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"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


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#901
DoctorCrowtgamer

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CmnDwnWrkn wrote...

"And if one of these three (and only these three) options must be selected in order to sustain life in the universe, then that life has been so devalued by that act as to make the sacrifice meaningless."

Possibly the greatest sentence ever written.


Yeah I would like to second that.

#902
edisnooM

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I think that article helped emphasize to me the extent to which I am able to overlook flaws if I am satisfied with the story.

I know when I played through Mass Effect 1 recently I was struck by several pieces of poor narrative that I hadn't remembered at all. And that some pieces of the plot didn't make sense (Saren finding the conduit to sneak into the Citadel even though he could already go there). 

However because I enjoyed the narrative, the character interaction/dialogue, as well as the overall main story I could get past them, and indeed apparently forget them.

However when I got to the end of ME3 my suspension of critique started to fail, and I couldn't get past the flaws that were there.

But I can see that if you were satisfied with the ending you would be willing to overlook any failings as indeed I once did.

However I wish to stress that I do still love the Mass Effect series and it remains one of my all time favourite stories.

Also, I'm not saying there's anything wrong with liking the ending, hope it doesn't seem that way.

#903
SkaldFish

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I've been trying really hard to accept "Loss of Idealism" as a theme in Mass Effect, because I've always found it a fascinating theme to study, but I just can't see it. Perhaps it's somewhat dependent on how one's Shepard develops along paragon / renegade trajectories, but having run several Shepard's with varying morality / reputation characteristics, I'm still missing it. I'm not being sarcastic here; I'm genuinely interested in hearing others' positions on this and what they see as evidence, so here's where I find myself at this point:

My core problem here is that I don't see Shepard as anything even vaguely resembling an idealist. Here my basis for comparison is coming-of-age characters in classic "loss of idealism" works like Knowles' Gene Forrester in A Separate Peace. When we first meet Shepard, s/he is already a seasoned combatant who has achieved N7 status within the Alliance, and is in fact being evaluated for admission to one of the galaxy's most respected and elite organizations. Shepard knows what s/he believes. S/he has years of military experience that have made him/her well aware of the harshness of reality. S/he has felt the terrible responsibility of command decisions that might result in misery and death no matter how carefully they are considered. She knows that there is no place for idealism in military life.

But let's be careful and specific. I'm wondering if, here again, we might not be struggling with a questionable definition of the term we're tossing around. Idealism, as it's used to discuss "loss of idealism" in literature, is "the tendency to represent things in their ideal forms, rather than as they are." (World English Dictionary).

While Shepard can be said to be a character with clear ideals, this has nothing to do with idealism. Ideals in this context are personal standards, not ideal-ized, simplistic notions of reality. The root morpheme is the same, but the semantic content is completely different.

To put it more simply, Shepard has strong ideals, but is never idealistic.

Most importantly, though, what we actually see until the last few minutes of Shepard's story is that s/he stubbornly refuses to compromise his/her personal standards. Those standards might be very different for a renegade Shepard than they are for a paragon, but, as Sable Phoenix and others have pointed out, until the moment that magic platform raises Shepard up to meet the Catalyst, s/he perseveres in maintaining and acting according to those ideals no matter what obstacles s/he's faced.

I can't see that idealism was ever there to be lost. Instead, from the moment Shepard meets the Catalyst, the ability to act based on ideals is forcibly taken away. This strikes me as being as far removed from a "loss of idealism" theme as can be imagined.

Modifié par SkaldFish, 24 avril 2012 - 06:50 .


#904
Hawk227

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Sable Phoenix wrote...

This plays into my belief that, even if the Indoctrination Theory is not true (and as much as I want it to be true I fully admit that BioWare has indicated it is not), everything we see from the point Shepard ascends into the light (look, SYMBOLISM!) onward is, in fact, metaphorical.  The conversation with the ghosty boy takes place inside Shepard's dying, suffocating brain.  How else can someone who just collapsed from blood loss be able to stand and walk?  How else could her arms now be miraculously clean when they were drenched with blood not two minutes previous?  Her strange acquiescence to the Catalyst's dreamlike appearance is probably hypoxia taking hold; she literally has no fight left in her.  Nevertheless, Shepard, due to her partially synthetic nature, directly interfaces with the systems of the Crucible/Citadel/Catalyst through that metaphorical vision while still physically lying in front of the computer console, and activates it with her dying breath (of course, we have the possibility she wakes up buried in rubble back in London, which just makes no sense, but we'll leave that for the Extended Cut to explain I suppose).  She is the only human who could do so.

It still doesn't address the thematic concerns, or the narrative inconsistencies, but based on what we know of Shepard's character it at least makes more sense than taking everything at face value.


