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"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


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#426
Kloreep

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DoctorCrowtgamer wrote...

We can only hope that they will never be allowed near an other script ever again.


It saddens me to see that some players were as soured by the ending as this. I don't think we have a sure way of knowing who was and wasn't involved with the ending, but whoever they were, I think we can be pretty sure that they were from the same writing staff that brought us ME3 (and some of whom brought us some of the rest of the trilogy, for that matter) and therefore gave us some of the awesome moments, pre-final-fifteen-minutes, that we can still look back to.

I don't hate Ron Moore's guts just because I was enraged by the ending of BSG. I'd certainly love to sit down and have a beer with Moore within some alternate universe where he'd actually feel okay to talk freely and ask "okay, so what the hell happened?" but I still love the awesome show he and his team made. Same for ME3, for the ME writers, and for whichever writers in particular (if it was just a subset) were responsible for the ending.

Modifié par Kloreep, 17 avril 2012 - 11:28 .


#427
DoctorCrowtgamer

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Sorry but we know Hudson rewrote the ending at the last minute and then he lied about it to trick people like me into buying the game. I see no reason why I should ever touch anything his company or he is involved in the making of again.

#428
-Spartan

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DoctorCrowtgamer wrote...
We can only hope that they will never be allowed near an other script ever again.


Such a comment is really uncalled for to be frank. :unsure:

#429
edwards_77

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DoctorCrowtgamer wrote...

Sorry but we know Hudson rewrote the ending at the last minute and then he lied about it to trick people like me into buying the game. I see no reason why I should ever touch anything his company or he is involved in the making of again.


"We" do?

#430
DoctorCrowtgamer

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Why? I think it is the worst written ending I have ever seen and I think they knew it was badly written,that is why they lied to sell the game. I don't take kindly to that and I don't see anything wrong with hoping they never work on a script again so I don't have to keep checking games to make sure they were not writing them.

#431
optimistickied

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@ Kloreep

I'm kind of guilty of extending the meaning of the phrase "synthetic life" into meaning "advanced technology" or even "chaos." I didn't interpret the Catalyst so literally. I could look at my own world and see how the created was systematically wiping out the creator (Enter the Atomic Age) and take that as proof of what the Catalyst was saying. In hindsight, he's clearly talking about synthetics vs. organics.

The Catalyst also introduced this very strong spiritual figurehead that felt a little bizarre. Religion and spirituality is an interesting topic in Mass Effect. You don't see it often, and it tends to be treated as a primitive belief, a superstition, an anachronism. Is God officially dead in the Mass Effect universe? Apparently not, as Shepard (the deliverer) receives his divine edict direct from God, from Nature.

Weird.

The thematic shift is jarring, but (as I've said elsewhere) it had an effect on me. That entire sequence felt like being under water; it was surreal.

(I'm still thinking about the Krogan thing you brought up. Give me time, ese.)

#432
schwarzaj

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I couldn't have said responded better myself.

#433
Maggot4ever

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DoctorCrowtgamer wrote...

Sorry but we know Hudson rewrote the ending at the last minute and then he lied about it to trick people like me into buying the game. I see no reason why I should ever touch anything his company or he is involved in the making of again.


Are you kidding me?

#434
DoctorCrowtgamer

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You do have to wonder if after this EA will trust bioware with the job of writing the scripts for DA3 or if they will bring in some outside help to try and keep three games in a row from getting bad press.

#435
spartan5127

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Let us give a round of applause to the good doctor on page 13. I particularly liked the observation that this ending would have been held in absolute contempt by greek theater, which is absolutely true. Greek audiences were very unforgiving to crap plays.

Modifié par spartan5127, 18 avril 2012 - 12:20 .


#436
DoctorCrowtgamer

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spartan5127 wrote...

Let us give a round of applause to the good doctor on page 13. I particularly liked the observation that this ending would have been held in absolute contempt by greek theater, which is absolutely true. Greek audiences were very unforgiving to crap plays.


Heck i don't think you even have to go back in time.  I think if it were a film modern day film critics would drag it over hot coals.

#437
generalleo03

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optimistickied wrote...

@ Kloreep

I'm kind of guilty of extending the meaning of the phrase "synthetic life" into meaning "advanced technology" or even "chaos." I didn't interpret the Catalyst so literally. I could look at my own world and see how the created was systematically wiping out the creator (Enter the Atomic Age) and take that as proof of what the Catalyst was saying. In hindsight, he's clearly talking about synthetics vs. organics.

