Aller au contenu

Photo

"All Were Thematically Revolting". My Lit Professor's take on the Endings. (UPDATED)


  • Veuillez vous connecter pour répondre
5087 réponses à ce sujet

#2076
delta_vee

delta_vee
  • Members
  • 393 messages
Ah, Glados. You monster. I don't hate you.

Memes aside, though, that is how you establish an unreliable character.

M.Erik.Sal wrote...

Anyways, this is one of the core problems with the Catalyst as an infodump machine and it's been touched upon multiple times throughout the thread, but we as players and our character have absolutely no reason to trust a single sounds that issues from the Star Child's mouth.

sH0tgUn jUliA wrote...

Or perhaps the end is a lie.

I really don't see anything in that scene which indicates we were meant to question the Catalyst's veracity. Our evidence that the starbrat might be lying are all paratextual - Indoc theory, Bioware personnel tweeting, et cetera. I'm quite convinced it's supposed to be a moment of awe, where the mysteries of the universe are unfolded before us.

Unreliability in a character has to be established. We have to be given some statement from them to prove or disprove, and time enough to do so. We get neither with Starbrat. Of course, there's no good reason for us to trust him, either, but that's more easily chalked up to poor writing, poor timing, and him providing information which seems to conflict with our experiences (both our character's and our own). We're not given anything definite and in-game with which to reject the godkid's statements, and he's introduced well past the point of possible verification either way.

Which, of course, leaves us with nothing but ashes.

NorDee65 wrote...

I imagine the writers - who I assume (!!) to have at least some knowledge of the game lore - tried to have put a spin on the original "Dark Energy"-plotline, and failed subsequently (and I fully understand that, because the whole plotline was quite iffy, to start with). And thus they seemed to have agreed on a new ending and started unraveling the plot backwards, symbolised by the Catalyst and its "reasoning".

I'm pretty sure that's exactly what happened, combined with the siren call of providing a final decision on which to end the game (I've already expressed my disagreement with that idea). You can see the machinations as far back as the conversation with Vendetta in Cerberus HQ, where suddenly we're informed the Citadel has been taken to Earth. Since we've known we're meant to hold the final battle at Earth since the intro, but then we're told the Citadel is the linchpin - therefore, the writer(s) scramble and grasp at excuses to conjoin the two. Everything after that, including the entirety of Priority: Earth, is focused upon getting Shepard to the beam to be struck down - regardless of the casualties inflicted upon sense and flow.

Modifié par delta_vee, 14 mai 2012 - 10:34 .


#2077
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages
The only things about the Citadel being moved, and subsequently exploded, that bother me are a couple of questions.

- Is the Citadel capable of locomotion? If not, did the Reapers just push it through Mass Relays until it reached Earth? How did they do it in the space of time it took for Shepard's team to board and destroy Cronos station?
- What happened to the 13 million living on the Citadel? Did they evacuate? Did some escape while others had to stay behind? Is that what we're seeing when Shepard boards the Citadel for the final time? Or is Shepard just dragging them down with him/ her/ it/ whatever when the Citadel explodes?

#2078
delta_vee

delta_vee
  • Members
  • 393 messages
@KitaSaturnyne:

Those, and why the Reapers didn't do it in the first place. Or why it needed to be moved at all once under Reaper control. That it happened so suddenly, offscreen, and after we already fought through the earlier attempted coup, all contributed to the violent disconnect (at least in my mind).

#2079
TheMarshal

TheMarshal
  • Members
  • 2 339 messages
I always wondered how they managed to move the Citadel... I mean, it's WAY bigger than the mass relays. So... did they push it via FTL or something? Did Harbinger have a team of sled dog-reapers that he strapped it to? Some other technology that was never alluded to? I mean, it's not the craziest thing they've tried to get us to believe...

And there have been conflicting reports about what happened to the people on the Citadel.  I think initially it was said that they were all killed, but that was retracted and someone else said that they weren't all killed.  I tend to think it's something more along the lines of what happened in the Marauder Shields comic.

Posted Image

Modifié par TheMarshal, 14 mai 2012 - 11:27 .


#2080
Hawk227

Hawk227
  • Members
  • 474 messages

delta_vee wrote...


I really don't see anything in that scene which indicates we were meant to question the Catalyst's veracity. Our evidence that the starbrat might be lying are all paratextual - Indoc theory, Bioware personnel tweeting, et cetera. I'm quite convinced it's supposed to be a moment of awe, where the mysteries of the universe are unfolded before us.

Unreliability in a character has to be established. We have to be given some statement from them to prove or disprove, and time enough to do so. We get neither with Starbrat. Of course, there's no good reason for us to trust him, either, but that's more easily chalked up to poor writing, poor timing, and him providing information which seems to conflict with our experiences (both our character's and our own). We're not given anything definite and in-game with which to reject the godkid's statements, and he's introduced well past the point of possible verification either way.


