[quote]optimistickied wrote...
you're not butting in. I like it.[/quote]
Indeed.

[quote]optimistickied wrote...
People keep saying they suddenly felt as though they weren't in control of the story, but I never really thought I was. I pretended.[/quote]
There's a difference between controlling the story and controlling Shepard. But then, I think you were already pointing to that in your paragraph above this one, and pointing out that even with Shepard we have very limited control. We can't have Shepard just decide to up and leave military service, after all. For that matter, we can't even do things like prevent Shepard from joining Cerberus in ME2 - or leaving them in ME3. Or the things you mention like Kasumi or letting Liara do her Broker thing.
At the same time, we
do have some control. We
do get to make judgment calls like the Rachni Queen or the Destiny Ascension or the Reaper base. The writers than get to decide how much those choices actually matter, since they're in full control of the universe around Shepard, but nevertheless, we can expect some control when it comes to Shepard.
So anyway, I'm not quite sure where I'm trying to go with this. I guess just to say that, yeah, it's definitely subjective what crosses the line and breaks whatever implicit promise of control over Shepard a player feels they've received. But that for each of those lines, it's the difference between feeling channeled along natuarlly by the story the devs have written, and outright controlled by the devs themselves without much of a story reason.
[quote]generalleo03 wrote...
The closest point that the previous narrative came to this was legions loyalty mission. I would contend it is poorly reasoned morally. I felt both choices were wrong (really brainwashing or killing?). I also felt that killing them was by far and away more moral than brainwashing. What's worse? Dying for a cause you chose to believe in or being brainwashed, and possibly forced to fight against said cause because then you'd be alive? It really has and completely and totally simplistic view of morality to call either of these good.[/quote]
This may be getting a bit off topic, but I'm really curious as to why you view killing them as immoral.
Surely they are the enemy. Part of the same group that's been pro-Reaper since ME1 and therefore doing its damndest to kill innocents and help the Reapers kill even more. Killing them is part of ongoing war.
Having the option to brainwash was an excellent curveball that, after having to walk away and think it over, I too came to agree was immoral. But surely, given the option to blow them up, Shepard can't just let them live to kill others, or to brainwash the non-heretics like we just agreed would be terrible to do to them. If it's immoral to blow that base, then it seems to me pretty much every sentient Shepard & co have ever killed in the name of protecting others was an unjustified murder.
I guess maybe you didn't trust that Legion was telling the truth? Which certainly
would be a parallel to a problem with the Catalyst.
(I would also point out that it's an optional mission, so if you didn't like the idea of going and blowing them up when Legion proposed it, you could have said so and it's highly likely you could have completed the game sticking to that. Only in an edge case where it's the only mission left for you to trigger the IFF with would that be impossible. Not so the Catalyst.)
[quote]Njald wrote...
EA/Bioware might yet surprise and none should be happier than me to be proven wrong. But judging from DA2 and SWTOR I doubt that innovaters have any power inside BW these days.[/quote]
Funny, DA2 gave me a lot of hope for Bioware's ability to keep things fresh, at least where their writers are concerned.
Mind you, it did also make me worried EA is going to financially/schedually (yes, I'm declaring that a word) starve BW to death.
[quote]Njald wrote...
Don't worry, I thought I could sing properly up until middle school. Then it dawned on me when the other kids started laughing. I was so bad that I couldn't tell the difference between keeping a tune or not. I'm all for people disagreeing with the emotional impact of the game or the satsifaction attained by it. But structurally the ending was poor from several different angles and to not see that these issues is to be colour blind.[/quote]
Woah, you're being way too harsh. Try and read optimistickied's posts outside the context of what other people have said.
[quote]optimistickied wrote...
I won't lie; I have no idea what that means...
But I like it. {smilie}[/quote]
If you haven't watched Babylon 5, I would definitely recommend it. It seems like the kind of sci-fi that might be up your alley.

[quote]-Spartan wrote...
