Tallestra wrote...
The mission on Tuchanka delivers it perfectly. Despite playing the paragon I really considered the sabotage. Can I afford to lose salarian support? Can I risk future of Galaxy hoping that Krogans will change? Is my soul and honor more important than safety of the galaxy? In the end I choose to believe in better nature of sentient beings. But if you decide to sabotage the cure you don't get just to press the button. And the more paragon you are, the price is steeper (shooting Mordin in the back and killing Wrex).
This part of the story is rather interesting, and it reflects something else that somehow drips from the story.
Besides moral(lack of) there is something else very wrong here that doesn't fit in (SF war) story.
From purely strategic point of view what you have there is a choice between technically advanced and smart Salarians and violent, brute Krogans in large numbers(you cannot know that you helping the Krogans will still bring Salarians to the party later, or that sabotaging Krogans will lead you in situation in which you must kill leader-Wrex that can ensure peaceful Krogan society).
What is wrong here:
Remember what James Vega says in mission on Palaven Moon:
- "Where are the Krogans? Where is the
meat?"
This sentence alone shows us the prevalent military tactics of ME3. Numbers. Cannon fodder tactics that continues until the end of the game. EMS system/building Crucible is all about numbers and cannon fodder..
While in some other SF war movies/stories you have completely different situation. And not only SF. (real WWII , apocalypse movies where people let go of narrow-minded racial, political or national disputes and cooperate for good of everybody. So don't tell me Ieldra2 that there are no examples from real life. There are and there were people that made the difference, ended slavery, defeated Napoleon, Hitler, Stalin, apartheid. That are constantly trying to make the world a better place, not based on ideology, but on effort to help and to cooperate)
In Star Trek in particular, writers go far to show that no matter how terrible the odds are, there is a way to defeat(or make peace with the enemy) either by some ingenious plan, diplomacy, technical advantage(weak spot) AND most importantly by an advantage that diverse crew members that consists from species you
were in conflict with, but made a peace, or good decision, can bring into end game.
ME3 galaxy armada under Hackett uses completely different tactics. You have no technical advantage against Reapers(Crucible is a magic stick), everything that you have is hope, hope that your decisions, methods and moral standards can bring enough allies to have a slightest chance against Reapers. So even the Renegade Shepard is operating on hope/fear, not on a plan.
Example: Hackett says before Quarian series of missions(after Geth Dreadnought mission):
- "Do whatever it takes to bring Quarian support"
Immediately after, you find yourself in middle of 3 Quarians Admirals fighting on why the Admiral of Heavy Fleet fired upon disabled Dreadnought and he asks Shepard:
-"Situation changed. I had to take that opportunity. You are a soldier, Shepard. You would do the same?"
in light of my orders to bring Quarian support, I was diplomatic, I played along and said:
- "Yes, I understand".(even though I would kick him in the face for almost killing us)
It can be a Renegade option, but I didn't thought of it like that.
So, there was hope, your war effort was fueled on hope, every cycle before was also hoping to finish the Crucible, you grew stronger and moments before final showdown you enter Dante's Inferno and read "Abandon all hope, ye who enter here".
What?
Not only that you need to abandon all hope, you must also abandon all fear and embrace your enemy's faulty logic and monstrous methods and even die for his idea. Die completely.
"You will lose everything that you are"
Only in refusal ending you don't lose "everything that you are", but you just lose "proudly"(their intention was almost to show that you are selfish-for not being selfish, amoral for being moral, a hypocrite, what Ieldra2 thinks.) So Bioware splits the player base in black and white extremes camps. In their mind. there are those that play along, no matter what the circumstances and consequences are, and the other that respect their own "high" moral standards, or so they think.
That is a fallacy, you cannot switch the thesis like that and say that moral is arbitrary term, you must
prove that moral is an arbitrary term, is adaptable and has no real meaning
I can even stretch my imagination, overlook major plot holes, and say that they tried to deliver the ending(s) that would make you think. But what they did is to forget to include a real tough decision.
When going openly against morals(and logic), they needed to give a reason for it, a circumstances for it, a consequences of it and most importantly they failed. Failed to include the counterpoint, so that whole manufactured tower of problems has fallen apart into a
authoritarianism.
They have administrated and orchestrated the situation in which players function(to play and to win) comes through submission filter to their logic.
Therefore the player must be faulty if he can't find the satisfaction in the ending(blame the player, not the game, ha? )
Blame the Shepard, Geth, galaxy that they exist, not the Reapers game of Control, Destroy and Synthesis.