Edit: oh, fer cryin out loud!
Modifié par delta_vee, 01 juin 2012 - 12:31 .
Modifié par delta_vee, 01 juin 2012 - 12:31 .
Modifié par drayfish, 01 juin 2012 - 11:20 .
Modifié par frypan, 01 juin 2012 - 01:28 .
That, I think, is mostly an outgrowth of the forced descent into unadulterated villainy imposed on TIM in ME3. I suspect it was justification for fighting Cerberus all the time, which in turn I suspect was driven by a desire for variety in enemies. Still, it undid so much hard work done in ME2 to give his character a measure of nuance. We weren't allowed to agree with him at all, to any degree, in the third game - which leads to the cognitive dissonance around and suspicion of the control option at the end (which wouldn't be so immediately rejected circa ME2, I think).Taboo-XX wrote...
I've never really seen the Illusive Man as a benefactor to anyone. In fact he reminds me of something I would have read in an Ayn Rand novel. It's really all about him.
Poetic as that sounds, it could only achieve that tone if the destruction were a gradual one, a la Robots and Empire. Destroying Earth at a stroke would still be a holocaust, and leave no room for anything but grief.drayfish wrote...
The destruction of Earth would be emblematic of our (I hesitate to use the word, but:) outgrowing our traditional notions of home and identity. The planet would be a cradle from which we have emerged, ready to stretch ourselves out into the stars.
In short, I think that view only works if the relays didn't explode. That feeling of all the player's hard work at making peace (or at least securing temporary allies) was undone at a stroke.frypan wrote...
With the ending established as fundamentally broken, how do people feel about the idea that the third game should be viewed as an ending, something put forth by one of the devs at least. Putting aside the issue of newcomers being thrown in medias res, I'm thinking more of the third game as the final chapter or act. This is someting we havent really touched on in this thread, but it has immense significance for how discordant or superflous we view the ending.
Modifié par delta_vee, 01 juin 2012 - 01:47 .
delta_vee wrote...
SNIP - although there is some stuff in the destruction of Earth that relates to the third game as a third act/
It's quite common to begin tying off loose ends before the climax of the primary plot, especially in larger works with a great number of subplots. Some are left for epilogues and codas, but I find the jeopardy inherent to most climaxes often encourages a certain proportion of the protagonist's outstanding concerns are addressed beforehand. And leaving too many threads to be addressed in the climax often makes for a convoluted, unwieldy mess (my one real complaint with Perdido Street Station, for example).
Until the madness of the Ten Minutes, this was seemingly the route ME3 was taking, most notably with the FOB conversations. These were a way to give codas to each character's personal storyline, so that Shepard would be (relatively) unfettered when it came time for the expected (or at least suspected) sacrifice. Cue Starbrat, cue freakout, cue relays going boom and all our efforts turned to ash.
Modifié par frypan, 01 juin 2012 - 04:00 .
edisnooM wrote...
I feel like if they wanted to go this way, ME2 should have ended with them having the super weapon plans and have all the players established on the field, and the final game should have been wrapping everything up instead introducing new things into the mix.
Anyway it's just my opinion, there's really no need to go spreading it around. :-)
"Hey ladies, anyone wanna calibrate my extinguisher?"frypan wrote...
Its been a lively thread the last day or so. Both synthesis and IT have reared their problemtic heads again. Nice to see we are back onto something I can wrap my head around. Like Drayfish though, I find myself actually more willing to choose Green thanks to CultureGeekGirl, purely on a the ground it is the least upleasant. Kinda like jumping out a window during a fire - without knowing which floor you are on. Could be good, could be very bad, but its better than the other options.
Unless of course your crewmates turn up to put the fire out first. Garrus in a fireman outfit might make a few folks swoon though...
ME3 being the third act is kind of how I approached the game at first, so I think I went in with the attitude that it was an experience where everything was wrapping up. The problem the game ends up having, however, is that it wraps the most important themes and events up way too soon. Prematurely, if you will. And the central conflict of the story, defeat the Reapers, ends up wrapped up as last and least important of all of them.frypan wrote...
