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"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


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#3276
edisnooM

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@drayfish

Welcome back. And I can sympathize with the price difference issue.

Canada, though never as bad as Australia, for the longest time was paying decidedly more than our southern neighbours for games, consoles, and everything really. Now when our dollar was only worth 70-80 cents US I could understand that, but for a while after we hit parity and above we were still paying consistently more. Games and consoles have now finally balanced out, but we still pay more for Live points etc. which is particularly irksome considering that those are quite literally currency.

Also considering that most products seem to be made in China anyway, is it really much more to ship it south instead of east?


On the issue of technology, I got the impression that there did seem to be an understanding of the Relays to an extent. I can't imagine Aethyta suggesting building new ones if they were a completely unknowable technology (though she did get laughed at so who knows). Also I can sort of understand how wiping the slate would be appealing to the writers. A fresh start, a new world, and it can let them take it in a new direction should they decide to. But it's rather bleak as well.

Take Deus Ex's endings (BioWare certainly did. Zing!), in the destroy choice it's described as a fresh start free from the shadowy puppeteers pulling the strings in the background, but it sounded rather grim too. I mean you're plunging the world into a new dark age, there's going to be chaos and anarchy at least for a while.

And in Mass Effect that would probably be the case as well. Although there seemed to be plenty of QECs kicking around, there probably aren't enough to contact every system. There are going to be settlements out there completely cut off, with no idea whats going on or if anyone else survived, (and probably a little freaked out in Synthesis: "Ma, Pa, my arm's all glowy!" ). Maybe things would settle back down, new FTL would be developed, and it would launch a new golden age. But it seems like the interim is gonna be pretty dark.


Edit: Uh, quick hum Beethoven's fifth.

Modifié par edisnooM, 12 juin 2012 - 12:55 .


#3277
Jorji Costava

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Reaching a bit back once again:

@Seijin8

I completely agree that in general, you don't have to agree with or live by the message you're conveying in your work for it to be great. An atheist could make a great movie about the life of Christ, a serial cheater could make a great movie about finding that one true love, etc. What makes the technology case unlike these cases, though, is that the failure to abide by one's own message is implicated in the act of creating the film/game itself, and is implicated in a way that I can't fail to notice. To me anyway, this exaggerates the sense in which the work seems to be undermining itself.

The first time I played through ending, I experienced it in the following way: "Here's a space kid; they're trying to do 2001. Now we get these three Deus Ex choices. Now they've landed on this planet; looks like they're going for the BSG ending." I was completely outside the game, and experiencing the images in terms of what the apparent influences on them were. The connection to BSG is what initially made me think some grade of Luddism is being communicated. I don't know what else would make people smile when they find themselves stranded on some strange planet, isolated from civilization. On top of that, the whole premise of the end is the danger of the technological singularity. On the other hand, we spend a huge chunk of ME3 eavesdropping on people's conversations so we can help them research various new technologies, so who knows what the hell is going on.

@drayfish

Welcome back!

The only thing I wish to add is that the "relays as trap" idea broke down for me when the Reapers showed up in ME3 and didn't try to shut down the relay network by taking control of the Citadel. The idea is a powerful one when we're conversing with Vigil in ME1. Vigil's description of how helpless and isolated the Protheans became when the network was shutdown is an effective way to convey how vulnerable the Protheans' dependence on this technology made them. It's the only example I can think of where dependence on the relays was a significant contributor to a civilization's downfall. The best way to continue this metaphor would have been to have the Reapers do this again in ME3 (although admittedly, this would have made the game impossible to complete). I'm assuming that it's our actions in ME1 with Vigil and the keepers that prevented them from doing this. In that case, it seems that we already escaped the trap, making the destruction of the relays redundant.

I quite like your idea of an Archimedian "A ha!" moment as a way of signifying a new beginning. Some of the in-game events already referenced here (the Prothean conduits, Aethyta's call for the races to build their own relays, etc.) seemed to be moving in this direction, so it would have been a completely natural way for the game universe to proceed. Instead, we got Adam and Eve, possibly because the writers fell for that dangerous equation "Obvious biblical reference = Deepity."

