(Apologies for the thought-salad; today has been a little hectic, but there's been so much great material to respond to here in the thread...)
@ frypan: That was lovely, frypan. And I'm not one to talk, having recently taken a stab at some myself, but I don't usually find fanfic as elegant as the character portrait you just provided. I thought Tali as Santa was... beautiful. Just beautiful.
About the exploding Relays (that's right, '
exploding'; 'splosions' are fun things, and I certainly wasn't enjoying the sight of my universe having a tri-coloured coronary): I rather got the sense (and this is based on almost nothing) that the creators were distracted by trying to make a powerful statement of completion at the ending. It seemed that they perhaps neglected to think out the wider ramifications of their choice in all the cathartic excitement of ending the story. I think the decision to force blowing up the relays (whether meta-textual or not) was intended to be read as a definitive symbolic goodbye to the fiction. Like Shepard's death, wiping them out was a way of stating to the fans of the series:
this is it. This is the end. This journey and this narrative is done.
And I don't think they meant it in a cruel or aggressive way; more an earnest, we promised you that this would be the end of our story and we want to indicate that as faithfully as we can. (...No doubt there was also a hint of: there's no way they're going to see this coming; no one will expect us to pull
this trigger.) But overall I think their hearts were in the right place (again:
based on nothing); they just wanted to signify that no matter what happens afterward, or what games get released in the future, it will all be dramatically different, not simply
Mass Effect 3.5: The Re-Reapening.
...But again, in all the purging they perhaps forgot that you don't
have to raze Hogwarts to the ground for
Harry Potter to conclude. Bending doesn't get wiped from the world in
Avatar: The Last Airbender (...and of course I'm
not talking about the film. Never. Never the film.) Sure the Delorean gets crushed to pieces, but then a freaking Time Train appears (don't question the logic; never get off the suspension of belief boat in
Back to the Future...) As CulturalGeekGirl said so elegantly, it's not just the objects that they destroyed, it's the connection, freedom and promise that those objects symbolise. And with nothing suggested in narrative to fill that void (leaving 'speculation' to work triple-time in order to gloss over mass starvation, bloodthirsty civil fracturing and social chaos), the universe feels considerably more hollow and cold for their being gone.
And I agree about Jacob. He's a fun character to poke at, because although I do quite like him, compared to many of the other characters he's relatively flavourless. Wrex has the sarcasm; Garrus has the cynicism; Mordin has the verbal ticks, and a crunchy shell of pragmatism around a gooey secretly-hopeful centre; and Jacob has sit-ups?
Like frypan, I remember his loyalty mission acutely. Indeed, that's one of the moments in the narrative of all three games that has haunted me the most. It's a compellingly grotesque moment in the story, and in a way I really like that it plays off a character who
appears to be so superficially bland. Jacob's father twisted that planet into an amoral nightmare by being too cowardly to make a stand; he allowed a makeshift civilisation to inch ever further into ruination and horror because he was willing to compromise all of his convictions by degrees until the man that he had been was no longer recognisable, and all that remained was the ghoulish shell of who he once was. That premise really struck me when glimpsed through the eyes of a character who, to this point, was himself all too willing to be dragged along in the wake of Cerberus, or the Alliance, or Shepard. Jacob was a figure who, like his father had once, seemed to be heading down the path of incrementally compromising his agency, surrendering his morals to the will of others; and this glimpse into his own possible future – should he continue on down such a road – had the potential to be revelatory...
Consequentially, I think I would have liked to have seen more variation in his character after these events – I was expecting it to break him open in intriguing, dynamic ways in
Mass Effect 2, but it never really happened. He agreed to get a drink with me when 'it' was all over, but I didn't want him to anesthetise himself with alcohol; I wanted him to
feel something, to
express something at last. To get angry, or stupid, or funny as hell – just something to indicate that he wasn't going to be the same reliable wallpaper figure he had been in the first half of the game. But, as you say KitaSaturnyne, perhaps that was what the baby and the new romance were meant to indicate in
Mass Effect 3. He finally stood for something, chose to lay down some solid foundations in his life rather than be swept up in the force of another's purpose – so by necessity it had to be elsewhere from Shepard.
I'd also like to add that part of my issue with Vega was that I never got to meet him. I know that sounds really dumb, but it kind of bothered me that Shepard met and seemingly formed an opinion of this guy in the intervening time between
Mass Effect 2 and
3 (perhaps, as edisnooM suggested, a product of the narrative's rushed pacing)
. I warmed up to him somewhat later, but for a time I did bristle slightly that Shepard began the game chatting away with him like a jolly old chum, having already established a relationship that I wasn't yet privy to. (Dear me, I sound like jealous friend... Is avatar separation anxiety a thing? I may need to see a therapist.)
Modifié par drayfish, 15 juin 2012 - 12:11 .