Q: How many Bioware writers does it take to change a lightbulb?
A: None, Bioware don't change lightbulbs, but we can make it a different colour for you.
(I was also thinking 'the lightbulb has to be ready to change' as option
Oh, and, "This is how the world ends, not with a bang but a colour."
***for the tl;dr crew - skip the rest. Trust me.
Levity aside, here follows an attempt at cogency.
I'm in the 'Life is not about fairness' camp. Fairness is something that we humans attempt to impose on Life, through our own capacity to think, to plan, to choose accordingly, to weigh our actions and their consequences. My feeling, as opposed to my thought, is that Bioware missed this completely in determining the endings to this series.
I do feel that the endings all had an element of hope. I differ from some other posters in this thread in that the Reject ending was relatively solid for me, made so by virtue of the consequences of not only that choice, but the sum total of choices of my FemShep (Elise, Earthborn Renegade Soldier, aka The Ice Queen, who nevertheless fell for Liara's warmth), Liara and others. Destroy was actually the first option I chose for her (it's what she went there to do, and she was going to see the mission through no matter what), but on replay, I simply wanted to see what happened.
My HeShep (Lucius, Paragon Vanguard Spacer Hero, who saw a kindred spirit in Ash's never-say-die nature, Cerberus adventures in ME2 notwithstanding) chose Synthesis as the best of a set of imperfect options, figuring that of all the choices available to him, this one provided the greatest utility to the highest number. Destroy was out of the question, since Geth are now people too and EDI deserved better, Control was morally abhorent to him, and Reject meant the death of the trillions he considered it his duty to protect. His hope was that synthesis would not imply that any being lost its capacity or right to self-determination, but enhanced that capacity instead. Hoped. As I said, none of the solutions struck him as ideal.
And yet, there's some still some thorns in the whole EC for me. I suspect this is slightly OT, so my apologies if so, but ever since we learned in ME1 that each Reaper is a nation, I've wondered how they can be that technologically advanced and yet act that stupidly. How could you design a system, with millions of years to perfect it and the resources of countless advanced civilisations to draw upon, that has the equivalent of a Blue Screen of Death whenever a controlled minion crashes, and a BSOD that causes the PC to explode, at that? How could we have a moment as perfect as the observation made by one of the Cerberus researchers on the Derelict Reaper about them being gods, literally warping the fabric of reality, and even a dead god can dream, yet go on to rely on Plot Stupidity as the device to stretch the story out in to a third volume. (I built a device which can destroy planets. Oops, forgot about that dang exhaust port). If teams of the most brilliant researchers in the Council-and-surrounding space can decipher the plans to the Crucible, build and also improve on those plans in a matter of months, why can't the Reapers, with the equivalent of thousands of cultures of a similar level, not figure out the plan once the Crucible arrives in-system? For that matter, why not just shut off the beam from London to the Citadel rather than weaken the defending force just long enough to allow the Crucible to dock? And how the hell does Harbinger, who can pick off individual tanks with his weaponry, who is supposedly one of the First among Equals of the Reaper community, completely miss the Normandy flying in and parking long enough to not only do an evac but have a hearfelt departure scene? Do Reapers hire the same architects as the Geth?
I mean, GAH!
This isn't directly related to the endings, I know. But it predisposes me to certain responses to them. It's frustration, building, and not being resolved.
I have wondered why it wasn't simply possible to switch the Reapers off. And then it occurred to me that they are gods after all, able to warp the very fabric of reality, and even an inert Reaper is still a threat. And then it occurred to me, why not bargain with the Catalyst, "I have the power to destroy the Reapers, then. Yet I still recognise that the Reapers act as they do because of instructions you have given them. I recognise that there is the equivalent of quadrillions of lives inside those Reapers, and although I am sworn to protect those alive, today, I would prefer to do so in a way that does not lead to needless destruction. And anyway, why do you target organics to prevent synthetics destroying them, when you could simply destroy any synthetics who threaten organics. You have the Reapers after all, right, and you don't save synthetics, you save organics, so you must see organic life as having value, surely? But yeah, how about you send the Reapers back to darkspace, we'll not throw the switch on the Crucible, and this way we at least have a chance to create what I believe we can - a united galaxy, with organics and synthetics living and working in relative peace and harmony. And you can always come back later if you feel the situation is getting out of hand and organics are about to be completely destroyed, right?"
So yeah, that. The **** of this thing is that the Catalyst, despite being a cleansing fire, forgot about the great Biotic wave. That the technologies of the ME series are imposed because of the Catalyst, guiding the development of species along lines they desire, and precluding true evolution, true change.
And yet, Catalyst - agent for reaction. The desired outcome is an explosion of cultural maturity amongst organics, of the sort that would not lead to conflict with synthetics. So maybe in that one sense, the Catalyst eventually worked as intended. Shame that the knowledge of the thousands of cultures bound in the Reapers was obviously homogenised by the Catalyst's own interference and precluded it from actually, I don't know, having the Reapers build the Crucible and then using it itself to achieve its goal of ending conflict between organic and synthetic, through the synthesis option. But hang on, the Catalyst wasn't able to act on that, it only had the capacity to Reaperise its own creators and all other subsequent civilisations of note, but not actually use any of the technologies its constituent Reapers developed.
The Catalyst was perfectly happy making decisions for the good, as it perceived it, of organic life as a class, not for organic life as an actual thing. The Catalyst, in essence, is a version of the Control ending, designed by the same committee who attempted to build a horse and instead came up with a camel.
And that there is my problem. Nonsensicalities aside, of which I see many (you might have realised that by now), all the Reapers are is a sociopath's version of Control. I dislike Destroy because I thought shooting the hostage was pretty stupid when Keanu Reeves did it, and even worse when it was Shepard. I dislike synthesis because this is not a case of thesis/antithesis/synthesis, more like, thesis/Theseus/Theos. My Sheps simply never wanted to be God. And I'm mortally wary of any suggestion that one needs to be in order to Do The Right Thing ©.
Probably said much the same as many others here, probably not quite so elequent, but cheers for reading if you made it this far. Said, done, satisfied.
tl;dr Summary of endings as follows: [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/sick.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/alien.png[/smilie]
EDIT - changed one instance of 'Catalyst' to 'Crucible', brain fart when originally posting, oops
Modifié par NobodyofConsequence, 28 juin 2012 - 07:13 .