@delta_vee

delta_vee wrote. . .

I have one thing to say to every permutation of the Arcadian/Edenic new beginning:

WAAAAAAAGH!

Ahem.


Completely agree with this sentiment. I have nothing else to add.

#3278
KitaSaturnyne

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First, welcome back, drayfish. We've missed you. Also, your cat went missing, but I was later informed that it wasn't actually your cat.

@Mani Mani
Loved the Deus Ex ending zinger. Nice!

On the issue of the technology/ burning down the world and starting over, I never thought that it fit too well in Mass Effect. As far as the relays and mass effect technology goes, my impression was that the Citadel and relays were the absolute pinnacle of technology that the Reapers were allowing us to be able to use. Then, the Reapers left data caches planted in various convenient places that allowed the burgeoning young races of the galaxy to understand mass effect technology to a point that doesn't even begin to rival that of the relays. Thus, while we understand mass effect technology to an extent that allows for space flight and super powers, we still don't know enough about it to create our own relay network.

The tweets issued by the devs who said that it was possible for the races to rebuild the relays bothered me, because the relays couldn't be scanned by any known technology. The relays were, apparently, able to shield themselves down the atomic level, preventing any scanning or dismantling of any kind. We only learn they're not completely indestructible in Arrival, and even then, that relay took an entire solar system with it, so it's not like you can just happen by and glue the thing back together.

Further, I never felt that Mass Effect, especially 3, fully set up the idea that we needed to start over technologically to begin with. I think the framework is there, what with Sovereign letting us know that everything we've discovered technologically is "all part of the plan", and Legion reiterating it in ME2, but 3 abandons this idea altogether, until the very, very end. And even then, all it does is blow up the mass relays. No justification, no showing us why this needs to happen to the galaxy, it just happens. And then we have to accept it. And then the tweets from the staff want us to believe that completely new mass relays can be built from scratch within a few weeks' time*.

It's obvious that what needs to happen here is just as many of you have already said - we need the relays to explode for more than just the sake of dramatic explosions. We need to know more than they're telling us. Is the continued use of Reaper-designed technology destroying us? Is it causing more problems than it's solving? Does it not feel good when taken rectally?

* I say "a few weeks", because remember that after the Crucible fires and the mass relays go boom, assuming everyone isn't fried from the explosions, Sol system is now host to several million (billion?) foreign species, all of whom need to eat. Since they're all aboard warships, they're probably not stocked with several years worth of food. A lot of Turians and Quarians (Krogan too?) will likely starve to death, since our solar system doesn't offer any fare that they could ingest without contracting acute cases of death.

#3279
KeraWildmane

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The only thing I found to be inaccurate was the claim the Saren tried to control the Reapers. His dialogue throughout all your meetings with him clearly indicates he's for synthesis.

#3280
KitaSaturnyne

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Saren is more about subservience of organic life to the Reapers than any of the three choices in Mass Effect 3.

#3281
CulturalGeekGirl

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That you, KitaSaturnye, for saving me, and this thread, from a wholly unnecessary rant.

Here's the only useful part of that protorant:

I'm going to say this clearly: synthesis is bad. It's bad for some very specific, oft articulated reasons: you're forcing an unknown and unpredictable change on every being in the galaxy, you're reducing diversity, you're not destroying the ancient and unknowable death machines, Shepard has to die for some inexplicable reason, etc. But these known, obvious, definite forms of badness are quite often not the ones cited when it is being excoriated, which is why I drink.

Modifié par CulturalGeekGirl, 12 juin 2012 - 03:46 .


#3282
edisnooM

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@KitaSaturnyne

I agree that there didn't really seem much need to destroy the Relays, other than apparently releasing the energy from the Crucible destroys them somehow, except for in Control for some reason that isn't too clear. If I had a choice I'd just as soon keep them, as has been mentioned before they're pretty iconic to the series, it's hard to imagine Mass Effect without them. Sort of like Star Wars without The Force.