I just wanted to chime in real quick about the indoctrination theory. The broadly accepted interpretation is that the hallucination begins when Harbinger blasts you in London. It helps explain why much of the Citadel scene feels sloppy (finding the console with anderson), why TIM is more intent on convincing you than actually controlling the Reapers. It also explains why the final 3 choices seem narratively inconsistent and revolting. Because they are Harbinger's options. You(the player) succumb to him, or you call BS, pick destroy, and break free. Waking up in London.

Also, Bioware has been incredibly tight lipped about it. Nothing they've said has either confirmed nor eliminated the possibility of IT. Although, this could be down to preserving their "speculation for everyone" rather than the veracity of the theory.

drayfish wrote...

[...]

It's not a huge deal, but I just wanted to clarify: like you (and it sounds, like Sable Phoenix also), I actually love
the image of Shepard beaten down at the ending, revealed once again to
be merely mortal in a swirling galactic stage that almost comically
dwarfs his/her individual fight. That's always been the journey for
Shepard: human soldier elevated to the symbol of Spectre because of
his/her capacity to endure, and fight tenaciously despite the
overwhelming odds.
 
My issue is that in this final, broken state on the Crucible, it felt that his/her core beliefs
had to be also violated, and it is at this point at which I don't
believe Shepard would bend or bow. (And again, this is entirely my own
subjective opinion.) Bruised, bloodied, beaten to death, dragging
him/herself across the gorram floor to keep fighting?  Absolutely.
 Nodding almost-voicelessly as some snot-nosed self-confessed cosmic
serial killer offered three new arbitrary options?  No. 
 
As
other astute posters have pointed out in this thread, this moral
quandary need not be true if Shepard was a raging sociopath, or if
Shepard's definition of 'life' remains inside the parameters of human biological existence, but for every variation of my Shepard, Control, Synthesise and Destroy all have reprehensible moral implications.
 


I agree, and I wanted to add that while sacrifice has been a consistent theme (at least in ME3) it has always been an individual sacrificing their life for their beliefs. Mordin sacrificed himself to cure the Genophage. Primarch Victus' son sacrificed himself to disarm the nuke and preserve peace with the Krogan. Legion sacrificed himself to bring individuality to the Geth. Even in ME2, when you were given difficult decisions (ex: rewriting the geth) the option to stand by your principles was always available. I fully expected Shepard to have to sacrifice himself to bring an end to the Reapers. A little part of me hoped it wouldn't come to that, because I wanted to see Garrus and Shepard relaxing and toasting their victory. But I was more than willing to sacrifice that for a proper victory. Instead we were forced to sacrifice both Shepard's life and his ideals. The ending boiled down to which atrocity are you most comfortable commiting.

Others have said better than I could, that the game always gave you an option that made sense for your shepard. Paragon, Renegade, Paragade, or Renegon, there was always a choice that seemed to make sense, but this was an ending fit only for CG Girl's nihilistic, sociopathic "crow".

Modifié par Hawk227, 24 avril 2012 - 06:54 .


#905
DoctorCrowtgamer

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Hawk227 wrote...

Sable Phoenix wrote...

This plays into my belief that, even if the Indoctrination Theory is not true (and as much as I want it to be true I fully admit that BioWare has indicated it is not), everything we see from the point Shepard ascends into the light (look, SYMBOLISM!) onward is, in fact, metaphorical.  The conversation with the ghosty boy takes place inside Shepard's dying, suffocating brain.  How else can someone who just collapsed from blood loss be able to stand and walk?  How else could her arms now be miraculously clean when they were drenched with blood not two minutes previous?  Her strange acquiescence to the Catalyst's dreamlike appearance is probably hypoxia taking hold; she literally has no fight left in her.  Nevertheless, Shepard, due to her partially synthetic nature, directly interfaces with the systems of the Crucible/Citadel/Catalyst through that metaphorical vision while still physically lying in front of the computer console, and activates it with her dying breath (of course, we have the possibility she wakes up buried in rubble back in London, which just makes no sense, but we'll leave that for the Extended Cut to explain I suppose).  She is the only human who could do so.

It still doesn't address the thematic concerns, or the narrative inconsistencies, but based on what we know of Shepard's character it at least makes more sense than taking everything at face value.


I just wanted to chime in real quick about the indoctrination theory. The broadly accepted interpretation is that the hallucination begins when Harbingers blasts you on London. It helps explain why much of the Citadel scene feels sloppy (finding the console with anderson), why TIM is more intent on convincing you than actually controlling the Reapers. It also explains why the final 3 choices are seem narratively inconsistent and revolting. Because they are Harbinger's options. You(the player) succumb to him, or you call BS, pick destroy, and break free. Waking up in London.

