CulturalGeekGirl wrote...
This whole "gaining perspective through characters we've come to trust" thing is incredibly powerful. Wrex is the reason the vast majority of people side with the Krogan when it comes to the genophage. Otherwise "hey, you guys murdered so many people with your horrible brutality that we've decided to stabilize your population so you can't use your population advantage to continue to wage mass war" would seem pretty reasonable, really. Which is why, when Mordin shows up and phrases the issue in almost exactly those terms, we're willing to see the nuance in the topic... but our attachment to Wrex is what makes us still want to see a cure.
I can only speak for myself, of course, but in my case it wasn't my attachment to Wrex himself. At all. It was seeing him on Tuchanka, gradually dragging the krogan as a whole into the future, that convinced me the genophage could be lifted without disaster. I fully bought into the necessity of the genophage at the time, in the context of the post-rachni galaxy. It was a rather...elegant solution. With Wreav at the helm I wouldn't hesitate for a second to deny the cure. Not from just the character, but the larger sociopolitical implications of the structures of power he perpetuated. Seeing Wrex on his stony throne, slogging through the politics of the clans to push through actual
change, gave me a moment of pride. (Of a fickle, guilty sort, I admit; it was mostly pride that I didn't shoot him dead on Virmire.) But it wasn't just what Wrex had to say - it was the progress of the krogan in general he enabled.
...and I could go on for pages about ways that this could work without sacrificing the Geth's unique cognitive structure (Blah blah learning to embrace the usefulness of "I" as a linguistic and philosophical concept for interaction and a source of mental focus when collaboratively operating a single platform without sacrificing modularity or consensus-building, blah blah.)
Or the near opposite - the "I" as excuse, as incompetent middle-management signing off on and taking credit for the decisions made by processes closer to the metal, so to speak. "I" as occasional arbitrator in matters of preference, otherwise incapable of solving more than basic problems and enslaved to the will of more primitive agendas.
One of the things I enjoyed about the geth's cognitive model was the removal of the bottleneck of sapience as we understand it. It was...refreshing, in a way.
Synthesis is, to me, literally the embodiment of the unknown. For me, the final decision was between a known evil, a suspect but imaginable possibility, and the complete unknown. As a student of chaos, I'd rather do something where the result is impossible to predict than do something I know to be evil. Better the deity of uncertain alignment than the devil you know, and all that.
The unknown can harbor dangers in excess of the known devils, though. The suspicion of Synthesis isn't just reptile-brain fear of the dark, it's fear of things
worse than the set of known evils. It's fear of being enslaved to monsters instead of becoming one on your own terms (relatively speaking, of course, since the options aren't yours). It's fear of losing one's mind and self, which to many is more horrific than mere death, more existentially terrifying than inflicting atrocity.
And it's fear of missing the point, for some - our objective through the game has been (in some ways, at least) a distillation of "destroy our enemies", with the only question being who all is included in that set. The Red Tube of Doom is the only option which gives any certainty to the price and the outcome both. In mathematical terms, it represents an expression which can be evaluated, rather than spinning off into infinities on both ends. That certainty, that clarity, is what I think makes it appealing to some, regardless of its inherent monstrosity.
I'm not sure any of our friends and comrades would be able to help us out here, not without the Catalyst being less vague and the central conflict being more in line with the remainder of the game.
But this perspective isn't available to most people, because it isn't the instinctual human feeling, and a reason to consider the choice valid must be searched for. To find it, you must try to find an angle of approach, and the only reason you would look for one is a genre-savvy knowledge that it must be there.
I'm not quite sure I agree. For the haze I was in when I lurched into the Green Beam of I-Don't-Know, my instinct was that
maybe everything would be alright, instead of ashes. It was very much an instinctual one on my part, because gods know I had so little to go on.
Hawk227 wrote...
I think you misinterpreted it. There were two (Dreadnaught, War Room) relevant conversations I can think of. I suspect you were thinking of the Dreadnaught dialogue. Legion actually said that re-writing the Geth made the decision to ally with the Old Machine more difficult, ostensibly because they had already rejected that option peacefully (although he says the same if you destroyed the heretics). In the War Room dialogue, Legion says that re-writing the heretics increased the number of Geth allied with the Old Machines, but he just meant that the Geth Armada increased as a result of the rewrite, and the entire armada is now aligned with the old machines.
I was actually thinking of the War Room conversation, and it may indeed be that I misinterpreted. When I first heard the line, my impression was that the Heretics retained at least some of their perspective.
Still, that said, I think my main objection still stands. And in regards to plurality narrowing perspective, I think the same thing happens on some level with organics (see BSG, and that great Lee Adama speech at the tail end of the third season about the fleet and forgiveness).
KitaSaturnyne wrote...
Actually, Legion tells us that the "heretics" became as they were because of the synthetic form of indoctrination - A mathematical error was introduced into their most basic runtimes by Sovereign, which resulted in the heretics coming to the conclusion that Sovereign's will was correct.
In ME1 it was claimed that the geth thought Sovereign a god, and followed in the manner of fanatical believers. In ME2, I believe Legion phrased it in such a way that the Heretics weren't indoctrinated per se, but had decided (due to their different solution of the equation) that temporary servitude to the Reapers would be worth it.
I want to take this time to remind everyone that in order for the Quarians to reclaim Rannoch, all they had to do was wait until the Geth vacated the planet unto their Dyson's Sphere analogue. Sure, it would have meant more years of flying around in ever-aging ships, but life finds a way.
True. Or, for that matter, all the quarians had to do was
listen instead of freaking out with cannons.
frypan wrote...
If they think they are helping us, they need to prove it, and in doing so promote their view of the nature of intelligent life.
[...]
Could this be another case of thematic issues with the end? The big reveal failed to discuss adequately the other half of the reaper plan, the preservation of life and what this meant. We got the "yo dawg" moment, but that was all. It would have been interesting to ultimately decide that the Reapers were right and their plan was a good one - imagine consciously deciding to let the harvest continue, not to avert a catastrophe, but to achieve what the reapers were originally designed for! Incomprehensible to any feeling creature- but isnt that what Sovereign said?
Unfortunately, I think the metatextual argument is the strongest - the developers had no frakking clue about how the Reaper-jelly worked, nor any idea of its advantages as a form of existence. If they did, they wouldn't have had to come up with such an excuse as the "yo dawg" logic we received. The Catalyst claims advanced species are "preserved in Reaper form" - but I sincerely doubt anyone on that writing staff could make a coherent argument about what kind of preservation that entailed.