The whole "chaos vs order" justification for things. JMS (the writer for the series) also used a god like creature to end the situation at its apex.[/quote]
And while that too got the author his share of flak, I frankly think that one was much better done than the ME3 ending. In brief: I did not find that part of B5 "thematically revolting."

For me, at least, it fit well enough.
[quote]Wes Finley wrote...
I honestly don't need a new ending at this point. It'd be nice, but it won't wash away the stain this whole mess made. What I want is an explanation[/quote]
I think I'm starting to come around to feeling this way as well. No matter if the ending DLC did outright change things, the thing I really want to know is why. As it is, I'm just left guessing how they put this ending together and why they released it as is - and I have to say my thoughts usually aren't all that charitable.
[quote]pistolols wrote...
Another question for the thematically revolting crowd: Remember way back in ME1 when you straight up murdered the Thorian? A sentient creature thousands of years old. A situation which by the way, gave no choice to the player as to how to go about it. Would you say that was equally as "jarring" as "the endings"?[/quote]
Nope. The Thorian was responsible for enslaving the colonists, the Thorian outright said it wasn't going to let them go, so we killed the Thorian. And didn't have to wipe out, say, the Turians to do it.
Granted Captain Picard might have argued the Thorian's own rights with me/Shepard. But that's Picard, not Shepard.
No, didn't feel jarring at all.
[quote]pistolols wrote...
Nobody has a problem with Shepard becoming a cyborg despite this happening to him "without consent".[/quote]
I'd be the first to agree that it was surprising Bioware dropped all story/character development potential in that like a hot potato. However, I again fail to see much of a parallel to the ending. I have a hard time picturing Shepard ultimately being anything but grateful to be alive again, so I don't have a problem with it, no.
If this is in reference to synthesis: I'd agree that the same "just be grateful you're alive" can apply to the synthesis ending. Personally, I don't take issue with that particular detail. I have other objections to the way synthesis was written, but the lack of consent thing is not one of them. (It went past my own personal suspension of disbelief threshold on at least two counts, first being that it could be done at all as simplistically as "all life will now be both organic and synthetic," and second that it could be done within the span of minutes by a single device. And, of course, there's the same problem as with all the options: "Why can't I just give the Catalyst the finger?")
[quote]pistolols wrote...
Evidently nobody has an issue with Edi taking control and literally claiming ownership of Eva. But somehow the 3 ending choices are "revolting"? Ridiculous.[/quote]
I'll admit maybe I didn't think that one through. I will say I was under the impression that Eva the AI had been damaged, perhaps irreparably so, and I don't object to someone using a body that's empty - but now that I think about it, I don't know where I got the idea that Eva was already "dead" from.
So I guess that one may be up there with joining Cerberus. Though, since EDI acts without your permission, joining Cerberus is still a much more questionable non-choice.
[quote]Omilophile wrote...
[quote]Made Nightwing wrote...
"If I'm going to speak about 'artistic integrity', I will be compelled to point out that the ending was in no way the artistic vision of the team. BW has already stated that the ending was thought up between Casey and Mac, without any part of the peer review process being consulted. It was not a product of the team, but individuals.[/quote]
Ha! That just made me realize what this is all REALLY about. Casey and Mac are butthurt children who are mad because nobody liked their ending, so they're throwing a tantrum and not changing it. Artistic integrity my ass. That's just what they tell themselves so they can sleep at night.[/quote]
So, Omilophile: does that mean
you can source the "ending was just Hudson & Walters" thing? I still haven't seen anyone do so. Walters does seem to have had a big role (as one would expect from the Lead Writer

) according to Keighley's app. And as the director I'm sure Hudson had important input too. But I haven't seen any reliable source that laid out the full list of who was or wasn't part of the "let's write the ending" team.
[quote]optimistickied wrote...
You get three choices; you make a decision based on what is presented to you and what you have experienced throughout the gameplay. If you don't want to want to choose option A, choose option B. If you don't like the options, pick the one that comes closest to your ideal.