Also, Bioware has been incredibly tight lipped about it. Nothing they've said has either confirmed nor eliminated the possibility of IT. Although, this could be down to preserving their "speculation for everyone" rather than the veracity of the theory.

drayfish wrote...

[...]

It's not a huge deal, but I just wanted to clarify: like you (and it sounds, like Sable Phoenix also), I actually love
the image of Shepard beaten down at the ending, revealed once again to
be merely mortal in a swirling galactic stage that almost comically
dwarfs his/her individual fight. That's always been the journey for
Shepard: human soldier elevated to the symbol of Spectre because of
his/her capacity to endure, and fight tenaciously despite the
overwhelming odds.
 
My issue is that in this final, broken state on the Crucible, it felt that his/her core beliefs
had to be also violated, and it is at this point at which I don't
believe Shepard would bend or bow. (And again, this is entirely my own
subjective opinion.) Bruised, bloodied, beaten to death, dragging
him/herself across the gorram floor to keep fighting?  Absolutely.
 Nodding almost-voicelessly as some snot-nosed self-confessed cosmic
serial killer offered three new arbitrary options?  No. 
 
As
other astute posters have pointed out in this thread, this moral
quandary need not be true if Shepard was a raging sociopath, or if
Shepard's definition of 'life' remains inside the parameters of human biological existence, but for every variation of my Shepard, Control, Synthesise and Destroy all have reprehensible moral implications.
 


I agree, and I wanted to add that while sacrifice has been a consistent theme (at least in ME3) it has always been an individual sacrificing their life for their beliefs. Mordin sacrificed himself to cure the Genophage. Primarch Victus' son sacrificed himself to disarm the nuke and preserve peace with the Krogan. Legion sacrificed himself to bring individuality to the Geth. Even in ME2, when you were given difficult decisions (ex: rewriting the geth) the option to stand by your principles was always available. I fully expected Shepard to have to sacrifice himself to bring an end to the Reapers. A little part of me hoped it wouldn't come to that, because I wanted to see Garrus and Shepard relaxing and toasting their victory. But I was more than willing to sacrifice that for a proper victory. Instead we were forced to sacrifice both Shepard's life and his ideals. The ending boiled down to which atrocity are you most comfortable commiting.

Others have said better than I could, that the game always gave you an option that made sense for your shepard. Paragon, Renegade, Paragade, or Renegon, there was always a choice that seemed to make sense, but this was an ending fit only for CG Girl's nihilistic, sociopathic "crow".




Yeah there is a reason I avoid teenage goth kids,I hate this garbage.  There is nothing adult about it,it's just stupid.

#906
ed87

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This guy knows about artistic integrity. Hire him!

#907
DoctorCrowtgamer

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Sadly there seems to be a wall in video games that keeps game companies from hiring real writers who know about writing. There seems to be this idea that the people who program the games have to be the people who write them even if they know nothing about script writing and it strikes me as odd. I mean you don't see films or Tv letting the light sound and editing people write their scripts,they hire real writers. Why can't games hire real writers?

#908
Kunari801

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bc525 wrote...

... So when the Catalyst Child revealed the trigger that would launch some doom at the Reapers, understandably my Shepard had the reaction of “Let’s light this candle!” However, it did complicate matters when the Calalyst also revealed the Geth, EDI, synthetics, technology, etc. would be destroyed as well. I was prepared for Shepard to make the ultimate sacrifice himself, but I wasn’t quite prepared for the extent of the collateral damage that would come with that.

But I noticed while firing at the pressure point that would launch our Crucible into action, Shepard seemed to straighten and gain strength as he was firing. To me that confirmed Shepard was totally committed to this course of action, so much so that he actually moved into the blast.

I related with the Diversity theme extremely well, and that point was wonderfully depicted by the Prothean character’s attitudes. Through discussions with Javik, it was discovered that a major reason the Protheans did in fact fail was the lack of diversity throughout their empire. I saw the Synthesis option in complete conflict with our cycle’s notable strength – our diversity. Synthesis was a no-go.

I equated the Control option with Indoctrination, which confused me that this option was colored in Paragon Blue. As many have pointed out, the confrontation with The Illusive Man was very fresh in my mind, and the Control option just had failure written all over it. Control was a no-go.

So through the ending sequence, my Shepard’s feelings during the entire journey were being confirmed. The Destroy option was indeed present, and of his available options, it was the way to proceed. At some point I was willing to understand my Shepard’s free will would be compromised and his hand could be forced to fulfill his destiny. That breaking of the theme of free will seems to be the largest obstacle for many folks... 


