Caenis wrote...
You know once again I have never thought about that, the message of hope. I still have a feeling of hope with these new EC's even the Refusal ending, but I think that's because of mental addition and rationalization, where I've added/filled in enough mentally with my imagination that I'm like oooo so there is still hope after all (if not downright Utopia ;-) ! ! ! ) it's also possible that that "Techno-Utopia" is destroyed like Atlantis was
, there are no guarantees, but there's always the hope for a guarantee
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I also got the feeling when playing the game that they had been rushed the first time, and when they made an effort to add an ending that there may have been a little resentment and "Rushing" on this one too, like the slideshows, as they felt like they had to hurry up and feed the angry mob, followed by that feeling of resentment as they did receive a LOT of hate and while they tried to be humble about it...it's kinda hard when people are reacting so violently. I think there could have been a better and more respectful way to have gotten Bioware to change this ending, but hopefully Gamers now know more of what they want and look for in an ending, and Bioware learned from this experience as well, to learn how to express their story while still giving us something that makes us feel satisified...that or they learned that "You can't please everyone, best we can do is give it our best within the time constraints and budgets that we have, and let those who appreciate it appreciate it, and accept that everyone will not be pleased/happy." As was mentioned else where they probably did hope to rely on fanbase loyalty when they rushed out a bit, it's hard not to believe that they don't depend a little bit on that when it comes to taking risks etc., I also assumed people would react with the same loyalty I did albeit a little disillusioned.
I am somewhat glad people did react though because it just shows that we are vocal and we do expect something more from someone who has always given more, but also I hope that we don't become 'too entitled', or at least not in a rude way, more in constructive way vs. Passionate Hatred way as I feel that mindset could poison the company that we love. We could have peacefully petitioned Bioware and gave constructive feedback, etc. etc. maybe the EC's would have not had some 'middle finger/resentment' in it like in the Refusal option, but there's still hope, we just have to imagine what happened after the lights went out.
I would like to point you to an superb post earlier in this thread where Fapmaster5000 examines Bioware's handling of the Reject option with a very clear analysis and explanation. Of course, we may never "know" for sure the exact intent and thought process of the developers when they were working on the EC, but we have the impressions that we gleam from how it was executed, how it was presented to go by... in the end, that may be all we have.
http://social.biowar...86/165#12809193With respect to the fundamental themes and message of Mass Effect, I do get the sense that in trying to hammer home the message of just how violent and desperate things get during the course of Mass Effect 3, whoever was in charge of driving that message home became overzealous in their efforts, so much so that the fundamental themes of Mass Effect... it's very soul if you will, got overshadowed, gobbled up and ultimately lost in that drive to raise the stakes, to try to make the players aware of just how bad, how tragic and desperate things became.
Take all the deaths, all the loss that ME3 if filled with. I am referring to the personal loss here, all those characters, both major and minor, who we met before, however briefly, and managed to create some sort of bond with. Not only do we lose Mordin, Thane, Legion (all beloved characters), we also can lose Grunt (although I refuse to lose him and so forefit the Rachni and gladly so, just to ensure Grunt's survival, because I just adore him, he is part of my family and he fought beside me during the events of ME2), we lose even those less major characters like Kal-Regan, Charr (the sweet Krogan poet whom we help in ME2), the biotic kid from Pragia... Heck, even Tarquin Vicus, all are afforded to go out doing something noble, but in the end, they are killed off. When I actually thought about it, I was shocked to realize just how far Bioware had gone with killing off all these characters that we have formed bonds with... and all this is in addition to the countless and nameless casualties on each planet. They focused on the war, on the devastation, on all the bad, horrendous, monstrous... While no one had a strong enough voice to stand up and say, "Hold on for a second here, aren't we going a little overboard here? This is Mass Effect after all!".
Don't get me wrong, I get that they had to try and make us understand the gravity of the situation... but I always come back to this argument; this is Mass Effect and not Halo (not sure if best example) or some other tragic and brutal game series; this is Mass Effect and the rules of the universe they created were broken, for I feel they went too far in their desire to show us just how dark it could get - too far because in the process, in that desire to drive home how horrendous things actually got, the very soul of Mass Effect was lost.
Please do not assume that my view of Mass Effect is all sunshine and rainbows and my little ponnies... What I am trying to convey here is that while things certainly can and ought to get bad (the threat of the Reapers is nothing to scoff at, after all), what is glaring missing is that one tiny sliver of hope, that one possibility for a victory. What is missing is Shepard's leadership, his refusal to accept what someone else tells him is his fate, his unwavering strength and convcition that, if we all work together, we can overcome any odds, no matter how great or seemingly insurmountable...
"In the darkest hour, there is always a way out."