Also I had been thinking that maybe they could have done some sort of subplot involving the Relays harming us somehow. Maybe a backup system the Reapers put in place, to turn the Relays into some sort of weapon, maybe continued use causes indoctrination or something. This could have explained why they didn't take the Citadel this time, they were using a new tactic but they had to take action when they discovered the Crucible.

Obviously this is not perfect by any means, but if they wanted to destroy the Relays at the end of the game giving us some sort of good reason would have helped.


Edit: Also according to BioWare, no one starves. Apparently. Somehow. Not too sure exactly how though. I really hope it's not cannibalism, because that would be depressing.

Modifié par edisnooM, 12 juin 2012 - 03:52 .


#3283
KitaSaturnyne

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@CulturalGeekGirl

Oh, um. You're welcome?

On a related note, I find it odd that a lot of people who adhere the "Destroy" ending do so because of some demented meta-textual democratic vote. "The good guys who help us all said DESTROY, so that's obviously the best choice!"

@Mani Mani

That kind of subplot surely would have made the mass relays' destruction much less like slamming into a brick wall that shouldn't be there. I'd argue that in the ending's current form, destroying the relays feels more like a loss rather than the doorway to a brave new world. You've spent the entirety of the game clicking on the things to get you from system to system and suddenly, your big sacrifice to take down the bad guy is resulting in the destruction of a necessity of space travel. I imagine many players being put off by that.

Edit: I bet their "no one starves" statements didn't take into account that people are aboard WARSHIPS, which I think would have less in the way of food than any other kind of space craft. I mean, they're just meant to fly out, get in there, wreak some havoc, then fly back home, aren't they? Would they be decked out with as much food as any civilian craft?

Modifié par KitaSaturnyne, 12 juin 2012 - 04:00 .


#3284
CulturalGeekGirl

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There are some simple handwavium ways that nobody starves. They're not difficult to come up with, if you're the kind of person who spent their entire childhood explaining away plot holes in movies to younger siblings.

The cleanest one I've seen is this: the Quarians sent all their ships, but less than half their people. All their more civilian civilians stayed behind on Rannoc to start building a society, but their lifeships were equipped with guns so why not send 'em to the final battle with just a pilot and a firing crew? So the Quarians who are planetside have seeds and rations and old garden growth gone wild to live on, and their ships full of hydroponic gardens equipped to feed every Quarian alive are orbiting earth. With some rationing and retrofitting some rooms in other spaceships for more hydroponics, there's no reason they couldn't keep all our dextrobros alive.

As for everyone else... well we got earth, and we got Mars. If we focus a lot of our remaining resources on food production and terraforming efforts, I don't see any reason why we couldn't manage at least survival rations for a few years, even if that means we're living on flash-grown algae wads for a few months.

Modifié par CulturalGeekGirl, 12 juin 2012 - 04:06 .


#3285
frypan

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Hi all, glad to see the conversation is thriving. Thanks to folks for keeping things alive. I had this dreadful fear that the terrible sentence structure of my last post had either killed or frightened off all but the hardiest literary types.

Don't have much to add to the technological pessimism argument but a nice catch osbornep. Could I add to the idea that the ME3 Universe is a sounding board for contemporary ideas, and the parallel that various issues from our society are reflected in the various themes and plotlines of the game? If the devs want to destroy their Universe, then to continue the parallels with society, they are offering a fairly dim and pessimistic endpoint to all those minor themes as well.

Also, as far as a message goes, the whole thing is not foreshadowed in any meaningful way. Society is presented warts and all, but in no way is a collapse signified or required. In fact, with Shepherds intervention so many positive themes survive even into the dark third game, that such a message is really a last minute imposition. Think of the potential for the Krogan, as signified in their artwork - a nice surprise and suggestive of a way forward without a technological realignment.

