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"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


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#826
Cobra's_back

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fle6isnow wrote...

Drayfish, p.13:

And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.

To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.


Aaand, I really hate to double post with another wall of text, but I forgot to address this part of Dr. Dray's post.

In the Synthesis ending, Shepard is indeed the pebble that changes the path of the stream. If you pay attention to the little details of Mass Effect, you will see that on their own, synthetics and organics have already been going on their own path towards synthesis.

In ME1, there is a side mission on the Citadel about a gambling AI. That AI basically repeats the point that the creators and created will never get along, but it makes an even more important point--it is trying to become like an organic. In your conversation with the Gambling AI, it tells you that it is funnelling money into accounts so that it can upload itself into a starship and seek out the geth. It wants things that organics have--freedom, mobility, self-determination, and community.

In ME2, we are given the biggest example of synthesis: Shepard herself. She is reborn with synthetic parts, yet she is still her badass self. The second biggest example, of course, is EDI. Once you free her from her Cerberus shackles, she becomes more and more like an organic--she jokes around, she starts thinking for herself, and she decides that she does not want to serve Cerberus any more. There are little details as well. Unless I'm forgetting a codex entry in ME1 somewhere, I believe ME2 is where we learn that omnitools are actually implanted and that they interface with and are tuned to the person's nervous system. It seems like everyone and their mom has an omni-tool in the Mass Effect universe, so in a sense, everyone is partially synthetic already. There is also the greybox from Kasumi's loyalty mission--basically a computer that you can upload your memories into.

In ME3, there are a lot of things pointing to synthesis as well. EDI and the geth and their Pinocchio stories are the biggest example of machines trying to be more like organics. On the other side, we can see that organics are still becoming partially synthetic themselves. You can have a conversation with Joker about salarian "transhumans", and Joker says that many salarians actually embrace having synthetic parts. There is this conversation between Chakwas and Adams, and if you side with Adams and say that AI is real life, Chakwas will tell say "of course you would say that. You two are practically machines yourselves." Now, of course Shepard has a lot of synthetic parts from his Project Lazarus rebirth. However, even Adams, who didn't get fancy shmancy Cerberus upgrades, is "practically machine", probably because he has a lot of implants that help him interface with machines for his job as an engineer. Later on, if you save both the geth and the quarians, Tali tells you that they are undergoing a synthesis as well--the geth are uploading themselves onto quarian suits to help their immune systems develop.

Then there are the little details scattered throughout all three games that suggest a lot of organics are part-synthetic already--quarian and volus suits, biotic amps, haptic-optic implant technology (this is how they interact with the holographic UI), etc. So if you think about it, the Mass Effect universe has already been moving towards synthesis--it's just that in the Synthesis ending, Shepard is the tipping point, and she has to make the choice for everyone instead of waiting for organics and synthetics to come to that middle point.



Very detailed thanks.

#827
delta_vee

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fle6isnow wrote...

Loss of Idealism

To me, this seems like one of the biggest complaints of people about ME3. You finally see Shepard vulnerable, weak, and beaten, even suffering from survivor's guilt, as evidenced by those annoying dream sequences. She's not the big goddamned hero that she was in the previous games--in fact, in the face of the galactic cycle that has been going on for millions of years, she is nothing. A lot of people, Dr. Dray included, seem to really, really hate this theme. I, however, find it powerful and humbling. The fact that Shepard even has a chance to choose at the end is huge, and as Starbrat says, "you have choice, more than you know", because the alternative is simply the continuation of the cycle.


I can speak only for myself, of course, but that certainly wasn't the case for me. I didn't mind the limping, bloody Shepard near the end, at least not in and of itself. Neither of my Shepards were particularly idealistic to begin with - I could never do a full paragon playthrough, because so many of the paragon choices seemed hopelessly naive. And, tying in with the theme of sacrifice you mentioned, I went into the end sequence very much expecting to die.

Like I said before, I can see what they were trying to convey. I just think the manner they chose to do so was egregious. The final choice for me wasn't a matter of "do I give up my friends for victory?" so much as "why are the devs trying so hard to make the choice difficult?"

And frankly, I didn't want a choice. I'd spent three games making choices. I wanted to sit back and watch them all play out.

fle6isnow wrote...
Then there are the little details scattered throughout all three games that suggest a lot of organics are part-synthetic already--quarian and volus suits, biotic amps, haptic-optic implant technology (this is how they interact with the holographic UI), etc. So if you think about it, the Mass Effect universe has already been moving towards synthesis--it's just that in the Synthesis ending, Shepard is the tipping point, and she has to make the choice for everyone instead of waiting for organics and synthetics to come to that middle point.


While you're right, in that this trajectory was subtly well-established, the option to "tip the balance" a) seems incoherent to me, in the context of the resulting wave of green space magic, and B) seems incoherent to me, as a solution to the suddenly-promoted theme of synthetics vs organics.

The second part is the more important one, I believe, since the difference between orgs and synths is more in patterns of thought than chemistry, more a barrier of cognition than gobbledygook about the "created knowing their purpose". The two synthetics you have the most contact with, EDI and Legion, become understandable and relatable, become knowable, and the previously-mentioned option to reject them is on you, not them. That's the sort of divide that inherently cannot be bridged by a magic button.

CulturalGeekGirl wrote...

I dislike the Synthesis ending in part because I love transhumanism and the singularity, and I think that the "green button" destroys this idea, and simplifies the concept to the point where it becomes boring and worthless.

[snip]

Picking any one of the endings is basically admitting to the Starchild that transhumanism will not happen without direct intervention, when every other narrative voice in the universe is screaming that we're on the threshold of achieving it on our own terms.

It's a betrayal of all the most interesting ideas of transhumanism, reducing one of the most interesting and nuanced concepts in all of science fiction to a bland message of homogenous divine intervention.


