optimistickied wrote...
Whoa, you're not butting in. I like it.
I'm having a hard time understanding why making this decision was different from our previous decisions.The characters and settings and options had always been predefined for us; there was never a unique version of Shepard. If you're like me, you projected parts of your own personality onto the character; you mentally kept track of his quest and gave him or her a personal history; you distinguished the character from other Shepards. The game did not care whether I picked a Paragon or Renegade option, but I did. In other words, I didn't feel as though this mental continuity I had formed was suddenly disposed of, because it was never really in the coding of the game to begin with. The decisions I'd made only reinforced my connection to Shepard; it did not supplant the personal connection I'd made with the character. Or something. I don't know. It's hard to explain.
People keep saying they suddenly felt as though they weren't in control of the story, but I never really thought I was. I pretended.
The Catalyst presents the scenario; we must react to it. Its claim that synthetic life will supplant organic life is the information it is giving us. Whether that is true is irrelevant. It is not refutable, because we do not get to refute it. We can think it over, we can speculate about it, but when the game options are placed upon the screen, we must make our decision, according to what we believe is the closest to our ideal of resolution. If we wanted to hand Kasumi Goto into the authorities because we felt she was breaking the law, that is not within our available options. If we wanted Liara to stop being the Shadow Broker, we can't.
Outside of the ending, I can't recall a single instance in which I felt all available choices were morally reprehensible to the Shepard that Bioware had allowed me to create. Legion's loyalty mission comes closest, but I would feel reasonably comfortable making either choice.
The heretic geth were servants of the avowed enemy of sapient life. Had I met them on the battle field (which seemed inevitable), I would not have hesitated to kill them. Doing so with a few keystrokes and an EMP felt underhanded and gave me pause, but it felt like an appropriate option. Even rewriting them, the less acceptable of the two, didn't feel outrageous. Legion explained that their following the Reapers was a simple math error, created by code rewritten by the Reapers. I understand they volunteered to be rewritten, but knowing what I did about Saren and Benezia, I was distrustful that "choice".
I understand your point in regards to Kasumi, and Liara but it seems... inappropriate. I'm not sure. As you've mentioned elsewhere within the thread, the entire story arc was finely contained. We never had free will over shepard, we were just given the option to pick a side here and there. Nearly universally, Bioware left us an option that was appropriate to the Shepard we had molded. Renegade Shep distrusts Geth after ME1-he can give legion to Cerberus for study. Paragon Shep is open to the good in everybody (or whatever) - gives legion a chance to be heard (I did kind of expect the option to space him if I didn't like him, but BW made him really likable). There was always a choice that seemed appropriate, even if it was difficult (see Geth rewrite).The ending didn't have that. For reasons much better articulated by Drayfish.
I also understand why you like the "catalyst presents a scenario, we act" aspect, but I feel like for that to work (at least in that sense and in relation to the Catalyst's thesis) required Destroy not resulting in the genocide of the Geth, Control being changed to allowing the cycle to continue, and Synthesis.... not feeling like space magic. In such a scenario it would've genuinely been a question of whether you accept the Catalyst's justification for the reapers. We can reject his thesis destroy them and see what happens, accept their purpose and "ascend", or find an alternate transhuman solution. The ''problem'' then would be that everyone would pick destroy because who trusts the catalyst? Which just leads us back to the whole thing being a mess. It felt like the Geth genocide was put in there simply to force us to agonize over it. It felt cheap. Also, I'm not sure how Control is a solution to the proposed problem. On its face it's fundamentally the same as destroy, the cycle ends. Is the option just to keep them around in case we need a race of super powerful sentient space ships in case they were right all along? If so, isn't that a copout? A way of saying "Well, I don't believe you, but just in case, we'll turn you off and put you in storage in case I'm wrong".
It also failed because the preceeding narrative gave me no reason to distrust synthetic life simply for being synthetic. I
agonised over curing the genophage, because I saw a Krogan horde as a threat to the galaxy, but I didn't bat an eye brokering peace between the Quarians and Geth. My only anxiety was whether my reputation would be strong enough to do so, because I saw the Geth and Quarians as equally worthy. While Organics vs. Synthetics is an interesting theme it didn't work as justification for the Reapers and the cycle because the Reapers embody that conflict. You can't take the embodiment of a conflict and turn it into a neutral arbiter in that conflict. They went from our mortal enemy to helping us in their own perverted way... in the span of a sentence.
Modifié par Hawk227, 18 avril 2012 - 07:53 .