Aller au contenu

Photo

"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


  • Veuillez vous connecter pour répondre
5087 réponses à ce sujet

#651
Vromrig

Vromrig
  • Members
  • 621 messages

CulturalGeekGirl wrote...

Vromrig wrote...

M0keys wrote...

Could we please stop discussing that issue, Vromrig!?

You're going to get this incredible thread locked!


If I could exist without being attacked, possibly.

Not asking much, rather, did not ask much.  Expressed view.  Attacked.


Have not attacked. Have responded without attack. No response. Implications... Unpleasant.

Subject stil refuses to engage. Fear that this implies greater instability than initially believed. Hope for recovery... dwindling.


No recovery necessary.  Have not fallen.

Also, need work on voice.  About delivering clear, concise point, in most logical manner.

Why it's employed.

Modifié par Vromrig, 19 avril 2012 - 06:13 .


#652
Hawk227

Hawk227
  • Members
  • 474 messages

optimistickied wrote...

Hawk227 wrote...



yikes, I need to proof read better. My last post was a mess.

In that case it makes sense to include the Geth, but I still feel Control and Destroy are fairly redundant. The destroy ending doesn't make anyone forget how to build technology, it doesn't remove the motivation to build technology. How long will it take the galaxy to rebuild? A generation? In Reaper time that's a blink of an eye.

Listen to that conversation with sovereign again. Sovereign speaks of organic life with disdain:


"Organic life is nothing but a genetic mutation. An accident. Your lives are measured in years and decades. You wither and die. We are eternal, the pinnacle of evolution and existence. Before us, you are nothing. Your extinction is inevitable. We are the end of everything."

Whilehe does say the Reapers impose order on the chaos of Organic evolution,he mentions it in the context of the Mass Relays. When he says it, it comes off more as a means of herding organics in a predictable way that the Reapers can take advantage of each cycle, rather than a means of saving organics from themselves.

The Catalyst states the reapers purpose is to save Organic life, allowing it to continue.  I never got the feeling from sovereign that he felt organic life was worthy of existence. Also, if the Reapers believe they're the pinnacle of evolution, what does that make everything post synthesis? Reapers?

Furthermore, and this is straying a little, the Organics vs. Synthetics conflict more or less describes the Technological Singularity. I wasn't originally going to bring this up, but that quote just screamed it at me. The idea (at least floating around the BSN right now) is that the Catalyst is trying to prevent the Tech singularity, a point
in time where synthetics will surpass organics at an exponential rate, and organics will be helpless if the synthetics attack. Now, listening to Sovereign again, I feel like the Reapers fit as a post singularity species.

"My kind transcends your very understanding. We are each a nation, independent, free of all weakness. You cannot even grasp the nature of our existence."

Can the reapers be a solution to the technological singularity, if they are already post singularity? Can
they be a solution to themselves? I guess in a literal sense they could be. They could prevent a second post singularity race thats not as accomodating as them. But in a narrative sense, I feel like it fails.

I understand what you're saying above (in bold). But for me, the Reapers being the post-singularity menace is much more satisfying than them being a tool to prevent it.


But in Control/Destroy, man will be accountable for his recklessness. There will be no divine intervention, no planned Apocalypses. This is significant. We keep our forms, we're not harvested, we become free. However, if what the Catalyst claims is true, is having freedom to expand and innovate good or bad? Dunno.

He also says Reapers are because they must be. Reapers (as of then) had continued the cycle with no real purpose, other than to be eeeevil and "maintain order." They uplifted civilizations with their technologies and harvested them, but we never knew why. We had no idea what they gained in return and they weren't coughing up any answers. What was the salvation they were giving us? What's really mind blowing is, the Reapers may actually have come to resent organic life for being given this cosmic errand, this tedious universal chore. Note: that is totally made-up based on Sovereign's tone.

Anyway, the Catalyst finally and formally defines their purpose: to keep synthetic life from wiping out organic existence. What I'd like to know is, is the Catalyst self-aware? Were the Reapers designed with planned obsolescence?

It sounds like this is becoming a matter of taste. The endings, bad or good, have sparked discussion; to me that makes them semi-successful. I can't comment on whether Reapers can be a "solution to themselves" but it's an interesting way to analyze their role in the game.

If I weren't so incredibly tired right now, I'd probably write one of those long 1000 word responses everybody has to glance over to praise the Gospel of Dray, but I'll have to save it. I'll get back to you though, provided you don't think I'm really stupid yet.


Please do. This is the only thread that has made it possible for me to perceive the endings at face value as anything other than incompetent filth (hmm, that sounds harsh) and you've been a major part of that.

You're most certainly right in saying it comes down to taste. Although I can appreciate your point of view on most of this, I'm having a lot of trouble agreeing. To each there own, of course. But the discussion is still very interesting.

