I would point out that your overall world view appears to drift dangerously close to the 'ends justifies the means' slippery slope. Doing the right thing, in my view, is not about results. It is most definitely about intent. Most legal systems out there agree. If I shoot someone, whether I did it with malice aforethought or by accident usually counts for a lot.Ieldra2 wrote...I've been skimming the last few pages of this thread and it is as if I've entered a parallel universe, an incomprehensible one at that. Are you seriously telling me that "doing the right thing" is in any way independent from the results you get? That it isn't as if you do X and get the worst possible result, then you most definitely did *not* do the right thing?
Sorry if I'm getting somewhat into rant mode, but I can't stand this fallacy of "follow your heart and everything will be OK" most people appear to expect from their stories. Human morality is not the measure of the universe, and I think *that* message desperately needs to be sent.
I've also read several claims that - and here's where the parallel universe comes in - the new endings are nihilistic. Eh....what? That's....an....alien thought. The original endings, they were nihilistic. You destroyed the universe whatever you did. The new ones just force you to compromise but you do save the galaxy and you get to see it. I can't see anything fundamentally wrong with that.
The only criticism I agree with is the fundamentally flawed premise of the ending, Flawed not because it's unrealistic, but because the rest of the trilogy sent a different message. I think the ending concept was poorly planned, but I can live with it since I still get a satisfying story out of it with a little mental tweaking. That's why I like the new endings.
Edit:
Well, perhaps I'm that parallel universe because I tend not to think in terms of good and evil, but of motivations, goals and methods and their justification within a larger context. For me, no one ever *is* good or evil. Actions are justifiable by the circumstances or not, the people who act should not be so attributed. The Catalyst is an "entity X", and because I really think *and* feel that human morality only applies to humans or human-analogues like most characters in the stories I don't judge its actions the same as if they were done by a human. I view them with emotional detachment.
I'm not sure I agree that it's 'ok' for any action to be considered reasonable provided that one looks at the circumstances & consequences. So, for example, and I realise that any analogy is bad because people end up arguing about the analogy, but this one should be close to the topic: if in modern day today's Earth an alien race popped by and starting killing everyone, that's ok because it's by their morality, not ours? I'm pretty sure we'd be quite irritated by their approach & view them as evil. Would you calmly sit by and say 'well, it's ok, it's their world view'?
Perhaps your point about detachment goes deeper than you realise. Perhaps you are playing a game, entirely detached, devoid of emotion, interpreting each in their own context as a new logical puzzle - and I say that without criticism because I know some people play that way. Others do not react that way. Reading drayfish's post, it's quite clear that for them, Tess Shepard exists - I won't say is real, but rather the imagination is in full swing, and that world, that universe, for that player, feels alive, feels like you can reach out and touch it if not for barriers of time & space & quite possibly physics.
It's not about a parallel universe where crazy people think different thoughts. It's that other people, staggeringly enough, don't have exactly the same beliefs, core values, or even, when one gets right down to it, experiences, genetics, brain patterns, response to stimuli and so on.
There is also the point that one hopes that we do not merely tell stories to reinforce the daily sense that real life is really as dull as it gets, that there is no possibility to dream.
Modifié par Grammarye, 29 juin 2012 - 09:58 .





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