No context! I'm a man with
no context at all; so take all of the following comments with mounds of salt.
Firstly (and I'm sorry to raise the dreaded words, KitaSaturnyne, but I have to ask...) I'm concerned about the comments being released concerning Indoctrination Theory. So the devs had said that they are intentionally
not going to disprove it?
Wha? Perhaps I've fundamentally misread the point of Indoctrination theory, but I was under the impression that it
only worked if Shepard awoke (no matter what ending you chose; that part I think I did misinterpret), and continued the fight in post-ending DLC. Clearly, based on the official release information, that's not happening now. So if IT is just left as an unconfirmed possibility, doesn't that just mean that Shepard remains a broken, bewildered mess, bleeding out in a pile of rubble? Surely that's not better? That doesn't work as resolution, doesn't work thematically (except in the most grim, dissatisfying way possible), doesn't answer what happens anywhere in the universe beside Shepard's psyche. Won't leaving the IT unconfirmed be just as bad, if not worse than outright disproving it?
I know raising the topic is dangerous; believe me, I'm not trying to re-debate its merits, just wondering at the logic of remaining open-ended like that. If the purpose of the
Extended Cut truly was clarity, leaving an intentional obfuscation seems antithetical, and rather runs the risk of only further screwing over people's justified investment.
...But again:
salt. Take these words with a handful of pretzels.
Eat them.
@ delta_vee: I agree, I think I got a slightly defensive tone on that podcast also.
Perhaps it's my imagination (and of course everything is always clouded by PR-doublespeak and the rosy-glasses of marketing), but I don't ever remember the developers describing the story (
singular) that they wanted to tell before these past few months. As far as I recall there was 'no canon', the
player was the author, there were multiple possibilities, tailored endings, etc. Clearly they have to program in the parameters, need to write the material in order for the player to chose their path through the branching potentiality, but previous to this whole ending debacle I do not recall a time in which such definitive ownership was expressed over the course of the narrative.
And if such a singular, conclusive vision was always their intent, I am curious (and a little scared) to see what the final product will be in
three (?!) days, when their efforts to both include the subjective player's experience and the inviolability of their authorial purpose once again collide.
Maybe they can do it – but I have to agree with CulturalGeekGirl, and much of the other sentiment being expressed throughout these last few pages: I struggle to see how that can be possible if the plot beats of the ending remain firm. Particularly if my Tess Shepard does not have the ability (as helloween7 notes) to just say 'no'.
I look forward to being proved embarrassingly wrong, but am not allowing myself to get lost in hope.
And once more: salty goodness. I'm taking a dip in the Dead Sea here... See? Floating.
Modifié par drayfish, 23 juin 2012 - 01:35 .