Sure, we have the horrors of a war, and the dark dreams that Shepherd suffers, but none of these foreshadow any problem with the future society that require a correction. While society has its flaws, they are, as noted above, nothing more than ours face. If we foreshadow the necessity of a fall, then any commentary about our own world could be seen to be dragged down with it.

I may be pushing the parallel here - we dont have reapers attacking us (although the spectre of various holocosts can be seen in the fate of various planets scanned in ME1 and 2.) It just seems that the pessimism that infects the ending of the game, even if unintended, suggests a failry dim worldview regarding such problems. Even the "positive" synthesis ending comes with the stink of an apocalyptic utopian dream, straight out of some of the nastier Science Fiction stories. (Yes Niven - I saw what you did with Lucifer's Hammer)

I'm only thinking of the game as a reflection of modern issues, something the devs do well up until the last moment.

Couple of other things:

@Everyone

Buster the Batarian didn’t take off? Shame, but probably a good thing

@Drayfish

Glad to see you survived, I forgot the crocs. Also, try ozgameshop for cheaper games. I prefer to support locals, but it’s just too cheap an alternative.

@edisnooM

"My friends, comrades........this guy." Perfectly said.Maybe they should have had Conrad there instead.

@Seijin8

Regarding the Jaws mod – maybe a flying Jaws would be cool. I imagine being chased out of the water and across the snowfields by a giant slaughter fish would be terrifying.

@Delta_Vee

As far as pessimism goes, I’d much rather end with…

WAAAAAAAGH!

EDIT: Some of the above points have been raised, I should clarify. My main concern is a changing perspective in the writing team - we've discussed the discordance of minor stories with the ending, but the whole philosphy driving it seems different- one of those hardline impositions of a new order that can be quite repugnant in other stories. 

Modifié par frypan, 12 juin 2012 - 04:13 .


#3286
Jorji Costava

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The simplest way I can think to hand-waive the whole starvation issue is something like the following: I've always thought it was a little implausible that we could build this crucible without having any idea of what it does, so we might assume that the folks who built it, and the leaders of all the fleets, knew that the crucible would or could destroy the mass relays when activated. So to prepare for the final fight, everybody brought extra rations, supplies, etc. knowing that they were likely going to be unable to return home. If you really wanted, you could push this for some kind of poignancy: In this proposed scenario, all the fleets know this is likely a one way trip win or lose, so it adds some weight to their decision to converge on earth. Of course, there's minimal basis for this in the story (why would Shepard be the last guy to know that the crucible could blow up the relays?), but I'm just speculatin' here.

Last thought before I call it a night: All this business about the relays could have been solved if instead of exploding, the relays 'sploded, because as we all know, 'splosions are the solution to every problem there is.

#3287
edisnooM

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@frypan

Sorry I didn't say anything before, but Buster the Batarian would be pretty funny. I picture a Batarian yelling: "I'm a Monster!".

Also Conrad in the final push, that would be awesome.

"Conrad? How....?"

"I got an escape pod from the Citadel and floated down to Earth. Luckily a Brute broke my fall."

"....."


Edit:

@CulturalGeekGirl

Some good points.

I have seen it pointed out before though that given the way they're just firing like crazy around Earth, there is going to be some serious cleanup needed before it's ship shape again. This could just be getting really nitpicky though.


@osbornep

Also some good speculating.

And you're right, 'splosions would have made it all better. :-)

Modifié par edisnooM, 12 juin 2012 - 04:32 .


#3288
CulturalGeekGirl

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On the cutting of Javik: this is my fever-dream imagining of how that conversation might have gone down.