Also, I'll say I'm still not clear on how Control and Destroy are not redundant solutions: one solution masquerading as two. The only explanation I can think of (maybe you meant this, I couldn't quite tell) is that if the Catalyst's warning comes true, we'll have an advanced, immortal fleet of sapient warships we can call on to save the day? But would they then just harvest us? That seems problematic. And, as I asked earlier, is this option not a copout? Does it matter if it is? I'm not sure. I'd be interested to see your take on it when you're up for it.

#653
optimistickied

optimistickied
  • Members
  • 121 messages

CulturalGeekGirl wrote...

optimistickied wrote...

But in Control/Destroy, man will be accountable for his recklessness. There will be no divine intervention, no planned Apocalypses. This is significant. We keep our forms, we're not harvested, we become free. However, if what the Catalyst claims is true, is having freedom to expand and innovate good or bad? Dunno.

He also says Reapers are because they must be. Reapers (as of then) had continued the cycle with no real purpose, other than to be eeeevil and "maintain order." They uplifted civilizations with their technologies and harvested them, but we never knew why. We had no idea what they gained in return and they weren't coughing up any answers. What was the salvation they were giving us? What's really mind blowing is, the Reapers may actually have come to resent organic life for being given this cosmic errand, this tedious universal chore. Note: that is totally made-up based on Sovereign's tone.

Anyway, the Catalyst finally and formally defines their purpose: to keep synthetic life from wiping out organic existence. What I'd like to know is, is the Catalyst self-aware? Were the Reapers designed with planned obsolescence?

It sounds like this is becoming a matter of taste. The endings, bad or good, have sparked discussion; to me that makes them semi-successful. I can't comment on whether Reapers can be a "solution to themselves" but it's an interesting way to analyze their role in the game.

If I weren't so incredibly tired right now, I'd probably write one of those long 1000 word responses everybody has to glance over to praise the Gospel of Dray, but I'll have to save it. I'll get back to you though, provided you don't think I'm really stupid yet.


Do you consider Gigli semi-successful? Do you consider Godfather, part 3 semi-successful? Do you consider Ashlee Simpson's performance on SNL semi-successful?

I'm tired tired tired of people using the "at least it started discussion" justification for how something was successful.  

This ending, and the response to it, have chased some of my best friends away from these boards. The girl who convinced me to read all of the Cerberus News Network posts? Gone. The guy who convinced me to start blogging about Mass Effect? Gone. Old friends everywhere, fans who loved the series so much they got tattoos, gentlemen, scholars, all gone. Left the fandom, possibly for good.

If you had told me a year ago that the ending would be so bad that all these people would leave the fandom, I would have laughed in your face. I would have thought is was literally impossible. For the past year we had spent serious chunks of our spare time picking through art galleries, writing blogs, doing research, making jokes together. It was the first place where I ever felt part of a "fan family," and now that is gone. Lost forever. Destroyed.

So no. Your "it was so egregiously bad that it destroyed the dreams of thousands upon thousands of people who truly loved the series... that makes it partially successful" argument is just incredibly offensive to me.

Sorry to get emotional here. Just. Argh.


Noted.

Seeing as how I coped with the endings a tad better than most and value discussion, have you noticed that if you say something complimentary about the endings, you are either being apologetic or retarded or blind or permissive or insensitive or delusional... or in this case, offensive? Having been called all of these things over 10 minutes of video game trivia and remained here, I think your fandom could have hung around and maintained their circle of friends.

I mean, it's weird but... after I watched the ending, my back didn't hurt, I still walked my dog, and I managed to pay my bills on time. If these endings have the power to shatter dreams, make better dreams. If they're ruining friendships, make better friends. If you don't think reacting so strongly to something makes it sort of valuable to us on some level, we're never going to get along very well.

And that might work for me.

#654
Giskler

Giskler
  • Members
  • 278 messages
Stop feeding the Mordin troll, hes just trying to derail the thread and rile people up.

#655
-Spartan

-Spartan
  • Members
  • 190 messages

Vromrig wrote...
No recovery necessary.  Have not fallen.

Also, need work on voice.  About delivering clear, concise point, in most logical manner.

Why it's employed.


You are in fact trolling. Just stop or start a new thread as you are polluting this one. Your opinion is noted.

Additionally there are at least two other (excluding myself) language arts professionals posting in this thread if you have been paying attention. Are you going to call them into question as well? The arguments against the travesty we got as an ending are valid regardless of any fallacious mechanisms you employ in an attempt to discredit them.

Modifié par -Spartan, 19 avril 2012 - 07:22 .


#656
JKA_Nozyspy

JKA_Nozyspy
  • Members
  • 161 messages
This man is a genius, he has so eloquently articulated the problems with the discrepancy between the series as a whole and the ending! Amazing post!

#657
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages

optimistickied wrote...

CulturalGeekGirl wrote...

optimistickied wrote...

