And now for something completely different

:
Nah, sorry to divert but I just realised something that has irked me for the last two days and I really do hope it has not been stated here before and I missed it (because then I'd feel really really stupid).
I was trying to figure out why I didn't like the refusal option in the extended cut. After all, that was exactly what I was asking for in the EC. One of my major concerns was not to be able to stand up to the star kid in any meaningful way. Well, now we can and still, I am not happy. Why? I have heard it said that the refusal option feels like an insult to those who choose it but I don't think it does, nor do I think for one moment that BW would put the option in the game to spite us. In fact, the refusal ending does exactly what I asked for a few weeks ago. I said I'd even be ok with leaving it to the next cycle and just help them through Liaras time capsules if it only meant that I could keep true to my beliefs and my morals. Well, that is exactly what they delivered and still, it leaves me in a state of emotional uproar. Why?
I do think the refusal ending as it is would have worked perfectly with the original cut. In this case, we had three endings that were heavily tainted by 1) the atrocities that came with them and 2) the fact that none of us knew whether or not we could actually trust the predictions of the star kid or if we just walked into another trap (no one knows how far into the future the stargazer scene takes place).
However, it does not work any more with the EC because the EC inverts the situation. Now we have three scenarios that can all be seen as best possible outcomes, no matter which one of the morally ambiguous choices you take. This was not clear in the original cut. Back then we did not know whether or not our choice would work. Maybe it would utterly ruin the galaxy. Control and synthesis definitely had the potential to do so and destroy, although it is probably the safest option had the strong stigma of genocide lying heavily on our conscience. To refuse and to leave it to the next cycle might have been the best option. In the face of three ultimately unknown but possibly devastating or simply unacceptable endings, there was hope in the 4th solution that was to defy and pass on the torch to the next cycle.
Now we know the outcome of all choices. Control and Synthesis are both shiny and bright futures and while destroy still entails genocide, this fact is now neatly swept under the carpet in the epilogue, in the light of a celebrating victorious galaxy.
This loss of retrospective ambiguity invalidates the refusal option because it is the only way to actually loose (in fact, the sequence should play now whenever Shep just dies during gameplay after Liara finished the time capsules). It makes us look foolish in light of what we could have accomplished.
BioWare did not stick to their original artistic vision with the EC. As we all know, for the original , "speculation for everyone" was intentionally a big part. Since this aspect of the endings was replaced by clarity, the refusal option looses its impact and further degrades the themes of hope, courage and willpower that were integral to Mass Effect for 2.9 games before the last 10 minutes.
Had they kept the original cut and just put in the refusal ending, it might have worked to some extent at least. With the new cut, it was rendered irrelevant.
It's a shame BW didn't see how the interaction between small changes can affect the whole.
EDIT: Oh, looks like Winterfly just rendered my whole introduction mute.
Modifié par MrFob, 29 juin 2012 - 09:21 .