The Catalyst also introduced this very strong spiritual figurehead that felt a little bizarre. Religion and spirituality is an interesting topic in Mass Effect. You don't see it often, and it tends to be treated as a primitive belief, a superstition, an anachronism. Is God officially dead in the Mass Effect universe? Apparently not, as Shepard (the deliverer) receives his divine edict direct from God, from Nature.

Weird.

The thematic shift is jarring, but (as I've said elsewhere) it had an effect on me. That entire sequence felt like being under water; it was surreal.

(I'm still thinking about the Krogan thing you brought up. Give me time, ese.)


Hi,

Sorry to kinda butt in on your conversation, but I find it pretty interesting.  I do want to mention one point i think is relevant.  Shepard was a different character for everyone.  My biggest issue with the ending is that it seems that the players ability to choose who shepard was in the galaxy was thrown out.  I could no longer play Shepard how I felt was right, and was instead forced to play BioWare's Shepard.  This, to me, is a big problem.  Giving someone the right to shape their representative in the world (which they most definately do up until the last 15 minutes) and then pulling it away, sucker punching them and laughing while the credits roll (to be honest its how I felt) was perhaps not the best way to end the story.  I think one of the biggest issues is primarily a failure of research by bioware.  They did not need to provide a million different shepards, but they sure as rain needed to provide more than one.  And that is all taking the events with the catalyst at face value.

I personally break down the whole synthetics versus organics thing into two specific claims.  
1) Synthetic-Organic war is inevitable (re: not likely, inevitable)

2) Synthetic-Organic war will end with not just the organics in the war being annihilated, but all organic life being annihilated.  

I would contend, the only synthtic being that come's close to proving this in the main story of all 3 Mass Effects are the Reapers themselves, which makes it circular reasoning.  The heretic geth are an interesting take at it, but ultimately it was shown that they were being led and influenced by the reapers.  Sovereign influenced the heretic geth, though he did not control them directly.  There is some support here, but it still leaves a dreadful question, in the absense of the reapers, would the geth have attacked at all?  There isn't enough support either way for it, which makes it not really support for either side.

I can continue along these lines, but I think its too long already.  I just hope I haven't detracted too much.

#438
Bantz

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sounds like my favorite prof from when I was in college. If our school lost in football he'd cancel the class the next day.

and sadly enough I'm pretty sure Casey Hudson at one point DID say he had just finished playing Deus Ex shortly before they wrote the ending.

#439
DoctorCrowtgamer

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Bantz wrote...

sounds like my favorite prof from when I was in college. If our school lost in football he'd cancel the class the next day.

and sadly enough I'm pretty sure Casey Hudson at one point DID say he had just finished playing Deus Ex shortly before they wrote the ending.


Intercom:Mr.Hudson I have Deus Ex's layers holding on line two.

#440
Bantz

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DoctorCrowtgamer wrote...

Bantz wrote...

sounds like my favorite prof from when I was in college. If our school lost in football he'd cancel the class the next day.

and sadly enough I'm pretty sure Casey Hudson at one point DID say he had just finished playing Deus Ex shortly before they wrote the ending.


Intercom:Mr.Hudson I have Deus Ex's layers holding on line two.

i'll try to find it but i'm pretty sure he said in an interview that he had just finished playing Deus ex and that he loved that game or something like that

#441
Neko Hibiki

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Oakenshield1 wrote...

Made Nightwing wrote...

sporeian wrote...

I wanna go to your college...NOW!


And now would be an excellent time for me to advertise Campion College in Toongabbie, NSW, Australia.  A Liberal Arts Degree for Thinkers and Leaders! We also have Chess Club, Fencing Club, Boxing Club and Latin Club.


My college has a medival melee weapon club. Not even kidding.


Does your college also have a Friendship is Magic club?

#442
Spartanburger

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I have to say that these points raised (on all the endings and on artistic integrity) steal the thoughts from my mind before I can get them down onto digital paper (and before my terrible writing can screw it all to hell).

The main point that really gets me with the endings is the point about the Geth in the destruction ending. We, as a player, witnessed - nay - contributed to the birth of a completely sentient species of individuals unlike anything the player (Shepard and co.) has ever witnessed before. To then have that taken away, especially in such a manner, is... well... it hurts. A lot. I loved the Geth. They were my second favorite race. Hell, aside from the Quarians, I'd rather sacrifice every other species before them.

Ghostbabbystarchildthing acts as if my intentions have always been to sacrifice the Geth as well, something that is precisely the opposite to my goals in ME3 and even to some extent ME2.

I have posted some examples as to what the destruction ending is like and I'll repost/rewrite them here.

Imagine that your newborn child (or the newborn child of your best friend) one day goes missing at school. Just gone. No body, no trace, nothing. You will never see or hear from him again. All authorities do absolutely nothing to help and don't even acknowledge the event as happening, and then you get a call from the perpetrator himself who says "I though this was what you wanted?"

