Wow, FTL thread is moving fast.
First off, I agree that the timing of the plot missions in ME2 could have improved the flow of the main story a lot. And I was not proposing to have all recruitment and loyalty missions directly relate to the collectors. I agree they draw much of their strength from the fact that you don't get to see them very often. However, some threads would have been nice. My best example for this is Grunt's recruitment mission which is actually Okeer's recruitment mission going bad. We want Okeer because he had dealings with the collectors and we want to know if he learned anything useful in fighting them. Turns out we don't get what we wanted and the whole scenario plays out very differently from what we expected but the connection is there. Compare that with all the missions we get in Illium: Thanes RM, Samara's RM and Miranda's LM. None of those have even the smallest connection with the larger issue. I am not even suggesting that every single mission needs this thread but Illium is especially bad in that regard because as one quest hub, you are likely to play these missions back to back which leaves you very disconnected. Again, this may be regarded as a timing issue and maybe that's all it is but nonetheless, it's there.
anyway, I don't want to drag this one out (although it might be too late to say that now).
EDIT: Uhg, silly me. While I was writing the above dribble I forgot the larger point I actually wanted to make here:
IMO the main plots of all the Mass Effect games have had the problem of introducing this inherent sense of urgency. In ME1, the main quest is actually called "A race against time". In ME2, there is the crew abduction problem and in ME3 you are confronted at every corner with the fact that while you play diplomat, thousands upon thousands of humans are harvested each day on earth.
While this of course adds a sense of excitement and tension to the plots, I think in future work, BioWare has to find some way to take a bit of that urgency out of the main plot in order to accommodate the more individual side missions. That has to be done carefully because it is very susceptible to backfire and produce a lame main plot but it would allow us to go on side missions without feeling somewhat guilty about it. The first half of ME2 demonstrated that this is possible to some extent.
And hey, I love the idea of an ME GTA. Back after the release of ME1 I was in a thread of some person who had this idea after looking out over the citadel wards. Of course Omega was unknown back then but the idea was to play a guy, being down in the rough of the wards, working his way up through the ranks of duct rats and organized crime. By the end he would be a big shot, even working for the shadow broker, finally taking over Choru's Den and take his gangster name: Fist. Tragic ending - implied.
Modifié par MrFob, 18 mai 2012 - 02:44 .