The catalyst puts himself under suspicion from nearly his first sentence:

"I am the Catalyst".

"Wait, I thought the Citadel was the Catalyst."

"The Citadel is part of me."

Err, what? The Crucible is a device designed by organic life over the course of many cycles. At some point an organic species included the Citadel into the plans to provide extra power and link the Crucible to the relays. The impression I got from Vendetta was that the Catalyst was a codeword the protheans used for the Citadel, so as to hide its role from the Reapers. They did not know about, nor did they include the Man behind the Curtain into the plans. We don't know what he is, but based on the definition provided by Vendetta he is not the Catalyst. With four words, he has made himself suspect.

His further dialogue only compounds the problem. He admits to creating the Reapers (a second warning sign) but then refers to the Reapers not as a separate entity, but as "us" and "we". The Reapers are of course the mortal enemy of organic life. They have been the unstoppable force barrelling at us through three games. By aligning himself with them, he immediately makes himself suspect. Are we really supposed to take the creator of our enemy at his word?

He then states that the reason for the Reaper's existence is something that the player's own experiences cast doubt on. Synthetic life might be a threat to organic life, but I just made peace between the Quarians and Geth. Not to mention it was the Quarians who initiated the conflict in the first place; The Geth just wanted to live alone in peace. Therefore, all the actual evidence I have on hand is in direct conflict with his claim. The only actual evidence in support of his claim are the Reapers, whom he created to solve the problem they are the only evidence of.

If that scene were to occur in a vacuum, we would have no reason to think he is lying. Indeed, as it stands we can't prove he was lying. The problem is that that scene doesn't occur in a vacuum, it is the culmination of our experiences within this universe, and these experiences directly conflict with nearly everything the Catalyst tells us.

You say unreliability has to be established. I'd argue that his 14 lines of dialogue are more than sufficient to establish unreliability. Everything he says breeds suspicion. If we are suspicious of him, he is unreliable without additional information to go off of.

EDIT: In case it's unlear. I'm arguing that not only do we not have reason to trust him, we have reason to actively distrust him.

Modifié par Hawk227, 14 mai 2012 - 11:33 .


#2081
edisnooM

edisnooM
  • Members
  • 748 messages

TheMarshal wrote...

I always wondered how they managed to move the Citadel... I mean, it's WAY bigger than the mass relays. So... did they push it via FTL or something? Did Harbinger have a team of sled dog-reapers that he strapped it to? Some other technology that was never alluded to? I mean, it's not the craziest thing they've tried to get us to believe...

And there have been conflicting reports about what happened to the people on the Citadel.  I think initially it was said that they were all killed, but that was retracted and someone else said that they weren't all killed.  I tend to think it's something more along the lines of what happened in the Marauder Shields comic.


I know at PAX one of the questions asked seemed to be about what happened to all the people on the Citadel when it was captured, but the answer given was either unintentionally or intentionally about what happened to the people when the Crucible fired and subsequently blew up.

#2082
TheMarshal

TheMarshal
  • Members
  • 2 339 messages

edisnooM wrote...

TheMarshal wrote...

I always wondered how they managed to move the Citadel... I mean, it's WAY bigger than the mass relays. So... did they push it via FTL or something? Did Harbinger have a team of sled dog-reapers that he strapped it to? Some other technology that was never alluded to? I mean, it's not the craziest thing they've tried to get us to believe...

And there have been conflicting reports about what happened to the people on the Citadel.  I think initially it was said that they were all killed, but that was retracted and someone else said that they weren't all killed.  I tend to think it's something more along the lines of what happened in the Marauder Shields comic.


I know at PAX one of the questions asked seemed to be about what happened to all the people on the Citadel when it was captured, but the answer given was either unintentionally or intentionally about what happened to the people when the Crucible fired and subsequently blew up.


Ah, thanks for clearing that up.  I've been rather out of the loop lately (lousy grad school...)

#2083
FFZero

FFZero
  • Members
  • 1 072 messages
Been lurking around here for the past few days and I have to say I’m loving this thread. It’s so rare to find a thread on these forums that doesn’t devolve into a flame war within one page and actually maintains intelligent and civil conversations. That and I wholeheartedly agree with everything that’s been said.

After completing ME3 I was baffled and more than a little depressed that bioware had decided to end their epic trilogy in such a fashion. Aside from it making no sense at all, the absolutely abhorrent choices and all the plot holes and lore inconsistencies, the final mission as a whole abandoned all concept of pacing and buildup. Actually no, even before the final mission the concept of pacing was thrown out the window. To me It felt like a whole mission was missing to connect the Sanctuary mission and Cerberus HQ missions together, I know this is probably because of some future planned dlc, retaking Omega would be my guess, but I have to say I found change in pacing quite jarring.

As a film maker I know how important pacing and buildup are. A film with bad pacing and a lack of buildup at best will ultimately fall flat and fail to engage the audience, the worst case scenario is that it can confuse the audience since it makes the film appear disjointed and schizophrenic. The entire final mission felt like it had a completely different tone and pace to the rest of the game.