Well said, the highlights above parallel with my thoughts when I made my decision.  My Shepard's ultimate destiny was to accept he had to sacrifice some of his ideals, as well as his life, to reach his goal of stopping the Reapers.  Pausing to think I concluded that Synthesis and Control were both "no-go" for Shepard for the same reasons above, thus leaving Destroy.    

Funny our thoughts followed along the same paths but I did not like the endings. 

#909
DoctorCrowtgamer

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My problem is that by making the three options the only options and not even given us the option to reject them and go down fight it really did give the whole series a racist overtone and I can't look at the boxes with out filling ill. They could at least give us an ending where Shepard dies. Then Bioware would still get to promote their worldview "that racism on a scale that dwarfs what the ****s did is the only answer to the world's problems" with out forcing us to become racists in the last ten minutes of the game.

#910
jakenou

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This made me remember something...

WHERE'S MY SPACE HAMSTER??

#911
Kunari801

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DoctorCrowtgamer wrote...

My problem is that by making the three options the only options and not even given us the option to reject them and go down fight(ing)


Agreed, I wanted to tell the Star-child, as Jack would have put it, "Go ***k youself" but alas we were not given that option.  I've read some ideas in the "conventional warfare" threads and I'm not convinced we'd win, I too feel victory would go to the Reapers and the cycle would continue.  That would mean I sacrifice all to preserve my ideals and I'm not sure my Shepard would do that either.  :unsure:

Modifié par Kunari801, 24 avril 2012 - 08:05 .


#912
jakenou

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I'd also love to discuss the endings of RDM's BSG and Lost with Dr. Dray. I also had the pleasure of having a nerdy screenwriting prof. with whom I would discuss such matters.

#913
DoctorCrowtgamer

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Kunari801 wrote...

DoctorCrowtgamer wrote...

My problem is that by making the three options the only options and not even given us the option to reject them and go down fight(ing)


Agreed, I wanted to tell the Star-child, as Jack would have put it, "Go ***k youself" but alas we were not given that option.  I've read some ideas in the "conventional warfare" threads and I'm not convinced we'd win, I too feel victory would go to the Reapers and the cycle would continue.  That would mean I sacrifice all to preserve my ideals and I'm not sure my Shepard would do that either.  :unsure:


I think Picard,Sisko,and Shearidan said it best.

"If we are going to be damned let's be damned for who we are"

"If we are going to go down we will go down fighting so that some day when our decendance raise up they will know what they are made of!"

"Sometimes the right choiuces is not to choise"

That it what my Shepard,the Shepard who said "I will not let fear change who I am" would have done.  Don't forget that it takes the Reapers 100 years to wipe out life so just because you have a set back today is no reason to just give up and go along with starhitler's logic.  How arrogant is it for Shepard to assume that just because he could not defeat the reapers that someone else will not find away in the next hundred years?  He seems to just be saying "Well things didn't work out for me so instead of giving someone else a chance I am just to going to either take away people's free will or commint genocide,that will show them"  That is something a spoiled three year old does not a hero who is fighting to save the galaxy and got all these races to work together would do.

#914
CulturalGeekGirl

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DoctorCrowtgamer wrote...

Sadly there seems to be a wall in video games that keeps game companies from hiring real writers who know about writing. There seems to be this idea that the people who program the games have to be the people who write them even if they know nothing about script writing and it strikes me as odd. I mean you don't see films or Tv letting the light sound and editing people write their scripts,they hire real writers. Why can't games hire real writers?


Oh come on now. As someone who writes for games, I have to tell you... a decent amount of game writing is done by what you would call "actual writers."  Mostly theater and film writers, some novel writers, some people who started in journalism or community work, but writers.

Read any interview with Patrick Weekes or John Dombrow; they seem pretty together, writing-wise. I was at the PAX East panel, and the one thing I really got from it is that they are brilliant, they really thought about the character arcs they were responsible for (Wrex, Mordin, Tali), really needed to make sure that the characters made sense and had their own arcs. I doubt you feel that Tuchanka and Rannoc were poorly written, so it's not a lack of competent writers.

Something else happened, and I don't mean to imply any kind of corporate malfeasance or conspiracy. It could have been something as simple as a miscommunication somewhere in the writer's room, but somehow that well-oiled machine fell apart at the end.

jkthunder wrote...

This made me remember something...

WHERE'S MY SPACE HAMSTER??


Check Jack's old room. It may take some time... I missed it my first go.

Modifié par CulturalGeekGirl, 24 avril 2012 - 08:46 .


