If I can blather on at some length about videogame dream sequences:
I know of all the speculations of IT about the dreams in ME3, but quite frankly I was outright
disappointed in them more than anything. Dreams in more traditional, straightforward media are both common enough to incite a certain derision and often a sledgehammer for the author to get symbolic and "meaningful" in a heavy-handed manner. Dream logic, though, presents videogames with a wonderful opportunity to mess with the player's experience without damaging the literal nature of the remainder of the narrative, both through the nature of the
interface screw and the opportunity to present flashbacks and other nonlinear elements without damaging the player-avatar relationship (except when it's done on purpose - see Max Payne).
Max Payne, as we've been discussing, gives us dreams of running in slow motion through Max's house, engulfed in flames, listening to voicemails from his dead wife pleading with him, tiptoeing along blood trails in a black void, and allowing Max to call out his meta-existence in comic and videogame form.
Marathon: Infinity gave us dreams as different versions of the same level, populated with terminals full of surrealist ramblings, and allowing us access to previous paths (since the game featured parallel realities rather heavily, this was an interesting literalization of the concept).
And then there's
Arkham Asylum, which I've referenced before. This is home to the (in)famous sequence where the game seemingly resets, only to
replay the intro with Batman and Joker's roles reversed. It ends with Joker pointing a gun at a restrained Batman, and the game prompting the player to move the "middle stick" (I forget the PC equivalent). Then you die, and both "retry" and "quit" options bring you to the next sequence.
Mass Effect had so much to draw on here. It could have given us Virmire again, with all three options on the wheel being to save whomever you sacrificed earlier - or perhaps better yet, given us the option to save both which we didn't have the first time around. It could've given us any number of decisions we'd already made, and forced us to watch the opposite result. It could've given us a Normandy full of indoctrinated allies, all speaking Harbinger's words.
We chased that damned kid through a forest instead. To quote
Deus Ex: what a shame.
Modifié par delta_vee, 04 juin 2012 - 06:02 .