As a purveyor of that nuance, I largely agree, but with the caveat that while I enjoy transhumanism, I'm deeply skeptical of both the possibility and the desirability of the singularity. Which is why the gradual, piecemeal approach to the topic throughout the series was vastly preferable to the green button at the end.

#828
CulturalGeekGirl

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See my post that got bottom page'd for more about my view on synthesis and transhumanism. I'll have more to say about themes later; these posts take a lot out of me... like draining black bile from some festering wound.

Ew.

For me, the central theme of the series has always been companionship, and the connections between a person and those around them. This ties in with the themes of cooperation and diversity, but I think it's a valid theme in and of itself.

In the end, I didn't let the genophage cure go through because I knew it was a good idea. I let it go through because Mordin thought it was a good idea, and I trusted him implicitly. There was no sacrifice for me, there. I was sad, but not in any way conflicted: I was letting my companion, who I trusted, do what he thought was right. It was a tearful triumph but it was not my sacrifice. To claim that any "sacrifice" was being made by Shepard there feels almost insanely narcissistic.

Modifié par CulturalGeekGirl, 23 avril 2012 - 04:53 .


#829
Tony208

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How people judge the ending is directly related to what they think the main themes are.

Sacrifice? I thought it was as minor as synthetics vs. organics.

For me they were diversity, unity, and free will. I despised the endings.

Giving in to choices your enemy presents to you is surrender.

#830
Sc2mashimaro

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I haven't written a lot in this thread, but I really enjoy all of the thoughtful and interesting insights in it!

#831
SkaldFish

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fle6isnow wrote...

Drayfish, p.13:

And finally Synthesis, the ending that I suspect (unless we are to believe the Indoctrination Theory) is the 'good' option, proves to be the most distasteful of all. Shepard, up until this point has been an instrument though which change is achieved in this universe, and dependent upon your individual Renegade or Paragon choices, this may have resulted in siding with one species or another, letting this person live or that person die, even condemning races to extinction through your actions. But these decisions were always the result of a mediation of disparate opinions, and a consequence of the natural escalation of these disputes – Shepard was merely the fork in the path that decided which way the lava would run. His/her actions had an impact, but was responding to events in the universe that were already in motion before he/she arrived.

To belabour the point: Shepard is an agent for arbitration, the tipping point of dialogues that have, at times, root causes that reach back across generations. Up until this moment in the game the narrative, and Shepard's role within it, has been about the negotiation of diversity, testing the validity of opposing viewpoints and selecting a path through which to evolve on to another layer of questioning. Suddenly with the Synthesis ending, Shepard's capacity to make decisions elevates from offering a moral tipping point to arbitrarily wiping such disparity from the world. Shepard imposes his/her will upon every species, every form of life within the galaxy, making them all a dreary homogenous oneness. At such a point, wiping negotiation and multiplicity from the universe, Shepard moves from being an influential voice amongst a biodiversity of thought to sacrificing him/herself in an omnipotent imposition of will.


Aaand, I really hate to double post with another wall of text, but I forgot to address this part of Dr. Dray's post.

In the Synthesis ending, Shepard is indeed the pebble that changes the path of the stream. If you pay attention to the little details of Mass Effect, you will see that on their own, synthetics and organics have already been going on their own path towards synthesis.

In ME1, there is a side mission on the Citadel about a gambling AI. That AI basically repeats the point that the creators and created will never get along, but it makes an even more important point--it is trying to become like an organic. In your conversation with the Gambling AI, it tells you that it is funnelling money into accounts so that it can upload itself into a starship and seek out the geth. It wants things that organics have--freedom, mobility, self-determination, and community.

In ME2, we are given the biggest example of synthesis: Shepard herself. She is reborn with synthetic parts, yet she is still her badass self. The second biggest example, of course, is EDI. Once you free her from her Cerberus shackles, she becomes more and more like an organic--she jokes around, she starts thinking for herself, and she decides that she does not want to serve Cerberus any more. There are little details as well. Unless I'm forgetting a codex entry in ME1 somewhere, I believe ME2 is where we learn that omnitools are actually implanted and that they interface with and are tuned to the person's nervous system. It seems like everyone and their mom has an omni-tool in the Mass Effect universe, so in a sense, everyone is partially synthetic already. There is also the greybox from Kasumi's loyalty mission--basically a computer that you can upload your memories into.

In ME3, there are a lot of things pointing to synthesis as well. EDI and the geth and their Pinocchio stories are the biggest example of machines trying to be more like organics. On the other side, we can see that organics are still becoming partially synthetic themselves. You can have a conversation with Joker about salarian "transhumans", and Joker says that many salarians actually embrace having synthetic parts. There is this conversation between Chakwas and Adams, and if you side with Adams and say that AI is real life, Chakwas will tell say "of course you would say that. You two are practically machines yourselves." Now, of course Shepard has a lot of synthetic parts from his Project Lazarus rebirth. However, even Adams, who didn't get fancy shmancy Cerberus upgrades, is "practically machine", probably because he has a lot of implants that help him interface with machines for his job as an engineer. Later on, if you save both the geth and the quarians, Tali tells you that they are undergoing a synthesis as well--the geth are uploading themselves onto quarian suits to help their immune systems develop.

Then there are the little details scattered throughout all three games that suggest a lot of organics are part-synthetic already--quarian and volus suits, biotic amps, haptic-optic implant technology (this is how they interact with the holographic UI), etc. So if you think about it, the Mass Effect universe has already been moving towards synthesis--it's just that in the Synthesis ending, Shepard is the tipping point, and she has to make the choice for everyone instead of waiting for organics and synthetics to come to that middle point.

I'm not sure anyone would argue that examples of synthesis don't already exist in the ME universe, but that isn't the point. All your examples reinforce Dray's assertion that there exists there a foundational diversity of synthesis, largely based on individual choice or specific circumstance. To claim that this indicates a foreshadowing of or move towards the kind of dictatorial, homogenizing, galaxy-wide transformation presented to Shepard as an option strikes me as quite a stretch. That choice is jarring and distasteful because of the blatant recharacterization that expects us, for the very first time, to suspend disbelief enough to accept Shepard's sudden transformation from advocate for freedom and diversity to passive pawn in a sweeping coup that steals not just individual choice but identity itself from every being in the galaxy.