"Hey guys, bad news. The voice budget is... gone."
"What do you mean gone."
"Gone."
"How bad is it?"
"It's bad enough that we can't have Mordin's original voice, we have to use his non-union mexican equivalent."
"Yeesh. So wait, what does that mean for the DLC squaddie? We haven't even concepted them yet, let alone recorded 'em."
"Yeaaah, about that. They're kinda sorta thinking that one of the existing squadmates needs to be spun off into DLC."
"That is completely impossible. We have a small enough squad as it is!"
"Well, seeing as the only other option is the fabulously-marketable day one 'Mimey, the batarian who mimes!' DLC, you'd better start thinking who we can afford to lose."
"OK, I'm going to start with the obvious answer: Vega."
"Sorry, no. His entire purpose is to be the thick-necked space marine for people who mostly play games full of thick-necked space marines. The suits want him there for the default experience, as a guide for new players."
"Well damnit. We can't exactly cut the VS, we've already said they're going to be in the game, and their fans are close enough to rioting as it is. Liara's a given, of course, and we can't cut Garrus. Tali has an entire planet centered around her... that leaves EDI and Javik."
"Can't cut EDI. She is the Normandy at this point, and I don't even want to think about the complexities of extricating EDI-the-squadmate from EDI-the-ship's-AI."
"Crap. That pretty much leaves Javik. But he's so important to the plot!"
"Is he, though? I mean we basically use him as a fake-out red herring. Other than that, he pretty much spends most of his time yelling at kids to get off his lawn."
"I guess you're right. Ugh, I really hate to do this, but what choice do we have?"
"Pretty much none."
"Well hey, at least maybe more people will buy this one than bought poor Zaeed."

Modifié par CulturalGeekGirl, 12 juin 2012 - 04:29 .


#3289
edisnooM

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@CulturalGeekGirl

I could see that. But what I wonder though is why not cut something like Allers, which seemed kind superfluous, and refocus that on their DLC squadmate?

Also wasn't Zaeed free with the Cerberus Network?

#3290
CulturalGeekGirl

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edisnooM wrote...

@CulturalGeekGirl

I could see that. But what I wonder though is why not cut something like Allers, which seemed kind superfluous, and refocus that on their DLC squadmate?

Also wasn't Zaeed free with the Cerberus Network?


This is something that is super hard for me to explain, because I don't know the precise circumstances of the project. It all ties into that eternal cry of the non-developer:  "X wasn't finished, but Y is in? Fix your priorities!" The thing is, in most cases, "Y" was something that was worked on by a team that had no relation to X, or it was a simple task that was easily outsourced, or it was a neat prototype that was finished early in the iteration process before the serious due-date cuts started to materialize.

The most probable reason they didn't cut Allers is that she was already done. I mean, Allers is basically nothing. In all likelihood, they knocked her out early in the project, while all the serious and important work was still in iteration. One day in the recording studio, a week or two of work from their most junior writer, maybe a month or two from a junior artist and animator, and bam - finished. (Note: I am not an expert at estimating the amount of time art tasks take. If you are an animator/character artist reading this thread, I apologize if I undersestimated how much time Allers took.)

Zaeed did come with the Cerberus Network, but I also know a huge number of people who never got him. Maybe they didn't know he was free?  This may have been a "compare and contrast" experiment - which gets us more money, project ten dollar, or day one DLC. (I bought the CE for ME2, and I played it after Kasumi was released, so I'm a little fuzzy on some of that stuff.)

My point, as muddy as it may be by now, is that there's no way that cutting Allers would have freed up enough resources to actually do a squadmate of any stripe. Yeah, it would be nice if what resources they did devote to her were allocated to something more interesting and useful, but that was likely such a small amount of resources that it wouldn't have made a lot of difference.

Modifié par CulturalGeekGirl, 12 juin 2012 - 05:17 .


#3291
frypan

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Poor Zaeed.

One of my favourites for exemplifying the "Dirty Dozen" mentality of ME2, but too few recognised his thematic importance.

And he was voiced by a Buffy actor, establishing the Whedon link - essential for quality.

EDIT: To stay relevant, I would have killed to replace Allers with the Collector Beam weapon, even if I couldnt use it. That was my baby and saved my chops numerous times. It would only be fitting if it was enshrined in the room Jessie was stored. +100 war assets for making Shepherd content.

