Something that's been touched on tangentially, but (to my knowledge) hasn't been discussed at length is the thematic content of the destruction of the relays and the Normandy crash sequence, heavy-handed Adam and Eve analogy and all. Leaving aside formal questions about why Joker would be running away, Arrival, etc., there seems to be some kind of "we must go back to primitive ways" message running here. We're intended to interpret the destruction of the relays, in thematic terms, as a positive thing, because it's a fresh start, a new beginning, and all the rest.
To use a movie example, it's common for people to react negatively to films that have, or seem to have, a broadly anti-technology message on the grounds that the filmmakers are guilty of a kind of hypocrisy--If you're really so suspicious of technology, why are you using all the fancy helicopter shots and/or 3D visual effects? The most common response by defenders of these films is to interpret the message of these movies in a narrower way: They aren't criticizing technology as such, but the interconnections between technology and the military-industrial complex, the commodification of various areas of our lives, etc.
We could follow a similar route in our interpretation of the ending. Walters & Co. don't mean to be recommending a full-blown Luddism by throwing the galaxy into a galactic dark age; rather, they are counseling against the use of technology one didn't earn (discussed upthread), or stressing the need of each species/group to make their own
future. Still, we can wonder whether or not the writers are being consistent with even this more limited message, given that they themselves did not create Unreal Engine 3, etc. (I don't mean to suggest there's anything wrong with borrowing the engine or anything else; I just want to suggest that such practices may complicate what appears to be one of the intended messages of the end).
The point of these long-winded ramblings is to set up the following questions: Suppose you want to make a game or movie which promotes X, but your very act of creating the game/movie implies you are not acting
according to X. Would this constitute an aesthetic deficiency in your work? If so, is such a deficiency present in ME3? Full disclosure: I lean towards a 'yes' answer to both questions, but am open to being persuaded otherwise.
Not sure if any of the above makes sense, but I don't think it's time for this thread to die just yet, so I've just tried to come up with the best thing I could think of. Feel free to ignore everything I wrote and treat all of the above as a glorified bump.
EDIT: Fixed paragraphs and spacing.
Modifié par osbornep, 11 juin 2012 - 05:34 .





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