#915
SkaldFish

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bc525 wrote...

CulturalGeekGirl wrote...

<snip/>

Yet in the ending, no matter what, a Shepard who believes in both free will and diversity is forced to compromise who he is.

<snip/>

As I wrote a while back, my Shepard was of a single-minded motivation to stop the Reapers, most logically by destroying them. It was my Shepard’s mode and modus, his central kick. We had gone to extensive effort to construct our Crucible super-weapon, but for some reason at the moment of truth, the dang thing wouldn’t work. My Shepard shared Hackett’s bewilderment … “Nothing’s happening!”

Shepard had very likely been mortally wounded. He’d staggered past piles of corpses, he’d finally dispatched The Illusive Man, and he’d watched his buddy Anderson die. And now our wonderful super-weapon had fizzled?! A pretty dark frame of mind at that point, to say the least. Basically, this was not going well. Ultimate failure was becoming a real possibility.

So when the Catalyst Child revealed the trigger that would launch some doom at the Reapers, understandably my Shepard had the reaction of “Let’s light this candle!” However, it did complicate matters when the Calalyst also revealed the Geth, EDI, synthetics, technology, etc. would be destroyed as well. I was prepared for Shepard to make the ultimate sacrifice himself, but I wasn’t quite prepared for the extent of the collateral damage that would come with that.

But I noticed while firing at the pressure point that would launch our Crucible into action, Shepard seemed to straighten and gain strength as he was firing. To me that confirmed Shepard was totally committed to this course of action, so much so that he actually moved into the blast.

I related with the Diversity theme extremely well, and that point was wonderfully depicted by the Prothean character’s attitudes. Through discussions with Javik, it was discovered that a major reason the Protheans did in fact fail was the lack of diversity throughout their empire. I saw the Synthesis option in complete conflict with our cycle’s notable strength – our diversity. Synthesis was a no-go.

I equated the Control option with Indoctrination, which confused me that this option was colored in Paragon Blue. As many have pointed out, the confrontation with The Illusive Man was very fresh in my mind, and the Control option just had failure written all over it. Control was a no-go.

So through the ending sequence, my Shepard’s feelings during the entire journey were being confirmed. The Destroy option was indeed present, and of his available options, it was the way to proceed. At some point I was willing to understand my Shepard’s free will would be compromised and his hand could be forced to fulfill his destiny. That breaking of the theme of free will seems to be the largest obstacle for many folks.

Looking back at your pro-ender categories, I just don’t see that Cat one would apply to me. I guess I somewhat fall into Cat’s two and three. I did feel that the Destroy option was the most acceptable available option, and for the most part I didn’t totally invest in the theme of complete and utter free will. I was aware of a sense of destiny for Shepard, albeit a somewhat dark and difficult one.

(update = fixed some bad formatting problems)

Up to a point, this tracks very closely with my thinking as I was trying to make sense of what was being presented to me, but it's stated with far greater clarity than I could have stated it. I dismissed Control and Synthesis for exactly the reasons you did, and so Destroy seemed to be the only choice left. This, though, is where we part ways. My Shepard had just brokered a peace between the Quarians and the Geth, and had been horrified to then watch Legion choose to sacrifice himself in order to secure that peace. In fact, both the Quarians and the Geth were choosing peace, and would have to actively continue to choose it every day to make it last.

This is when I saw the Catalyst as a little translucent, lying absurdity. No event whose occurrence is completely dependent on sentient beings' freedom to choose can ever be predicted with absolute certainty. This logic holds no matter how many times the event has occurred in the past, because precedence is not a factor. Even if every prior cycle of organic evolution has resulted in a conflict between organic and synthetic in which organic life is threatened, this has no bearing -- NO BEARING -- on what might happen given a subsequent instance of that evolutionary process.

(Ironically, a non-biased analysis of the notion of a technological singularity supports this, because it only states that the event horizon of the singularity is something we can't see beyond. It in no way suggests the probability or inevitability of a conflict as a result. That suggestion was just the completely unscientific, fear-mongering drama that Vinge and others insisted on bolting on to the hypothesis.)

But to make the Catalyst's contentions even more absurd, the circumstances leading to the terrible outcome it is supposedly acting to prevent have not been allowed to occur for millions of years because of its own meddling. So here we have a being that has interrupted a process asking us to believe, contrary to the (very recent) events in evidence, that its intervention has prevented something inevitable that would be even more catastrophic than its intervention.

So, even though the Catalyst's credibility lies somewhere deep within the range of negative integers, it now expects me to accept three unacceptable options as the only possible options.

