Aller au contenu

Photo

"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


  • Veuillez vous connecter pour répondre
5087 réponses à ce sujet

#2601
edisnooM

edisnooM
  • Members
  • 748 messages
@drayfish

Oh, all right then. *Ahem* You are all blights! :)

@frypan

I read an interesting article a few years back that talked about how the subconscious mind will continue to work on problems while we sleep. Some of the examples included mathematicians who would would sleep while stuck on a complex problem and would wake up with the answer.

Perhaps the logical side of the brain overpowers the emotional side when face with an obstacle. This is however getting completely out of my depth. :)


Edit: My turn at the front I see. Because this feels like it requires more pomp and ceremony I give you Henry V:

From this day to the ending of the world,
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne’er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed
Shall think themselves accurs’d they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Saint Crispin’s day.


Hmm, that may apply rather well to this thread. :?

Modifié par edisnooM, 24 mai 2012 - 02:46 .


#2602
drayfish

drayfish
  • Members
  • 1 211 messages
@ frypan:

I'm not sure I've dreamt of Mass Effect - although I do seem to recall seeing Wrex being blown out of an airlock in atmosphere, and that doesn't happen anywhere in game, so perhaps?

But as for your mulling things over: I do recall being stuck at a moment in Beyond Good and Evil, years ago. The character Jade needed to photograph a pass code printed on a slip of paper across a bar, but I didn't know that yet, and was stuck at that point, wandering aimlessly through the adjoining rooms, listening to some Reggae inspired beats thump through the speakers. I remember dreaming that sequence, still searching for the clue I was missing, over and over, and waking to some soulful jams and intense frustration still ringing in my head.

Modifié par drayfish, 24 mai 2012 - 02:46 .


#2603
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages
Art is a verb. The medium merely captures its afterimage.

#2604
Deathfromabo

Deathfromabo
  • Members
  • 15 messages
@ dray fish

You sir win at Shakespeare

@edis

What of "Romans, country men, lend me your ears"?

Modifié par Deathfromabo, 24 mai 2012 - 02:54 .


#2605
edisnooM

edisnooM
  • Members
  • 748 messages
Argh, Beyond Good and Evil. I still have that sitting untouched by my PS2. I bought it immediately a few years ago when I saw it in a bargain bin, but still haven't gotten around to playing it. I need to get on that especially with Ubisoft bringing out a sequel.

#2606
edisnooM

edisnooM
  • Members
  • 748 messages
@Deathfromabo

Ooh that would have been good too.

I have trouble taking that seriously since Robin Hood: Men in Tights though. :-)

Modifié par edisnooM, 24 mai 2012 - 02:56 .


#2607
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

CulturalGeekGirl wrote...

And now I've anthropomorphized a word and suggested we need to rescue it from the clutches of an evil overlord.

There needs to be a game based on this. Redeem the medium in the eyes of many by uniting it with its destiny. It might end up being wrought with metaphors, such as an ICO-type game where Yorda is to be united with the other half of herself while coming to actualize herself along the way, or it could be pressing arrow keys to make the green word "Games" collide with the red word "Art".

I wonder if I have my Shakespeare books lying around somewhere... I've missed Kate's witty retorts and sly puns.

#2608
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

frypan wrote...

Moving on..if I can be even more frivolous, I have a general question about the intensity of people's gaming experience. Did anyone ever dream about the ME games, or rather, remember doing so?

When I first started playing ME1, I had dreams about running about on the Normandy, music and all. The dream actually took place from the perspective of me playing the game, so I sometimes wonder if it was simply all the hours I spent playing creeping into my dreams, or if I was indeed playing the game in my sleep.

My brother once fell asleep at his PC playing The Crystal Key, while trying to solve a puzzle. When he awoke, he found the puzzle successfully solved. I'm the only other gamer in the house and I was out of the country at the time (living in California).

An old friend of mine played a game through the night, and awoke the next morning to the end credits of that game. Can't remember which one it was, though.

Modifié par KitaSaturnyne, 24 mai 2012 - 03:06 .


#2609
drayfish

drayfish
  • Members
  • 1 211 messages
Three things:

@ edisnooM: A sequel?! To Beyond Good and Evil?! Really?

and

@ KitaSaturnyne: The Shrew!  Nice.  Back to where it all began...

and

@ Sable Phoenix: 'Art is a verb. The medium merely captures its afterimage.' ...Holy damn.


