CulturalGeekGirl wrote...
I actually really really like this idea that the Reapers were some rogue program, and the potential that the entities trapped inside are possibly unwilling participants.
Even better, I like the idea that they could have raised this question and then decided in game that they don't have enough information to decide. It'd be interesting if our scientists and crew had firm evidence that the Reapers started out as the solution to some horrible, universe-destroying problem, but we can never know what without further, extremely risky investigation.
That way, there would be a legitimate sense of doubt: are the Reapers a solution to an actual problem that we need to be worried about, or are they just a glitch, a malfunction, an AI gone insane? Could they be the extreme overreaction to a problem that doesn't exist anymore, or are they the only thing that is preventing total galactic destruction?
In this case, the three solutions would make some kind of sense: Destroy them, assuming you know better than a billion-year-old AI; Control them, keeping them in reserve in case whatever they were made to fight against is real; or merge with their consciousness to try to figure out what they were fighting against yourself. This would be especially great if the third option somehow involved "releasing" the captive minds within the reapers.
I've finally summoned the courage to start the first game again, and the forshadowing of such a situation is evident after the very first mission. The story of the marine who is returned to her family is, apart from being quite moving, also interesting as it discusses her fate as a partially assimilated husk.
Clearly her consciousness still existed, but was in a state of agony. The husks always struck me as tormented beings, and this could be a microcosm of the fate in store for those preserved in the reapers.
As to reaper motivation, I preferred something openly malevolent, but even rogue programs can take on that characteristic.





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