"This can't be," I think as I search for some cue that will tell me I can't possibly be hamstrung the way I think I am right now. "The Catalyst's absurd claims have to be challenged along with these ridiculous choices."

I want Shepard to be able to say "Just what kind of 'intelligence' are you if you think that sentient beings exercising free will over millennia of development will always make choices that result in a single, inevitable outcome? What you're really telling me is that, based on observation, you made an indefensible assumption that you want me to accept based solely on the assertion that I'm not smart enough to recognize inevitability when it's staring me in the face!"

By the way, this is the same big ol' slab of baloney Agent Smith tried to hand Neo in The Matrix:

"You hear that, Mr. Anderson? That is the sound of inevitability."

Even though, like Neo, we see there's really nothing inevitable about it, our only option is to say, "Oh, OK. I thought that was what it sounded like. This feels really significant and profound, so how could I possibly question it? Inevitability, here I come..."

Modifié par SkaldFish, 24 avril 2012 - 09:45 .


#916
operageek

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CulturalGeekGirl wrote...

But forget all that. I'll agree that sacrifice is a theme, if not so much for Shepard, for her companions and the universe as a whole. Still, let's look at those sacrifices. Nearly every other death we see in the series, every other sacrifice... very few people die alone. Everyone dies for something they really believe in, with confidence that it will be successful. Shepard, and Shepard alone, is asked to die alone for something she really doesn't believe in, for something that deeply contradicts her core beliefs about the universe. She's asked to die with no certainty of achieving the results she seeks. She's asked to die on the say-so of a genocidal maniac who is clearly either lying or incorrect in his description of how the universe works.

She's asked to die alone.

Bugger. That. Noise.


I relate so much to this particular point.  My first reaction to playing through the ending was outrage at how high my expectations for the emotional and thematic wallop Shepard's death would pack had been set.  Moridin, Thane, Legion, and Miranda had all died in after succeeding in some greater goal.  Legion achieved self-actualization and gave free will to the geth, and Miranda saved her sister once and for all.  There is a wonderful element of Thane's death having restored some spiritual balance, with him sacrificing himself to stop an assassination, and Moridin had the privilege of dying for a cause he believes in, righting a wrong that he helped create himself.  They all died knowing that people they cared about lived on. These deaths were moving and beautiful because they completed the character's thematic arc in a compelling, satisfying way, and many tears were shed.

I know that some of these deaths can be subverted, and of course there can be a great deal of meaningless death throughout the games, but it remains that everyone except Shepard at least has the possibility of a heroic ending that is deeply relevant to who they are and what they believe in.  My experience as a player was similar to yours; Shepard died uncertain of what she was even doing (the options are not exactly well-explained), forced into committing some sort of atrocity (if you agree with the OP's analysis, which I do), and without any clue what happened to her friends and loved ones.

#917
M0keys

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SkaldFish wrote...

CulturalGeekGirl wrote...

I just don't see any of the things cited here as sacrifice being Shepard's sacrifices. Ash's death is Ash's sacrifice. Mordin's death is Mordin's sacrifice. Legion's was Legion's. They all owned their own destinies. I didn't sacrifice them, I let them go.

<snip/>

I realize you make a larger point, so I snip hesitantly, but I do want to point out here that we should be careful about assignment of events to themes. Here, I think the problem is in a very loose definition of "sacrifice." In order to qualify as a sacrifice, your decision has to meet two criteria: (1) You have to give up something important for the sake of another thing deemed even more important; (2) that thing you give up has to be yours to give, so that you are personally impacted by the loss.


That second point is incredibly important, and why certain sacrifices are valid and others are not.

Ashley/Kaidan's sacrifice, Legion's sacrifice, Mordin's sacrifice.. All valid. Why? Because they own themselves. Even Ashley/Kaidan agree with the choice you make. Still conscientous. Either one would willingly sacrifice themselves for such a thing, and one of them does.

To call the destroy ending "sacrificing" the Geth is a bit insane because it assumes you own them. That is, if you accept the destroy ending, you've already accepted the Shepard-imposed slavery and immediately successing slave-execution of the Geth. And EDI. 

Control is sort of the same way. Only you've enslaved yourself to the Reapers, possibly a force that can't be completely controlled the begin with. It's not as evil as much as it is irresponsible and reckless and hypocritical.

Synthesis is, once again, slavery on a massive scale, but this time of the whole galactic gene pool.

Basically all the ending options force you to become as bad as the Reapers, which is really no big stretch since the Reapers invented all those choices.

Modifié par M0keys, 24 avril 2012 - 10:09 .


#918
DoctorCrowtgamer

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CulturalGeekGirl wrote...

DoctorCrowtgamer wrote...