Modifié par frypan, 12 juin 2012 - 05:13 .


#3292
frypan

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CultureGeekGirl, can we revisit some ideas you raised earlier on in the below quote? These seem important for gaming in general, and also for the presentation of expanded Universe concepts in ME3, something I believe is in part responsible for the mixed ideas that went into the game.

“Mid-list niche titles are no guarantee either. I spent some time the last couple days hanging out with a few supremely talented devs who have done mid-list niche products that failed or lauched to universal "mehs" If you make a game for a million dollars, and that game doesn't make a million dollars back, you're just as screwed (or more screwed) as if you made a sixty million dollar game that doesn't make sixty million dollars back. Hell, if it's a sixty million dollar game that fails, at least people will have heard of it when you put it on your resume.”

Is this only the case with new IP? I’m just wondering if there is still potential for mid level games based on existing popular IP, if the genre and budget of the game match the core gamers. If for instance, a smaller RPG experience was designed based on older technology like the infinity engine, would it be cheap enough to guarantee sales if only core RPG fans played it?

Our experience of the ME universe is intense, as evidenced by the reponse to the ending. But is it only so because of the technology in the game, or could our bond with the game carry across to other RPG formats? The big cutscenes, the attractive character models and excellent voice acting have immersed us in the game and play a large part in our experience. If we replace that with character portraits, text dialogue, and more traditional RPG mechanics (a la fallout) with backdrops to represent the landscape of the planets, while keeping the galactic map, would it be cheap enough, and would it garner enough interest?

Shooter apps like the one on offer do not have the same appeal to me as a miniaturised RPG experience, but imagine the chance to play through extra missions this way, and develop stories in a different way addressed purely to the RPG crowd. With the art concepts and attachment to characters already in existence, could a BG2 style game work for both developer and player?

I am not sure how a budget for such a thing would work, but Spiderweb Software seems to tick along nicely in the modern world with such games. Rather than only go for the MMO, online shooter crowd with expanded universes, why not take a step back, in a way, and distill the experience down to core, single player RPG storylines. Something like Fapmaster5000's (say three times to summon) miniature adventures could be played as a MP shooter for some, or in a top down RPG experience on ipad or the like for others.

Just an idea.

EDIT: Possibly something like kickstarter could be used to test the waters for such ideas. Kickstarter projects work for various reasons but attaching a well nown name seems to help. Bioware is certainly that - current situatio n aside. And I'm not specifically advocating Kickstarter for this, only a similar litmus test of the core consumer base.

Modifié par frypan, 12 juin 2012 - 05:41 .


#3293
edisnooM

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@CulturalGeekGirl


That's a good point.

Also I know for my first playthrough of ME2 I didn't get Zaeed because I had heard mutterings that if you played as Paragon there was no way to be on good terms with him, and since he was optional I avoided him. Made trips to Omega a little awkward though.

"Ignore him, don't make eye contact. Walk faster Garrus."

However after beating it I learned that you if you had enough Paragon points you could complete his loyalty mission without going all crazy eyes (or eye with Zaeed). So on my new game+ playthrough and all future playthroughs I picked him up, and he kinda grew on me.

Still gun crazy, but in a good way. :-)

#3294
drayfish

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As always, I'm still hours back in the discussion...
 
Yes, osbornep! I agree. Why didn't the Reapers shut down the Relays? I likewise would have thought this would be included in first semester Introduction to Lovecraftian Horror Monster 101. Why have little resistance movements scampering about the galaxy gathering together a response when you can just pull the plug on the whole travel thingy and scoop everyone up at your leisure? Perhaps, as you say, the connection the Reapers had to the Relay system was disrupted by the events of Mass Effect 1, but given the fact that they apparently designed the thing, we may have needed some verbal fudging to get us to that understanding in the narrative.
 
Admittedly having Harbinger floating in space behind the Citadel trying to hotwire it with jumper cables is not the most dignified of sights, but some dialogue maybe...  'The Keepers are no longer responding to the Reaper's commands. We'd better hurry in case they manage to break back through...' etc.
 
