KitaSaturnyne wrote...
@delta_vee, Dray, etc.
Is there a link to someplace where you deconstruct or critique the narratives of the games scene by scene? The reason I ask is that I have played through ME and ME2 a bunch of times (second time playing ME3 right now) and enjoyed the story every time. I didn't find anything offensive on a narrative level, and didn't feel the need to shoot Kaiden in the head in ME3 when I met up with him again because his character didn't match up. In fact, I welcomed an old friend with open arms.
Am I really so mindless? Too emotional and not logical enough? Too accepting of circumstances? Even after reading your arguments, I guess I'm just really asking for evidence so I can have a clearer picture of what makes the narrative of the games so faulty. I've enjoyed them thoroughly every time I've played. Even ME3's, despite the ending that changes narrative gears completely and doesn't even so much as explain the consequences of your actions, which has been a major theme throughout all three games.
Hi KitaSaturnyne,
Firstly, above and beyond everything else: no, you are
of course not mindless, and there is absolutely nothing wrong with your reading of the game (or anyone else who entirely enjoyed it)
in any way whatsoever. Even before I get into my further, inevitable iceberg of tedious response, that must be said. If you engaged with the text on its terms, if it touched you, moved you, satisfied you, stirred your soul, then both it and you have had a marvellous textual experience, and one that I envy.
Anything that I say in this thread is purely personal opinion. It might be tied to considerations of narrative structure and thematic progression, but that doesn't make it any more
right than anyone else's viewpoint, and it
most assuredly should not. That would break my heart, in fact. Just because I did not enjoy the ending of 'my' game, it in no way makes me want to invalidate or deride anyone else's experience.
Obviously I can't speak for anybody else on the thread (and would never
try to – everyone else is bringing a multitude of marvellous readings and perspectives I could never have foreseen), but for me, I couldn't agree more with your experience of
Mass Effects 1 and
2. I loved every second of them. I'm even one of those sad fools (apparently) who loved the Mako and the Planet Mining (*gasp*). The characters, the universe, that sense of exploration and awe. Nothing in gaming – arguably nothing in narrative (and that's a big call) – has ever captivated me more.
I likewise loved the great majority of
Mass Effect 3 (really only excluding the last ten minutes). For much of it the ride was a sweet cocktail of emotion and satisfying thematic play. I wept at the death of Thane and his selfless prayer; was thrilled and sorrowful in equal measure at the death of Mordin and that exquisite smile of pride that broke on his lips the moment before he was swallowed in flame. I'm not ashamed to admit I was literally
cursing at my television, fuming at the injustice of watching Grunt overwhelmed, being dragged into the Racchni mire, only to leap from my chair to cheer (again, not afraid to say:
literally cheered) when he, bloodstained, staggered back into the light. And all of those times, when I was jeering and cheering and swooning with romance (oh, you did it too), I knew that it was because these masterful writers had ingeniously manipulated my ties to these characters and their play with the thematic drive of the work.
Again, I know I reference this a lot, but Legion's quest to interpret whether he is more than mere circuitry is intimately bound to the several converging themes of synthetic autonomy and a revelation of the dissolving delineation between conventional notions of 'life' in this universe. When he turns and asks if he has a soul, yes, it made me weep again. (...Wow I sound emotionally unstable in this post; okay, avoid the tears somehow...) Grunt! Yeah,
Grunt. Grunt's search for self-determination and worth, his quest to
belong, both to a clan and to the notions of heroism and war encoded into his head were similarly played out in his concluding scenes, when he agreed to stay behind and fight, to give us the chance to escape. And when... and when he tore... tore that Racchni's thorax off... when he *sniff* when he dug his steaming fist into its frothing acid sac... the blood still gushing... I'm sorry. Tears again. It's just so beautiful... with the pus.
My issue with the end (and apologies to anyone who has already suffered through me bleating on about this before) is that I felt that all of that beautiful, organic progression of the story, all those lovely narrative vines weaving together and growing toward the sun, were severed by The-Ghost-of-Reapers-Past. His three choices (again,
to me) contradicted everything that the game's journey had led me to experience.
Fundamentally, I guess I just don't believe a goddamned word that little freak says. I don't believe that war between machine and man is inevitable, because everything I've seen proves the opposite. I don't believe that I could control the Reapers, because
no one before now has ever been able to. I don't believe that the only way to stop people from fighting and killing each other is to either exterminate a whole race, or to eugenically obliterate distinction. And again, I don't believe all that because I have fought and flown and loved the most wonderful, diverse team who have ever shot into the stars. We might have bickered, at times we might have doubted, but we were a crew. Family. And you love your family
because of their differences, not because they share your DNA.
And when the game didn't allow me to call nonsense on those notions, to slap Cyber-Bieber upside the head and ask him what game
he's been playing for the past 100 hours, it utterly broke my immersion and fractured all that marvellous investment and joy that had led me to that point. After that my choice didn't matter (for the record I blew everything to hell), because I didn't believe in the premise. I was answering a question I felt had been entirely invalidated by the asking of it.
But again, and I can never say this enough, that does not have to invalidate anyone
else's reading. Your Shepard is not mine; your journey was not mine. People love D.H. Lawrence (and I'm a lecturer, so I'm supposed to like him) but
The Rainbow makes me want to gouge out my eyes; 'The Waste Land' is one of the most extraordinary works of literature in human history, but it can be an incredibly hard work to love; and there must be someone, somewhere, somehow out there who doesn't like
Firefly (although to be fair, I personally don't believe it, and they're probably just a big stupid jerk with a smelly dumb face.)
If you enjoyed all of
Mass Effect 3 then not only is that completely legitimate, but I am genuinely, overwhelmingly envious. I am cheered to hear that people have and still do enjoy the endings, and I wish adamantly that I was one of them.
p.s. – I want to apologise for the use of the phrase 'textual experience'. It sounds far more creepy than I ever intended.
Modifié par drayfish, 04 mai 2012 - 01:56 .