This thread continues to make me very happy.


EDIT: Three things now...

Modifié par drayfish, 24 mai 2012 - 03:08 .


#2610
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages

frypan wrote...

Moving on..if I can be even more frivolous, I have a general question about the intensity of people's gaming experience. Did anyone ever dream about the ME games, or rather, remember doing so?


I might as well suck it up and be revealed as the totally unhinged creepy obsessive fan that I am.  I have done this.  It was bizarre.  I shall explain.

My Earthborn Jessica Shepard found in Ashley the sister she never had.  They just clicked, on a different level than she did with Garrus or Liara (destined to become her closest ally and her lover, respectively).  She looked forward to eventually meeting Ash's mother and other sisters, with the long-distance longing for family of one who never had it.

Harken Virmire.  She sent Kaidan with Kirrahe's men, in accordance with military protocol that dictates officers should be assigned to cross-unit actions.  Also following military protocol, she evacced the larger force of Kaidan and the remaining salarians first.  Which, of course, meant that she ran out of time to extract Ashley.

I won't get into details about the mental/emotional trauma that resulted for Jessica, but it was fairly severe.

Fast forward to sometime in between Mass Effects 2 and 3.  One night I find myself dreaming.  I'm standing in Flux from the first game, all red light and thumping bass.  I know that I'm dreaming because the dance floor fades to fog on either side of me, and across said floor front of me, behind the bar, stands Ashley, who I left behind on Virmire.  I make my way through the diaphanous dancers to stand before her.  "Hey, Ash," I offer, timidly.  She smiles a sad sort of smile and slides a tumbler of something copper-colored across the bar to me.  "Hey, Shepard," she replies.  "Want a drink?"

Yes, that's right.  I was dreaming that I was Jessica Shepard who was lucid dreaming.  I have no idea what it says about you when you get so deeply into a character's psyche that you dream their dreams for them.

Modifié par Sable Phoenix, 24 mai 2012 - 07:04 .


#2611
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages
Is the sequel to Beyond Good & Evil finally, really on the way? REALLY?!

@Mani Mani

Excellent start to the page, sir. A cookie for you!

PS - PLAY BEYOND GOOD & EVIL. You will NOT be sorry. I mean, like now. Diablo 3 can wait.

@drayfish

Did BG&E do a better job on the 'bittersweet' ending? I can't quite remember how it ended now, unfortunately. Also, am I the only one who still loves the racing theme after all this time?

#2612
edisnooM

edisnooM
  • Members
  • 748 messages
@KitaSaturnyne

I would play the heck out of a epic tale where you play as a video game designer battling against the Old Guard of Art. Dodging paint, parrying poetry, fencing film. This could be awesome.

@drayfish

Here is the article I read about BGaE 2:

http://ign.com/artic...ond-good-evil-2

#2613
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

KitaSaturnyne wrote...

frypan wrote...

Moving on..if I can be even more frivolous, I have a general question about the intensity of people's gaming experience. Did anyone ever dream about the ME games, or rather, remember doing so?

When I first started playing ME1, I had dreams about running about on the Normandy, music and all. The dream actually took place from the perspective of me playing the game, so I sometimes wonder if it was simply all the hours I spent playing creeping into my dreams, or if I was indeed playing the game in my sleep.

My brother once fell asleep at his PC playing The Crystal Key, while trying to solve a puzzle. When he awoke, he found the puzzle successfully solved. I'm the only other gamer in the house and I was out of the country at the time (living in California).

An old friend of mine played a game through the night, and awoke the next morning to the end credits of that game. Can't remember which one it was, though.


cool stories, bro.

and im not actually being sarcastic when i say that.

i vagely remember i had dreams about ME1 way back in '07-'08. i lieterally didnt play any other game for about 2 years. just ME1 and the old bioware forum. ME doesnt get into my head the way it used to. now i do it, an im done with it.

Modifié par The Spamming Troll, 24 mai 2012 - 03:22 .


#2614
delta_vee

delta_vee
  • Members
  • 393 messages
While we're still somewhere near games-as-architecture, I'd like to submit Dark Souls as the videogame equivalent of the works of Ludwig Mies van der Rohe - stark, brooding, challenging, and beautiful, but not to everyone's taste.

As for BG&E, I picked it up off GOG a small ways back, and keep meaning to get around to it. I shall do so soon.