(By the way, love the use of the word 'deepity'. Brilliant.)
 

p.s. – Also, with the starving, I just assumed that everyone was just going to be eating up the billions of tonnes of freshly cooked space calamari that has now rained down upon the universe. It's chewy, sure, but indocrilicious.
 

p.p.s – @ CulturalGeekGirl: I support Mimey the Batarian Who Mimes. I am morally opposed to the whole practice of mime, but I will pay for DLC that allows for walking against the wind in the name of flanking manoeuvre. Also, I must see a Batarian in a beret: sacreblight! 
 

p.p.p.s – @ frypan: Zaeed was from Buffy?! Who be he?! Who he be?!
 

p.p.p.p.s - ...I apologise without reservation for the litany of bad puns I just subjected you all to.  Urgh.  I suggest everyone take a shower.

Modifié par drayfish, 12 juin 2012 - 05:49 .


#3295
frypan

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drayfish wrote...



p.p.p.s – @ frypan: Zaeed was from Buffy?! Who be he?! Who he be?!
 
.



Ethan, the old adversary of Giles who pops up in a couple of episodes. The one with the Halloween store and outfit is one of them I believe.

Sounds nothing like him, but I checked it out.

EDIT: and the link http://www.imdb.com/name/nm0755179/

Modifié par frypan, 12 juin 2012 - 05:51 .


#3296
KitaSaturnyne

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@drayfish

Was it that the Citadel was the key to the whole mass relay network? That sounds familiar, but I'm not entirely sure. I know it was a mass relay in and of itself, though.

You just gave me an image of Harby frantically trying to hook the Citadel up to an old Dodge F150, likely just after he's picked up his Egg McMuffin. Thank you for that.

#3297
drayfish

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frypan wrote...

Ethan, the old adversary of Giles who pops up in a couple of episodes. The one with the Halloween store and outfit is one of them I believe.

Sounds nothing like him, but I checked it out.

Ah, Ethan Rayne.  Worshipper of chaos.  ...Seems fitting.


EDIT: @ KitaSaturnyne: I think that's right.  No doubt someone with a far better memory than I will recall and correct me, but I thought the Citadel functioned as a trigger for the Relay network... 

Modifié par drayfish, 12 juin 2012 - 05:55 .


#3298
edisnooM

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@frypan

I was actually going to mention Kickstarter. Several cool projects have popped up recently, Tim Schafer's Double Fine adventure game, Wasteland 2, and Republique which has David Hayter and Jennifer Hale attached and looks pretty darn cool.


@drayfish

Ha, I just had the mental image of Harbinger trying to start the Citadel, with the engine struggling but not turning over.

AW, COME ON. PEOPLE ARE STARTING TO STARE.

Catalyst: You're flooding it.

SHUT UP, I KNOW WHAT I'M DOING..........THIS HURTS YOU


Edit:

@KitaSaturnyne

I thought Vigil said the Citadel controlled the Relays. I could be wrong though.

Modifié par edisnooM, 12 juin 2012 - 05:57 .


#3299
frypan

frypan
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@edisnooM

Yep, got my eye on these, especially Wastelands.Didnt know about Republique and Hale attached though!

And as far as images of Harby fixing the citadel go, add a couple of Reaper destroyers in the back acting up too.

"Daaad, Little Sovvy hit me with a Cain"

#3300
delta_vee

delta_vee
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I've already kicked in for Wasteland 2. It looks promising as all hell.

As for the Citadel, yes, it controls the relay network as well as serving as a giant mass relay to dark space. The sabotage of the Keepers didn't seem to prevent Sovereign from locking down the relays (thus Shepard & Co having to open the Arcturus relay). They could have easily at least mentioned something about the Reaper IFF that we cut from the corpse of that dreaming god, and how we used it to subvert the lockout or render it irrelevant. Then again, that would've required us doing something other than cooling our heels under house arrest for six months...