But in Control/Destroy, man will be accountable for his recklessness. There will be no divine intervention, no planned Apocalypses. This is significant. We keep our forms, we're not harvested, we become free. However, if what the Catalyst claims is true, is having freedom to expand and innovate good or bad? Dunno.

He also says Reapers are because they must be. Reapers (as of then) had continued the cycle with no real purpose, other than to be eeeevil and "maintain order." They uplifted civilizations with their technologies and harvested them, but we never knew why. We had no idea what they gained in return and they weren't coughing up any answers. What was the salvation they were giving us? What's really mind blowing is, the Reapers may actually have come to resent organic life for being given this cosmic errand, this tedious universal chore. Note: that is totally made-up based on Sovereign's tone.

Anyway, the Catalyst finally and formally defines their purpose: to keep synthetic life from wiping out organic existence. What I'd like to know is, is the Catalyst self-aware? Were the Reapers designed with planned obsolescence?

It sounds like this is becoming a matter of taste. The endings, bad or good, have sparked discussion; to me that makes them semi-successful. I can't comment on whether Reapers can be a "solution to themselves" but it's an interesting way to analyze their role in the game.

If I weren't so incredibly tired right now, I'd probably write one of those long 1000 word responses everybody has to glance over to praise the Gospel of Dray, but I'll have to save it. I'll get back to you though, provided you don't think I'm really stupid yet.


Do you consider Gigli semi-successful? Do you consider Godfather, part 3 semi-successful? Do you consider Ashlee Simpson's performance on SNL semi-successful?

I'm tired tired tired of people using the "at least it started discussion" justification for how something was successful.  

This ending, and the response to it, have chased some of my best friends away from these boards. The girl who convinced me to read all of the Cerberus News Network posts? Gone. The guy who convinced me to start blogging about Mass Effect? Gone. Old friends everywhere, fans who loved the series so much they got tattoos, gentlemen, scholars, all gone. Left the fandom, possibly for good.

If you had told me a year ago that the ending would be so bad that all these people would leave the fandom, I would have laughed in your face. I would have thought is was literally impossible. For the past year we had spent serious chunks of our spare time picking through art galleries, writing blogs, doing research, making jokes together. It was the first place where I ever felt part of a "fan family," and now that is gone. Lost forever. Destroyed.

So no. Your "it was so egregiously bad that it destroyed the dreams of thousands upon thousands of people who truly loved the series... that makes it partially successful" argument is just incredibly offensive to me.

Sorry to get emotional here. Just. Argh.


Noted.

Seeing as how I coped with the endings a tad better than most and value discussion, have you noticed that if you say something complimentary about the endings, you are either being apologetic or retarded or blind or permissive or insensitive or delusional... or in this case, offensive? Having been called all of these things over 10 minutes of video game trivia and remained here, I think your fandom could have hung around and maintained their circle of friends.

I mean, it's weird but... after I watched the ending, my back didn't hurt, I still walked my dog, and I managed to pay my bills on time. If these endings have the power to shatter dreams, make better dreams. If they're ruining friendships, make better friends. If you don't think reacting so strongly to something makes it sort of valuable to us on some level, we're never going to get along very well.

And that might work for me.


I don't think you're wrong or trolling saying the endings have merit. I object only to the  "people being upset means it was successful in some way" meme. It's something I see over and over again in discussions of writing, and I think the premise there is faulty. Some really great artistic stuff causes huge, culture-war grade discussion, some mediocre stuff does, and really, truly awful stuff seems to cause more discussion than anything else. 

I feel strongly about the Jersey Shore (I feel strongly that it is a pox on our culture). I feel strongly about Community. I don't think that that means that Jersey Shore is "valuable on some level," since the source of my feelings about it are revulsion at the artistic vacuum which it represents, whereas my strong feelings about Community are based on the fact that I do think it's a great work of art. Basically I feel like there's no direct correlation between the artistic quality of a thing and strength of visceral reaction that thing can bring about.

(I'm not implying that the end of Mass Effect is as aesthetically suspect as Jersey Shore, just trying to reinforce my point that a strong reaction does not correlate directly with value.)

Here's something I do consider valid: the fact that you, personally, enjoyed the ending means it was partially successful. I'm not being sarcastic. I have one friend who really liked it and two friends who thought it was OK. I avoid discussing it with them because I don't want to ruin it.

I'll elaborate on the dream thing, which is hyperbolic but stick with me. I dreamed that there would be a successful video game franchise that contained a kick-ass main female character who was not played for sex appeal,and that this franchise would provide a sci-fi epic with character development and narrative cohesion commensurate with great literary works in other media. I don't think that's a bad dream, and I have no intention of discarding it. I still hope it'll come true in my lifetime.

I wanted a game I could point to and say "this is as good as Star Wars or Firefly or Neuromancer, and I will fistfight you if you disagree."