Even now, more than a month after finishing the game I can’t comprehend how Bioware thought that this would be an appropriate way to end the trilogy, I really can’t see any logic in how they handled the ending. The only thing that would make sense is if the rumor of the ending being the product of only handful of people, where the rest of the team had little to no input, is true.

#2084
edisnooM

edisnooM
  • Members
  • 748 messages

Hawk227 wrote...

delta_vee wrote...


I really don't see anything in that scene which indicates we were meant to question the Catalyst's veracity. Our evidence that the starbrat might be lying are all paratextual - Indoc theory, Bioware personnel tweeting, et cetera. I'm quite convinced it's supposed to be a moment of awe, where the mysteries of the universe are unfolded before us.

Unreliability in a character has to be established. We have to be given some statement from them to prove or disprove, and time enough to do so. We get neither with Starbrat. Of course, there's no good reason for us to trust him, either, but that's more easily chalked up to poor writing, poor timing, and him providing information which seems to conflict with our experiences (both our character's and our own). We're not given anything definite and in-game with which to reject the godkid's statements, and he's introduced well past the point of possible verification either way.


The catalyst puts himself under suspicion from nearly his first sentence:

"I am the Catalyst".

"Wait, I thought the Citadel was the Catalyst."

"The Citadel is part of me."

Err, what? The Crucible is a device designed by organic life over the course of many cycles. At some point an organic species included the Citadel into the plans to provide extra power and link the Crucible to the relays. The impression I got from Vendetta was that the Catalyst was a codeword the protheans used for the Citadel, so as to hide its role from the Reapers. They did not know about, nor did they include the Man behind the Curtain into the plans. We don't know what he is, but based on the definition provided by Vendetta he is not the Catalyst. With four words, he has made himself suspect.

His further dialogue only compounds the problem. He admits to creating the Reapers (a second warning sign) but then refers to the Reapers not as a separate entity, but as "us" and "we". The Reapers are of course the mortal enemy of organic life. They have been the unstoppable force barrelling at us through three games. By aligning himself with them, he immediately makes himself suspect. Are we really supposed to take the creator of our enemy at his word?

He then states that the reason for the Reaper's existence is something that the player's own experiences cast doubt on. Synthetic life might be a threat to organic life, but I just made peace between the Quarians and Geth. Not to mention it was the Quarians who initiated the conflict in the first place; The Geth just wanted to live alone in peace. Therefore, all the actual evidence I have on hand is in direct conflict with his claim. The only actual evidence in support of his claim are the Reapers, whom he created to solve the problem they are the only evidence of.

If that scene were to occur in a vacuum, we would have no reason to think he is lying. Indeed, as it stands we can't prove he was lying. The problem is that that scene doesn't occur in a vacuum, it is the culmination of our experiences within this universe, and these experiences directly conflict with nearly everything the Catalyst tells us.

You say unreliability has to be established. I'd argue that his 14 lines of dialogue are more than sufficient to establish unreliability. Everything he says breeds suspicion. If we are suspicious of him, he is unreliable without additional information to go off of.

EDIT: In case it's unlear. I'm arguing that not only do we not have reason to trust him, we have reason to actively distrust him.


What makes it very frustrating is that it was originally intended for there to be a much larger conversation with the Catalyst but it was cut because "Fans don't need answers". Now granted from what they said it may have only been an investigate option and not a direct challenge but more info would have been nice.

#2085
Guest_BrookNone_*

Guest_BrookNone_*
  • Guests

Hawk227 wrote...

The catalyst puts himself under suspicion from nearly his first sentence:

"I am the Catalyst".

"Wait, I thought the Citadel was the Catalyst."

"The Citadel is part of me."

Err, what? The Crucible is a device designed by organic life over the course of many cycles. At some point an organic species included the Citadel into the plans to provide extra power and link the Crucible to the relays. The impression I got from Vendetta was that the Catalyst was a codeword the protheans used for the Citadel, so as to hide its role from the Reapers. They did not know about, nor did they include the Man behind the Curtain into the plans. We don't know what he is, but based on the definition provided by Vendetta he is not the Catalyst. With four words, he has made himself suspect.

His further dialogue only compounds the problem. He admits to creating the Reapers (a second warning sign) but then refers to the Reapers not as a separate entity, but as "us" and "we". The Reapers are of course the mortal enemy of organic life. They have been the unstoppable force barrelling at us through three games. By aligning himself with them, he immediately makes himself suspect. Are we really supposed to take the creator of our enemy at his word?

<snip>

EDIT: In case it's unlear. I'm arguing that not only do we not have reason to trust him, we have reason to actively distrust him.

I agree. Forgive me if this has already been covered but all along the Reapers present themselves as "unknowable". Then in a few short sentences the starbrat thinks it can convince you of the worthiness of their cause.