#832
delta_vee

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Tony208 wrote...

How people judge the ending is directly related to what they think the main themes are.


It's a major component, I'd agree.

For me, if you can point at a single theme underlying the majority of the work, it's the weight of history.

From Wrex's family armor and Ashley's family shame, to the myriad of parental issues in ME2, through the rachni, genophage and Morning War, all the way up to the Reaper cycle, everything seems to ask the same question: can history be overcome?

Which is why, for me, the Starchild falls flat on its stupid holographic face. It has no history with us.

#833
drayfish

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The Elite Elite wrote...

Very good post sir, but I do want to make a minor little comment about this part of your post. You say that no matter how Renegadish our various Sheps are, they all come to accept that computers are just as alive as we are if they are programmed to know they exist. However, I don't believe that is the case. Now, I haven't gone through every dialogue option for Shep in ME3 yet and it's been a while since I've played ME1 and ME2, but I do recall several times were Shep can indicate that he/she does NOT believe that a computer is a life form. Hell, there's one time in ME3 were you can overhear Dr. Chakwas and Engineer Adams debating if machines like the Geth can be considered life, and you can choose which one you agree with. So for some Sheps there will be no major downside to picking the Destroy option.

I hate to quote myself, but I was rather hoping to hear Drayfish's response to this, and I assume he didn't see it in this huge sea of a thread.

@ The Elite Elite:

Sorry to have missed your question when you first posted. As far as I recall (in the choices I have made throughout ME1 and 2) my Renegade Shepard, although being staunchly pro-human, doesn't outright dismiss the legitimacy of synthetic life, so I shall have to take your and Pistolols' word that Shepard can consistently deny the validity of non-biological existence.
 
I guess my response would be that, while it may be technically true that such a version of Shepard does not acknowledge the worth of synthetic life in this relatively narrow response chain, it seems to be a premise that the larger universe of Mass Effect keeps attempting to press in upon the player. 
 
First we have the lovely psychological shock central to the first game in which we realise (dun-dun-duuuuuuuuuunnnnn!!!) that the Reapers are in fact sentient machines – but, of course, as they are the enemy and at this point, and we don't yet know their motivations, this is fairly dismissible.
 
Secondly, however, we have Legion and his quest for self-actualisation and identity.  And his signature feature is a piece of your N7 armour – so even if you choose to ignore his verbal quest for identity, the visual cue that he has an independent behavioural quirk that distinguishes him from other Geth remains staring back at you through that one piercing, illuminated eye. (Indeed, we begin his journey looking into his mysterious, alien eye; and (if you follow a paragon path and keep him alive throughout) are finally left struck by the chilling familiarity of his final application of the human word 'I'. ...Sorry, I just need a moment. Sniff.)
 
Then there is EDI and her desire to inhabit physical form in Mass Effect 3, to literally stand eye-to-eye with her compatriots and test out this bipedal perspective as a counterpart. Although this is again possible to dismiss as a functional choice she makes in order to beef up the (somewhat thinner) roster of soldiers, she almost immediate asks whether she can seek out Shepard for advice about the societal and ideological waters into which she is wading, and whose currents she can feel slipping around her ankles. (Sorry about that: EDI's not so needlessly over-sentimentalised in her description as I am, but you know what I mean...)
 
Shepard may ultimately dismiss her and Joker's romance, may refuse to answer either Legion's or EDI's inquiries into sentience, but this does not undo the fact that these creatures have posed these ideas, and at least in their internal monologue (whether Shepard decides to acknowledge them or not) they are postulating the ramifications of such self-awareness. Whether EDI ultimately gets to suck-face with Joker or not, whether Legion asks if he has a soul or not, they have each taken the first steps toward a self-awareness that the Destroy option necessarily obliterates in its tracks.
 
And while the fact that both the two synthetic sentient life forms Shepard encounters as a product of his cycle's evolution have naturally begun questioning their existence might suggest that the inch toward self-awareness is inevitable, I struggle to see this proving the kiddie-pool-demigod's prognostication that violent uprising is inevitable. Neither of these forms of life have so far proved any threat (indeed rather benevolent in their offers of peace and cooperation) unless stirred to violence by oppression or an invasive outside force. The only synthetics prone to mass slaughter are the Reapers who seem to have been programmed for annihilation regardless of the societal temperament of the galaxy that they find.

Modifié par drayfish, 23 avril 2012 - 05:17 .


#834
fle6isnow

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SkaldFish wrote...

I'm not sure anyone would argue that examples of synthesis don't already exist in the ME universe, but that isn't the point. All your examples reinforce Dray's assertion that there exists there a foundational diversity of synthesis, largely based on individual choice or specific circumstance. To claim that this indicates a foreshadowing of or move towards the kind of dictatorial, homogenizing, galaxy-wide transformation presented to Shepard as an option strikes me as quite a stretch. That choice is jarring and distasteful because of the blatant recharacterization that expects us, for the very first time, to suspend disbelief enough to accept Shepard's sudden transformation from advocate for freedom and diversity to passive pawn in a sweeping coup that steals not just individual choice but identity itself from every being in the galaxy.


Except we see in the end that Synthesis doesn't make everyone the same. Joker is still Joker, EDI is still EDI. I don't think synthesis robs identity or diversity from the galaxy--it just gives organics and synthetics the desirable traits of the other.

For more on this, see Ieldra2's and AtreiyaN7's posts.

#835
CulturalGeekGirl

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fle6isnow wrote...

SkaldFish wrote...