I don't think that the ending destroyed the series, either. It just downgraded it from a staggering work of genre-defying genius to something that was pretty good and popular for a while. Maybe time will prove me wrong and the legacy will improve, but since die-hard fans and lit students are often the curators of things like this, I see this as a possible blow to its legacy.

I didn't say it destroyed friendships, either. I've kept in touch with a lot of those who have left these boards, but it did destroy a community that I rather liked. I've got other communities, but this one was special. It was my first real fandom. I know fandoms always die out, but I had hoped this one would last for a few more years, at least.

Mass Effect was the most special video game series I had ever encountered. It was everything that I dreamed creating games could be. That it should come so far only to falter so badly on the last step... can you see why that would be such a tragedy?

Modifié par CulturalGeekGirl, 19 avril 2012 - 07:56 .


#658
Sc2mashimaro

Sc2mashimaro
  • Members
  • 874 messages

-Spartan wrote...

Vromrig wrote...
No recovery necessary.  Have not fallen.

Also, need work on voice.  About delivering clear, concise point, in most logical manner.

Why it's employed.


You are in fact trolling. Just stop or start a new thread as you are polluting this one. Your opinion is noted.

Additionally there are at least two other (excluding myself) language arts professionals posting in this thread if you have been paying attention. Are you going to call them into question as well? The arguments against the travesty we got as an ending are valid regardless of any fallacious mechanisms you employ in an attempt to discredit them.


Well, you have to give him credit in one way: he certainly has developed a masterful sense of the rhythm and style of Mordin's voice/voicing. I cannot help but read his posts in that voice...

But, uh, Vromrig, it really isn't adding a whole lot at this point. I get that you have doubts about whether Drayfish is who he claims to be, but I can't say that I see why it matters a whole lot. His credentials do not affect the validity or lack of validity behind his argument. If it were a court case, sure, check his credentials - or if this were a peer reviewed journal. Here, in this forum, he's just another person expressing his opinions. I thought he did so in a fairly thorough and elegant fashion and, generally, I agree with him (I'm sure I could find something to nit-pick if I wanted to, I am a communication major after all, but I don't see a good reason to do it). Hopefully, Bioware will address issues of theme and rhetoric as part of their "clarification" - I think that's something we can all agree on. ^_^

For what it's worth, still entertained by your use of voice - even if I can't see why you're latched on to this issue.

#659
optimistickied

optimistickied
  • Members
  • 121 messages

Hawk227 wrote...

optimistickied wrote...

Hawk227 wrote...



yikes, I need to proof read better. My last post was a mess.

In that case it makes sense to include the Geth, but I still feel Control and Destroy are fairly redundant. The destroy ending doesn't make anyone forget how to build technology, it doesn't remove the motivation to build technology. How long will it take the galaxy to rebuild? A generation? In Reaper time that's a blink of an eye.

Listen to that conversation with sovereign again. Sovereign speaks of organic life with disdain:


"Organic life is nothing but a genetic mutation. An accident. Your lives are measured in years and decades. You wither and die. We are eternal, the pinnacle of evolution and existence. Before us, you are nothing. Your extinction is inevitable. We are the end of everything."

Whilehe does say the Reapers impose order on the chaos of Organic evolution,he mentions it in the context of the Mass Relays. When he says it, it comes off more as a means of herding organics in a predictable way that the Reapers can take advantage of each cycle, rather than a means of saving organics from themselves.

The Catalyst states the reapers purpose is to save Organic life, allowing it to continue.  I never got the feeling from sovereign that he felt organic life was worthy of existence. Also, if the Reapers believe they're the pinnacle of evolution, what does that make everything post synthesis? Reapers?

Furthermore, and this is straying a little, the Organics vs. Synthetics conflict more or less describes the Technological Singularity. I wasn't originally going to bring this up, but that quote just screamed it at me. The idea (at least floating around the BSN right now) is that the Catalyst is trying to prevent the Tech singularity, a point
in time where synthetics will surpass organics at an exponential rate, and organics will be helpless if the synthetics attack. Now, listening to Sovereign again, I feel like the Reapers fit as a post singularity species.

"My kind transcends your very understanding. We are each a nation, independent, free of all weakness. You cannot even grasp the nature of our existence."

Can the reapers be a solution to the technological singularity, if they are already post singularity? Can
they be a solution to themselves? I guess in a literal sense they could be. They could prevent a second post singularity race thats not as accomodating as them. But in a narrative sense, I feel like it fails.

I understand what you're saying above (in bold). But for me, the Reapers being the post-singularity menace is much more satisfying than them being a tool to prevent it.


But in Control/Destroy, man will be accountable for his recklessness. There will be no divine intervention, no planned Apocalypses. This is significant. We keep our forms, we're not harvested, we become free. However, if what the Catalyst claims is true, is having freedom to expand and innovate good or bad? Dunno.

