Ha,
THAT DOES IT, ONE MORE NOISE AND I WILL TURN THIS CYCLE AROUND AND TAKE US BACK TO DARK SPACE
Edit:
Aw, for pity's sake. Uh, the 1812 Overture.
Modifié par edisnooM, 12 juin 2012 - 06:26 .
Modifié par edisnooM, 12 juin 2012 - 06:26 .
Modifié par KitaSaturnyne, 12 juin 2012 - 06:27 .
KitaSaturnyne wrote...
@drayfish
Was it that the Citadel was the key to the whole mass relay network? That sounds familiar, but I'm not entirely sure. I know it was a mass relay in and of itself, though.
You just gave me an image of Harby frantically trying to hook the Citadel up to an old Dodge F150, likely just after he's picked up his Egg McMuffin. Thank you for that.
Modifié par CulturalGeekGirl, 12 juin 2012 - 06:52 .
Couldn't the Catalyst have just plugged himself into the citadel and closed the relays down himself? Him being the one in charge of the reapers, and an AI, you'd think it would be simple for him to even take that elevator down to the control room while no one was looking and shut the relays down.CulturalGeekGirl wrote...
I've used my "piece together tweets and foreshadowing" skills on this particular mystery before. It's another fairly simple one: the Keepers are the ones who scurry into those little corridors and run the programs that control the Relays. Right now, the Keepers aren't responding to any of the Reaper's signals or commands, and the Citadel is designed in such a way that it's impossible for a non-Keeper to reach the control room, so the Reapers can't just send in Husks to turn off the Relays. With no easy solution readily available, they've decided to focus on other things instead.
frypan wrote...
CultureGeekGirl, can we revisit some ideas you raised earlier on in the below quote? These seem important for gaming in general, and also for the presentation of expanded Universe concepts in ME3, something I believe is in part responsible for the mixed ideas that went into the game.
“Mid-list niche titles are no guarantee either. I spent some time the last couple days hanging out with a few supremely talented devs who have done mid-list niche products that failed or lauched to universal "mehs" If you make a game for a million dollars, and that game doesn't make a million dollars back, you're just as screwed (or more screwed) as if you made a sixty million dollar game that doesn't make sixty million dollars back. Hell, if it's a sixty million dollar game that fails, at least people will have heard of it when you put it on your resume.”
Is this only the case with new IP? I’m just wondering if there is still potential for mid level games based on existing popular IP, if the genre and budget of the game match the core gamers. If for instance, a smaller RPG experience was designed based on older technology like the infinity engine, would it be cheap enough to guarantee sales if only core RPG fans played it?
Our experience of the ME universe is intense, as evidenced by the reponse to the ending. But is it only so because of the technology in the game, or could our bond with the game carry across to other RPG formats? The big cutscenes, the attractive character models and excellent voice acting have immersed us in the game and play a large part in our experience. If we replace that with character portraits, text dialogue, and more traditional RPG mechanics (a la fallout) with backdrops to represent the landscape of the planets, while keeping the galactic map, would it be cheap enough, and would it garner enough interest?
Shooter apps like the one on offer do not have the same appeal to me as a miniaturised RPG experience, but imagine the chance to play through extra missions this way, and develop stories in a different way addressed purely to the RPG crowd. With the art concepts and attachment to characters already in existence, could a BG2 style game work for both developer and player?
I am not sure how a budget for such a thing would work, but Spiderweb Software seems to tick along nicely in the modern world with such games. Rather than only go for the MMO, online shooter crowd with expanded universes, why not take a step back, in a way, and distill the experience down to core, single player RPG storylines. Something like Fapmaster5000's (say three times to summon) miniature adventures could be played as a MP shooter for some, or in a top down RPG experience on ipad or the like for others.
Just an idea.
EDIT: Possibly something like kickstarter could be used to test the waters for such ideas. Kickstarter projects work for various reasons but attaching a well nown name seems to help. Bioware is certainly that - current situatio n aside. And I'm not specifically advocating Kickstarter for this, only a similar litmus test of the core consumer base.
Let’s break down Baldur’s Gate, for those of us who might be unaware of how tricky the issues around older games can become: Bioware owns the rights to the Infinity Engine, which is the tech that runs the game. Wizards of the Coast owns the intellectual property, and Hasbro owns Wizards of the Coast. Atari owns the electronic publishing rights. EA owns Bioware. “There was a lot of detangling,” Oster said. Everyone had to be happy with what they were getting in return for the use of the game, including Beamdog itself. “We feel pretty good [about the deal.] I think in terms of being able to work on Baldur’s Gate, it’s a good deal. If it hits anywhere near where we hope, we’ll do well. Or else we wouldn’t have gone to war for a year to make it happen.”
Modifié par CulturalGeekGirl, 12 juin 2012 - 04:31 .
Modifié par frypan, 13 juin 2012 - 05:11 .
Modifié par edisnooM, 13 juin 2012 - 05:45 .
Modifié par delta_vee, 13 juin 2012 - 06:22 .
Modifié par frypan, 13 juin 2012 - 07:00 .
Modifié par CulturalGeekGirl, 13 juin 2012 - 08:00 .
Modifié par Seijin8, 13 juin 2012 - 08:11 .
Seijin8 wrote...
@CulturalGeekGirl: No need to apologize for the "rambly" nature of your posts. I've happily read pages of your rambly, and learned a lot from it.
I had not previously correlated the character-driven RPG style with JRPGs, but of course, you are right. I guess it was rare for me to feel any connection to the often anime/manga-styled JRPG characters - all men dark and brooding, out for vengeance or on a quest to find themselves, and most all the women some hybrid girly-girl and Xena warrior princess. Irritating.
Modifié par CulturalGeekGirl, 13 juin 2012 - 09:10 .
Modifié par drayfish, 13 juin 2012 - 02:48 .
Modifié par frypan, 13 juin 2012 - 11:42 .
Modifié par BigglesFlysAgain, 14 juin 2012 - 12:33 .
Modifié par Seijin8, 14 juin 2012 - 01:26 .