The Reapers have a hard time justifying their position when the only way they win arguments is by killing or brain-washing their opponents. They leave no room for rational or logical discussion.

#2086
edisnooM

edisnooM
  • Members
  • 748 messages

TheMarshal wrote...

edisnooM wrote...

TheMarshal wrote...

I always wondered how they managed to move the Citadel... I mean, it's WAY bigger than the mass relays. So... did they push it via FTL or something? Did Harbinger have a team of sled dog-reapers that he strapped it to? Some other technology that was never alluded to? I mean, it's not the craziest thing they've tried to get us to believe...

And there have been conflicting reports about what happened to the people on the Citadel.  I think initially it was said that they were all killed, but that was retracted and someone else said that they weren't all killed.  I tend to think it's something more along the lines of what happened in the Marauder Shields comic.


I know at PAX one of the questions asked seemed to be about what happened to all the people on the Citadel when it was captured, but the answer given was either unintentionally or intentionally about what happened to the people when the Crucible fired and subsequently blew up.


Ah, thanks for clearing that up.  I've been rather out of the loop lately (lousy grad school...)


I should add that apparently some things have been mentioned or clarified on various Twitter accounts, but I'm not sure if this was one of them.

#2087
delta_vee

delta_vee
  • Members
  • 393 messages

Hawk227 wrote...

EDIT: In case it's unlear. I'm arguing that not only do we not have reason to trust him, we have reason to actively distrust him.

And I should clarify myself. Everything you list are good reasons why we don't trust him. I'm just saying we were supposed to.

Indoc aside (and I know you're partial to it), when has the series ever not let us challenge statements from antagonists we believe to be false? When Hudson and Walters spoke of keeping the conversation "high-level", it was to keep the conclusion moving along, not to make us question it without any way to verify. That the Catalyst calls himself such, despite our previous understanding of the term, is supposed to be an "a ha!" moment instead of a "lolwut?", thus the line of clarification on the matter which managed to escape the "high-level-only" cuts.

It's not that I think you're wrong per se on any point - the dissociation between intent and effect is a failure, nothing more. The outrage we've seen and felt wouldn't be so widespread if they had succeeded.

#2088
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages

edisnooM wrote...

TheMarshal wrote...

edisnooM wrote...

TheMarshal wrote...

I always wondered how they managed to move the Citadel... I mean, it's WAY bigger than the mass relays. So... did they push it via FTL or something? Did Harbinger have a team of sled dog-reapers that he strapped it to? Some other technology that was never alluded to? I mean, it's not the craziest thing they've tried to get us to believe...

And there have been conflicting reports about what happened to the people on the Citadel.  I think initially it was said that they were all killed, but that was retracted and someone else said that they weren't all killed.  I tend to think it's something more along the lines of what happened in the Marauder Shields comic.


I know at PAX one of the questions asked seemed to be about what happened to all the people on the Citadel when it was captured, but the answer given was either unintentionally or intentionally about what happened to the people when the Crucible fired and subsequently blew up.


Ah, thanks for clearing that up.  I've been rather out of the loop lately (lousy grad school...)


I should add that apparently some things have been mentioned or clarified on various Twitter accounts, but I'm not sure if this was one of them.


Ooof. I have the drafts of like two actual posts open in various windows, but not enough time to polish them to my usual coherence... still, I can answer this at least.

I was at the PAX panel, and one of the writers there, either Weekes or Dombrow, said essentially that each individual sector would have its own little mass effect fields with localized generators that would seal them off in cases of damage. So while there was probably significant loss of life in places where generators were damaged or where the damage was too severe for the safety systems to compensate, a lot of people probably survived when their sectors sealed off, essentially making the pieces of the citadel little lifepods.

This is my memory of the answer VERY loosely paraphrased, but I think it's fairly accurate.

#2089
delta_vee

delta_vee
  • Members
  • 393 messages

FFZero wrote...

To me It felt like a whole mission was missing to connect the Sanctuary mission and Cerberus HQ missions together, I know this is probably because of some future planned dlc, retaking Omega would be my guess, but I have to say I found change in pacing quite jarring.

To my knowledge, the Cerberus coup of the Citadel was originally intended to be later than it was, possibly in the gap you mentioned. Which would have let us lose the Citadel (possibly more affecting than the loss of Thessia) and frankly would've made for a better coup mission, too.

#2090
delta_vee

delta_vee
  • Members
  • 393 messages
@CulturalGeekGirl:

Even if not entirely polished, please. Your eloquence has been missed.

#2091
edisnooM

edisnooM
  • Members
  • 748 messages

CulturalGeekGirl wrote...

edisnooM wrote...

TheMarshal wrote...

edisnooM wrote...

TheMarshal wrote...

I always wondered how they managed to move the Citadel... I mean, it's WAY bigger than the mass relays. So... did they push it via FTL or something? Did Harbinger have a team of sled dog-reapers that he strapped it to? Some other technology that was never alluded to? I mean, it's not the craziest thing they've tried to get us to believe...

