MrFob wrote...
I thought the point of that scene was to set the stage for the selling of DLC.
I guess that makes DLC the new Buzz-word.
I see what you did there.
MrFob wrote...
I thought the point of that scene was to set the stage for the selling of DLC.
I guess that makes DLC the new Buzz-word.
Seijin8 wrote...
KitaSaturnyne wrote...
When I first finished the game, I originally didn't get the stargazer scene. Since then, I've come to realize that the point of the scene was to have Buzz Aldrin in it.
And the joke there is that he could have easily been a support character in one of the Priority: Earth missions. Shellshock and an "I've seen s**t that would terrify a Reaper" attitude would have covered for the apparent lack of voice-over talent. Instead he got a meaningless scene at the end of an ultimately meaningless ending.
So, even granting that the reason was simply to have him there (which honestly, was cool), he was poorly utilized.
And, for that matter, a scene that means something.edisnooM wrote...
He was also given one of the creepiest sounding lines in Mass Effect.
The man walked on the moon for crying out loud, give him something better than old guy telling a story.
Modifié par KitaSaturnyne, 18 mai 2012 - 04:53 .
KitaSaturnyne wrote...
Oh God. Then I'd be even more ticked about IT than I already am.
You know, I've never seen an IT-er who was mad at BioWare for making an ending that's even more complete than it is in its non-IT form.
Don't know if I said that well.
Non-IT ending: Incomplete, unsatisfactory.
IT ending: More incomplete than non-IT ending.
Did IT-ers think that BioWare would be releasing the rest of the ending later or something? Why wouldn't they be mad about its incompleteness?
Modifié par edisnooM, 18 mai 2012 - 04:37 .
Modifié par Seijin8, 18 mai 2012 - 05:02 .
Seems dubious at best. When an employee does a half-assed job as a form of protest, they don't get more freedom. They get fired.Seijin8 wrote...
Another generally insightful thread that hasn't yet erupted into a flame war. Discusses the game's failings from a developer's point of view: http://social.biowar.../index/12077069
EDIT: On further reading of the posted thread, a theme that is being explored is whether or not BW (the team) intentionally released a poor ending as a message to EA, ultimately knowing they would get a second crack at it and perhaps leverage future freedom to manage games their own way.
I'd really like to believe this. It casts many of the utterly ridiculous statements made by various BW devs into a very different light, and one that they couldn't come out and say was a jab at their bosses.
I'm not sure I believe it, but I would like to.
Seijin8 wrote...
Another generally insightful thread that hasn't yet erupted into a flame war. Discusses the game's failings from a developer's point of view: http://social.biowar.../index/12077069
EDIT: On further reading of the posted thread, a theme that is being explored is whether or not BW (the team) intentionally released a poor ending as a message to EA, ultimately knowing they would get a second crack at it and perhaps leverage future freedom to manage games their own way.
I'd really like to believe this. It casts many of the utterly ridiculous statements made by various BW devs into a very different light, and one that they couldn't come out and say was a jab at their bosses.
I'm not sure I believe it, but I would like to.
KitaSaturnyne wrote...
Seems dubious at best. When an employee does a half-assed job as a form of protest, they don't get more freedom. They get fired.
Modifié par MrFob, 18 mai 2012 - 05:26 .
Modifié par Seijin8, 18 mai 2012 - 05:35 .
Seijin8 wrote...
And each new SP DLC could offer a new outcome choice through its unique play arc (hopefully hinging on prior ME2 content and ME1 choices) that creates a new ending possibility.
KitaSaturnyne wrote...
Seijin8 wrote...
And each new SP DLC could offer a new outcome choice through its unique play arc (hopefully hinging on prior ME2 content and ME1 choices) that creates a new ending possibility.
Not to sidetrack you, but I've been given the impression that other than the EC, all future DLCs are going to be MP-based, rather than the single player side of things.
edisnooM wrote...
KitaSaturnyne wrote...
Seijin8 wrote...
And each new SP DLC could offer a new outcome choice through its unique play arc (hopefully hinging on prior ME2 content and ME1 choices) that creates a new ending possibility.
Not to sidetrack you, but I've been given the impression that other than the EC, all future DLCs are going to be MP-based, rather than the single player side of things.
Which makes me wonder why exactly we're supposed to hold onto our savegames forever? Collectors item maybe?
"And here ladies and gentlemen, a real treat. A rare first generation Mass Effect 3 save file. It comes in three colours, and a range of emotions."
Modifié par Seijin8, 18 mai 2012 - 05:57 .
CulturalGeekGirl wrote...
I don't buy the deliberate sabotage thing. For one, they would never have trotted out the whole "artistic integrity" thing if that were so. For two, they wouldn't have made it so clear so many times that EC is not going to "change" the ending.
That's what has made me give up hope, and killed all interest in Bioware (outside this thread) for the nonce. If there had been some kind of brilliant plan, it would have spread to the social team immediately, and they would have been locked and loaded to deploy the "Hey guys... just wait to see what we have in store" missiles.
If they hadn't said "the EC will not change the endings," I'd be participating, giving feedback, all that stuff. I know I should be doing that now, but based on their own statements, I just can't believe that it will make a difference. If they'd just left that ambiguous, neither promising change nor denying it, I'd be much more willing to suspend my disbelief, maintain hope, and play along. That would be the action of a company that had sort of planned for this in some way.
Now, they have had community people say... things, but the company at large seems super hurt by all the negative reaction to the ending. The final hours app, the disavowed forum post about two people writing the ending by themselves, the silence, Casey's absence from the PAX panel... that's why I say that if this is a hoax or a trick or a trap, it is some Kaufman-as-Clifton-level commitment, here.
I'm more likely to believe that a few people who were very sleep deprived and operating on "tenth-straight-month-of-crunch" brains played a lot of Deus Ex and then wrote an ending. I can see someone with that kind of brain thinking Synthesis would seem like an OK option. I see all the options and I can feel the intent there, the desire to make us understand. I legitimately believe they wanted Destroy to be the "worst" ending, the "selfish and destructive" one, Control to be simple self-sacrifice, and Green to be "welcome to transhumanist utopia." The ending cutscene with Joker and EDI is so obviously trying so hard, it almost makes my teeth hurt.
Such as?Seijin8 wrote...
Based on uncovered content that was already cut from the game, they have adequate ammunition to begin this process. Simply as a cost-saving measure, I think the majority of this is resurrected and re-added, which will be overall a good thing.
Seijin8 wrote...
Fair enough, though I will point out a "Hey guys... just wait to see what we have in store" came from Mike Gamble's twitter on April 5th. He specifically stated it was both for the EC and other ME3 related endeavors.
For the record, like I often do without adequate preamble, I am playing Devil's Advocate and believe Hanlon's Razor is in full effect. Your image of devs slaving over a hot compiler for months on end is likely the correct accounting.
I have no specifics because I have studiously avoided chasing the leads in case they were added at a later date, I didn't want any emotional impact (how hollow that now sounds...) ruined by foreknowledge.KitaSaturnyne wrote...
Such as?Seijin8 wrote...
Based on uncovered content that was already cut from the game, they have adequate ammunition to begin this process. Simply as a cost-saving measure, I think the majority of this is resurrected and re-added, which will be overall a good thing.
Modifié par Seijin8, 18 mai 2012 - 07:00 .