SHARXTREME wrote...
@Oxspit
I get the DE ending. It would present some hard choices(although the very choice in cosmicism setting should mean less then nothing). MrFob's ending mod is also good.(even though he's using same setting.)
That's not the problem. Problem is that player doesn't see anything coming/It could be anything.
Main enemy and concern throughout the ME3 is Cerberus, player gets the feeling that if he can deal with the Cerberus; he can deal with the Reapers(biggest point for this is failed Thessia mission). Everything else(as a point of the story is afterthought)
About cosmicism and conventional or military victory(impossibility of, as you say). I just don't see how one single Shepard can tackle such non-odds, why he would be even remotely interested in tackling such non-odds.
That story is futile, it gets no point across, aside from futility and nihilism. AND the Reapers are not presented that way. They are maybe half that way and with inclusion of catalyst even that falls completely apart. The ending choices are validating the possibility, not impossibility of choices, but in the same time they are questioning Shepard's right to choose(by our moral and logic standards)
And (Shepard's) logic is based on knowledge. No knowledge - no logic. More knowledge - better logic.
That's the fault of the story. Shepard didn't obtained the knowledge required for adapting his logic so the story can survive such descent into futility.
I for myself didn't connect with Shepard in ME3 as much as in ME2. In ME3 focus from Shepard is shifted to bigger picture: uniting galaxy/defeating Reapers. So I cared more what happens in the bigger scheme then what happens in Shepard's micro-situation. But, Shepard is bound to his micro-situation while trying to solve bigger problem by his standards.
So, everybody is slipping into defeatism, not only in-game, but outside of the game as well. With Shepard that cheers them on to continue fighting.
Only way to correct that is to include different opinions and perspectives/voices in the ending. Somebody that knows/has opinion on the problem, not on the situation. Because situation is not the problem, Reapers are not the problem, they are degraded to the manifestation of the problem.
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But what you're also missing by saying that conventional victory is not possible(or is futile to try) is a very important thing, our defining characteristic.
Even if you would see the Universe as always unknowable to us, or even if the universe is working in pre-deterministic or fatalistic standards, even then/especially then you must "play your role".
You must try to survive, win, learn, use what you have learned to live-on. Everything else is defeatism, a logical downfall.
You see, by saying that "conventional victory"(what does that even mean in SF?) is not possible because we basically don't know the rules of the game and we are insignificant(cosmicism), you're basically saying that your knowledge or logic is also not sufficient to make any kind of logical statement, as well as logic of those that say that conventional victory is possible. So it's a fallacy. You have no basis to conclude one way or another in cosmicism setting, and you're losing any ground to base your assumptions on.
Look, I think it's a little pointless arguing over an ending we didn't see and they never actively fleshed out.
I mean, I agree, it would have been difficult to write. Indeed, I rather think that's my whole point. It was too hard, they kept chopping and changing stuff and really just came across like they had no idea what they were doing by the end.
I think it could have been made to work in a way almost nothing else I've seen, though, and in any case the ending they came up with was so monumentally awful they really may as well have tried so as to be able to look us in the eye and say 'artistic integrity' with a straight face.
I agree, also, if the only point they manage to get across at the end was futility and nihilism, well, that's a bit of a failure - and a thematic collapse. I think they'd probably need to re-work those choices at least a little (the human reaper vs not human reaper one - I'm really not sure that could have worked), but the corner they've written themselves into was a tough one. That's precisiely why writing your way out of it would have been awesome.
It's obvious, though, that we're not dealing with a universe of pure cosmicism from the beginning, or ME1 would have ended very differently than it did. They have those two competing and contradictory ideas at the kernel of the story from the start, and the ending should have reached some kind of resolution between them, I think.
But I agree it would have been hard!





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