I'm not sure anyone would argue that examples of synthesis don't already exist in the ME universe, but that isn't the point. All your examples reinforce Dray's assertion that there exists there a foundational diversity of synthesis, largely based on individual choice or specific circumstance. To claim that this indicates a foreshadowing of or move towards the kind of dictatorial, homogenizing, galaxy-wide transformation presented to Shepard as an option strikes me as quite a stretch. That choice is jarring and distasteful because of the blatant recharacterization that expects us, for the very first time, to suspend disbelief enough to accept Shepard's sudden transformation from advocate for freedom and diversity to passive pawn in a sweeping coup that steals not just individual choice but identity itself from every being in the galaxy.


Except we see in the end that Synthesis doesn't make everyone the same. Joker is still Joker, EDI is still EDI. I don't think synthesis robs identity or diversity from the galaxy--it just gives organics and synthetics the desirable traits of the other.

For more on this, see Ieldra2's and AtreiyaN7's posts.


Who is to determine what are the desirable traits of the other? What are the desirable traits of the other? Do all lifeforms simultaneously have all the traits of both? If so, how does that work? If not, which traits are eliminated?

Why is doing this forcibly preferable to allowing it to arise naturally, through the free will of those involved?

The way I see it, there are desireable traits unique to pure organics and pure synthetics ,and desireable traits that are only to be found in combined entities. So two-thirds of the potentiality of existence are lost this way, and only one third remains.

Modifié par CulturalGeekGirl, 23 avril 2012 - 06:05 .


#836
M0keys

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fle6isnow wrote...

SkaldFish wrote...

I'm not sure anyone would argue that examples of synthesis don't already exist in the ME universe, but that isn't the point. All your examples reinforce Dray's assertion that there exists there a foundational diversity of synthesis, largely based on individual choice or specific circumstance. To claim that this indicates a foreshadowing of or move towards the kind of dictatorial, homogenizing, galaxy-wide transformation presented to Shepard as an option strikes me as quite a stretch. That choice is jarring and distasteful because of the blatant recharacterization that expects us, for the very first time, to suspend disbelief enough to accept Shepard's sudden transformation from advocate for freedom and diversity to passive pawn in a sweeping coup that steals not just individual choice but identity itself from every being in the galaxy.


Except we see in the end that Synthesis doesn't make everyone the same. Joker is still Joker, EDI is still EDI.


Except we don't really know that. The ending on the planet is so incredibly vague, it's really nothing more than a picture of two "happy 1950s billboard models" smiling at something. It's an image almost entirely without meaning or context, so we still only have a "what-if" question to guide our conclusions.

#837
Marty McMort

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Leave it to a lit professor to overcomplicate things.

#838
pistolols

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drayfish wrote...

The Elite Elite wrote...

Very good post sir, but I do want to make a minor little comment about this part of your post. You say that no matter how Renegadish our various Sheps are, they all come to accept that computers are just as alive as we are if they are programmed to know they exist. However, I don't believe that is the case. Now, I haven't gone through every dialogue option for Shep in ME3 yet and it's been a while since I've played ME1 and ME2, but I do recall several times were Shep can indicate that he/she does NOT believe that a computer is a life form. Hell, there's one time in ME3 were you can overhear Dr. Chakwas and Engineer Adams debating if machines like the Geth can be considered life, and you can choose which one you agree with. So for some Sheps there will be no major downside to picking the Destroy option.

I hate to quote myself, but I was rather hoping to hear Drayfish's response to this, and I assume he didn't see it in this huge sea of a thread.

@ The Elite Elite:

Sorry to have missed your question when you first posted. As far as I recall (in the choices I have made throughout ME1 and 2) my Renegade Shepard, although being staunchly pro-human, doesn't outright dismiss the legitimacy of synthetic life, so I shall have to take your and Pistolols' word that Shepard can consistently deny the validity of non-biological existence.
 
I guess my response would be that, while it may be technically true that such a version of Shepard does not acknowledge the worth of synthetic life in this relatively narrow response chain, it seems to be a premise that the larger universe of Mass Effect keeps attempting to press in upon the player. 
 
First we have the lovely psychological shock central to the first game in which we realise (dun-dun-duuuuuuuuuunnnnn!!!) that the Reapers are in fact sentient machines – but, of course, as they are the enemy and at this point, and we don't yet know their motivations, this is fairly dismissible.
 
Secondly, however, we have Legion and his quest for self-actualisation and identity.  And his signature feature is a piece of your N7 armour – so even if you choose to ignore his verbal quest for identity, the visual cue that he has an independent behavioural quirk that distinguishes him from other Geth remains staring back at you through that one piercing, illuminated eye. (Indeed, we begin his journey looking into his mysterious, alien eye; and (if you follow a paragon path and keep him alive throughout) are finally left struck by the chilling familiarity of his final application of the human word 'I'. ...Sorry, I just need a moment. Sniff.)
 
Then there is EDI and her desire to inhabit physical form in Mass Effect 3, to literally stand eye-to-eye with her compatriots and test out this bipedal perspective as a counterpart. Although this is again possible to dismiss as a functional choice she makes in order to beef up the (somewhat thinner) roster of soldiers, she almost immediate asks whether she can seek out Shepard for advice about the societal and ideological waters into which she is wading, and whose currents she can feel slipping around her ankles. (Sorry about that: EDI's not so needlessly over-sentimentalised in her description as I am, but you know what I mean...)
 
Shepard may ultimately dismiss her and Joker's romance, may refuse to answer either Legion's or EDI's inquiries into sentience, but this does not undo the fact that these creatures have posed these ideas, and at least in their internal monologue (whether Shepard decides to acknowledge them or not) they are postulating the ramifications of such self-awareness. Whether EDI ultimately gets to suck-face with Joker or not, whether Legion asks if he has a soul or not, they have each taken the first steps toward a self-awareness that the Destroy option necessarily obliterates in its tracks.
 
