@ KitaSaturnyne:
[quote]I must be some kind of anomaly on this board, let alone this thread.
[/quote]
Nah. You obviously seem to have avoided the maze of flamewars which remind me of nothing so much as the digital form of trench warfare circa 1915. I'm certainly not going to be prescriptive about how emotional your reaction should be, and I doubt anyone else here would, either.
[quote]A book, movie or game can't just pull an emotional reaction from us. They have to earn it. And from what I've seen, Mac Walters only knows how to manipulate us into gut-level, 'spur of the moment' reactions during his scenes, failing to grasp that he also needs to provide meaning behind these reactions.[/quote]
Astute, and agreed.
@ MrFob:
[quote]Hi delta, sorry for the late response, real life is getting in the way of these more important things as it does so often

.Since the discussion has probably moved on and I am pressed for time as it is, just a short reply.
[Short reply snipped for length.]
My point here hardly takes care of all the problems you mentioned above but maybe (hopefully) I got across how I think this could play out in a positive way (and if I say positive, I don't mean positive in the sense of a happy ending but positive in the sense that the audience leaves the theater with many enticing moral questions in their head while still getting the feeling of having done the best they could either way).[/quote]
There's a good example of this reversal of perspective (minus the choice element):
Shadow of the Colossus. By the end of the game, you discover that the supposed monsters you were killing were innocent, and
you were in fact the villain of the piece. That realization was a powerful moment for those who played it.
That said, when the realization came it was fully supported by the entirety of the preceding game - the slowly-growing horns on your character's head, the remnants of history of the empty lands now occupied by giants, and the creeping horror of the methods by which you toppled them. It was a point of revelation, but carried with it the sense that the player
should have realized this all along. This, I believe, is the key.
[quote]But as a last ditch effort, they reveal their true purpose. This way you make the final decision not from a position of weakness and desperation but from strength. You dictate how this whole thing plays out. You can argue that all your sacrifices were worth it because they brought you into this position of choice in the first place.[/quote]
This here, I believe, is what was intended by the Crucible and the Catalyst. The revelation of the futility of the protagonist's cause, with an option to continue along either course (Shepard's or the Reapers'), and a third option to strike out upon a new, untested path. What you describe is, frankly, the basic structure of what we received, however orthogonal the god-child's purpose and inscrutable his solution.
To succeed at such a reversal requires us to be able to discern at the crux both the methods and the goals of the antagonist - the
how and the
why. Only one of those elements, I believe, can be the subject of the revelation, or shall I say that one of them must be immediately obvious upon the other's discovery. Think of it as a pair of entangled particles: once we know the spin of one, we also know the other, even though we knew neither before. For the Reapers and their holographic king, we are told both at once; neither the why (preventing the Singularity) nor the how (the extinction of capable races) are obvious in hindsight. This divorces the decision from any useful context at best, and runs directly counter to the evidence at hand at worst. I argue thus that to use dark energy as the greater threat, it would be required to establish said threat alongside and above the Reapers, or at least to give us players a much more detailed idea of how Reaper form would prove more advantageous in its combat. That would have been a very different game, I think.
@ sH0tgUn jUliA:
For me to accept such a catalog of conspiracy requires a descent so far into the rabbit hole that neither I nor Lewis Carroll would be comfortable.
@ edisnooM:
[quote]I think the problem with that is EA. I assume that they have control of the Mass Effect franchise so if they decide they want to continue forward with the universe, Hudson and BioWare might not have much say.[/quote]
Differentiating between Bioware and EA, at this point, is rather moot. The latter owns the former in full. Bioware
is EA, and their goals are, if not one and the same, at least intertwined.
@ CulturalGeekGirl:
I vaguely skimmed the first version of MMM until the "swan time" chart. At which point I spewed beer on my keyboard. I'm blaming you.
@ edisnooM again:
[quote]That said I fully acknowledge that it could just be a case of "Hindsight is 20/20".[/quote]
A triumph of Epimetheus, I'd agree.
I say that without malice, though. Considering how eager Bioware seems to be about interpretive views of the ending, I can't entirely condemn it.[/quote]
Modifié par delta_vee, 15 mai 2012 - 03:26 .