when they're old enough.
#207
Posté 17 avril 2012 - 12:17
You know what else I loved? How much sense the Catalyst made in that last scene.
He really opened my eyes to the truth. Just so much pure intelligence coming from the Catalyst it was painful
He really opened my eyes to the truth. Just so much pure intelligence coming from the Catalyst it was painful
#208
Posté 17 avril 2012 - 12:18
Artistic integrity, this OP is invalid.
#209
Posté 17 avril 2012 - 12:25
I liked the quest system.
Eavesdrop; go somewhere; scan for some random item; get an obelisk; then NOT return it to the nameless person who gave you the mission to begin with, because (1) there was never a conversation with said mission giver to make them even remotely memorable, (2) there was no inventory to check the item's (or hell, any item for that matter) presence, and (3) there was rarely a journal entry update to remind you to return the item.
That was cool!
Eavesdrop; go somewhere; scan for some random item; get an obelisk; then NOT return it to the nameless person who gave you the mission to begin with, because (1) there was never a conversation with said mission giver to make them even remotely memorable, (2) there was no inventory to check the item's (or hell, any item for that matter) presence, and (3) there was rarely a journal entry update to remind you to return the item.
That was cool!
#210
Posté 17 avril 2012 - 01:04
You'll take my forced evolution on a scale grander than anything the reapers could even conceive of and you'll like it mister!Reptilian Rob wrote...
Forcing things on people in fun!VarrenSoldier wrote...
And Synthesis? Best ending idea ever!
Modifié par Lionel Ou, 17 avril 2012 - 01:04 .
#211
Posté 17 avril 2012 - 01:07
I just loved the way choice mattered in the ending just as advertised!
#212
Posté 17 avril 2012 - 01:55
You know I really enjoyed how ME3 was just like a sweet reward for playing all three ME games and their DLC.
I really love how every choice had such meaning and value and really had consequence.
I loved how important every character was and how fairly they were treated.
I enjoyed seeing Shepard being so defined, I did not even mind my RP being tossed under a boss.
Most of all I loved the sense of having accomplished the impossible and winning.
Thanks for having hundreds of hours and hundreds of dollars not feel totally wasted BiowarEA
I really love how every choice had such meaning and value and really had consequence.
I loved how important every character was and how fairly they were treated.
I enjoyed seeing Shepard being so defined, I did not even mind my RP being tossed under a boss.
Most of all I loved the sense of having accomplished the impossible and winning.
Thanks for having hundreds of hours and hundreds of dollars not feel totally wasted BiowarEA
#213
Posté 17 avril 2012 - 03:24
I love when Shep is forced to say "we fight or we die". Idiotic statements make me feel all warm and tingly inside.
#214
Posté 17 avril 2012 - 03:31
I especially appreciated the "hard to port" turn the story took. You'll know it, when it backhands ya.
We just might be shootin' ourselves in the foot, with this 'autistic'(intentionally misspelt) integrity.
E/A's gonna spin this to the positive, watch.
We just might be shootin' ourselves in the foot, with this 'autistic'(intentionally misspelt) integrity.
E/A's gonna spin this to the positive, watch.
#215
Posté 17 avril 2012 - 06:57
Bioware wasn't artistic enough, they should have gotten rid of all "video gamey" parts!
Like left analog stick movement control! Or guns! Or DLC...wait EA won't agree on that last one.
Like left analog stick movement control! Or guns! Or DLC...wait EA won't agree on that last one.
#216
Posté 17 avril 2012 - 01:08
The journal. The journal was awesome!
I liked when you clicked into it, and it would default to the center of all your many completed missions, so you would spend all that time scrolling up one by one to get to the few active missions you had a the top.
I really liked how it updated so efficiently too, especially for those cool ambient fetch quests from the Citadel. Eh, who needed that splendidly functional journal from ME2? Seriously, it's so much cooler to throw out the mechanics that actually work in their games and replace them with sloppy inefficiency. Change is GOOD!
I liked when you clicked into it, and it would default to the center of all your many completed missions, so you would spend all that time scrolling up one by one to get to the few active missions you had a the top.
I really liked how it updated so efficiently too, especially for those cool ambient fetch quests from the Citadel. Eh, who needed that splendidly functional journal from ME2? Seriously, it's so much cooler to throw out the mechanics that actually work in their games and replace them with sloppy inefficiency. Change is GOOD!
#217
Posté 17 avril 2012 - 01:13
Shufflin' my 2 discs every 10 minutes had so much win in it.
I often turn on the console and fly from one spot to another where you have to swap discs. And then the other way around. I so much am sick'n'tired of sitting in that devil's couch of mine...