#2615
drayfish

drayfish
  • Members
  • 1 211 messages
@ KitaSaturnyne: I loved the whole Beyond Good and Evil ride. All of it. The travel, the camera, even those weird computer interfaces. That's got to be one of the most rich and evocative worlds I've ever entered - until the Mass Effectiness, of course. The ending is - well, I don't want to spoil it for anyone lucky enough to still have the opportunity to play it fresh (indeed, I have been quite tempted to get the HD Xbox Live version lately...); but I will say: Pey'j. Remember Pey'j.

(It is a satisfying ending, but it does leave you itching for a sequel. And I have been. Really. I actually itch. ...It might be medical.)

And hell yes, with the music. I loved that soundtrack. Playful, soaring, at times ominous...

Oh, man. I'm getting a hankering...

Modifié par drayfish, 24 mai 2012 - 03:39 .


#2616
Sable Phoenix

Sable Phoenix
  • Members
  • 1 564 messages
You don't remember the ending to Beyond Good & Evil, KitaSaturnyne, because it wasn't very memorable. Nowhere near as bad as ME3 of course, but it had a character revelation that was trying way too hard to be a twist and didn't really make sense, and involved fighting a big enemy who supposedly masterminded everything for the entire game previous but whom you had never seen before.

#2617
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

drayfish wrote...

@ KitaSaturnyne: I loved the whole Beyond Good and Evil ride. All of it. The travel, the camera, even those weird computer interfaces. That's got to be one of the most rich and evocative worlds I've ever entered - until the Mass Effectiness, of course. The ending is - well, I don't want to spoil it for anyone lucky enough to still have the opportunity to play it freah (indeed, I have been quite tempted to get the HD Xbox Live version lately...); but I will say: Pey'j. Remember Pey'j.

(It is a satisfying ending, but it does leave you itching for a sequel. And I have been. Really. I actually itch. ...It might be medical.)

And hell yes, with the music. I loved that soundtrack. Playful, soaring, at times ominous...

Oh, man. I'm getting a hankering...

I had a ball trying to photograph all the creatures, and seeing my shots show up in those newspaper stories. And yes. Pey'j.

Go on, dray. The controller's not that far away, is it? And I mean, the game is right there... go ahead. You won't miss anything. Well, unless you don't turn on the game, that is...

On a Mass Effect note, the high point of ME3 for me is the music in Purgatory. Sure it's just conveyer belt pseudo Euro-trance, but it works for me, and you can all kiss my hindquarters with fuschia lipstick.

#2618
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

Sable Phoenix wrote...

You don't remember the ending to Beyond Good & Evil, KitaSaturnyne, because it wasn't very memorable. Nowhere near as bad as ME3 of course, but it had a character revelation that was trying way too hard to be a twist and didn't really make sense, and involved fighting a big enemy who supposedly masterminded everything for the entire game previous but whom you had never seen before.


That might be, but it's probably more because the last time I finished the game was at least 8 years ago. I loved every moment of BG&E, despite its imperfections. In fact, I'm now in the mood to play it again. Gives me an excuse to go through my Game Cube collection again.

Modifié par KitaSaturnyne, 24 mai 2012 - 03:38 .


#2619
delta_vee

delta_vee
  • Members
  • 393 messages

KitaSaturnyne wrote...

On a Mass Effect note, the high point of ME3 for me is the music in Purgatory. Sure it's just conveyer belt pseudo Euro-trance, but it works for me, and you can all kiss my hindquarters with fuschia lipstick.

Can I skip the fuschia? 'Cause bleh, the Euro-trance.

The ME2 menu music, on the other hand, is a different story. 7/8 time FTW.

#2620
delta_vee

delta_vee
  • Members
  • 393 messages

KitaSaturnyne wrote...

There needs to be a game based on this. Redeem the medium in the eyes of many by uniting it with its destiny. It might end up being wrought with metaphors, such as an ICO-type game where Yorda is to be united with the other half of herself while coming to actualize herself along the way, or it could be pressing arrow keys to make the green word "Games" collide with the red word "Art".

There's another Ludum Dare coming up, I think. Make the latter version. Get coding!

Modifié par delta_vee, 24 mai 2012 - 03:45 .


#2621
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

delta_vee wrote...

Can I skip the fuschia? 'Cause bleh, the Euro-trance.

The ME2 menu music, on the other hand, is a different story. 7/8 time FTW.