And while the fact that both the two synthetic sentient life forms Shepard encounters as a product of his cycle's evolution have naturally begun questioning their existence might suggest that the inch toward self-awareness is inevitable, I struggle to see this proving the kiddie-pool-demigod's prognostication that violent uprising is inevitable. Neither of these forms of life have so far proved any threat (indeed rather benevolent in their offers of peace and cooperation) unless stirred to violence by oppression or an invasive outside force. The only synthetics prone to mass slaughter are the Reapers who seem to have been programmed for annihilation regardless of the societal temperament of the galaxy that they find.


Yeah but even in ME2 i remember renegade shep can be very negative toward EDI, reminding her that she's just a tool and not a member of the crew, agreeing with others' displays of paranoia or skepticism over her presence, etc. 

Also keep in mind a complete renegade shep does not activate Legion at all, but gives him to Cerberus.

#839
Hawk227

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fle6isnow wrote...


I suppose as a "pro-ender" I am part of this third group. It all boils down, really, to what you think the main themes of Mass Effect are. To me, they are:

Sacrifice (a.k.a. having to make difficult choices)


This theme is huge in the Mass Effect series. As we go along in the game, bigger and bigger sacrifices are required to stop the Reapers.

In ME1, we can choose to sacrifice the Rachni Queen, sacrifice either Kaidan or Ashley to stop Saren on Virmire, and finally, sacrifice either a huge part of the human fleet or the Council to stop Sovereign.

In Mass Effect 2, the story literally starts with the sacrifice of Shepard to save the rest of her crew and Joker. She is brought back to life, but again she is sent on a mission that will require huge sacrifices of her and her crew--the suicide mission. Yes, there is a way to go through the mission without anyone on your main team dying, but honestly, unless you look online, this is difficult. Little themes of sacrifice are scattered everywhere as well. Tali will want to sacrifice her place in the quarian flotilla to save her father's memory. Samara will want to sacrifice her daughter to save the hundreds or thousands that Morinth will kill in her lifetime; conversely, you can choose to sacrifice Samara and her ideals if you believe that Morinth's power is what you need to stop the Reapers. In Legion's loyalty mission, you either sacrifice the heretic geth outright, or sacrifice the heretic geth's free will.

The ending choice is a sacrifice as well--do you sacrifice the collector base for your idealism, or do you sacrifice your idealism to give humanity an edge over the Reapers? As a counterpoint to "I won't let fear compromise who I am" if you destroy the collector base, if you save the collector base, TIM tells you "don't let idealism blind you."

If we add in Arrival, again, we see huge sacrifices. Shepard has no choice but to let 300,000 batarians die on Aratoht, just so that she can give the galaxy more time to deal with the Reapers.

In Mass Effect 3, the sacrifices you have to make are even bigger. There's just so many instances of this that I'll just list them.

1) You start the game having to sacrifice millions of people on Earth while you go off and gather resources.
2) You can sacrifice the krogan race and Mordin/Padok (plus Wrex later on, if you still have him) if you believe that curing the genophage is the wrong thing to do.
3) If you cure the genophage, Mordin/Padok sacrifices himself to save the krogan. If Wreav is the leader, you are also pretty much sacrificing the salarians to get krogan support, because you know Wreav will want to wage a war of revenge after the Reaper War.
4) Thane/Kirrahe sacrifices himself to save the salarian councillor; if both Thane and Kirrahe are dead, the salarian councillor is the sacrifice to save the rest of the council.
5) On Rannoch, you can sacrifice Tali and the all the quarians OR the all the geth; legion sacrifices himself either way. Yes, the game gives you an out, just like it did for the suicide mission, but the "vanilla" game makes you choose one or the other.
6) You sacrifice Palaven, Thessia... all the other worlds for the chance to beat the Reapers on Earth.

There are also smaller stories of sacrifice, like Lt. Victus dying to disable the bomb on Tuchanka, Aralakh company (and Grunt, if not loyal) sacrificing itself to save Shepard and the Rachni Queen OR the Racnhi Queen dying to save Aralakh + Grunt, Eve dying to produce the genophage cure, Admiral Koris dying to save his crew (or vice versa), etc.

So, looking at those themes, the fact that each choice you have to make will require a different sacrifice makes sense:

Control: do we sacrifice the "free will" of the Reapers just as we sacrificed the free will of the geth heretics? Do we sacrifice our humanity and our morals to save the rest of the galaxy?
Synthesis: do we sacrifice Shepard to bring unguaranteed peace? Do we sacrifice everyone's choice in the matter?
Destroy: is true self-determination really worth the loss of all Reaper technology, which, unfortunately, includes the geth and EDI? (And before you say they are not Reaper tech, remember that Legion uploaded Reaper code to give the geth individuality, and we learn on Cronos base that EDI is built with parts salvaged from Sovereign).

Loss of Idealism

This is another theme that I believe is huge. Someone else explained this perfectly, so I'll just quote him here.
social.bioware.com/forum/1/topic/355/index/11555820#11556659

Bookman230 wrote...

This fits perfectly. you see, in Mass Effect 1, Shepard was in his prime. Younger, especially mentally. He was blissfully unaware of the Reapers, his shoulders unburdened with the weight of the galaxy. He was confident, ****sure, "We'll talk to the Council, and they WILL listen!" "Saren MUST be stopped!" etc. Things were brighter, he had a crew with similar wide-eyed people who belived in the cause(besides Wrex,, who by the end also comes along). The ending reflects this; the Council pledge their support, and even the player is thinking, "The Reapers are going to get their ASSES kicked!"

Fast foward to ME2. Shepard has died, came back to life, and has found that the galaxy has forshaken him. Few believe in the Reapers. It had been for naught. Instead of following the trustworthy Alliance, he's serving under the devious Cerberus, and instead of people he can trust, he's put alongside assassins, convicts, mercs, theives, etc. Gone are the bright days of ME1. Things get grim, dark. Now, he doesn't even have the token support of the Council, not really. Only he can stop the Collectors from killing all of humanity. Publicly, he puts on a brave face, making the same bombastic claims and speeches, but deep down the foolhardy confidence of the man he was two years ago is gone. Lair of the Shadow Broker shows he's finally, truly starying to feel the stress of it all. (Snow note: I would add Arrival to this part. In sacrificing the batarians on Aratoht, suddenly Shepard isn't a big goddamned hero, but a war criminal, even if it was done to give the galaxy more time before the Reapers arrive. She now has to deal with the loss of idealism from this action, and this, more than LotSB, breaks Shepard.)

