NorDee65 wrote...
I imagine the writers - who I assume (!!) to have at least some knowledge of the game lore - tried to have put a spin on the original "Dark Energy"-plotline, and failed subsequently (and I fully understand that, because the whole plotline was quite iffy, to start with). And thus they seemed to have agreed on a new ending and started unraveling the plot backwards, symbolised by the Catalyst and its "reasoning".
Picking the end as the beginning of developing a plot so late into the game/s serves its own problems because you suddenly have to wonder not only how and why to stop the Reapers, but also how to get Shepard into this position where she more or less (re-) acts under remote control*. Maybe it would have worked better if they could have taken their on sweet time with it. As it stands they tried to pound a square thing through a round thing.
*Just to clarify, an example: Shepard is by now a seasoned veteran of many battles, and yet just accepts that she is to run through an open field without even attempting to go behind cover occasionally (as she advised everyone to do on Tuchanka, for instance) to escape the Reaper's death-ray (and there was cover, not much, but maybe sufficient to hide one or two people behind...)? When I saw that open field the first time I thought "no way will my Shepard mad-dash through there" and than she did, with unsurprising consequences. But she had to, because the (new) plotline demanded that she be injured, maybe even traumatised when meeting the end.
Maybe it was the writers way of saying "goodbye Shepard, this is your curtain call!" or maybe Shepard was supposed to be in a vulnerable state of mind, or whatever. If the writers had taken the "real" Shepard into consideration they might not have taken this abrupt and immersion breaking approach, but the plotline demanded it and they delivered. Now, I do not mind the fact that Shepard gets injured (badly if I am to believe that one scene where she looks at her bloody hand/arm), but I want it to mean something, like the fight on the asteroid in "Arrival", that was epic. But to just run into a deathray? No, not logical nor epic.
That whole scene and the aftermath are part of the problem or begin the problems with the ending. It's sad that Marauder Shields is the best thing about it. Even if Shepard quickly determined there was no other way but to run through that open area, well they all would have made a quick plan for some to try and draw fire in order to get Shepard through.
The big thing is that that scene is where logic seems to be tossed in the dumper. After Shepard is hit, voices say no one survived. Ok, an "I don't know if anyone survived" would have made more sense. And then a retreat is ordered. Retreat for who and to where? If they didn't survive, no one is in immediate harm's way, and retreat isn't an option anyway. Somebody has to try to get up to the Catalyst. Even if they didn't, it's already clear that there's nowhere to run.
Of course all this is punctuated by a whimpy spineless Shepard that listens to and believes the Reaper's puppet master. Yeah, right. Shepard should have said s/he didn't believe the kid at the very least. But, we get an "I don't know" and "The Illusive Man was right". Ugh. And we have 3 choices that are like deals with the devil.
The cake is a lie, if you believe the kid has the cake. Otherwise, yes the promise of the cake is a lie.





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