3DandBeyond wrote...
TheMarshal wrote...
robertthebard wrote...
TheMarshal wrote...
Surely in the long history of civilizations who were building the Crucible and adding to its design SOMEBODY had an idea of what it would do?
We don't know one way or the other. If they did, they didn't record it. We get that we don't know what it does in a dialog between Shep and Liara, very early on, that implies we feel like kids playing with a loaded gun. Of course, until we talked to Vigil, we thought the Conduit was an actual weapon, instead of a "hidden" relay.
I really really hate the Crucible as a plot device. The plans are remarkably intuitive, but we have no idea what it will do. We have no idea what it will do, but we're willing to focus the entirety of our galactic resources to its construction. Then we find out that it's not a Prothean device, but something which was handed down over generations of cycles as a weapon to defeat the Reapers. Despite nobody knowing what it would do. But the Protheans knew what the Catalyst was (or what they thought it was), but didn't think to include that little tidbit in the plans.
Seriously, would a conventional war REALLY have been such a terrible plot?
No because sometimes simple is more. This is what I was often reminded of in learning to paint. KISS. Keep it simple stupid. The more elaborate the design, the more room for error or misinterpretation. The simpler a motivation of a character the more you can relate to it and the more "sympathetic" or understandable that character is.
I can give you a whole heck of a lot of reasons for why the crucible is a terrible plot device. Others can only give one as for why an attempt at a conventional fight is a terrible idea-it's impossible. And it's only impossible because they've been told it is. The crucible is never fully explained in any way and even the kid, who apparently knows about it, won't fully explain it.
Less is more.
Actually, I can, and have, given a lot of reason why a conventional ending won't work within the confines of the game itself, as presented, according to why most that want it want it:
Resources: We don't have 'em. The Council, and their governments, including our own, spent more time denying the threat than preparing for it. If they had spent more time between ME 1 and 3 preparing, we'd be better prepared, but I'm still not sure we'd be ready. Most of the scenarios laid out in the threads that discuss it seem to discount heavy losses for our side, just trying to take back one system, let alone all the other systems we'd have to take back/protect.
Use of what resources we have: Are we going to go after them aggressively, or defend free systems. This is kind of important, because if we're going on the offensive, we need to keep a system with manufacturing and agriculture free of Reapers too. We're going to need new ships, and we're going to need food. The Reapers don't have to worry about the latter, they can take as long as they need to, after all, if they're not killed, they'll live forever, as far as we know.
Time: Again, as far as we know, the Reapers live forever, however, the Turians, Salarians, and Humans, off the top of my head, do not. Salarians live what, 40 years? I don't remember seeing anything about the average lifespan of a Turian, but I'd guess them to be about the same as Human. This leaves the Asari, and the Krogan that will be able to fight long after Shepard is too old to be in active combat. Liara estimates that it would take 100 years to wipe our cycle, we can figure on at least that, maybe longer, to defeat the Reapers. This puts the screeching halt to why everyone seems to want a conventional victory-time with the LI/crew. It's going to be a very long, very nasty war, and there's no guarantee that anyone on the Normandy, assuming the Normandy makes it, when the war is over was on it when it started, save maybe Liara, if she stays aboard once people get too old to fight any more.
Could we win? Maybe, but it's going to be expensive, and we don't have unlimited resources, unlike the Reapers that don't even need fuel. Even if nothing costs any money, it still has to be grown, harvested, mined and processed for use. How long until we deplete any worlds that are free of Reaper control trying to supply an army made up of the entire galaxy. Do we have enough troops for an extended ground war? All of these things come into play, but Conventional Victory seems to view it as another Easy Button. We could run ourselves completely ragged, out of ships and men, and still lose, it's a possibility. So yeah, I'm against a Conventional Victory, until it can be laid out strategically, and realistically for the setting.
The quotes in game take our current state of readiness into account, which means, despite all the warnings, they caught us with our pants down, and a conventional victory isn't possible. Considering all the factors I laid out above, I can see why they may think that way.