He also says Reapers are because they must be. Reapers (as of then) had continued the cycle with no real purpose, other than to be eeeevil and "maintain order." They uplifted civilizations with their technologies and harvested them, but we never knew why. We had no idea what they gained in return and they weren't coughing up any answers. What was the salvation they were giving us? What's really mind blowing is, the Reapers may actually have come to resent organic life for being given this cosmic errand, this tedious universal chore. Note: that is totally made-up based on Sovereign's tone.

Anyway, the Catalyst finally and formally defines their purpose: to keep synthetic life from wiping out organic existence. What I'd like to know is, is the Catalyst self-aware? Were the Reapers designed with planned obsolescence?

It sounds like this is becoming a matter of taste. The endings, bad or good, have sparked discussion; to me that makes them semi-successful. I can't comment on whether Reapers can be a "solution to themselves" but it's an interesting way to analyze their role in the game.

If I weren't so incredibly tired right now, I'd probably write one of those long 1000 word responses everybody has to glance over to praise the Gospel of Dray, but I'll have to save it. I'll get back to you though, provided you don't think I'm really stupid yet.


Please do. This is the only thread that has made it possible for me to perceive the endings at face value as anything other than incompetent filth (hmm, that sounds harsh) and you've been a major part of that.

You're most certainly right in saying it comes down to taste. Although I can appreciate your point of view on most of this, I'm having a lot of trouble agreeing. To each there own, of course. But the discussion is still very interesting.

Also, I'll say I'm still not clear on how Control and Destroy are not redundant solutions: one solution masquerading as two. The only explanation I can think of (maybe you meant this, I couldn't quite tell) is that if the Catalyst's warning comes true, we'll have an advanced, immortal fleet of sapient warships we can call on to save the day? But would they then just harvest us? That seems problematic. And, as I asked earlier, is this option not a copout? Does it matter if it is? I'm not sure. I'd be interested to see your take on it when you're up for it.



Well, I think if nothing else, there's an ideological difference. Like we talked about earlier, in Destroy you're formally condemning synthetic lifeforms, whereas in Control, you're essentially imposing your will upon the Reapers and making them heel to your command. The Catalyst uses the word obey. This is something most people find repugnant and inappropriate, whereas I just find really interesting. The Catalyst is providing our options here, so we are using its morality system. We know from the Reapers, its idea of morality is skewed, so all three options are not necessarily moral. However, we played the trilogy waiting for a showdown with the Reapers. We were prepared to kill them out of survival. It is a violent game with war as its backdrop, so having to make a decision that is not pleasant didn't come as a surprise.

In all three endings, the Reapers are dealt with, while the synthetic/organic conflict lingers on. Control and Destroy have seemingly the same outcomes (abeyance), but one preserves current synthetic lifeforms, while the other ends them.

What you brought up about the Reapers returning in Control is something I totally hadn't even considered. I guess it's possible, isn't it? However, with the Mass Relays destroyed, it's unlikely they'll ever return. So then the question would be, what's the point of controlling the Reapers if you can't do anything with them? Once Shepard has asserted his will, what will he do with it? Send them away, but to do what? You'd touched on that earlier. I think. It's a scary thought, the idea of Shepard entrapping his consciousness in these Old Machines, and squandering eternity in some black corner of Dark Space. I mean, would Shepard be so selfless? Would anyone?

I can't really answer that, but it contributed to why I picked Synthesis. I even walked up to the Control station, and just couldn't do it. It seemed too tragic, especially considering Saren and the Illusive Man. What if Shepard lost his sanity or worse, what if he didn't? In Synthesis, at least Shepard's legacy would be visible; I could give him glory. For me, at the time, that was important. It was as if I picked Synthesis by deduction.

Er, anyway, yeah, Control/Destroy are similar, but I feel like they diverge in some significant ways.

Also, the quality of the endings didn't concern me at the time. What about you? Like, in hindsight, I can take what I've been reading and really start to break it all down, but when I was experiencing it, I had to pause and sit there and think about what to do, about what each choice could potentially mean; I thought about the very first time I turned the first game on, and how everything had lead up to this moment, and how I had to, as a player, do right by Shepard, who stood before me bloody and confused and battered all to hell. If I played it now, I'd probably hate it. I've read too much on it, but... at first, it was pretty cool.

#660
pacientK

pacientK
  • Members
  • 223 messages
So this professor... his nickname is ProfessorAwesome? It must be!

#661
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages
An aside...I'd be interested to hear first impressions... anecdotes about the circumstances in which people encountered the ending, what they thought, what their Shepard's inner monologue was, and what decision they made.

I bought the game on launch day, but I was also working on a huge project for work and I was getting ready to move. I played as long as I physically could every night, but I was still playing much more slowly than I would have normally. That meant that I had already started hearing rumors about the ending, though all I had encountered was the idea that it was a "downer."