And ME3 is where it all comes falling apart. Reapers take Earth, and friends like Mordin, Thane, Legion, maybe even more are falling left and right. The galaxy is unprepared;the reapers are stomping everyone's asses. And once again, it's up to Shep to hold it together. But he can't. The deaths are getting to him. So many have fallen; who's next? Everyone concurs that the reapers are winning, that they probably WILL win. Earth, Palaven, Thessia especially.The fallen haunt him, but he doesn't let anyone in besides Garrus, Liara, and his LI. Now, he's at least partly just going through the motions. The Crucible and the Catalyst is what he banked everything on. But Anderson dies, his mentor, and all he's left with, what all the deaths led him to, are three horrible options for the galaxy. Shepard gives up, not on the galaxy, but on himself.

That is the theme of Mass Effect. A deconstruction of the PC of Bioware games, the man who has to deal with the whole galaxy calling for help again and again. The man who comforts others about their daddy issues or whatever over and over, yet lets no one knows how he feels, how he needs help. In the end, it's never one man who saves everyone. Mass Effect is the result of putting that pressure on one man. From ME1's "What About Shepard?" setting him up as the invincible hero, the Revan or Spirit Monk, etc, to Me3's "I don't know", where even Shepard can't believe that he can do this all on his own. And these two lines fully reveal the extent of Bioware's artistic beauty.

.....Nah, I'm talking out of my ass! It's conicidence.


To me, this seems like one of the biggest complaints of people about ME3. You finally see Shepard vulnerable, weak, and beaten, even suffering from survivor's guilt, as evidenced by those annoying dream sequences. She's not the big goddamned hero that she was in the previous games--in fact, in the face of the galactic cycle that has been going on for millions of years, she is nothing. A lot of people, Dr. Dray included, seem to really, really hate this theme. I, however, find it powerful and humbling. The fact that Shepard even has a chance to choose at the end is huge, and as Starbrat says, "you have choice, more than you know", because the alternative is simply the continuation of the cycle.


I'm still making my mind up about the third theme, but personally I rather disagree with the first two, largely because I disagree with the interpretation of a lot of these events.

When it comes to sacrifice, I think it's important to distinguish what is being sacrificed, people vs. morals/ideals. You list a number of sacrifices, but they are almost exclusively people sacrificing themselves for their ideals(Mordin, Thane, Victus, Legion) or Shepard sacrificing people for the mission (The council, Kaidan/Ashley).

You also list a few things that I can't really read as sacrifices. You don't sacrifice the Rachni Queen. Her existence is largely irrelevant to the story, and if anything killing her harms the mission to defeat the Reapers (100 EMS pts, blah). This is a choice of murdering her or sparing her, depending on whether you believe the Rachni can be peaceful (she makes a compelling argument they can be). I also don't think shepard's death at the beginning is a sacrifice. He dies, but it isn't to save anyone (except sort of joker) or accomplish anything.

I would also say that surviving the Suicide mission is quite easy. All you have to do is upgrade the Normandy, and do most or all of the loyalty missions (why skip would you skip them anyway?) and make intelligent choices about specialists (they're pretty obvious, don't send thane in the tube when you've got Legion and Tali). In 6 or 7 playthroughs, I've only ever lost Jack, once. Same for uniting the Quarians and the Geth, all that is needed is a high enough Reputation. An ideal solution is readily achievable. In neither situation are you required to sacrifice someone, it is merely a penalty for not being completionist.

The exceptions would be the Heretic Geth and the Collector base (Arrival isn't even a choice, it just happens), but these are both choosing between sacrificing morals vs. sacrificing people/objects. You can choose which to sacrifice. And that ultimately is the failure of ME3's ending, through the experience of the preceding narrative, players went in expecting to sacrifice shepard for what they believed in and ended up being forced to sacrifice both. In a series about never sacrificing your morals or at least having the option to never sacrifice your morals, the end is a choice between which moral you sacrifice. It's a nihilistic end to a fairly straightforward and hopeful journey.

As for the loss of idealism...

Again, this feels like nitpicking but my interpretation of events is very different than Bookman230's. I guess there is a loss of idealism, in the strictest sense, but not a loss of moral conviction. Working for Cerberus is an act of necessity, rather than preference. After all, the Alliance gave up on the Reaper threat. TIM is intent on surrounding Shepard with familiar/sympathetic faces (Cronos station vid) and painting Cerberus as misunderstood. In ME3 Shepard even looks back at working with Cerberus with regret, why
didn't he see how evil they were? Can he lose his idealism in ME2 and
get it back in ME3. All the same, even Renegade Shep is intent on pointing out he doesn't work with Cerberus, just using their resources. Indeed, you can defy TIM to the very end by destroying the collector base. You may work with thieves, assassins and convicts but the game gives you no reason to distrust any of them. They may have distrustful titles, but the game is intent on showing you their loyalty and integrity. Don't judge a book by its cover, and all that.

In ME3 he is worn down, the weight of the galaxy on his shoulders, but you're never forced to sacrifice your morals. At one point saying (sadly, I can't recall when) we win this war without sacrificing who we are.

Again, the choice provided in this game in many ways allows the player to write the story. It's certainly possible to weave the narrative of Shepard losing his ideals, his morals, embracing the pragmatic over the just. I don't doubt that this was the story you saw. But it is not required. My narrative had no such occurrence. My shepard stood by his principles until the end. Exhausted, bleeding, and a little demoralized, he still stood there telling TIM that he was sacrificing too much for victory. My Shepard stood by his morals until Bioware made that impossible. Loss of idealism wasn't a universal theme, because many players never really experienced it.

