Yes, I was rather mystified by the way that Bioware set up the Control option in light of that final confrontation with the Illusive Man. With that 'So the Illusive man was right' line, the whole scenario was almost comical:
'Well sure, he's dead, Shepard. Sure, we wiped his mind and tossed him on a pile. Of course. But you – Uh, you're different, see? Yeah. That's it. Different. With your brain and that. So we sure won't do that to you... Now go electrify yourself.'
(And just to be clear: what I'm mocking there is not the notion of the Control Ending itself, but the way it was presented in text.)
@ Hawk227:Hawk227 wrote...
@ Drayfish
I agree about Cerberus. I think the way they are handled is one of the bigger failures in the narrative. For a lot of Shepards, following TIM made sense. They kept the Collector base because it made sense, because maybe Cerberus could use it for 'good'. But off-screen somewhere between Arrival and the beginning of ME3 we told Cerberus to screw off. I'm not really opposed to having Cerberus devolve into cannon fodder, but I think the transition should have been more... organic.
If we saved the Collector base, instead of starting out in Vancouver with the Alliance, we start out at some Cerberus base talking to TIM through hologram. We do a couple short missions, culminating in the reveal that TIM is indoctrinated or doing something even renegade Shepard can't condone (maybe an early reveal of Sanctuary) where the decision to split feels natural to the character. At which time we head to Vancouver and apologize to Anderson and the game proceeds normally with a war crimes trial being interrupted with a Reaper invasion. If we could really tear up the script and start all over, we could extend it out over multiple acts. Unite the Galaxy as either Cerberus or Alliance, allowing two different but roughly parallel branches coming together in Act 2 or 3 with the delayed Reaper invasion.
This is all riffing off of ideas proposed by numerous others, but in addition to fixing the Cerberus arc, it would allow for more player freedom in the early parts of the game (do we recruit the Krogan or the Quarians first? If we're with Cerberus, do the Quarians just tell us to screw off?) and then when the Reapers arrive, it has a jarring effect that creates an urgency that didn't really seem present in the game as is. Also, you could incorporate Earth better as well. Someone (CGG?) said we could have Earth as a hub world for the early acts, and then as the Reapers invade later it (and other hubs) get cut off until all we have left is the Citadel (or a Crucible hub). Ugh the more I think about it, the more I agree with delta_vee about the problems imposed by leading with the invasion (not that I disagreed before).
Aaaaaahhhhhhh.... I want this! To start with Cerberus if you decided to keep the Collector Base! Damn that's good! And to get more face time watching Martin Sheen go nutty?! Yes, yes, a thousand times yes! In fact, that would make the eventual reunion with Anderson even more loaded; Prodigal Son/Daughter returns and all that... Wow. Good stuff, Hawk227. That patch is already being installed in my perfect head canon version of the game.
@ KitaSaturnyne:
Don't go there, man. I heard from the girls in legal: Karen is craaaaaaaazy!
EDIT: Oh, this isn't worthy of top spot given the multitude of deep debate going on. Sorry. But let's Stravinsky it up a bit: The Rite of Spring.
Modifié par drayfish, 25 juin 2012 - 09:59 .





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