MintyCool wrote...
Those who can't do, teach.
The battlecry of the cretin.
MintyCool wrote...
Those who can't do, teach.
Guest_Vurculac_*
MintyCool wrote...
Those who can't do, teach.
Modifié par -Spartan, 27 avril 2012 - 03:01 .
And what have the pro-enders offered in return? Little but insults. It speaks volumes about the type of people on either side of the debate (I admit that this sounds rather like that but I grow tired of their complete and utter unwillingness to actually engage in debate to defend their position).KainrycKarr wrote...
The arguments people are presenting against the OP are just....pathetic.
If the theme of the ending is to have an impossible, unwinnable choice, then it contradicts all of the previous themes of the entire storyarch.
"Those who can't do, teach."
^^ a pathetic, cheap, overly used stereotype that has no bearing on the discussion.
There have been several, several mentions of cases of even classics being changed in response to criticism.
Modifié par Sable Phoenix, 28 avril 2012 - 11:07 .
Sable Phoenix wrote...
"Nothing in the world can take the place of persistence. Talent will not; nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not; the world is full of educated derelicts. Persistence and determination alone are omnipotent. The slogan, 'press on' has solved, and always will solve, the problems of the human race."
So said Calvin Coolidge, the man most responsible for the incredible boom of the Roaring Twenties and one of the most undersung presidents in United States history. Why do I bring up the words of a statesman who spoke so rarely that he was known as Silent Cal? Because when he did speak, he had something important to say, and I feel that what he said here (one of my favorite quotes of any President) directly applies to Shepard and the unifying main theme of the Mass Effect trilogy.
Shepard could be an uneducated kid from the slums. Shepard could be an orphan from a backwater farming colony. Shepard could have been raised a spacer with never a home to call her own. She could be of average intelligence or a MENSA level genius; a talented technician or an arcane biotic or a simple grunt with a gun. All of that is immaterial; the Alliance and every other race in the galaxy has thousands of soldiers that duplicate the skillset, education and intellect of Commander Shepard. What makes Shepard special, what pulls others into her orbit like moons in the gravity well of a gas giant, is the force of her personality. Specifically, it is her ability to knuckle down and push forward no matter how dire the situation grows that makes her irresistible, both to her friends and to her enemies. She is a beacon of hope because she simply will not give up, because she perseveres, and that is the one thing that makes her such a threat that the Reapers themselves sit up and take notice.
In the more concise words of Ferdinand Foch, Marshal of the Allied forces in World War I, who, during the Battle of the Marne in which his entire battle line was collapsing, famously declared the situation "excellent" and initiated a full attack in response: "The most powerful weapon on earth is the human soul afire."
The more I consider the problem of the ending of Mass Effect 3 and why it is so negatively received, the more conviced I am that the central theme of the entire Mass Effect trilogy, and the main theme that the ending betrays, is that of perseverence. Many people have lamented how Shepard quietly acquiesces to everything the Catalyst apparition tells her. I think this is because it's more than a betrayal of Shepard's character; it's a betrayal of the character of the game, of the trilogy as a whole.
Here is a character who has, at times through simple stubbornness, faced down the greatest dangers of the galaxy and refused to die. Here is a character who has died and refused to stay that way. Here is a character who sets her teeth into her goal like a pit bull and never relinquishes her hold.
Here is a character who, at the end of it all, simply gives up.
If God himself came down to deliver a set of stone tablets to Shepard, she would at the very least have a snappy retort or two handy, floating in curious red and blue text in the back of her mind. But somehow this glowing vision of a child renders her lambent personality inert. It offers its own set of options, none of which fit what Shepard has been fighting to reach for three games, and she simply accepts this without a single word of protest. Shepard has no reason to take the Catalyst's words at face value except for writer fiat. The writers are telling us here that resistance is futile, much as another famous set of science fiction villains says about their own forcible indoctrination -- er, sorry, I meant assimilation.
"Thematically revolting"? Yes, and more besides: the final message of the game is also, to a stolid libertarian like myself, deeply offensive.
"The most powerful weapon on earth is the human soul afire... which will burn itself to ash without result."