So it's 4am. I have to be at work at 9. I'm so, so close. I was so tired that Marauder Shields killed me my first attempt to walk through the beam. I get up there. I do the stuff. I get to the chamber. I talk to the kid. I get to the choices.

My thoughts at the time were literally "this is phenomenally stupid, but if I don't make a choice right now, I'm not going to make it in to work tomorrow. I don't want to commit genocide, and Saren and TiM have shown that control is probably not a good idea, so transhumanisim... away!" Then I grimly walked toward the thing and watched the stuff. I felt nothing. I went to sleep.

No deep analysis. No inspired literary deconstruction. Just emptiness. Now, weeks later, I'm upset, but it took time.

Modifié par CulturalGeekGirl, 19 avril 2012 - 08:26 .


#662
Made Nightwing

Made Nightwing
  • Members
  • 2 080 messages
My inner monologue? I was like? Well...damn...I can't kill EDI and the Geth, not after all this time! I might as well try Synthesis!

Then I went and curled up on my bed and pulled a blanket over my head to stave of shock.

#663
optimistickied

optimistickied
  • Members
  • 121 messages

CulturalGeekGirl wrote...

I don't think you're wrong or trolling saying the endings have merit. I object only to the  "people being upset means it was successful in some way" meme. It's something I see over and over again in discussions of writing, and I think the premise there is faulty. Some really great artistic stuff causes huge, culture-war grade discussion, some mediocre stuff does, and really, truly awful stuff seems to cause more discussion than anything else. 

I feel strongly about the Jersey Shore (I feel strongly that it is a pox on our culture). I feel strongly about Community. I don't think that that means that Jersey Shore is "valuable on some level," since the source of my feelings about it are revulsion at the artistic vacuum which it represents, whereas my strong feelings about Community are based on the fact that I do think it's a great work of art. Basically I feel like there's no direct correlation between the artistic quality of a thing and strength of visceral reaction that thing can bring about.

(I'm not implying that the end of Mass Effect is as aesthetically suspect as Jersey Shore, just trying to reinforce my point that a strong reaction does not correlate directly with value.)

Here's something I do consider valid: the fact that you, personally, enjoyed the ending means it was partially successful. I'm not being sarcastic. I have one friend who really liked it and two friends who thought it was OK. I avoid discussing it with them because I don't want to ruin it.

I'll elaborate on the dream thing, which is hyperbolic but stick with me. I dreamed that there would be a successful video game franchise that contained a kick-ass main female character who was not played for sex appeal,and that this franchise would provide a sci-fi epic with character development and narrative cohesion commensurate with great literary works in other media. I don't think that's a bad dream, and I have no intention of discarding it. I still hope it'll come true in my lifetime.

I wanted a game I could point to and say "this is as good as Star Wars or Firefly or Neuromancer, and I will fistfight you if you disagree."

I don't think that the ending destroyed the series, either. It just downgraded it from a staggering work of genre-defying genius to something that was pretty good and popular for a while. Maybe time will prove me wrong and the legacy will improve, but since die-hard fans and lit students are often the curators of things like this, I see this as a possible blow to its legacy.

I didn't say it destroyed friendships, either. I've kept in touch with a lot of those who have left these boards, but it did destroy a community that I rather liked. I've got other communities, but this one was special. It was my first real fandom. I know fandoms always die out, but I had hoped this one would last for a few more years, at least.

Mass Effect was the most special video game series I had ever encountered. It was everything that I dreamed creating games could be. That it should come so far only to falter so badly on the last step... can you see why that would be such a tragedy?


I feel you. I mean, sometimes it pisses me off too (can we say ******?) when people defend schlock by using public revulsion as a defense.  As a reformed philistine who has come to fawn over the works of Gertrude Stein, I'm pretty much the type to agree with them, and that's what pisses me off. If Jersey Shore is generating buzz, I feel it is (at that moment) reflecting something cultural; if it is doing something to people, I want to know what and why and how.

Otherwise I agree with you, yeah. The strength of a thing's reaction may not attest to its aesthetic quality.

Huge thanks for the bolded part. I'm like you, in that I can freely admit that the ending had faults, because you (as a fan, and therefore a person I share an interest with and who's input I'm receptive to) felt disappointed.

I don't think that's a bad dream either, and hope for all of our sakes, it comes to fruition.

It's unlikely the reputation of Mass Effect 3 will ever recover. The industry is changing. I can feel it. The paradigm is shifting, the craft is moving in new directions. It's a precarious time to be a video game developer... and I've lost my train of thought, choot choot.

The fandom will probably mend itself, as the series tries to pick up the pieces and move on. Once the rabble clears out of here and there's new interest. We've all invested into this series. It has its greasy hooks in my imagination...