And there have been conflicting reports about what happened to the people on the Citadel.  I think initially it was said that they were all killed, but that was retracted and someone else said that they weren't all killed.  I tend to think it's something more along the lines of what happened in the Marauder Shields comic.


I know at PAX one of the questions asked seemed to be about what happened to all the people on the Citadel when it was captured, but the answer given was either unintentionally or intentionally about what happened to the people when the Crucible fired and subsequently blew up.


Ah, thanks for clearing that up.  I've been rather out of the loop lately (lousy grad school...)


I should add that apparently some things have been mentioned or clarified on various Twitter accounts, but I'm not sure if this was one of them.


Ooof. I have the drafts of like two actual posts open in various windows, but not enough time to polish them to my usual coherence... still, I can answer this at least.

I was at the PAX panel, and one of the writers there, either Weekes or Dombrow, said essentially that each individual sector would have its own little mass effect fields with localized generators that would seal them off in cases of damage. So while there was probably significant loss of life in places where generators were damaged or where the damage was too severe for the safety systems to compensate, a lot of people probably survived when their sectors sealed off, essentially making the pieces of the citadel little lifepods.

This is my memory of the answer VERY loosely paraphrased, but I think it's fairly accurate.


That does sound like what I saw in the panel video, so good memory. :)

But correct me if I'm wrong, it seems like they were talking about the Citadel after the Crucible fires? Here is the link to the question and the answer: www.youtube.com/watch

#2092
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages
Yeah, but if they specified that that's what happened after the Citadel fired/blew up, then logically there must still be people who survived the move? I assume that a lot of the emergency systems may have fired while the move was in progress, though I'd agree we don't know. What we do know is that after the move, there were enough people alive for Weekes' answer to make sense. Hehe.

(And I promise a real post of some sort tonight, after work... though most of my thoughts lately have been of the "Working on this script for the Phantom Menace" variety.)

Edit: oh also, for more information on the origin of that phrase, hear the This American Life segment that inspired it, in which John Hodgman (before he was famous) talks about working on a screenplay for the Phantom Menace.

His story so closely parallels my experience with Mass Effect 3 that I shudder with sad recognition whenever I listen to this again.

Modifié par CulturalGeekGirl, 15 mai 2012 - 12:44 .


#2093
edisnooM

edisnooM
  • Members
  • 748 messages

CulturalGeekGirl wrote...

Yeah, but if they specified that that's what happened after the Citadel fired/blew up, then logically there must still be people who survived the move? I assume that a lot of the emergency systems may have fired while the move was in progress, though I'd agree we don't know. What we do know is that after the move, there were enough people alive for Weekes' answer to make sense. Hehe.

(And I promise a real post of some sort tonight, after work... though most of my thoughts lately have been of the "Working on this script for the Phantom Menace" variety.)


That's a good point, but he seemed to gloss over the whole what happpened aspect of the move which may have been unintentional (Weekes seems a decent sort, I doubt he'd be nefarious on purpose). Hopefully they'll elaborate a bit on this in the EC, I'd like to think Bailey did a little better the second time round.

#2094
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

delta_vee wrote...

It's not that I think you're wrong per se on any point - the dissociation between intent and effect is a failure, nothing more. The outrage we've seen and felt wouldn't be so widespread if they had succeeded.

I must be some kind of anomaly on this board, let alone this thread.

I don't hate the ending. There's no part of it that incites me into rage, disappointment, or violent episodes of vomiting. That's not to say I think the ending is particularly good. It's disjointed, invalidates the preceding 100+ hours of gameplay before it, discards every important theme we've explored, and comes off more as the beginning to a ME3 sequel, not the ending to ME3 itself.

Over the last few days, I have come to have a distaste for Mac Walters' work. His ability to construct and follow narrative logic is nonexistant, and he obviously has no idea how to illicit an authentic emotional response from his audience. Did Tuchanka get your vision all misty? Did the losses of Mordin, Thane and Legion push you over the edge? Not Mac's work. Sure, he wrote the scenes, but he didn't build up the emotional attachment we had to these characters, nor did he build up the importance of events like curing the genophage or helping the Quarians reclaim Rannoch. That was already done for him over the course of the previous two games.

A book, movie or game can't just pull an emotional reaction from us. They have to earn it. And from what I've seen, Mac Walters only knows how to manipulate us into gut-level, 'spur of the moment' reactions during his scenes, failing to grasp that he also needs to provide meaning behind these reactions.

#2095
MrFob

MrFob
  • Members
  • 5 413 messages

delta_vee wrote...

 @MrFob:

Rereading some of your posts from the last few days, I realized I should probably clarify my position somewhat. It's not that I object to the kind of perspective-questioning choice you're discussing per se. My objections are more to do with a) the point at which the choice is made, B) the nature of the options in the context of the game up to that point, and c) the overall context the choice is placed in from the beginning.