Beautifully said, Sable Phoenix. Truly.Sable Phoenix wrote...
Shepard could be an uneducated kid from the slums. Shepard could be an orphan from a backwater farming colony. Shepard could have been raised a spacer with never a home to call her own. She could be of average intelligence or a MENSA level genius; a talented technician or an arcane biotic or a simple grunt with a gun. All of that is immaterial; the Alliance and every other race in the galaxy has thousands of soldiers that duplicate the skillset, education and intellect of Commander Shepard. What makes Shepard special, what pulls others into her orbit like moons in the gravity well of a gas giant, is the force of her personality. Specifically, it is her ability to knuckle down and push forward no matter how dire the situation grows that makes her irresistible, both to her friends and to her enemies. She is a beacon of hope because she simply will not give up, because she perseveres, and that is the one thing that makes her such a threat that the Reapers themselves sit up and take notice.
JadedLibertine wrote...
The final shots of ME2 are of Shepard restlessly striding through the Normandy, checking on her crew and squadmates who are busily preparing for what they know is coming, a vast mass of Reapers in deep space heading remorselessly towards them. Except this time they will be facing an unstoppable force of nature who will be calling on every ally and former squadmate, cashing in every favour, restlessly organising, charming ,threatening and cajoling every race so when the Reapers come they will be facing a galaxy prepared. Yet at the beginning of ME3 Shepard seems to have spent the entire preceding six months staringly listlessly out of a window in Vancouver.
Modifié par drayfish, 28 avril 2012 - 01:42 .
drayfish wrote...
Dear God, so many fantastic descriptions I want to print out and staple on my walls...
Beautifully said, Sable Phoenix. Truly.Sable Phoenix wrote...
Shepard could be an uneducated kid from the slums. Shepard could be an orphan from a backwater farming colony. Shepard could have been raised a spacer with never a home to call her own. She could be of average intelligence or a MENSA level genius; a talented technician or an arcane biotic or a simple grunt with a gun. All of that is immaterial; the Alliance and every other race in the galaxy has thousands of soldiers that duplicate the skillset, education and intellect of Commander Shepard. What makes Shepard special, what pulls others into her orbit like moons in the gravity well of a gas giant, is the force of her personality. Specifically, it is her ability to knuckle down and push forward no matter how dire the situation grows that makes her irresistible, both to her friends and to her enemies. She is a beacon of hope because she simply will not give up, because she perseveres, and that is the one thing that makes her such a threat that the Reapers themselves sit up and take notice.
JadedLibertine wrote...
The final shots of ME2 are of Shepard restlessly striding through the Normandy, checking on her crew and squadmates who are busily preparing for what they know is coming, a vast mass of Reapers in deep space heading remorselessly towards them. Except this time they will be facing an unstoppable force of nature who will be calling on every ally and former squadmate, cashing in every favour, restlessly organising, charming ,threatening and cajoling every race so when the Reapers come they will be facing a galaxy prepared. Yet at the beginning of ME3 Shepard seems to have spent the entire preceding six months staringly listlessly out of a window in Vancouver.
And JadedLibertine, if you can write material this good when you think you're 'lowering the tone', I demand that you email me your comments ahead of time so that I can claim them as my own.
Welcome to the conversation.
Modifié par JadedLibertine, 28 avril 2012 - 01:57 .
MintyCool wrote...
Those who can't do, teach.
Well, I was on the fence regarding perseverance as central theme; I've seen it misapplied so many times I think I was running from it. But you've certainly convinced me. Incisively argued and eloquently expressed.Sable Phoenix wrote...
<reluctantSnip/>
The more I consider the problem of the ending of Mass Effect 3 and why it is so negatively received, the more conviced I am that the central theme of the entire Mass Effect trilogy, and the main theme that the ending betrays, is that of perseverence. Many people have lamented how Shepard quietly acquiesces to everything the Catalyst apparition tells her. I think this is because it's more than a betrayal of Shepard's character; it's a betrayal of the character of the game, of the trilogy as a whole.
<evenMoreReluctantSnip/>
JadedLibertine wrote...
Sable Phoenix wrote...