Isn't that what we'd been doing all along?[/quote]
Back to the difference between controlling the story (which we never do) and controlling Shepard (which we do to a degree). There's a big difference between feeling forced into a selection I don't like by the way the story has gone - feeling that the scope of the choices is in line with the (un)"reality" of the situation - and, on the other hand, feeling forced into it just because the writers didn't care to give a wider scope of options.
A big part of ME1 and the whole series is that Shepard is
forced - it's not even one of those choices we're given now and then - to disagree with the sentiment "is submission not preferable to extinction?" Yet then the ME3 ending comes and forces us to accept submission to the Catalyst as preferable to possible extinction. That's a huge amount of dissonance there.
[quote]SkaldFish wrote...
Don't stay away, OK? We all need to be challenged, and I hope you can see at least a few signs here and there that peoples' thinking is evolving because of your questions. Stay away and we're just one step closer to being a mutual admiration society.[/quote]
Agreed. I hope I haven't been contributing to that - I know I made at least one harsh response. :/
[quote]SkaldFish wrote...
All that said, to attempt to address your first point, I think there's a difference between familiarity and thematic consistency. It's certainly true that the Control and Destroy options are choices we've seen characters make more than once, but the actual themes are broader concepts that may (or may not) be reinforced by those decision events, and what's being proposed here, if I may be allowed to grossly simplify, is that those broader concepts get abruptly swapped out. The choices - even Synthesis from the perspective of being the antithesis of diversity - are familiar, but suddenly the reasons for those choices either change outright or become very difficult to place in context. But I'm not feeling I'm doing an especially good job of explaining all that, so I probably should just stop here for now and leave the topic to finer minds than mine.[/quote]
As I think I posted before, it is indeed an issue of context. With the heretic Geth, the Control-or-Destroy choice is based upon the premise "we cannot leave them alone." I readily accepted that. We're at war with them, they want to kill us and to brainwash the neutral Geth against us, so let's take them out. Having Control tossed in as an alternative at the last minute was an interesting twist that made sense: "let's turn their own brainwashing technique against them" made perfect sense in hindsight.
The Catalyst's choices are based on the Catalyst's premise that organic vs. synthetic conflict is wholly inevitable, which I was nowhere near accepting. Different context, different reaction.
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As for Indoctrination Theory: I think I would have problems with that too. For all that fits with indoctrination - the dreams, the fact that Shepard
has spent a lot of time around Reapers and their tech - there's also some things that don't. For instance, we have pretty much no indication of indoctrination being a truly fightable thing; Benezia managed to fight it off for mere moments before completely diving back under, and Saren has to commit suicide to escape it if you do help him to. Indeed, ME1 in particular makes a point of talking about how Sovereign has bent some incredible and incredibly strong-willed individuals to its control. And Shepard is somehow so special he/she can throw it off long enough to truly finish the ME3 story? That's either a pretty short "real" ending, or one remarkably resistant human. Also, as that "Attention/Validation" guy on Youtube put it: is this indoctrination we're talking about, or Jungian psychology? There's never been any mention I've seen of indoctrination involving some kind of point-of-no-return morality play. It's supposed to be horrifically subtle and gradual, something you just wake up having fully succumbed to one day.
And, as that same guy pointed out: Bioware's in a bit of a bind on the PR side as well. If they
do significantly change the ending instead of just clarifying it, that means this "final part of the trilogy" was actually sold to millions of people in an incomplete state. If they admitted they hadn't planned on doing so, that might soften it, but they would be called out for it in either case and justifiably so. I'm not so ready to accept that as you are, drayfish.
Mind you, even with all of the above, I might nevertheless be grateful for anything that successfully retconned the ending starting from Starkid forward. :/
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BTW, if we're recommending good video game critique, I highly recommend the
Brainy Gamer blog. Another professor of the arts (theater, in his case) who knows his video games.
Modifié par Kloreep, 18 avril 2012 - 08:19 .