A) Placing the option to side with your ostensible antagonist at the very end of the game runs a very high risk of invalidating the game itself. Even if the dark-energy plotline were constructed properly, it's far too easy to infer that your actions throughout were useless or counter-productive. If the Reapers' goal is a necessary one, then discovering this at the very end of a three-game campaign to stop them by any means is a tragedy of timing above all, which undercuts the premise and transforms the sacrifices to date from tragedy to pathos. This is evident in the Destroy ending as is, with the current crop of synthetic lifeforms placed on the chopping block despite potentially saving them from destruction earlier in the game.

B) If the solution presented resembles the antagonist's own too closely, or if the price of a new one is too steep, the audience will reject it out of hand so as to avoid the same effect on their own game as A). Thus, even if you bring the audience to an understanding of the Reapers' necessity, there is still a cognitive barrier to acceptance unless some measure of victory is still provided. This is what happened with Control, as it is viewed with derision from many and skepticism from the rest, despite being the option with the fewest casualties (the Citadel survives) and the smallest reversal of principles (the galaxy isn't forced into an unknown, invasive conversion). This is also the main source of squeamishness derived from the relays' destruction in all three endings, and the resultant desire to reject the Catalyst entirely (either to attempt a conventional victory or at least to let Liara's warning capsules do their job for the next cycle). 

C) If the antagonist has been placed in the role of ultimate evil, and given no sympathy nor understanding prior to the option to side with them, then a last-minute reversal of this is doomed to emotional rejection no matter how compelling the logic. Such an understanding must be groomed over the span of the game, and the player must be given cause to question their own actions in the scope of the larger conflict, not just the smaller decisions along the way. This is where Synthesis fails, as it presents itself as a (maddenly vague) solution to a problem not previously cultivated as the larger conflict. Our goal in all three games has been "stop the Reapers", and this is directly due to the atrocities they inflict - and future considerations (whether the spread of dark energy, the threat of the Singularity, or even just the prospect of future Krogan expansionism) are rendered moot in the face of them. Even if dark energy had been properly elaborated as a greater threat looming, we have to be given indications much earlier that the Reapers' evil is the lesser, that there is some net benefit to their actions. Otherwise, the threat of extinction now will always supersede the threat of galactic destruction later, and virtually every player will elect to take their chances instead of allow the Reapers to continue - and that's not a very exciting choice, is it?

Addendum: All of that said, the handling of the genophage meets all of those criteria. We are given multiple pieces of evidence that the genophage was a brutal but necessary solution at the time, and our time on Tuchanka was designed to give us both hope for Krogan redemption as well as fear of their unchecked resurgence. We are given the option to leave the genophage in place only after the possibility of its necessity has been properly established. The only element muddying the waters at the last minute is the specific, personal cost: shooting a friend in the back (and even then, we're given an out in some throughlines). But the player's actions until that point of decision have been orthogonal to the genophage itself - we don't fight the Salarians or Turians over it, we don't have a choice to allow Saren's supposed cure to survive, and Mordin's loyalty mission is about him, his student, and lesser atrocities carried out in the name of a cure. We are only given the chance to directly, tangibly support or oppose the genophage's presence at the end, which is also the only time we are asked for a binding decision.


Hi delta, sorry for the late response, real life is getting in the way of these more important things as it does so often :).
Since the discussion has probably moved on and I am pressed for time as it is, just a short reply.

First of all, great stuff in your post and I agree that you have some good points. I guess in the end it really comes down to what every person wants or expects to come out of the story.
You make a lot of valid points in terms of "classical" narrative approaches (at least that is the impression I get, I am not an expert on this). However, i think video games, being more interactive can go down a different route as the author chooses. Especially in Mass Effect, one of the biggest differences to, say Homer's epics is that the audience makes the choices. So if the ancient Greek heroes fight the fate that was chosen for them by the gods and commit atrocities to do so, it would be shattering the story if the audience learns at the very end that these gods were benign beings and the heroes did very evil things not in the interest of a greater good but rather opposing the greater good. That would be devastating, I agree.
However, Shepard doesn't have to commit atrocious acts. If the player (read. the audience) chooses so, they have not been forced without alternative. That changes a lot because it puts some responsibility in the players hands. Therefore, if in the end, you present him with the possibility (and I stress that it is only a possibility) that these actions were ultimately in vein or even counterproductive, IMO it can be a very powerful moment for the protagonist and the player.
If the audience never has an influence, than yes, they have simply been cheated by the narration if you will. If the audience made the decisions and deemed them necessary at the time, they may get a whole new perspective on the issues.
Also, the fact that you would get the option of sticking to your original plan and really win this time (not just taking the least horrible option the enemy presents you with) makes a difference as well. In this scenario the reapers are basically already defeated. You did it! But as a last ditch effort, they reveal their true purpose. This way you make the final decision not from a position of weakness and desperation but from strength. You dictate how this whole thing plays out. You can argue that all your sacrifices were worth it because they brought you into this position of choice in the first place. There is just that last wrinkle to consider (and it's a hell of a wrinkle). If you choose to destroy the reapers after all, you won. You fulfilled your mission. Only difference to the unicorns and rainbow ending is that there is this lingering doubt of the dark energy problem (which will not be a widespread thread until another 1-200 years in the future. I think it would make for a great "good but not perfect" ending (not even mentioning that it would set the stage for future incarnations of Mass Effect).
Still, I absolutely agree that timing and implementation of this are crucial and very difficult.
My point here hardly takes care of all the problems you mentioned above but maybe (hopefully) I got across how I think this could play out in a positive way (and if I say positive, I don't mean positive in the sense of a happy ending but positive in the sense that the audience leaves the theater with many enticing moral questions in their head while still getting the feeling of having done the best they could either way).