With the ending established as fundamentally broken, how do people feel about the idea that the third game should be viewed as an ending, something put forth by one of the devs at least. Putting aside the issue of newcomers being thrown in medias res, I'm thinking more of the third game as the final chapter or act. This is someting we havent really touched on in this thread, but it has immense significance for how discordant or superflous we view the ending.
In some ways, I find ME3 as a third act is an idea that deals with other issues with the game, even if it doesnt fix everything. A case in point is the exploration and conversations. Having come off a playthrough of the first two games, I actually started skipping planet descriptions in ME3, especially as some planets were the same as ME2. Similarly, lesser conversations worked for me as there was less requirement for exposition - the world was laid out and now we were fighting through it for what we cared about.
I still have an issue with the way conversations were presented, and believe that there should have been more
opportunity to experience through conversation the effects of the war, but in general, viewing the game as a third act allowed more focus on action, even if that action needed to have more meaning inherent to the themes of games.
I may get myself garroted for saying that in retrospect I liked this, but must state it only applies when viewing the
three games together. It might be worth gettting the opinions of people more knoweldgable on the tripartite structure of film and the like though. More traditional structural issues like a ring cycle dont really apply or have to be shoehorned in clumsily in my opinion, so I am not aware how much of this exposition vs action should apply to the third act.
EDIT: eargh, the destruction topic is still live,. Should stay relevant, so I might bring this one up later.
Applying relevance to post..."destruction of geth is bad, mkay."
Modifié par KitaSaturnyne, 01 juin 2012 - 02:30 .
Modifié par Sable Phoenix, 01 juin 2012 - 02:36 .
Modifié par frypan, 01 juin 2012 - 02:57 .
Modifié par Seijin8, 01 juin 2012 - 04:10 .
Seijin8 wrote...
@edisnooM: Assuming it isn't a plot black hole (big assumption), then there's only a few possibilities I can think of:
1) The Collectors had enough military power to harvest the million or so humans needed, directly from Earth. Clearly, this level of power was not on display at their base, but they had no reason to expect attack on the other side of the Omega 4 relay, so they may simply have the majority of their forces elsewhere.
2) The Collectors had some other way of attacking that did not involve direct military action. Maybe the purpose of the baby Reaper was to be able to drop it covertly near a major city and "pied piper" away enough people to build a true Reaper. The Collector ship could hide out in the solar system somewhere, waiting for the signal to pick up the next batch of converts. Frankly, I am not sure how this would work if it meant having to bypass the Earth fleets covertly with such a large and dangerous package, but I suppose there could be a way.
3) The Collectors were going to be "spent" to achieve this goal, their own casualties considered irelevant. The ship would land, disgorge an enormous force of husks and collectors, who would spend their lives gathering up humans in the wake of the seeker swarms, and then the ship would get away as swiftly as possible to the Omega 4 relay. This seems an absurdly low% military action though.
EDIT: lotza spellin mistaks
Modifié par frypan, 01 juin 2012 - 04:45 .
The Reapers don't seem to even have a strategy. They just kind of fly in en masse, swarm the homeworlds and go home.frypan wrote...
EDIT: By the way, I keep trying in a not so subtle manner to turn the conversation towards a discussion of Reaper strategy, but nobody bites alas. I suspect our Shepherds would enjoy a catch up after the war with beer, bull and scar comparisons.
KitaSaturnyne wrote...
[The Reapers don't seem to even have a strategy. They just kind of fly in en masse, swarm the homeworlds and go home.
As for the defects and inefficiencies regarding their tactics, they've all been discussed before.
Modifié par Seijin8, 01 juin 2012 - 05:09 .
Well, I'm hardly a war strategist, so I invite any and all who might know of a better method than the Reapers have employed to share them here.frypan wrote...
Hmm, I must have forgotten - this thread is so long and full of good stuff. Alternatively, I probably just wanted to talk about it some more.
Your summary pretty much puts paid to the necessity though - very much a boots in approach to warfare on their part, if not much fun to discuss.
Modifié par KitaSaturnyne, 01 juin 2012 - 05:21 .