Nope. Just for asking, you have to go both cheeks. With a smile.

7/8 makes me think of "Tears Roll Down" by Tears for Fears or "Dance on a Volcano" by Genesis. Looks like I'll have to dig up a few of my CDs while I'm playing Game Cube games now.

QBASIC, here I come!

Modifié par KitaSaturnyne, 24 mai 2012 - 03:46 .


#2622
JerZey CJ

JerZey CJ
  • Members
  • 2 841 messages

Oakenshield1 wrote...

Made Nightwing wrote...

sporeian wrote...

I wanna go to your college...NOW!


And now would be an excellent time for me to advertise Campion College in Toongabbie, NSW, Australia.  A Liberal Arts Degree for Thinkers and Leaders! We also have Chess Club, Fencing Club, Boxing Club and Latin Club.


My college has a medival melee weapon club. Not even kidding.

Your College...

Where is it?

#2623
frypan

frypan
  • Members
  • 321 messages
Wonderful to see BG&E getting the love it deserves - like KitaSaturnyne, I remember the racing music vividly. It was the characters who stayed with me though, those poor animal folks being conveyored onto ships was horrible.

Almost as horrible as the reversal of controls in the end game fight though. That required some hard work to get through.

@SablePhoenix. Really interesting to see how the emotional attachment with Ashley led to a form of reconciliation via dream. It must have really worked its way into your consciousness.

Also interesting to see that both you and KitaSaturnyne seem to have adopted a first person view in dreaming these moments, in spite of the game view. When I remember the game it as an extension of myself, even though just about everything is actually from a deliberately cinematic persepective.

We seem to be able to transcend the limitations of the medium in the same way we imagine ourselves in tabletop RPG, so that we inhabit the character in our memory of the events. I find that level of identification fascinating and wish I understood it more. Never thought about it it before even though it probably applies to any non-first person game.

The puzzle solving part seems common and has relevance, as noted, to maths and other disciplines, and its amazing to think of relatives clearly completing games while in that partial sleep stage. The empathic aspects are more complex - anyone a psychologist?

@Drayfish. It is interesting that your experience is of Wrex being blow out of an airlock. Everything about that scene would make sense considering his strength, size, and the danger he poses if unleashed on the ship. Clearly a logical leap was made there - if it was in game, in place of the way the game confrontation worked, I think nobody would have been surprised.

As an aside, I never played the killing of Wrex out, and only saw it on youtube. In spite of my problematic view of the character, it was almost as affecting as the loss of Tali.Three games together clearly created a bond that transcended our differences.

EDIT: Is conveyored even a word? (spellchecks...) yep, made that one up. No wonder its so ugly.

SECOND EDIT: I just checked back through the thread - seems I misread KitaSaturnyne's comments regarding the POV issue. Dreaming from the viewpoint of playing the game blows one aspect of thispost out of the water.

Ah, 'twas a silly post anyway. Somebody put another useful one up so I can move on.

Modifié par frypan, 24 mai 2012 - 06:38 .


#2624
Kite Exeter

Kite Exeter
  • Members
  • 32 messages
Brilliant.

#2625
FamilyManFirst

FamilyManFirst
  • Members
  • 47 messages
Hello, all.  Please pardon me if I'm jumping back to a previous line on this thread, but I was recently thinking about CulturalGeekGirl's (brilliant) attempt to salvage the current ending by changing as little as possible.  It got me thinking about how I'd massage the Starchild's scene, keeping to its spirit, to resolve some of the "thematic revulsion" that began this thread.  I thought I'd post it here for your perusal.

Warning: Wall Of Text.

I tried to preserve what I could of Starchild's existing dialogue.  Let's begin just after Shepard is lifted up to the Starchild:

Starchild: Wake up!

Shepard: What? Where am I?

Starchild: The Citadel. It's my home.

Shepard: Who are you?

Starchild: I am the Catalyst.

Shepard: I thought the Citadel was the Catalyst.

Starchild: No. The Citadel is part of me.

Shepard: Why do you look like … that?  You look like … a human child I … knew.

Starchild: Yes. I've been watching you. Testing you.

Shepard: Testing me? You mean the nightmares?

Starchild: Yes. They were part of the test. We were trying to indoctrinate you.

Shepard: Indoctrinate me!