No it bloody-well was not.

Another example (this one more of the destroy ending's result on the Q/G conflict) is one modified from the Mass Effect universe itself.

Take a moment to remember back to Virmire (that's prnounced ver-mī(ə)r to anyone who developed Mass Effect: Infiltrator. Not ver-mi(ə)r (it's a difference between an 'I' sound and an 'ee' sound)).
So you have the Virmire decision, but now both Kaidan and Ashley are incredibly compelling and different characters, both of which you like very much. The game is nice and give you the option to save both.
If you save Kaidan, he thanks you, remains in your squad, and continues to fight until the endgame, where he survives to live another day.
If you save Ashley, she thanks you and then disappears into the background, never to join your squad again and that no matter what you do she dies in the only proper ending, offscreen, with her death bringing no emotional response from Shepard and the antagonist acting as if your goal was to kill her in the first place.
If you chose to save both, both things happen.

How I would remedy this is that, if the EMS was high enough, a portion of the Geth survived, or only the reaper-based code was destroyed. That's what I'd put into the EC.

#443
DoctorCrowtgamer

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Spartanburger wrote...

I have to say that these points raised (on all the endings and on artistic integrity) steal the thoughts from my mind before I can get them down onto digital paper (and before my terrible writing can screw it all to hell).

The main point that really gets me with the endings is the point about the Geth in the destruction ending. We, as a player, witnessed - nay - contributed to the birth of a completely sentient species of individuals unlike anything the player (Shepard and co.) has ever witnessed before. To then have that taken away, especially in such a manner, is... well... it hurts. A lot. I loved the Geth. They were my second favorite race. Hell, aside from the Quarians, I'd rather sacrifice every other species before them.

Ghostbabbystarchildthing acts as if my intentions have always been to sacrifice the Geth as well, something that is precisely the opposite to my goals in ME3 and even to some extent ME2.

I have posted some examples as to what the destruction ending is like and I'll repost/rewrite them here.

Imagine that your newborn child (or the newborn child of your best friend) one day goes missing at school. Just gone. No body, no trace, nothing. You will never see or hear from him again. All authorities do absolutely nothing to help and don't even acknowledge the event as happening, and then you get a call from the perpetrator himself who says "I though this was what you wanted?"

No it bloody-well was not.


And that is why I call him starhitler.

#444
KaiserinKai

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I want your teacher....

...Gimmie!

#445
generalleo03

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DoctorCrowtgamer wrote...

Spartanburger wrote...

I have to say that these points raised (on all the endings and on artistic integrity) steal the thoughts from my mind before I can get them down onto digital paper (and before my terrible writing can screw it all to hell).

The main point that really gets me with the endings is the point about the Geth in the destruction ending. We, as a player, witnessed - nay - contributed to the birth of a completely sentient species of individuals unlike anything the player (Shepard and co.) has ever witnessed before. To then have that taken away, especially in such a manner, is... well... it hurts. A lot. I loved the Geth. They were my second favorite race. Hell, aside from the Quarians, I'd rather sacrifice every other species before them.

Ghostbabbystarchildthing acts as if my intentions have always been to sacrifice the Geth as well, something that is precisely the opposite to my goals in ME3 and even to some extent ME2.

I have posted some examples as to what the destruction ending is like and I'll repost/rewrite them here.

Imagine that your newborn child (or the newborn child of your best friend) one day goes missing at school. Just gone. No body, no trace, nothing. You will never see or hear from him again. All authorities do absolutely nothing to help and don't even acknowledge the event as happening, and then you get a call from the perpetrator himself who says "I though this was what you wanted?"

No it bloody-well was not.


And that is why I call him starhitler.


No no no, he's the self-proclaimed galactic know-it-all!

#446
DoctorCrowtgamer

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generalleo03 wrote...

DoctorCrowtgamer wrote...

Spartanburger wrote...

I have to say that these points raised (on all the endings and on artistic integrity) steal the thoughts from my mind before I can get them down onto digital paper (and before my terrible writing can screw it all to hell).

The main point that really gets me with the endings is the point about the Geth in the destruction ending. We, as a player, witnessed - nay - contributed to the birth of a completely sentient species of individuals unlike anything the player (Shepard and co.) has ever witnessed before. To then have that taken away, especially in such a manner, is... well... it hurts. A lot. I loved the Geth. They were my second favorite race. Hell, aside from the Quarians, I'd rather sacrifice every other species before them.

Ghostbabbystarchildthing acts as if my intentions have always been to sacrifice the Geth as well, something that is precisely the opposite to my goals in ME3 and even to some extent ME2.