I often turn on the console and fly from one spot to another where you have to swap discs. And then the other way around. I so much am sick'n'tired of sitting in that devil's couch of mine...
#218
Posté 17 avril 2012 - 07:11
I also thought auto-dialogue and two-choice dialogue was pure role-playing, immersive genius. Especially after all that pesky choice in virtually every conversation in the previous two games.
#219
Posté 19 avril 2012 - 12:16
Oh and yeah, I loved the Reaper Alertness system! It was so awesome first going in and then scanning but then being chased out by the Reapers!
#220
Posté 19 avril 2012 - 12:29
I know right! It was especially rewarding when you found important and key assets like the volus dreadnought and the fantastic alliance frigate A B and C! Glad those things really helped turn the tide!
#221
Posté 19 avril 2012 - 12:46
All of the ending cutscenes... EPIC. I could see the results of my hard work, look at my war assets saving thу day in the most glorious way possible, every single of my choices was reflected! Kudos Bioware!
And then, the very end... WHAT A CONCLUSION is all I can say. Deeply symbolic, logical and satisfying.
And then, the very end... WHAT A CONCLUSION is all I can say. Deeply symbolic, logical and satisfying.
#222
Posté 19 avril 2012 - 01:08
I loved how Gilligan's planet gave me so much hope for the survival of my crew, since as we all know, small groups of people trapped in an unfamiliar and hostile environment without hope of rescue have very good chances of establishing a flourishing society. I'm sure they won't starve or get eaten by large predatory creatures... or each other. And the people with special dietary needs or medical conditions? The will never be a burden on the rest of the crew because
.
#223
Posté 19 avril 2012 - 01:17
Even despite all of the fan lash-back on the endings, it's really good to know Bioware is doing utmost to listen to the fans and figure out where they went wrong. They may have botched the endings, but I truly believe that the upcoming clarification content will BLOW away all of the concerns brought on by these pesky entitled fans.
Their moderators are super great about communicating the fantastic attitude at the Bioware headquarters too! They really make me feel like Bioware is actually filtering all the blind rage and really studying the constructive comments on these boards instead of complaining about how all of this is just making them sad.
They may have made a few tiny mistakes toward the finish line there, but I have FULL confidence that all of this debacle and the original endings will seem like ancient history by the time summer is gone.
Their moderators are super great about communicating the fantastic attitude at the Bioware headquarters too! They really make me feel like Bioware is actually filtering all the blind rage and really studying the constructive comments on these boards instead of complaining about how all of this is just making them sad.
They may have made a few tiny mistakes toward the finish line there, but I have FULL confidence that all of this debacle and the original endings will seem like ancient history by the time summer is gone.
Modifié par pikey1969, 19 avril 2012 - 01:19 .
#224
Posté 19 avril 2012 - 01:26
I loved how Shepard just read my thoughts and took cover every three seconds in combat. I'm a coward, what can I say. My squad can take out all the bad guys for me, it's not like I bought the game to play an active role in combat.
#225
Posté 19 avril 2012 - 01:50
The best thing they did in the game was that Me1/Me2 Shepards without a facecode got an error,
It was awesome that you could not play with you'r ME1/2 Shepard and first had to learn about lod maps, Savegameeditors, hacking tools, photoshop etc etc..
I never played a game before that made me learn so much before i could actually start playing!
This was a major breaktrue in gaming History!
And all the support we got in the learning proces and the tools they gave us was fantastic!
I am sure now that i will only buy games that will first dont let you start playing before you spent at least 30 hours ore more learning about imporant other things.
I also found it epic that this game allowed the fanbase making the fixes were the original game failed.
GOTY!
(Game Of The Year)
Epic!
Ps i heard that the fans also are almost ready with a Mod that replaces Diana Allers texture's into Emily Wong and that a Freelance VA Fan has almost finished The Voice part.
It was awesome that you could not play with you'r ME1/2 Shepard and first had to learn about lod maps, Savegameeditors, hacking tools, photoshop etc etc..
I never played a game before that made me learn so much before i could actually start playing!
This was a major breaktrue in gaming History!
And all the support we got in the learning proces and the tools they gave us was fantastic!
I am sure now that i will only buy games that will first dont let you start playing before you spent at least 30 hours ore more learning about imporant other things.
I also found it epic that this game allowed the fanbase making the fixes were the original game failed.
GOTY!
(Game Of The Year)
Epic!
Ps i heard that the fans also are almost ready with a Mod that replaces Diana Allers texture's into Emily Wong and that a Freelance VA Fan has almost finished The Voice part.
Modifié par Emphyr, 19 avril 2012 - 01:51 .





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