Taboo-XX wrote...
Going over Doctor Who again...Destroy is the best option.
It isn't about inference past the opposing force. It's about stopping it.
The Geth are a blow back, as were the rest of the Time Lords. I don't like it, but I think the Doctor would choose Destroy everytime. Every. Time.
Although I definitely appreciate what you're saying, Tabbo-XX, I'm certain the Doctor would have a fourth option. Any time he is presented with unwinnable, morally suspect scenarios, he finds a way through, always by thinking
outside of the false parameters presented to him. Give the Doctor two choices: death or moral corruption, and he will select, and deliver back to you, a third. Much like Shepard was (before the conclusion of the game) the Doctor is an interloping arbiter into other people's conflicts, but he (like she) would never violate the sanctity of another's right to live and be free. The death of the Geth and EDI would be utterly unacceptable for him, and he would find another way.
(...And not just because the addition of a sonic screwdriver could fiddle with the Crucible itself; the thematic drive of his universe would never allow it. Indeed, we are led to believe that the only time the Doctor (perhaps) faltered in this was during the Time War crisis, and his actions were so repugnant to him, and so psychologically scarring, that we the audience were not even permitted to see them. )
Actually, the thought of the Doctor turning up in this universe has again highlighted my largest complaint with the ending of the game... (
ohs noes... I feel a rant coming on... overtaking me... RAAARGH!)
Because the Doctor chooses
hope. Every time. That's who he is. Hope, and the betterment of life. And that's what was fundamentally missing from the end of
Mass Effect 3 – a theme that had been present in every aspect of the preceding two and three quarter games. A belief that by respecting others, by celebrating their unique qualities, there are other options beyond controlling and destroying those we disagree with.
And that notion leads me to my ultimate point with the ending of this game – and it's something that CulturalGeekGirl has already expressed with far more elegance than I will manage – but
what the hell is wrong with hope? What is so embarrassing about creating a finale that ends with victory and optimism? The endings that have been forced on this tale, all with some kind of moral or emotional sacrifice, demean everything that this series seemed to propagate for two and a half games. This universe was about expansion, inclusivity, wonder; the promise of a brighter, bolder experience of life – and yet every one of these final choices, be necessity, chips away at that growth in some form or another. And I don't really understand why
. Why do the Relays, symbols of our adventures into bold new worlds have to be torched? Why do our friends have to be shot across the galaxy with no idea where we are? Why does an arbitrary death and the corruption of our moral centres
have to be accepted? Unless it's simply to pander to some grim, tedious notion that speculative fiction must involve sacrifice, a cold stark vision of a world of compromise, in order to be validated as literature.
Because, as we've all been discusing, this could not be more untrue. As I mentioned earlier in a separate tedious rant,
The Odyssey, one of western civilisation's oldest works of narrative, has the ultimate happy ending: reunion, reaffirmation, reclamation.
Lord of the Rings ends in a celebratory state so absolute that when it was made into a movie people even mocked the narrative for going on too long after the climax was reached (and this is even with them cutting out the return to the Shire). ...Although, yes: bouncing happily on Frodo's bed in slow-mo for what felt like twenty minutes
may have been pushing it.
But the most clear example of all is the Doctor. Tell the Doctor that he has three options: to kill innocent casualties; to pervert free will; or to change everyone without their consent, and he would take out his sonic screwdriver and carve an utterly new ending into the tale.
Modifié par drayfish, 15 juin 2012 - 05:55 .