Sorry to dip back aways in the thread, but I do declare, there is some fantastic writing going on in here. Wordy. I gots the vapours.
@ NobodyofConsequence: I am going to continue to be the shameless, lazy sack of crap that I am and just say, dear god I loved these paragraphs:
And then this one:NobodyofConsequence wrote...
And on that basis, I'm actually no longer worried about the thematic revulsion the OP brought in to focus. It just doesn't make sense, and I'm done trying to find meaning in this particular collidascope, as any meaning I see will simply be a result of my own associations, rather than something deliberately implanted by the designer. I've learned more and had my thoughts stretched more simply through my brief participation in this thread than was actually contained in the endings. Any meaning we get from those endings comes from us. Not them. The only credit I will give the creative team, so far as the ending is concerned, is that they unwittingly burnt some toast in a way that looks like Jesus.
Knocking it out of the park, NobodyofConsequence.NobodyofConsequence wrote...
I'll say it again - it all (for me) comes down to relationships in ME. Change happens when we foster relationships with others and move them in some way or another, even if its only to react in opposition to us. And not so much through our tools. And even an AI is really just a smart tool, when you get down to it, though in at least one case, it was a chainsaw the original owner managed to decapitate themself with.
And @ SHARXTREME:
I love that discussion of individuality versus the imposed collective mind state in the presentation of the Reapers. That is some rich material there. And the way you tied it to that sense of a loss of control in the endgame? Fordamn.
I agree, I'm surprised they didn't explore this notion of the grotesque nature of ideological imprisonment further in this last game. If it was so important that we learn the Reapers motivations (personally I really didn't need to know the Reapers motivations, but as the inclusion of Star-Scream Jr. shows us, it was apparently significant to the writers), I don't know why it was so casually brushed over.SHARXTREME wrote...
What Catalyst did to Reapers is to change Reapers from independent beings to slaves, from consensus to victims of dictator that spawned from the conflict. "I control the Reapers". So he is the master/dictator, while Borg Queen is similar to Racchni Queen. They represent the knowledge and collective strength of their species, they are not masters,
Catalyst represents terror of individual idea on everyone. Exact description of infamous dictators.
Indeed, as you so wonderfully stated, the whole driving propulsion of Mass Effect (both in-game and meta-textually) was individual choice – it seems like this was a fundamental horror that would have stabbed at the very heart of this narrative's themes.
We have a mass-mass-mass-murdering sociopath, who not only kills people, but then fashions his victims' bodies into weapons to send out and kill others. The compounding monstrosity of that act is unfathomable. If these beings retain any self-awareness, if their consciousness has actually been funnelled into one conglomerate (as would make sense unless Caligulyst is only interested in DNA) then their pain and sorrow would be an echo of perpetual despair crying through the very fabric of space... But we get nothing.
In the Control ending we seem to continue their enslavement (although now under the command of either an altruistic or ominous Shepard). I guess in Destroy we end their suffering – but no actual mention of that is made in text. And in Synthesis, who the hell knows what's going on? They seem happy enough, but then, to be honest I don't really know what's happening in that conclusion... Green eyes? Did we drink Ninja Turtle ooze?
EDIT: What what? Top of page? Okay, in honour of the new 'Refusal' ending: The Finn Brothers, 'Won't Give In':
Modifié par drayfish, 03 juillet 2012 - 01:41 .





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