Starchild: Yes. We came close. Much of your final journey here we managed to cloud. The confrontation
with The Illusive Man should have finished it. However, in the end, it failed. You threw off the attempt. That is part of why you are standing here now.


Here we accomplish several things. First, we explain most of the Indoctrination Theory, although probably not in
the way that IT proponents would prefer. This gets rid of a great many plot holes. Second, we establish some instant familiarity.  This isn't a new character that we've never seen before, we've seen it several times in our dreams! Third, we make a big start at wrenching this scene back into the Dramatic Arc. Aha, this is an answer, not a new set of questions! This is where our dreams have been coming from, and why things looked so odd after the Harbinger Beam; it was an Indoctrination attempt! Fourth, we begin to establish that Shepard has been undergoing a test; this will play into the modifications of the Three Choices coming up

Shepard: How do I know that this, here, isn't an indoctrination-induced hallucination?

Starchild: You don't. You will have to decide for yourself. However, I will offer one argument. If this was a further attempt at Indoctrination, why would I tell you? It would merely put you on your guard.


Here we head one question off at the pass, and also throw a small bone to the IT fanatics. This can still all be an Indoctrination hallucination! The Starchild said so!

Shepard: What are you?

Starchild: I am the Catalyst. I am what you would call a shackled Artificial Intelligence, but I am also something more. I have been impressed with the memories and knowledge of the first sentient race of the galaxy. I am limited in what I can do, but I know much.


This is another bow to the Dramatic Arc: don't introduce new questions during the Falling Action unless you quickly answer them.  We have to know what the Starchild is.

Shepard: Can you stop the Reapers?

Starchild: The Reapers are mine. I direct them. They are my solution


A small change, aimed at closing a few more plot holes. The Starchild doesn't control the Reapers, he only directs them. There are limits to his power over the Reapers, to what he can do.

Shepard: Solution? To what?

Starchild: Chaos.

Shepard: I don't understand.

Starchild: The created will always rebel against their creators. But we found a way to stop that from happening. A way to restore order for a new cycle.

Shepard: By wiping out organic life?

Starchild: No. We harvest advanced civilizations, leaving the younger ones alone. Just as we left your people alive the last time we were here.

Shepard: But you killed the rest.

Starchild: We helped them ascend so they could make way for new life, storing the old life in Reaper form. We then destroyed the AIs they built, to preserve organic life in the galaxy.


Shepard: I think we'd rather keep our own form.

Starchild: No, you can't. Without us to stop it, synthetics would destroy all organics. We've created this cycle so that never happens. That's the solution.

Shepard (if he has recruited the Geth): But what about the Geth?

Starchild (if Shepard recruited the Geth): Indeed. The Geth are the first AIs that have ever been respectful of organic life. That is part of why you are here. The Geth, and you, have demonstrated that the cycle is no longer valid.


Here, with just a few words, we incorporate the previous plot into the Starchild's explanation. Rather than hand-wave away (or just plain ignore) the entire Geth experience that was built into Priority: Rannoch, we acknowledge it, and explain it as unique, and contributory to what's coming.

Shepard: So why did you bring me here?

Starchild: You are the first organic to make it this far. To resist indoctrination. To get the Crucible built, and to connect it to the Catalyst. You have proven that the cycle is no longer valid.


Here is another statement that Shepard has been tested, and found worthy.  We also explain why the Starchild lifted Shepard up; s/he passed the test.  It's also a brief explanation of the Crucible. The Cruicible wasn't a super weapon, it was a fail-safe.  It was a way to change things if the Cycle ever turned out differently than the creators of the Reapers expected.

Shepard: So now what?

Starchild: The Crucible changed me.  Created new … possibilities. But I can't make them happen. You could destroy us. The destruction of the focused mass effect cylinder would set up a chain reaction in the Citadel. An energy pattern would get beamed to the mass effect relays and then they, and the Citadel, would release their energy in a controlled explosion.  It would be a patterned electromagnetic pulse that would destroy all synthetic life: Reaper, Geth, the AI in your ship that you call EDI.  Even you are partly synthetic …

Shepard: But the Reapers will be destroyed?

Starchild: Yes. But it would be up to your people to prevent a new cycle. Do you think you can? Do you think your children can?

