generalleo03 wrote...
@drayfish
Also, sorry if I'm late to the party, but I disagree with you that ME is about Compromise. Renegade Shepard doesn't have to compromise anything. She actually likes all 3 options, it's just about which she likes best. Paragon Shepard is the only one that get's the shaft. I think the point of Mass Effect can be described by another great epic science fiction film, "Spaceballs":
"Evil will always triumph because good is dumb"
This is where I can't agree at all.
Ending would fit as nice "reward" for Renegade Shepard by superficial inspection, but it's not intended that way. He followed his selfish, and oportunistic style, made trouble when he could, killed Mordin from behind because he didn't wan't the possibility to face bigger enemy later, same with geth, etc, he calculated, gambled, betrayed and he came to face the Catalyst. And to go in history as Legend, same as Paragon Shepard.
That would be someones first impression, but you need to play the ending TIM scene as Renegade to see that Bioware never did or intended to separate Paragon and Renegade Shepard in final goal for both characters.
They're both dumb and weak in front of the Catalyst. Puppets.
Only significant core diference is that Paragon Shepard is driven by hope and perseverance, and Renegade Shepard is driven by fear and opportunity. But as it now stands, Shepard needs both sides of a coin at their best to suucced against Catalyst.
When Star Trek gets mentioned, and what CulturalGeekGirl mentioned is that in that universe everything can be explained. That aside for a second.
What Star Trek has done extremely well is good-evil-logic.moral discussion, they have questioned viewers/readers judgement on many levels.
Species in Star Trek(and to some extent in Mass Effect) are mostly defined by one distinctive, defining characteristic. Klingones/Krogans are violent. Romulans/Salarians are manipulative. Volus/Ferengi are profit driven. Humans are jack.of-all-trades, but mostly highly adaptive and simply better then we really are. Idealistic vision.
Reapers/Borg are destructive. etc.
They are not directly the same in both series, but they are similar.
What is missing from Mass Effect is Vulcans-like "highly" logical species.
In Star Trek main enemy for humans was logic, so we were in constant wars, hunger, powerty etc. Once we embraced better logic everything got better. I'm not talking about Vulcan type of logic .
Evolving Human logic and rigid Vulcan logic are in constant conflict.
For example vulcans are in that group that doesn't even touch on things that are not scientificaly proven beyond any doubt. Better said, they are not trying to bend or expand the society and physics laws, they want to act perfectly under established laws. Things change, but laws stay the same,
Star Trek Humans on the other hand are in that group that will bend/expand the laws to incorporate new findings/persons in them, because history tought them: More rigid laws, More resistance. More resistance, more bad things. and misguided theories. Things change, laws must change accordingly.
Both philosophies can only benefit from each other, so the conflict is shifted on the next level.
And that level is what separates Paragon and Renegade Shepard- Method..
There is something very gray about method, the way someone deals with things naturally or otherwise. In mass effect both methodes are equally valid for Shepard, but not for Illusive Man in comparison,
In Star Trek they are not equally valid.
Direct Quest with conflict for selfish benefits is short sited and generally leads to war and doom of individual, group or entire species or it can lead to power before domming the entire species...
Indirect Quest without conflict, or by avoiding conflict when possible, but also for selfish benefits is much better long term and leads to peace and prosperity.
That is the core difference. So what about moral? As one Maquis officer in DS9 argued:
-"Borg assimilate, but Federation also assimilates entire species and nobody informs them they have been assimilated"
That is where even highest moral standard gets the question of method. Is there a method that leads to level where you as observer/reader cannot distinguish who is really good and who is really evil patient strategist when the situation is the same.
On the surface you could just look for the signs for what method is used by someone, but the looks of things can deceive. In that regard Bioware did great job in not separating the endings for Paragon and Renegade Shepard(with intention or mot doesn't matter), but where they have screwed up is to intrude in the game as themselves and artistic integrity wrapped up in the holo-body of unbendable Catalyst.