I have posted some examples as to what the destruction ending is like and I'll repost/rewrite them here.

Imagine that your newborn child (or the newborn child of your best friend) one day goes missing at school. Just gone. No body, no trace, nothing. You will never see or hear from him again. All authorities do absolutely nothing to help and don't even acknowledge the event as happening, and then you get a call from the perpetrator himself who says "I though this was what you wanted?"

No it bloody-well was not.


And that is why I call him starhitler.


No no no, he's the self-proclaimed galactic know-it-all!


Why don't we just split the difference and call him staradric?

#447
kylejhendrickson

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Kuari999 wrote...

drayfish wrote...

I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.

My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.

I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.  

If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post.  And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!

So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.

In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.

The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend... 

To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play.  This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.

And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived. 

To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.

(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)

And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away.  I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)

I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback.  Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release.  Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings.  If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.

And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office.  The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life. 

That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.

The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.

And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.

...Sorry again for the length of this post.


Thank you Doctor.  If you know any other gamer geeks like yourself that are also well educated professors, be sure to send them our way :).  Having well educated and critical opinions on this would certainly go a long way to showing where BioWare screwed up.  At least, one would hope.


Brilliant and exceptional post. READ THIS. HEED THIS. BIOWARE. 

#448
DoctorCrowtgamer

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kylejhendrickson wrote...

Kuari999 wrote...

drayfish wrote...

I've never posted on this forum before, so I hope I don't embarrass myself or this discussion entirely – and I apologise for the wall of text that is to follow, but I'm an academic, and tedious tracts of self-important linguistic gymnastics is what we do.

My name is Dr. Dray, and I should start by saying: oh, dear, I've been cited for my nerd indignation. I'm surprised Made Nightwing didn't mention that my little fists were shaking with rage. But they were. They did. With feeble, pointless nerd rage.

I must point out though, that as flattered as I am to be referenced, were I still marking Made Nightwing's work I would have to circle this passage and remind him that these words are not in fact directly attributable to me: his phrasing is a paraphrase of our conversation rather than a quotation. ...However, he has an attentive mind, and I must admit that he has captured the majority of my issues with the ending, my penchant for hyperbole, and the general dislocation of the thematic threads that I felt violated the larger narrative arc of the trilogy. And I'm sad to say I did use the words 'thematically revolting' – although I've watched both the Matrix sequels and Godfather 3, so I've probably said that phrase quite a lot.  

If you'll permit me then, I did just want to write quickly in my own words to clarify some of my issues with these endings, and why I thought that they erode the themes heretofore at the core of their series. Of course, all of these arguments have no doubt been stated numerous times by voices far more worthy than mine over the past few weeks, but as someone intrigued by the production and reception of literature in all its forms this has been a fascinating – if disheartening – time to be an enormous fan of this fiction. I'd also like to particularly commend Strange Aeons for the fantastic post.  And that analogy: 'It’s like ending Pinocchio with Geppetto stuffing him into a wood chipper'. What an exquisite image!

So, putting aside all of the hanging plot threads that rankled me (where was the Normandy going? why did my squad mates live? Anderson is where now? wait, the catalyst was Haley Joel Osment? etc), I would like to explain why, when I was offered those three repellent choices, I turned and tried to unload my now infinite pistol into the whispy-space-ghost's face. It was not because I was unhappy that my Shepard would not get to drink Garrus under the table one last time, or get to help Tali build a back-porch on her new homestead, nor that I was pretty sure no one was going to remember to feed my space fish – it was because those three ideological options were so structurally indefensible that they broke the suspension of disbelief that Bioware had (up until that point) so spectacularly crafted for over a hundred hours of narrative. Suddenly Shepard was not simply being asked to sacrifice a race or a friend or him/herself for the greater good (all of which was no doubt expected by any player paying attention to the tone of the series), Shepard was being compelled, without even the chance to offer a counterpoint, to perform one of three actions that to my reading each fundamentally undermined the narrative foundations upon which the series seemed to rest.

In the Control ending, Shepard is invited to pursue the previously impossible path of attempting to dominate the reapers and bend them to his will. Momentarily putting aside the vulgarity of dominating a species to achieve one's own ends (and I will get to complaining about that premise soon enough), this has proved to be the failed modus operandi of every antagonist in this fiction up until this point – including the Illusive Man and Saren – all of whom have been chewed up and destroyed by their blind ambition, incapable of controlling forces beyond their comprehension. Nothing in the vague prognostication of the exposition-ghost offers any tangible justification for why Shepard's plunge into Reaper-control should play out any differently. In fact, as many people have already pointed out, Shepard has literally not five minutes before this moment watched the Illusive Man die as a consequence of this arrogant misconception.