Oh my, talk about a short response .... I should really get back to work.

#2096
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 818 messages

delta_vee wrote...

Ah, Glados. You monster. I don't hate you.

Memes aside, though, that is how you establish an unreliable character.

M.Erik.Sal wrote...

Anyways, this is one of the core problems with the Catalyst as an infodump machine and it's been touched upon multiple times throughout the thread, but we as players and our character have absolutely no reason to trust a single sounds that issues from the Star Child's mouth.

sH0tgUn jUliA wrote...

Or perhaps the end is a lie.

I really don't see anything in that scene which indicates we were meant to question the Catalyst's veracity. Our evidence that the starbrat might be lying are all paratextual - Indoc theory, Bioware personnel tweeting, et cetera. I'm quite convinced it's supposed to be a moment of awe, where the mysteries of the universe are unfolded before us.

Unreliability in a character has to be established. We have to be given some statement from them to prove or disprove, and time enough to do so. We get neither with Starbrat. Of course, there's no good reason for us to trust him, either, but that's more easily chalked up to poor writing, poor timing, and him providing information which seems to conflict with our experiences (both our character's and our own). We're not given anything definite and in-game with which to reject the godkid's statements, and he's introduced well past the point of possible verification either way.

Which, of course, leaves us with nothing but ashes.

NorDee65 wrote...

I imagine the writers - who I assume (!!) to have at least some knowledge of the game lore - tried to have put a spin on the original "Dark Energy"-plotline, and failed subsequently (and I fully understand that, because the whole plotline was quite iffy, to start with). And thus they seemed to have agreed on a new ending and started unraveling the plot backwards, symbolised by the Catalyst and its "reasoning".

I'm pretty sure that's exactly what happened, combined with the siren call of providing a final decision on which to end the game (I've already expressed my disagreement with that idea). You can see the machinations as far back as the conversation with Vendetta in Cerberus HQ, where suddenly we're informed the Citadel has been taken to Earth. Since we've known we're meant to hold the final battle at Earth since the intro, but then we're told the Citadel is the linchpin - therefore, the writer(s) scramble and grasp at excuses to conjoin the two. Everything after that, including the entirety of Priority: Earth, is focused upon getting Shepard to the beam to be struck down - regardless of the casualties inflicted upon sense and flow.


* Dark Energy was a red herring.

* This ending was planned from when they started writing ME2. The ending is a cliff-hanger. It fell flat in the execution. This is the end of Shepard's Story Arc, at least as a player character, not the ME story -- remember this was supposed to be a good entry point. The ending is about choice.

* Starchild is the AI on the Citadel. We know that. Two of the choices are Reaper consistent choices. One is not. We have no reason to trust it, nor do we have any reason not to trust it. I think the lies are lies of omission about the ramifications of what each choice actually means. Shepard doesn't have much time left and knows it. I think this is why there isn't much dialogue up there.

* So the question that we should be asking is "What does starchild want?"

In Blue Starchild gets Shepard's mind uploaded, and that is good enough of a trade to end the cycle. Why? Because it allows the AI to upgrade so that it is better prepared for this kind of scenario in the future -- it doesn't want organics reaching the platform of the Crucible.

In Green, Starchild gets Shepard to voluntarily replicate organic DNA and essentially destroy all organic life by merging it with synthetic life. This also ends this cycle and all future cycles, but does not guarantee peace. It does consider Reaper form to be the pinnacle of evolution. So a synthetic/organic merging would be the pinnacle of evolution.

So as Javik put it so aptly, Shepard is the Avatar of this cycle. Starchild wants this cycle's Avatar. The purpose of the Avatar is to do either Blue or Green. But the Avatar must be given the choice to fulfill their original mission, and the cost of fulfilling that mission must be high, or appear to be.

So if Shepard chooses Red, and gets the breath, we have a cliff-hanger ending. What happens next? ME 4 -- the war may not be over at all. The ending we saw may have only been part of it.

#2097
KitaSaturnyne

KitaSaturnyne
  • Members
  • 396 messages

sH0tgUn jUliA wrote...

* Dark Energy was a red herring.

