Or to rephrase, if I may be so bold, it's the individual v the collective argument. I'm not sure that technology in itself is likely to provide a solution, so much as an improved understanding of human nature. Or to put it another way, I don't see these questions being resolved through the use of tools, so much as through a change in attitudes, which ties back rather nicely to the tension between the collective and the individual you've outlined.
I always presume that multicultural leap must come first, without that technology will be used to impose some peoples will over the others. That will bring war, war brings destruction, destruction brings need for change or for "solution" ,etc in cycle that.will always repeat itself.
Individual vs Collective is main theme of past century where we had, national-socialism aka nacism and later had bipolar world of (multinational)Socialism and (multinational)Capitalism.
In SF, especially in Star Trek Voyager(TNG to lesser extent) this theme is represented in form of Borg.
In Mass Effect Reapers are described slightly different.(until the Catalyst).
Reapers were presented as "each thought a nation", they have different "names""voice", but as we see in their actions they are in consensus.about their goal to destroy us.
What Catalyst did to Reapers is to change Reapers from independent beings to slaves, from consensus to victims of dictator that spawned from the conflict. "I control the Reapers". So he is the master/dictator, while Borg Queen is similar to Racchni Queen. They represent the knowledge and collective strength of their species, they are not masters,
Catalyst represents terror of individual idea on everyone. Exact description of infamous dictators.
Whole human history is the conflict(sometimes it's harmony) of goals of the individual within/against possibilities/needs/goals of society.
What is especially wrong in the Catalyst character is that it represents Bioware writers "consensus", player needs to finish the game on their terms(yes, you can say that for any book, movie or game).
What is special about Catalyst character that this end(or end of creative process in ME) is so wrong almost beyond any logical explanation, so that Catalyst emerges/decloaks in the game as a vessel for intrusion and exposition of Bioware writers, effectively breaking any immersion left.
Shepard figure(player) gets destroyed completely and in the game where you could choose how it will progress, or how you will fight Reaper waves,
Then in the ending, Bioware in Collector General/Harbinger voice says:
-"I'm assuming direct control" and grabs the mouse/controler from your hands and leaves the player shocked that he will now watch how the game will end. .
Extended ending has just amplified and clarified that. When you in new options ask Catalyst something, you can clearly feel that you're "talking" to some angry Bioware writer. Especially when you ask about Synthesis:
-"Tell me how can I add my energy to the Crucible?" in that sentence alone Shepard(us, players) asks like ignorant child masters at Bioware to explain such simple thing. What's even funnier is that Catalyst/Bioware still couldn't figure out the answer to their own question.
Refuse is simple. I did it right after download severalč days ago, pressed every option and just shot Catalyst in the face with my unlimited ammo handgun. Insant game over, but wait, there's more.
Next cycle some poor bastard will have to choose, and even win.
But wait, how did he win?
Because if he could win, I could have win too.
Only thing that they could have done right even with the Catalyst in is to give the player no options at all and just roll the credits and aftermath movie.
Now they have option of building their "Artistic Integrity" by strenghtening Catalysts role even further , to ignore it all and let Mass Effect die entirely as a franchise, or to just rewrite the ending.
Is it possible for them to rewrite it is the story of its own and i would like to hear it.
Modifié par SHARXTREME, 02 juillet 2012 - 04:52 .