The Destroy ending, however, seems even more perverse. One of the constants of the Mass Effect universe (and indeed much quality science fiction) has been an exploration of the notion that life is not simplistically bound to biology, that existence expands beyond the narrow parameters of blood and bone. That is why synthetic characters like Legion and EDI are so compelling in this context, why their quests to understand self-awareness – not simply to ape human behaviours – is so dramatic and compelling. Indeed, we even get glimpses of the Reapers having more sprawling and unknowable motivations that we puny mortals can comprehend... 

To then end the tale by forcing the player to obliterate several now-proven-legitimate forms of life in order to 'save' the traditional definition of fleshy existence is not only genocidal, it actually devolves Shephard's ideological growth, undermining his ascent toward a more enlightened conception of existence, something that the fiction has been steadily advancing no matter how Renegadishably you wanted to play.  This is particularly evident when the preceding actions of all three games entirely disprove the premise that synthetic will inevitably destroy organic: the Geth were the persecuted victims, trying their best to save the Quarians from themselves; EDI, given autonomy, immediately sought to aid her crew, even taking physical form in order to experience life from their perspective and finally learning that she too feared the implications of death.

And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived. 

To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.

(And lest we forget that the entire character arc of Javik (the 'bonus' paid-DLC character that gives unique context to the entire cycle of destruction upon which this fiction is based) is utilised to reveal that a lack of diversity, the failure to continue adapting to new circumstances, was the primary reason that his race was decimated. ...So I guess we have that to look forward to.)

And this was the analogy I made to Made Nightwing in our discussion (and which I have bored people with elsewhere): this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away.  I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)

I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback.  Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release.  Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings.  If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard.

And for those who would respond that I, and fans like myself, are simply upset because the endings do not offer some irrefutable 'clarity' that would mar the poetic mysteries of the ending, I would point out that I am in no way against obscure or bewildering endings: if they are earned. In contrast to a majority of viewers, I happen to love the ending of The Sopranos for precisely this reason – because, despite the momentary jolt of surprise it engendered, that audacious blank screen was wholly thematically supportable. The driving premise of that program was a man seeking therapy (a mobster, yes, but a psychologically damaged man) – indeed, the very first beat in that narrative was Tony Soprano walking into a psychiatrist's office.  The principle thematic tie of the entire series was therefore revealed to be a mediation upon the underlying psychological stimuli that produces identity: whether the capacity to interpret and understand one's impulses can impact upon the experience of one's life; whether one can attain agency over one's life. 

That ending might have been agonising, but it was entirely fitting that the series ended with a loaded ambiguity, inviting a myriad of interpretations in which we the audience were now placed into the role of the psychiatrist, suddenly compelled to reason out the ending of those final thirty seconds with the cumulative experience of the preceding six years of imagery. Did Tony die? Did he have a second plate of onion rings and enjoy his family's company? Did Meadow ever park that car? In its final act The Sopranos gives over the interpretive, descriptive function of its narrative to its audience, intimately binding the viewer to Tony Soprano's own (perhaps failed) attempts to comprehend himself and attain authorship over his life. ...But the only reason that they could even try this is because every minute of every episode to this point has been propagated upon the notion that Tony Soprano was a man with a subconscious that could be explored, and that motivated his actions whether as a loving father or brutal criminal.

The obscurities in the ending of Mass Effect 3 have not been similarly earned by its prior narrative. This narrative has not until this point been about dominance, extermination, and the imposition of uniformity – indeed, Shepard has spent over a hundred hours of narrative fighting against precisely these three themes. And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless.

And that is why I shall continue to go on shooting Haley-Joel-Osment-ghost in the face.

...Sorry again for the length of this post.


Thank you Doctor.  If you know any other gamer geeks like yourself that are also well educated professors, be sure to send them our way :).  Having well educated and critical opinions on this would certainly go a long way to showing where BioWare screwed up.  At least, one would hope.


Brilliant and exceptional post. READ THIS. HEED THIS. BIOWARE. 


How can you say that.  don't you know that Bioware is a group of artist and if you see anything wrong with their art it's because you were just too stupid to understand it?!

#449
Asepsis

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I love reading intelligent arguments against the endings, thank you mystery Professor.

#450
Kunari801

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-Spartan wrote...

...  after reading drayfish's commentary (p13) and one by Doyce Testerman, I decided I could not add anything substantive to those essays in full or in part as they comprehensively cover the issue at hand exceptionally well...


Doyce's comment is brilliant!  I love how he compared it to LotR it was perfect analogy!