* This ending was planned from when they started writing ME2. The ending is a cliff-hanger. It fell flat in the execution. This is the end of Shepard's Story Arc, at least as a player character, not the ME story -- remember this was supposed to be a good entry point. The ending is about choice.

* Starchild is the AI on the Citadel. We know that. Two of the choices are Reaper consistent choices. One is not. We have no reason to trust it, nor do we have any reason not to trust it. I think the lies are lies of omission about the ramifications of what each choice actually means. Shepard doesn't have much time left and knows it. I think this is why there isn't much dialogue up there.

* So the question that we should be asking is "What does starchild want?"

In Blue Starchild gets Shepard's mind uploaded, and that is good enough of a trade to end the cycle. Why? Because it allows the AI to upgrade so that it is better prepared for this kind of scenario in the future -- it doesn't want organics reaching the platform of the Crucible.

In Green, Starchild gets Shepard to voluntarily replicate organic DNA and essentially destroy all organic life by merging it with synthetic life. This also ends this cycle and all future cycles, but does not guarantee peace. It does consider Reaper form to be the pinnacle of evolution. So a synthetic/organic merging would be the pinnacle of evolution.

So as Javik put it so aptly, Shepard is the Avatar of this cycle. Starchild wants this cycle's Avatar. The purpose of the Avatar is to do either Blue or Green. But the Avatar must be given the choice to fulfill their original mission, and the cost of fulfilling that mission must be high, or appear to be.

So if Shepard chooses Red, and gets the breath, we have a cliff-hanger ending. What happens next? ME 4 -- the war may not be over at all. The ending we saw may have only been part of it.

Casey Hudson has expressed that any future Mass Effect games would be prequels, occurring before the end of ME3, or even perhaps before Shepard's story begins.

#2098
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages
Yes yes, IT.

The consensus in this thread is that IT would have been cool, an Andy Kaufman-grade hoax, a great piece of performance art... if the conclusion to it had been released about a month ago.

Nobody's ruled it out, though I believe it is highly unlikely that IT was the ending's original intent, largely because of my personal experience with how the "in-game-storyline" sausage gets made, and long drunken GDC nights with various writers for games (don't think I've ever ended up drinking with a Bioware Edmonton writer, so their whole system might be different. Just representing the drunken writer party zeitgeist, so to speak.)

IT: plausible, sure. But right now it's more interesting to talk about the ending as if IT weren't true, because all the conversations about BUT WHAT IF IT IS? have already been had.

#2099
edisnooM

edisnooM
  • Members
  • 748 messages

KitaSaturnyne wrote...

sH0tgUn jUliA wrote...

* Dark Energy was a red herring.

* This ending was planned from when they started writing ME2. The ending is a cliff-hanger. It fell flat in the execution. This is the end of Shepard's Story Arc, at least as a player character, not the ME story -- remember this was supposed to be a good entry point. The ending is about choice.

* Starchild is the AI on the Citadel. We know that. Two of the choices are Reaper consistent choices. One is not. We have no reason to trust it, nor do we have any reason not to trust it. I think the lies are lies of omission about the ramifications of what each choice actually means. Shepard doesn't have much time left and knows it. I think this is why there isn't much dialogue up there.

* So the question that we should be asking is "What does starchild want?"

In Blue Starchild gets Shepard's mind uploaded, and that is good enough of a trade to end the cycle. Why? Because it allows the AI to upgrade so that it is better prepared for this kind of scenario in the future -- it doesn't want organics reaching the platform of the Crucible.

In Green, Starchild gets Shepard to voluntarily replicate organic DNA and essentially destroy all organic life by merging it with synthetic life. This also ends this cycle and all future cycles, but does not guarantee peace. It does consider Reaper form to be the pinnacle of evolution. So a synthetic/organic merging would be the pinnacle of evolution.

So as Javik put it so aptly, Shepard is the Avatar of this cycle. Starchild wants this cycle's Avatar. The purpose of the Avatar is to do either Blue or Green. But the Avatar must be given the choice to fulfill their original mission, and the cost of fulfilling that mission must be high, or appear to be.

So if Shepard chooses Red, and gets the breath, we have a cliff-hanger ending. What happens next? ME 4 -- the war may not be over at all. The ending we saw may have only been part of it.

Casey Hudson has expressed that any future Mass Effect games would be prequels, occurring before the end of ME3, or even perhaps before Shepard's story begins.


I think the problem with that is EA. I assume that they have control of the Mass Effect franchise so if they decide they want to continue forward with the universe, Hudson and BioWare might not have much say.

Modifié par edisnooM, 15 mai 2012 - 01:12 .


#2100
TheMarshal

TheMarshal
  • Members
  • 2 339 messages
IT always felt to me a bit like people were grasping at straws, stringing together oddities in storytelling and visuals that were more easily explained by simple design whims than by any overarching plan.

That said, I will applaud Bioware if this clarification DLC fills in some more of the gaps of IT. Bravo, I would say to them. It only took you two tries.