>self-snippage<
Yes, yes, a million times yes.
The ending is hateful nonsense on so many levels but this single thing is what sent me into anaphylaptic shock.. It wasn't just in the final 10 minutes but throughout the entire game, the writers got Shepard wrong and forgot what made her so magnetic and so compelling. The final shots of ME2 are of Shepard restlessly striding through the Normandy, checking on her crew and squadmates who are busily preparing for what they know is coming, a vast mass of Reapers in deep space heading remorselessly towards them. Except this time they will be facing an unstoppable force of nature who will be calling on every ally and former squadmate, cashing in every favour, restlessly organising, charming ,threatening and cajoling every race so when the Reapers come they will be facing a galaxy prepared. Yet at the beginning of ME3 Shepard seems to have spent the entire preceding six months staringly listlessly out of a window in Vancouver. And when the attack comes, the focused warrior and calculating battlefield pragmatist the previous games so carefully established becomes an illogical and emotional mess. When the game reluctantly deigns to give you a dialogue option nothing Shepard is allowed to say makes any sense, as Harrison Ford said "You can type this s*** George, but you can't say it".
Since the Catalyst smashed my rose tinted spectacles into a million pieces. the flaws have become glaringly apparent. Though ME3 is excellent for certain stretches, the writers often refuse to trust the player to use their own imaginations or feel their own emotions. I could sense Hudson and Walters standing over me and very loudly and very slowly telling me exactly what I was supposed to be thinking and feeling while jabbing their fingers insistently into my chest. It would be grating and unsubtle even in a Stalinist propaganda movie.
Though regrettably I may have lowered the tone by posting here, I do love this thread. It is like sitting in a Viennese coffee house in 1900 and witnessing an intense intellectual and philosophical discussion. Now I shall settle down with my Turkish coffee and my sacher torte and let the real heavyweights continue the debate while I stroke my beard and appreciatively nod my head in thoughtful silence.
Modifié par Sable Phoenix, 28 avril 2012 - 09:52 .
I have just finished my perusing of the Final Hours App. And in it there's a portion that talks about the endings and how Casey and Mac made the decision to cut out portions of the ending to keep the story on a "higher level" instead of giving the player superfluous information at that point, an example Mac uses is the origin of the Reapers.
At this point after seeing that, knowing that was the case but seeing Macs smug smirky face smirk and smile as he explains that they cut that content out of the game intentionally; how best in whats presented is the issue of the endings focused around that? And, how much of the narrative there could be attributed to content that could be released at a later date? From your academic understanding.
Modifié par drayfish, 28 avril 2012 - 10:31 .
Sable Phoenix wrote...
JadedLibertine wrote...
Sable Phoenix wrote...
>self-snippage<
.
Your point is very well-taken, Libertine. The narrative troubles start with the very first scene of the game. Not only is the writing atrocious (some of the lines of dialogue just do not even follow logically from the lines directly preceding them... I actually sympathize with the admiral who says, "That's it? That's our plan?" because most of the dialogue in that scene is utter nonsense), but Shepard is so out of character it's ridiculous. Not only, as you say, has she apparently sat in a room for six months doing nothing, but now when it's "Game over, man!" and the Reapers actually land on the planet, she stupidly wants to stay an fight them? Anderson has to order her to go and do what she's spent two games trying to do already (and then even more stupidly, stays himself in direct opposition to what he's telling Shepard to do)? Is the Savior of the Citadel really someone who can't do anything without explicit intructions? I'll ignore other niggling details like a dreadnought hovering in-atmosphere at the bottom of a gravity well when the codex of the previous games specifically states they can't do that, since such technical details don't directly impact the thematic content of the narrative, but it does serve as one of the many examples of rushed, sloppy writing. And that sloppy writing takes its worst toll on the characters themselves, most notably and most damagingly on the two who have been driving the narrative forward from the very first moments of the very first game, Anderson and Shepard.
Once you get off Earth we are treated to a return of the Shepard we know and love (I mean, she stops a war by yelling), but as you mentioned, the ending shatters any illusions of competence on the part of the lead writer and magnifies all the previous narrative weaknesses under the microscope of hindsight.