Warning: another of my Katamari textwalls follows.
@drayfish:
A wake's better than a war, every day of the week and twice on Sunday. And botfly10's experience, I believe, demonstrates the value of an oasis of civil discussion.
On a side note, your erstwhile student seems mysteriously absent. Did he go on a beer run and get stuck in traffic, or something?
@JustifiablyDefenestrated:
As a side note, however, I would like to point out that there are many examples of pieces of art that were reviled when they were released, but later grew to be classics. Off the top of my head, I think the most appropriate example would be Stravinsky's The Right of Spring. During it's premeire, the audience literally rioted.
"The Rite of Spring" was the first thing to come to mind when witnessing the irruption of disgust with the ending. The difference, of course, was the TRoS was
intended to shake itself loose from the chains of convention from the first notes.
Mass Effect, while perfectly happy to deconstruct, subvert, and then reconstruct various elements of the staid space opera, still followed a very conventional narrative structure (until Priority: Earth, of course). It wasn't the fact that it swerved into symbolic impressionism, it was that the move was so very late,
after we had already invested ourselves and embraced the expected narrative arc. I doubt that sudden shift will be viewed any more favorably in the future than it is now.
Also, I rather like TRoS on its own merits.
On the redemption of the Reapers (@botfly10, @Sable Phoenix, @uwyz, @Hawk227, @MrFob):
botfly10 wrote...
Well, to me its about granting redemption to the reapers and in turn also the organics.
I guess the only bigotry I see is Shepard presuming to know what redemption looks like for anyone else or who should recieve it. But at that point, you are so up in everyone's business as it is... I just rolled with the idea that a decision had to be made and you were there, so it had to be you.
I hadn't thought of it in terms of redemption, but that would fit well with what I believe was the authorial intent of the green choice. Nice catch.
uwyz wrote...
My point is that in a way, synthesis is saying that civilized life forms cannot be trusted to keep the peace by themselves.
But like I said, I believe the true reason behind synthesis is to solve technical singularity. I can hardly see the authors of the ME series deliberately passing a message that "bigotry will always win over tolerance" without a making spirited defence for it.
Which, of course, is informed by the ill-defined nature of synthesis and the suddenly-sprung emphasis on synthetics vs organics. I agree with your suspicion of the option entirely.
MrFob wrote...
So again, never mind the scientific bollocks do you think the reapers are wrong? Which choice is the right one here? I think this ending, if executed correctly leads to a much stronger set of choices, a far more questionable course of action either way.
And this is only one possibility, I think there would have been ways to make the reapers morally grey. All it takes is to have a real and tangible scenario instead of essentially fear of the future for a reason.
I think the "dark energy" ending originally considered would have been utter nonsense as well, for the chief reason Sable Phoenix and Hawk227 mention:
Sable Phoenix wrote...
The Reapers cannot be redeemed. They have been presented throughout three games as the worst monsters in all of history. They have slaughtered uncountable hundreds of trillions of beings over the course of millions of years, and are utterly lacking in hesitation or remorse. They are genicodes a billion times over. The scale of slaughter that they have perpetrated on sentient beings is completely beyond our grasp. No matter what their reasons, from our perspective, there can be no justification for what they have done.
Hawk227 wrote...
I felt that the Reapers were the perfect Lovecraftian horror, come back to extinguish life simply because it could, and I was very happy with that interpretation. There is no justification for what they do.
And I agree fully. Attempting to backpedal on the Reapers' ultimate evil is like trying to take a plushie Cthulhu seriously.
RollaWarden wrote...
But perhaps my obsession with the organics/synthetics theme also has someting to do with the idea of pluralism, of multiculturalism, of my great desire to be a "citizen of the world," and not just of my country. The notion of self-identity through a collective has also thorned through me. The two characteristics seem at once so necessary, and yet dichotomous as well. The geth/quarians, and their story arcs, were the most deeply effective for me of the trilogy. And thus, as I've posted too many times, my revulsion (yes, I think that's the right word) at the "destroy" option. And my revulsion at the "synthesis" option. Can I not celebrate/love/appreciate the diversity of my species without having to amalgamize it? Or--good heavens, no--"control it"? What binds the races in Mass Effect is their developing acceptance of harmony through diversity. Not in spite of diversity. BECAUSE of it. Now that's a world-shaking concept.
Here be dragons.
Mass Effect, taken as a series, is rather schizoid about this issue. Both the first two games allow for the player to not only express, but
pursue a human-centric, human-dominated galaxy. The choices which supported that aim never bit the player in the proverbial ass in the third to any important degree. But as someone far, far upthread mentioned, there is no such human-first path available in the third game, no option to have humanity alone save the galaxy from the Reapers and ensure human dominance as a consequence, no way to escape the need for the fleets of other races and no facility to threaten them into compliance. The game literally mocks the very idea, through Javik's recounting of how the Protheans' fundamental xenocentrism led to their undoing. Thus I believe we can safely say the text supports the same idea of pluralism you do - at least until the Infamous Ten Minutes.
There is, however, an overriding impulse towards a homogeneity of
cognition. The presentation of both the geth and EDI in ME2 revealed a race which
did not think like us, in contrast to the other alien species which were so very cognitively human. This distinction was actively eroded in ME3, though, with the geth adding Reaper code to achieve "true individuality" (whatever that's supposed to mean) and EDI going down Cliche Road with her use of Eva's body to not only understand organic thought, but begin to think in an organic fashion (which, to my mind, was something of a step backwards in her development).
Thus, I think the tension you're feeling with regards to the game about the organic/synthetic divide is, frankly, inherent to the text and inextricable from it. If it were more coherent in its own approach, perhaps we could arrive at some conclusion - but notwithstanding any additional, er, clarity from the Extended Cut, I think we're at something of an impasse, the text unwilling to give us a straight answer.
Modifié par delta_vee, 06 mai 2012 - 08:34 .