Finally, yeah, I can see the tragedy.

#664
drayfish

drayfish
  • Members
  • 1 211 messages
I have now heard the names Firefly, Gertrude Stein, and Wrex all used in the span of a few short pages.  ...I am in some kind of nerd heaven.  Thank you all so much for the level of intelligent, thought-provoking, and challenging discourse - on all sides - that has dominated this thread.  It has been a joy.

Modifié par drayfish, 19 avril 2012 - 10:59 .


#665
Unlimited69x

Unlimited69x
  • Members
  • 129 messages
Awesome Prof and good points. Sadly, Bioware isn't listening to us.

#666
-Spartan

-Spartan
  • Members
  • 190 messages

Made Nightwing wrote...

My inner monologue? I was like? Well...damn...I can't kill EDI and the Geth, not after all this time! I might as well try Synthesis!

Then I went and curled up on my bed and pulled a blanket over my head to stave of shock.


I had the same thoughts (shoot, I even saved the usurper Rachni queen) so I elected to go the destroy route instead given the videos I saw for the other options shows the indoctrination process advancing in them but sadly my war assets were not  high enough (no MP) despite having done everything I could in SP mode (I’m a completest) to get the armor flinch scene. So now I’m playing it again on Insane mode as a time killer until the extended cut ending is released. 

Modifié par -Spartan, 19 avril 2012 - 12:38 .


#667
palanora

palanora
  • Members
  • 98 messages

drayfish wrote...

I have now heard the names Firefly, Gertrude Stein, and Wrex all used in the span of a few short pages.  ...I am in some kind of nerd heaven.  Thank you all so much for the level of intelligent, thought-provoking, and challenging discourse - on all sides - that has dominated this thread.  It has been a joy.


I find after reading all this discussion that something is or is on the verge of changing in the "gaming" genre .
Is it because we are all aging ? Hell i started playing on the "pet commodore" at the age of 27 so quite late by any standard. I am now one of the oldest here and until a year or 2 ago i could not imagine a discussion such as this going on in any forum and certainly not about a "game" even.

It is refreshing and highly interesting to see unfold .

(sorry about any grammatical errors english is not my native language)

#668
SkaldFish

SkaldFish
  • Members
  • 768 messages

palanora wrote...

drayfish wrote...

I have now heard the names Firefly, Gertrude Stein, and Wrex all used in the span of a few short pages.  ...I am in some kind of nerd heaven.  Thank you all so much for the level of intelligent, thought-provoking, and challenging discourse - on all sides - that has dominated this thread.  It has been a joy.


I find after reading all this discussion that something is or is on the verge of changing in the "gaming" genre .
Is it because we are all aging ? Hell i started playing on the "pet commodore" at the age of 27 so quite late by any standard. I am now one of the oldest here and until a year or 2 ago i could not imagine a discussion such as this going on in any forum and certainly not about a "game" even.

It is refreshing and highly interesting to see unfold .

(sorry about any grammatical errors english is not my native language)

LOL - you're not alone. My first computer was a C64. I was [redacted] years old when I bought it.

64K of RAM? Who could possibly ever need more than that?

And yes, this is incredibly refreshing. While there's some aging going on (unfortunately), I think it's primarily that the user base demographic has not really EVER been what the industry has wanted it to be.

Modifié par SkaldFish, 19 avril 2012 - 02:49 .


#669
palanora

palanora
  • Members
  • 98 messages
If wasteland.inxile-entertainment.com/ can get 3mil $ to do wasteland 2 from the "old" fans something is changing for sure

#670
SkaldFish

SkaldFish
  • Members
  • 768 messages

palanora wrote...

If wasteland.inxile-entertainment.com/ can get 3mil $ to do wasteland 2 from the "old" fans something is changing for sure

Ha! Good point...

#671
-Spartan

-Spartan
  • Members
  • 190 messages

palanora wrote...

drayfish wrote...

I have now heard the names Firefly, Gertrude Stein, and Wrex all used in the span of a few short pages.  ...I am in some kind of nerd heaven.  Thank you all so much for the level of intelligent, thought-provoking, and challenging discourse - on all sides - that has dominated this thread.  It has been a joy.


I find after reading all this discussion that something is or is on the verge of changing in the "gaming" genre .
Is it because we are all aging ? Hell i started playing on the "pet commodore" at the age of 27 so quite late by any standard. I am now one of the oldest here and until a year or 2 ago i could not imagine a discussion such as this going on in any forum and certainly not about a "game" even.

It is refreshing and highly interesting to see unfold .

(sorry about any grammatical errors english is not my native language)

I think it is a natural development given that those of us whom are part of the first generation of video gamers
are well into our forties now. Shoot my first console platform was an Odyssey followed closely by a Ti99 as my first PC.  

