thisisme8 wrote...
First off: The catalyst is right about one thing. Sure, you have peace with the Geth and other races, but for how long? Besides, the peace you worked so hard for was only possible in the face of that threat, so how much peace would you have had otherwise? Anyway, your broad and nuanced view is also a temporary one, and his basic solution is a more permanent one. <----that's a huge generalization, and I know it - but it's true in its simplicity.
Finally, I've gone over the choices. I believe they are using the impossible decision tool of storytelling. It forces you to make a decision that is as horrific as the consequence. They did a good job of leading up to it. In all three games they constantly told you that you wouldn't win the battle against the reapers. Sure, you killed a few here and there but you stood no chance once they got there. One of the major themes in ME3 was Shepard descending into despair as a result of it. They are practically telling you that a complete victory is out of the question, and an impossible decision is looming.
EDIT: Which is why I said the reveal wasn't that good because it happened with 45 seconds left on the clock and no sequals coming.
Firstly, there are plenty of stories where the villain says over and over that defeating him is impossible. That doesn't necessarily mean it's true. It's a staple of villainy as old as the black hat. In a game where the tone has always been one of hope and triumph over impossible odds, to go back to NYAH NYAH WE TOLD YOU SO is both thematically jarring and incredibly childish. I mean I went on a suicide mission and everybody lived. I was told all throughout that game that such a thing was impossible. Does that mean that the ending to the SM was written badly? No.
You obviously don't know what my solutions are, which is fine. You're new here. One of the ones I've outlined several times is voluntary transhumanism. How is that less permanent than forcible transhumanism? It isn't.
Also, all of his solutions except for Synthesis are less permanent than any of mine. Destroy synthetics? We'll recreate them to an equivalent level in under a decade. No solution there. Control? Shep could just pilot the Reapers into the sun. Hell, even synthesis is mind-numbingly stupid and ineffective, since I can't conceive of any logical way it could prevent new true synthetics from being created.
I don't know, I just wish that all games had to come with a "Fatalistic simplistic xenophobic genocide ending INSIDE" sticker on the first installment, if they intended to trot out that old chestnut. It'd help me really sort out what I want to buy.
I'm not saying that such endings are always bad. I'm just tired of them. Everything ends like that these days, and I...
I want something to go right... just once, just...
Modifié par CulturalGeekGirl, 26 juin 2012 - 04:15 .