Hi CARL_DF90 and cheers, good to see a poster at the moment. Also a hello to KitaSaturnyne, I saw Genesis once years ago, Mama was the first song and it made my hair stand on end.
This thread has gone quiet recently, which I attribute to the phenomenon that is Eurovision (go Estonia!) At least, I hope that is the case, but more on that later, as I have a veritable Maginot Line of text coming.
@Edisnoom.
Thanks for the Star Wars link. It was my partner’s birthday, so she received a life-affirmation card in true nerd form and was immensely pleased.
@Fapmaster5000.
Love your alternative Destroy ending, and stopped reading there as it summed up what I would be happy with. It’s interesting to compare it to FamilyMan Firsts. Both versions are well written, but it is the one that strays furthest from the dev’s that provides empowerment and the greater satisfaction.
If I can quote you, the following from your ending is also a summation of the value of this thread to me:
"I've got a couple million synthetics and organics right outside, with a couple thousand megatons of counter-argument aimed right at your "solution", kid."
@CultureGeekGirl.
If I can share my experience and not bore you, I never bought a single game related product until January this year, when one of those fine blue Normandies that Drayfish mentioned ended up in front of the TV. The day after I finished the game, it quietly ended up in the back room, where I didn’t even look at it until about a fortnight ago. Now I can do so, and think more about the good stuff every day, so its possible to come through the feelings you have, even if it takes longer than you expect.
My solutions to getting past the post game doldrums have been twofold, which means discussing this thread a bit if people will indulge me.
(A wall of text marches forth, rank upon rank like the hosts of Mordor - but hopefully not so ugly)
This thread goes through lively and quiet stages, but in case folks are drifting away, I would love to at least have a chance to say farewells in some manner. No tears, or cloying goodbyes, but maybe you have a vision you would like to share, or a summation of your thoughts.
Amidst all the acrimony of the post game situation, the intelligence, imagination and simple decency of people on this thread has been exemplary. I’ve seen posters arrive with hostility who have been made welcome, and who have been included in the discussion, something rare anywhere online.
Personally, the environment here has been the antithesis of most of what my preconceptions of forums were, due to the civility of the discussion. I have also been forced to lift my game, and have learned so much from others about narrative, game design – and just about any other topic that has been part of the formidable array of arguments mounted by posters. There is nothing finer than to be among people much smarter than yourself, who make you feel included and valuable.
As an aside, if there is one thing that Bioware should be proud of, it is that their game is being discussed alongside such great works of literature, or those works we hold so close to our hearts.
But enough of the back-slapping, the point I would like to make is an appeal to not simply leave, but to provide some closure. When I think of ME3 these days I think more of this thread and the wonderful posts – we owe it to ourselves to give it better closure that the game itself, when the time (inevitably comes) that we must leave.
I have no intention of leaving just yet, but would like to share, as my second point, the image I have while waiting for the EC to come out. I am not a writer and lack the skills to state things in the manner they deserve, but hope you will bear with me. I’d like to evoke the end of Joss Whedon’s Angel, and how a lack of closure can still be satisfying by raising possibilities about fighting the good fight.
My Shepherd stands atop a ruined building, looking out over the wreckage of London. But it is not just my Shepherd who stands there, he stands with all our Shepherds, those multiple versions that exist in parallel lines of existence, the embodiment of the dreams and aspirations of all those who love this universe and the possibilities it represents. Hell, even CultureGeekGirl’s Crow stands there, as far from my Shepherd as could be imagined, but united in the same cause.
That one figure stands for so much, all the peoples of all the galaxies in which Shepherd has existed, all the companions alive and dead, and most importantly the friends he worked so hard to keep alive to this point.
The reapers loom over the cityscape, their numbers beyond counting, their hostility palpable even at a distance. Undaunted, my Shepherd checks his magazine, and resolutely begins to pick his way towards the figures in the distance.
Thanks to these characters that Bioware brought to life, Shepherd has a reason to keep fighting when all looks so grim. When Bioware lost their way, the people I have shared this experience with ensure he does not fight alone.
The reapers don’t stand a chance.
Modifié par frypan, 27 mai 2012 - 02:06 .