Shepard: Maybe …


Here we have the first option established. The description of what happens if you shoot the cylinder is a Space Magic spiel, and could easily be phrased differently. The important thing is to establish that this solution results in a specific kind of effect, one which affects all synthetic life. That's the price of this solution: that beings that you (probably) care about will be destroyed along with the Reapers. A Renegade would probably go ahead and do this; that's the Renegade style: get the job done, whatever the cost.  Additionally, we try to establish the the explosion won't destroy the system that each relay sits in. Finally, we point out that this solution puts the responsibility of preventing the AI Takeover squarely on the current civilization.

Starchild: Or you could control us.

Shepard: Huh. So The Illusive Man was right after all.

Starchild: No. He wanted to control us to use us. He wanted to advance your race to primacy in the galaxy.  He could not resist indoctrination, so he could not handle the Reaper interface without going insane. You can. I have tested you. <
Paragon: You carefully weigh the cost before you act.> <Renegade: You do what you believe you must, whatever the cost.> I do not know exactly what you will do with the Reapers, but you will not abuse your control. Perhaps you will withdraw us back to Dark Space. Perhaps you will station us near the mass relays to guard against the rise of malicious AIs. However, you will not keep your human form. Your consciousness will be uploaded to the Reapers, and that will also consume the energy of the mass relays and the Citadel, but your body will die.

Shepard: But the Reapers will obey me?

Starchild: Yes.


This is a medium-sized change from the original. To begin with, we reject that this solution is equivalent to TIM's (something that I'm not sure the original writer would be happy with). We point out the difference between taking control and having it given to you. We also now harvest the hints we stated earlier, that Shepard was being tested. This was why: to determine if s/he could, and should, be given control of the Reapers. This control, however, doesn't come without cost to Shepard: his/her body will die.  However, s/he will gain control of the Reapers, and can use/direct them as s/he sees fit. This seems to me to be a Paragon type of choice.

Starchild: There is another solution.

Shepard: Yeah?

Starchild: Your people have done something different with the Crucible. Something … unanticipated.  With it I can achieve … synthesis.

Shepard: And that is?

Starchild: I can analyze an organic life, its body and its mind, at a remarkably fine level. With that I can use Reaper techniques, but in a much more subtle way, to combine synthetic and organic life into a new framework.

Shepard: Wasn't that Saren's goal?

Starchild: No. Saren was indoctrinated. He saw the current, crude Reaper adaptations and believed them to be his ideal. This would be different. All Reapers would become the basis for a new synthesis of organic and synthetic life. Any organic or synthetic that chose to do so could join into the new framework. It would give organics a near-immortality and a new, enhanced existence. It would give synthetics the kind of individuality that they've never known before <
If the Geth were allowed to gain individuality from Reaper tech>, similar to the Geth </if>. The new synthesis would be capable of guarding the galaxy from destructive AIs. However, the initial analysis of the organic life would be deadly, and there is only one organic life here and now: yours. There is no time to find another. Soon the Reaper fleet will destroy yours and we will begin the ending of this cycle, and then it
will be too late.

Shepard: And there will be peace?

Starchild: The cycle will end.


This was the toughest option to massage. It's supposed to be the best option, the one you only get if your Effective Military Strength is high enough. It's supposed to be a kind of trans-humanic synthesis of organic and synthetic.  However, I couldn't get past both the fact that it echoed strongly of Saren's faulty goals in ME1 and that the original choice shoved synthesis down the throat of every sentient being in the galaxy, will they or nil they. So I had to both distinguish it from Saren's solution and I had to make it optional, rather than mandatory. If it was optional, however, it had to somehow address the synthetics-will-destroy-everything problem, so I threw that in too.

Now, this doesn't do everything.  Starchild is still pretty much a Deus-Ex-Machina, one of the laziest ways to resolve a story that there is.  This doesn't solve the "Yo, dawg!" problem very well; the Starchild's original logic is still pretty circular.  It doesn't rejoin the dramatic and literary climaxes of the story; the Final Battle is still just before the Harbinger Beam and the Final Conflict is still talking with TIM.  It doesn't answer the question of just what the heck Joker was doing, flying the Normandy away from the battle, and with crewmembers that had just been helping you on the ground, too.  However, it does seem to me to preserve the spirit of what BioWare was trying to do with their Three Choices, without the horrid thematic blunders that the original sequence had in place.  So what do you think?  Would this ease the thematic revulsion from the original?

Edit:  Good Lord, this thing is unforgiving of off-line composition on alternate text editors.

Modifié par FamilyManFirst, 24 mai 2012 - 07:07 .