Sadly there seems to be a wall in video games that keeps game companies from hiring real writers who know about writing. There seems to be this idea that the people who program the games have to be the people who write them even if they know nothing about script writing and it strikes me as odd. I mean you don't see films or Tv letting the light sound and editing people write their scripts,they hire real writers. Why can't games hire real writers?


Oh come on now. As someone who writes for games, I have to tell you... a decent amount of game writing is done by what you would call "actual writers."  Mostly theater and film writers, some novel writers, some people who started in journalism or community work, but writers.

Read any interview with Patrick Weekes or John Dombrow; they seem pretty together, writing-wise. I was at the PAX East panel, and the one thing I really got from it is that they are brilliant, they really thought about the character arcs they were responsible for (Wrex, Mordin, Tali), really needed to make sure that the characters made sense and had their own arcs. I doubt you feel that Tuchanka and Rannoc were poorly written, so it's not a lack of competent writers.

Something else happened, and I don't mean to imply any kind of corporate malfeasance or conspiracy. It could have been something as simple as a miscommunication somewhere in the writer's room, but somehow that well-oiled machine fell apart at the end.

jkthunder wrote...

This made me remember something...

WHERE'S MY SPACE HAMSTER??


Check Jack's old room. It may take some time... I missed it my first go.



All I know is that whenever I look at the credits to a video game it seems like the people credited with writing it also seems like they were working on the game as producer or programer and the company decided to save some money by having them write the script in their spare time.  I didn't mean to offend you or any other real writers who work on games,I am sure you all work very hard and try to give us good stories.

I am just saying from the credits of a lot of games it seems like there are a lot of cases where they just pulls some people away from working at their desks programing and have them spend a few days working on the script. I am just trying point out that a movie studio that did that would be a laughing stock.

I am sure there are real writers who work on video games and I didn't mean to offend them.

#919
DoctorCrowtgamer

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M0keys wrote...

SkaldFish wrote...

CulturalGeekGirl wrote...

I just don't see any of the things cited here as sacrifice being Shepard's sacrifices. Ash's death is Ash's sacrifice. Mordin's death is Mordin's sacrifice. Legion's was Legion's. They all owned their own destinies. I didn't sacrifice them, I let them go.

<snip/>

I realize you make a larger point, so I snip hesitantly, but I do want to point out here that we should be careful about assignment of events to themes. Here, I think the problem is in a very loose definition of "sacrifice." In order to qualify as a sacrifice, your decision has to meet two criteria: (1) You have to give up something important for the sake of another thing deemed even more important; (2) that thing you give up has to be yours to give, so that you are personally impacted by the loss.


That second point is incredibly important, and why certain sacrifices are valid and others are not.

Ashley/Kaidan's sacrifice, Legion's sacrifice, Mordin's sacrifice.. All valid. Why? Because they own themselves.

To call the destroy ending "sacrificing" the Geth is a bit insane because it assumes you own them. That is, if you accept the destroy ending, you've already accepted the Shepard-imposed slavery and immediately successing slave-execution of the Geth. And EDI. 

Control is sort of the same way. Only you've enslaved yourself to the Reapers, possibly a force that can't be completely controlled the begin with. It's not as evil as much as it is irresponsible and reckless and hypocritical.

Synthesis is, once again, slavery on a massive scale, but this time of the whole galactic gene pool.

Basically all the ending options force you to become as bad as the Reapers, which is really no big stretch since the Reapers invented all those choices.


THANK YOU!:o  

WELL SAID!

That is why I find the endings we have now ofensive and racist and why looking at the Mass Effect boxes makes me feel a little ill.  It is also why extendeding the endings we have now will not fix the problem,there has to be an option to reject all three of those choices or I will remember Mass Effect as that series that had that really stupid and racist ending.  Your only choice are genocide or enslavement on a scale never before seen in history,those are not choices a hero makes. If a hero is given those choices he refuses to take them and fights on on his own.  again this is what a hero says....

"I am not going to let fear change who I am"

"Sometimes the right choice is not to choose\\"

"I we are going to be damned let's be damned for who we are"

"If we go down we are going to go down fighting!"

That is how a hero responds to choices like that in a script that is written by writer who understand that racism,slavery,and genocide are wrong.  The writers of ME3 do not understand this basic concept and that is why we got stuck with the endings we have and why making them longer will not fix anything.

#920
Guest_Nyoka_*

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Sorry If I don't live up to this high brow thread, but I'd like to say something about the destruction ending. In my opinion this one fits for renegades (for all renegades, not only mentally ill sociopaths).