Again, this is the problem with the ending, it takes the story out of the players hands and forces 3 unprecedentedly revolting choices on them, turning the story from a fairly traditional hero's tale into something much more nihilistic.

Modifié par Hawk227, 23 avril 2012 - 07:51 .


#840
CulturalGeekGirl

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pistolols wrote...

drayfish wrote...

The Elite Elite wrote...

Very good post sir, but I do want to make a minor little comment about this part of your post. You say that no matter how Renegadish our various Sheps are, they all come to accept that computers are just as alive as we are if they are programmed to know they exist. However, I don't believe that is the case. Now, I haven't gone through every dialogue option for Shep in ME3 yet and it's been a while since I've played ME1 and ME2, but I do recall several times were Shep can indicate that he/she does NOT believe that a computer is a life form. Hell, there's one time in ME3 were you can overhear Dr. Chakwas and Engineer Adams debating if machines like the Geth can be considered life, and you can choose which one you agree with. So for some Sheps there will be no major downside to picking the Destroy option.

I hate to quote myself, but I was rather hoping to hear Drayfish's response to this, and I assume he didn't see it in this huge sea of a thread.

@ The Elite Elite:

Sorry to have missed your question when you first posted. As far as I recall (in the choices I have made throughout ME1 and 2) my Renegade Shepard, although being staunchly pro-human, doesn't outright dismiss the legitimacy of synthetic life, so I shall have to take your and Pistolols' word that Shepard can consistently deny the validity of non-biological existence.
 
I guess my response would be that, while it may be technically true that such a version of Shepard does not acknowledge the worth of synthetic life in this relatively narrow response chain, it seems to be a premise that the larger universe of Mass Effect keeps attempting to press in upon the player. 
 
First we have the lovely psychological shock central to the first game in which we realise (dun-dun-duuuuuuuuuunnnnn!!!) that the Reapers are in fact sentient machines – but, of course, as they are the enemy and at this point, and we don't yet know their motivations, this is fairly dismissible.
 
Secondly, however, we have Legion and his quest for self-actualisation and identity.  And his signature feature is a piece of your N7 armour – so even if you choose to ignore his verbal quest for identity, the visual cue that he has an independent behavioural quirk that distinguishes him from other Geth remains staring back at you through that one piercing, illuminated eye. (Indeed, we begin his journey looking into his mysterious, alien eye; and (if you follow a paragon path and keep him alive throughout) are finally left struck by the chilling familiarity of his final application of the human word 'I'. ...Sorry, I just need a moment. Sniff.)
 
Then there is EDI and her desire to inhabit physical form in Mass Effect 3, to literally stand eye-to-eye with her compatriots and test out this bipedal perspective as a counterpart. Although this is again possible to dismiss as a functional choice she makes in order to beef up the (somewhat thinner) roster of soldiers, she almost immediate asks whether she can seek out Shepard for advice about the societal and ideological waters into which she is wading, and whose currents she can feel slipping around her ankles. (Sorry about that: EDI's not so needlessly over-sentimentalised in her description as I am, but you know what I mean...)
 
Shepard may ultimately dismiss her and Joker's romance, may refuse to answer either Legion's or EDI's inquiries into sentience, but this does not undo the fact that these creatures have posed these ideas, and at least in their internal monologue (whether Shepard decides to acknowledge them or not) they are postulating the ramifications of such self-awareness. Whether EDI ultimately gets to suck-face with Joker or not, whether Legion asks if he has a soul or not, they have each taken the first steps toward a self-awareness that the Destroy option necessarily obliterates in its tracks.
 
And while the fact that both the two synthetic sentient life forms Shepard encounters as a product of his cycle's evolution have naturally begun questioning their existence might suggest that the inch toward self-awareness is inevitable, I struggle to see this proving the kiddie-pool-demigod's prognostication that violent uprising is inevitable. Neither of these forms of life have so far proved any threat (indeed rather benevolent in their offers of peace and cooperation) unless stirred to violence by oppression or an invasive outside force. The only synthetics prone to mass slaughter are the Reapers who seem to have been programmed for annihilation regardless of the societal temperament of the galaxy that they find.


Yeah but even in ME2 i remember renegade shep can be very negative toward EDI, reminding her that she's just a tool and not a member of the crew, agreeing with others' displays of paranoia or skepticism over her presence, etc. 

Also keep in mind a complete renegade shep does not activate Legion at all, but gives him to Cerberus.


My first thought upon finishing Mass Effect 3 was "I should have played through with Crow first."

Crow was my most Renegade of Renegades. She is a narcissistic sociopath who sees everyone - not just synthetics, but every living thing - as a tool for her own personal advancement and empowerment. She believes herself to be smarter than everyone, she likes people who compliment her and allow her to do as she wishes, and hates those who try to stop her. She'll sleep with anything that moves and feel nothing for them the next day. She views her entire crew as tools to achieve her goals, to be discarded the moment they outlive their usefulness.

And yes, for her, the ending is completely appropriate. For the almost-complete-renegade who has absolutely no respect for anyone's lives but her own, the ending has absolutely no problems or downsides.

She has nobody whose opinion she respects or relies on, she believes her decisions are sacrosanct, she has no friends or lovers to worry about, no one to go home to. For her, having to make the final decision without companions nearby would feel natural; proof that, in the end, she really was the only person in the entire universe who mattered at all.

I'm not going to argue that the ending is inappropriate for the most renegade of Shepards. I'm almost tempted to play through on Crow just to get into a state where the ending makes sense, but I almost don't want to give her the satisfaction.

Bioware had done a pretty good job throughout of making me feel like all Shepards were valid... right in their own ways, wrong in their own ways, but none of them had it all figured out.

Now, at the end, my nihilistic sociopath vision of Shepard is the only one that checks out, thematically.

I have to be skeptical that this is "working as intended."

Modifié par CulturalGeekGirl, 23 avril 2012 - 07:03 .


#841
rpgfan321

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Oh man. You are so lucky to know a professor who is also a nerd!
Man ... I am so jealous of you right now, OP.

#842
SaltyWaffles-PD

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Fact is, this should have been obvious to everyone at BioWare from the beginning. I don't know how people can look at the endings and, at the very least, understand just how extremely out of place and contradictory the endings are to the rest of the trilogy and its themes.

#843
Cobretti ftw

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lol

#844
Torxen

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Just dropping in to say that I agree with the OP. So much has gone on in the debates on here that I don't think I can wade into the pool of banter... But, for the record, I have yet to read anything on here from a contradictory point of view towards the OP that is legitimate.

Lots of speculation!...

#845
drayfish

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CulturalGeekGirl wrote...
Crow was my most Renegade of Renegades. She is a narcissistic sociopath who sees everyone - not just synthetics, but every living thing - as a tool for her own personal advancement and empowerment. She believes herself to be smarter than everyone, she likes people who compliment her and allow her to do as she wishes, and hates those who try to stop her. She'll sleep with anything that moves and feel nothing for them the next day. She views her entire crew as tools to achieve her goals, to be discarded the moment they outlive their usefulness.


I think I may have dated her.

...Sorry, that was intensely stupid.  But I do know what you mean - and it's my own fear with my most Renegade-y Shepard.  I can feel the inexorable pull (particularly now that I know the endings) toward such a nihilistic, amoral spree.

Modifié par drayfish, 23 avril 2012 - 07:46 .


#846
M0keys

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Everyone's gonna die, and all good principles get Escariot'd in the end, so you might as well dick over the entire galaxy as much as possible!

Eat it, Samara's daughter! Taste Collector ammo, Garrus! Screw the genophage cure! Save the Geth, but not the Quarians, and then pick the destroy ending!

Shepard: The one true path is "for the lulz."

#847
CulturalGeekGirl

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drayfish wrote...

CulturalGeekGirl wrote...
Crow was my most Renegade of Renegades. She is a narcissistic sociopath who sees everyone - not just synthetics, but every living thing - as a tool for her own personal advancement and empowerment. She believes herself to be smarter than everyone, she likes people who compliment her and allow her to do as she wishes, and hates those who try to stop her. She'll sleep with anything that moves and feel nothing for them the next day. She views her entire crew as tools to achieve her goals, to be discarded the moment they outlive their usefulness.


I think I may have dated her.

...Sorry, that was intensely stupid.  But I do know what you mean - and it's my own fear with my most Renegade-y Shepard.  I can feel the inexorable pull (particularly now that I know the endings) toward such a nihilistic, amoral spree.


She's not just the personification of everyone's most horrifying ex, she's a malevolent construct that I use in order to play through the  "dark" side of most RPGs.

Crow is one of my favorite topics of discussion when it comes to Mass Effect, or RPGs in genera. I usually try to avoid going into too much detail, for fear of ranging into "let me tell you about my character" territory. Here, though, she's serving a rhetorical purpose for once, so I can't help myself.

She's an outgrowth of both pen and paper RPGs and the original Fallout games, which were the first heavily choice-based computer games I ever played. I'm naturally a complete goody-goody, making the "paragon" style decision by default the vast majority of the time. I couldn't comprehend how someone could choose differently in most of the situations I was presented with, so I invented Crow.  She was a product of me considering the most "evil" decisions I was conventionally offered, and trying to come up with a believable human being who would actually do those things. As I learned more about psychology, she developed habits that coincided with known psychological disorders. After Dexter came out, I had more ideas about how she would fool those around her into thinking that she had emotions, in order to better progress through life.

She's not a "pure" renegade in the same way that my main Shepard isn't a pure paragon. By now I understand her, and make choices not based on their location on the wheel but on what she would do. What's so terrifying (and amusing) about her for me is the fact that nothing she does is unreasonable or unbelievable. She doesn't just pick every renegade option... if a given choice does not add to her own power, glory, or convenience, there's no reason to take it. Evil for the sake of evil is stupid.

In most universes, she ends up more Zaphod Beeblebrox than Patrick Bateman, but I have never ever experienced a narrative that vindicates her nihilistic self-importance in the way that the ending to Mass Effect 3 does.

Welcome home, you monster.

Modifié par CulturalGeekGirl, 23 avril 2012 - 08:34 .


#848
Urumashi

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I.....i don't have words to express how much i agree with and support the OP...so instead, i'm just gonna post the only thing that comes close.

"I shall die here. Every inch of me will perish. Every inch but one. An inch... It is small, and fragile, and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us. I hope that, whoever you are, you escape this place. I hope that the world turns and things get better. But I hope most of all that you understand that even though I will never meet you, laugh with you, cry with you, or kiss you, I love you. With all my heart, I love you."

#849
drayfish

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CulturalGeekGirl wrote...

In most universes, she ends up more Zaphod Beeblebrox than Patrick Bateman, but I have never ever experienced a narrative that vindicates her nihilistic self-importance in the way that the ending to Mass Effect 3 does.

Welcome home, you monster.


Wow.  Beautifully said.  ...Just, wow.

Modifié par drayfish, 23 avril 2012 - 10:22 .


#850
tufy1

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Marty McMort wrote...

Leave it to a lit professor to overcomplicate things.


Overcomplicate? Not necessarily - but show that even those well versed in storytelling disagree with this story's ending, thereby proving that Bioware's "artistic integrity" is nothing but a pile of poo.

If anything, these forums (and this thread) are overcomplicating things - the ending is crap, that's it. We may try to find some reason behind it, grasping for straws, but at the end of the day, it's simply bad storytelling, plain and simple. All Bioware will do with their "director's cut" is cover poo with chocolate, hoping nobody will have noticed that it still stinks.