I would like to commend bioware and their writers for developing a truer role playing experience with consequences; even if I did not enjoy the overall plot.
Particularly the sacred ashes and red cliff castle bits where your choices could profoundly affect the game - such as choosing to save the village or not
My question is 'What is the next step for bioware on the choice and consequences crusade?'
I would like peoples thoughts on this.
How can they expand these choices further, and additionally can choices be made outside of dialogues with consequences? Such as choosing to sneak past enemies bringing consequences to others such as death
Best thing about this game; story actions have consequences
Débuté par
Blakes 7
, déc. 06 2009 06:48
#1
Posté 06 décembre 2009 - 06:48





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