People don't like that the geth and EDI die, but that's space kid's responsibility. He's the one holding them hostage. He could make the Reapers stop, but he won't, so effectively he's forcing you to pick an ending. If you want to kill the Reapers, the geth and EDI are the price of victory.

You have to let the hostages die if you want to kill Balak. In Thane's loyalty, you don't simply let the hostage die: you kill the hostage yourself. If you want to kill Major Kyle, you have to kill his followers too. You can exterminate the whole rachni species, which are as sentient as the Geth. You can kill everyone at Zhu's Hope because they are in your way to the Thorian. These are not sacrifices, they're acceptable casualties. Your job is to stop the Reapers. "Whatever it takes to get the job done" is the renegade motto.

By the way, you can have the quarians completely wipe out the geth during Rannoch. I did, in fact.

Modifié par Nyoka, 24 avril 2012 - 10:34 .


#921
CulturalGeekGirl

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Oh, I wasn't meaning to suggest that only sociopathic renegades could take destroy. A lot of renegade stuff is very "you can't make an omelet without breaking eggs, any cook will tell you that."

Crow is just my only "real" renegade. The other one is more Renegon, and doesn't quite feel that way. You can see by the hundreds of threads about how destroy is the obvious ending that a lot of Renegades think of this genocide as just another acceptable casualty.

Modifié par CulturalGeekGirl, 24 avril 2012 - 10:33 .


#922
drayfish

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CulturalGeekGirl wrote...

Oh come on now. As someone who writes for games, I have to tell you...


I knew it!  I knew you were a writer.  


The moment I read your post – in which you were describing Shepard (my Shepard; all our Shepards) leaping into oblivion, being dissolved into non-specific vapour - and yet somehow it made me want to punch the air?  Damn.  You found a way to almost sell me on a premise that previously made me feel physically ill, and I knew you had to be.  No one but a writer (or perhaps a scary magician with weird eyebrows) could have sold me on that notion as it stands.


Oh, and:

'Bugger. That. Noise.'


Beautiful.

Modifié par drayfish, 24 avril 2012 - 10:39 .


#923
Guest_Nyoka_*

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It just bugged me a bit that people were saying the destruction ending is wrong because the writers of ME3 don't understand that genocide is wrong. Well sorry but my Shepard exterminated the Rachni back in ME1. And the only victim of my destruction was EDI because the geth were already dead by the time the ending takes place. This looks more like having a problem with renegades in general, not with this particular bit of the ending.

Modifié par Nyoka, 24 avril 2012 - 10:48 .


#924
M0keys

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CulturalGeekGirl wrote...

Oh, I wasn't meaning to suggest that only sociopathic renegades could take destroy. A lot of renegade stuff is very "you can't make an omelet without breaking eggs, any cook will tell you that."

Crow is just my only "real" renegade. The other one is more Renegon, and doesn't quite feel that way. You can see by the hundreds of threads about how destroy is the obvious ending that a lot of Renegades think of this genocide as just another acceptable casualty.


I understand the sentiment

most renegade Shepards still sorta kinda give a hoot about the galaxy.

There's basically a "fully evil" Shepard who would be the villain if he wasn't thrust into his "guardian of the galaxy!" role. he saves it only to keep himself alive, and does the barest minimum hero work.

imagine if Lex Luthor became the "last hope" of the DC universe, and that's your Crow character.

#925
CulturalGeekGirl

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Nyoka wrote...

It just bugged me a bit that people were saying the destruction ending is wrong because the writers of ME3 don't understand that genocide is wrong. Well sorry but my Shepard exterminated the Rachni back in ME1. And the only victim of my destruction was EDI because the geth were already dead by the time the ending takes place. This looks more like having a problem with renegades in general, not with this particular bit of the ending.


My objection is that someone who thinks killing the Geth and/or Edi is fine has to sacrifice absolutely nothing. They've made it so that a satisfying, character-consistent ending is only available to one particular kind of player. I have seen hundreds and hundreds of players who don't give a crap about synthetics crowing about how the ending is great, with no consideration as to how people with different playstyles might feel. I agree with you that destroy feels appropriate coming from a large percentage of renegades, but it seems that very few of them lend any more consideration than "oh well, it's a tiny bit inconvenient" to the fact that they're killing all Synthetics.

Out of curiosity, did you kill the Geth because previous decisions had made it impossible to save both? If I hadn't had the peace option available, I'm honestly not certain which direction I would have gone. Knowing the endings now, I think I would have saved the Quarians and just gone destroy, if peace wasn't an option.

Paragons are being asked to die, compromise everything they stand for, and sacrifice every moral standard they have.

Renegades are being handed the ending of their dreams in a manner consistent with their worldview, and they get to live.