Sadly the industry as a whole seems to have not matured accordingly but in fact regressed. It is likely do to mega publishers like EA, Acti and Ubi –etc… with their best practices paradigm orientated around quarterly margins and inherent performance bonuses coupled with a psychological outlook that relegates most customers to the teen or even preteen demographics and are accordingly afforded commensurate regard to our collective detriment but I digress….

I look forward to the day when video gaming will be seen in the same light socially, economically and politically as other forms of entertainment with large adult followings such as sports, music, theater and all other forms of art that are of a none interactive nature.    

Modifié par -Spartan, 19 avril 2012 - 10:38 .


#672
palanora

palanora
  • Members
  • 98 messages
After watching this www.charlierose.com/view/content/12308 i can see a new way of communicating that will change or is changing the way we share our opinions and our passions which will have an effect on this. After all the "Take back movement" could not get traction if it did not have the social media or at least have a lot harder time of it.

So my opinion (or that of somebody that is more knowlegable then i)   if it goes viral now as the potential of influencing how others view a subject  and in turn influencing how the industry must react to that.

The more people share the less the market can only service the lowest comon denominator in the population and get away with it.

#673
SkaldFish

SkaldFish
  • Members
  • 768 messages

optimistickied wrote...

<snip/>

I feel you. I mean, sometimes it pisses me off too (can we say ******?) when people defend schlock by using public revulsion as a defense.  As a reformed philistine who has come to fawn over the works of Gertrude Stein, I'm pretty much the type to agree with them, and that's what pisses me off. If Jersey Shore is generating buzz, I feel it is (at that moment) reflecting something cultural; if it is doing something to people, I want to know what and why and how.

Otherwise I agree with you, yeah. The strength of a thing's reaction may not attest to its aesthetic quality.

Huge thanks for the bolded part. I'm like you, in that I can freely admit that the ending had faults, because you (as a fan, and therefore a person I share an interest with and who's input I'm receptive to) felt disappointed.

I don't think that's a bad dream either, and hope for all of our sakes, it comes to fruition.

It's unlikely the reputation of Mass Effect 3 will ever recover. The industry is changing. I can feel it. The paradigm is shifting, the craft is moving in new directions. It's a precarious time to be a video game developer... and I've lost my train of thought, choot choot.

The fandom will probably mend itself, as the series tries to pick up the pieces and move on. Once the rabble clears out of here and there's new interest. We've all invested into this series. It has its greasy hooks in my imagination...

Finally, yeah, I can see the tragedy.

Opti, I just have to say how impressed I am with you and the way you've so honestly engaged with everyone. Our positions on this aren't the same, but in some areas you've changed my mind, and you never hestitate to openly share your introspection and reassessment. High-value stuff, and, FWIW, I thank you for it.

#674
azerSheppard

azerSheppard
  • Members
  • 1 279 messages
Your proff should read up on AI design, it'll take more than a lit degree to understand the one true future, which is an inevitable tech singularity (or something so advanced it may as well be a singularity).
AI will always pose this danger, nomatter how benevelont it is to organics.

tho ME writers have little understanding of the concept, and as to why only the first game made sense AI wise.

#675
SkaldFish

SkaldFish
  • Members
  • 768 messages

-Spartan wrote...

palanora wrote...

drayfish wrote...

I have now heard the names Firefly, Gertrude Stein, and Wrex all used in the span of a few short pages.  ...I am in some kind of nerd heaven.  Thank you all so much for the level of intelligent, thought-provoking, and challenging discourse - on all sides - that has dominated this thread.  It has been a joy.


I find after reading all this discussion that something is or is on the verge of changing in the "gaming" genre .
Is it because we are all aging ? Hell i started playing on the "pet commodore" at the age of 27 so quite late by any standard. I am now one of the oldest here and until a year or 2 ago i could not imagine a discussion such as this going on in any forum and certainly not about a "game" even.

It is refreshing and highly interesting to see unfold .

(sorry about any grammatical errors english is not my native language)

I think it is a natural development given that those of us whom are part of the first generation of video gamers
are well into our forties now. Shoot my first console platform was an Odyssey followed closely by a Ti99 as my first PC.  

Sadly the industry as a whole seems to have not matured accordingly but in fact regressed. It is likely do to mega publishers like EA, Acti and Ubi –etc… with their best practices paradigm orientated around quarterly margins and inherent performance bonuses coupled with a psychological outlook that relegates most customers to the teen or even preteen demographics and are accordingly afforded commensurate regard to our collective detriment but I digress….

I look forward to the day when video gaming will be seen in the same light socially, economically and politically as other forms of entertainment with large adult followings such as sports, music, theater and of all other forms of art that are of a none interactive nature.   

^^^Yes, Spartan, this. This is what I meant by the cryptic "demographic" comment I made earlier, but much better said than I could have put it.

And, wow -- I had forgotten about the Odyssey. But I did have an Intellivision console. :pinched: