Prosarian wrote...
Since we haven't actually created a true AI yet, we don't know if an AI is capable of questioning its programming. It's more of a technical question and unless there's someone here who has some expertise in this, I'm happy to go along with the idea that it is unable to change it's core programming.
From the Catalyst's point of view;
Conflict between Synthetics and Organics is inevitable.
I was designed to find a permanent solution.
Considering that this is how it was programmed, it's not a surprise that it would choose death as a permanent solution, there is no other alternative. Everything else has a chance of leading to conflict. Also, yes it values organics as a whole. But individuals, not so much. As far as it is concerned, preserving a few organics is equivalent to preserving the whole, since it was never programmed to think of individuals.
Thats a non-arguement. You're basically saying because we don't know in the real world, its okay? Why? Why should we assume AI is stupider than us? I would think a necessary condition of intelligence is the ability to question and understand your precepts. Otherwise you're a VI, which was my point.
For the nth time i've had to quote this:I can see how this wouldn't exactly be everyone's cup of tea, considering how menacing and powerful Sovereign was. However it does fit in with the theme of cosmicism IMO.
The philosophy of cosmicism states that there is no recognizable divine presence, humans are a particularly insignificant in the larger scheme of intergalactic existence, and are just a small species susceptible to being wiped from existence any moment. This also suggest that the majority of humanity are creatures with the same significance as insects in a much greater struggle between greater forces.
Here we have this extremely powerful being, the catalyst, who is perpetrating a cycle of genocide on an unfathomable scale simply because it was programmed wrongly from the start. Just spend some time thinking about how many people have died all over the galaxy during Shepard's cycle. Now multiply that by a billion years (at least).
To it, each of our individual lives is worth nothing more than an insect's, since it is only concerned with preserving the whole. With the catalyst, I really feel as though humanity and the other alien species are utterly insignificant. All our dreams, hopes and achievements are worthless in comparison with the catalyst's drive to bring us salvation through destruction. It is so futile and stupid yet we are unable to to defend ourselves and our people are being slaughtered by the millions.
I am aware that the Reapers, even without an explanation of their motivations, still fit this theme. A catalyst like being, just more powerful, is a nightmare of mine and I'm glad the EC went that route.
Let's start here, Mass Effect is NOT Comsic Horror. For the uninitiated, Cosmic Horror is a fantasy/fiction concept pioneered by H. P. Lovecraft, with his recognizable villain (if he can be called a villain) Cthuhlu. (http://en.wikipedia.org/wiki/Cosmicism ) So let me admit up front, the Reapers are definately a shout out to Cthuhlu. They have a similar appearance (tentacles), names (Old One vs Old Machines), and until the last 10 minutes, a similar motive (or lack there of) to Cthuhlu. But contrary to your thoughts, they are not Giant Death Robot Space Cthuhlus. How do I know this? Because you killed Soverign in Mass Effect 1. This fact alone, that the insignificant specs of the Milky Way Galaxy killed an Old One, removes Mass Effect from the realms of real Cosmic Horror.
Alright, so Mass Effect isn't pure H. P. Lovecraftian Cosmic Horror. It could still be a lighter form of it right? No, it isn't. THE key theme of Cosmic Horror is nihilism. The insignificance of human toil. The vastness of the Universe makes everything and anything we do, could do, or ever will do completely pointless. This has to be present for Cosmic Horror. If it isn't present, it isn't Cosmic Horror. Mass Effect does not have this anywhere except the last 10 minutes. Your actions continually have an effect throughout the trilogy. You killed Sovereign in 1, stopped the collectors in 2, and provided victories against the Reapers in 3. Far from insignificant, your actions have discernable and real effects in the story. The only time your actions don't matter is the end. And that is one of the key reasons the ending is bad, genre switch. There is no reason at all to expect a Cosmic Horror ending to this trilogy. I am not saying Cosmic Horror is bad, far from it, I'm saying Mass Effect isn't Cosmic Horror, and that's whay a Cosmic Horror ending doesn't work.
All that being said, I generally don't have a problem with these people. Like I said before they are not stupid. They're mistaken. Mass Effect directly follows the Hero's Journey (for the uninitiatedhttp://en.wikipedia..../Hero's_journey ). It is a Hero's Journey set in space with an antagonist that draws from Cosmic Horror. My point here isn't to argue that it is a Hero's Journey, but merely to point out that it is NOT Cosmic Horror. So stop arguing that defeating the Reapers is impossible. In the words of Inigo Montoya "That word, I don't think that word means what he thinks it means".
Impossible has a definition:
1. not possible; unable to be, exist, happen
This doesn't mean unlikely. It means it can't happen. Humans defeating Old Ones in classical H. P. Lovecraftian sense is impossible. Defeating Reapers happens multiple times. Let me place once scenario for you, the Reapers come at us one at a time. Even the most ardent pro-reaper person must admit we have a very high chance of winning that one. In fact, it's what Shepard actually does. So quit arguing that it can't happen. Unlikely? Yes. Impossible? No.





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